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Garry's Mod Removing All Nintendo Content From Steam Workshop After Takedown Request

The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.

In a posting to Steam, Facepunch Studios confirmed the takedowns were in fact legitimate - perhaps in contrast to previous takedowns this year thought to be sent by a fraudster. Facepunch added that the request was "fair enough" given that the content does belong to Nintendo, but noted that the process would take time as "we have 20 years of uploads to go through."

"If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot," Facepunch wrote.

Nintendo has historically been extremely protective of its owned content, having in the last year issued legal challenges to Palworld Pokemon mods, a popular Switch emulator, and a Nintendo 64 Portal revival that used the official Nintendo 64 SDK. So Nintendo asking (well, demanding, really) for Nintendo-related content to be taken out of a goofy sandbox game isn't shocking.

What's a bit more surprising is how long it took Nintendo to actually do anything about it. Twenty years is a long time to let mods like this one that lets you fill the world with gun-toting Marios or this one that turns Waluigi into a weapon go unremarked upon! It's not like this has been some well-kept secret, either. Garry's Mod's whole deal is letting people, well, mod it. You're supposed to throw a bunch of weird characters and items and ideas together in its sandbox and make goofy scenarios. That's what's made it such popular streaming and video fodder.

Searching for "Mario" in Steam Workshop for Garry's Mod at the time of this post brings up over 5,500 entries alone, and Luigi listings are at over 1,200. "Zelda" brings up 800. "Kirby" gets 739. "Waluigi" has 286! This is a gold mine we're losing, here!

Regardless of what prompted Nintendo to start caring about this now, care they do - so say goodbye to making jumpscare horror games starring Kirby in Garry's Mod. IGN has reached out to Nintendo for comment.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Manor Lords Dev Explained Why The Price Hasn't Been Revealed: 'It's a Bit Complex'

Manor Lords brings its in-depth medieval city-building to early access in just two days, so publisher Hooded Horse took the time to explain why it hasn’t announced pricing information yet.

While many players would’ve expected to see some sort of update by now, it’s still not clear how much Manor Lords will actually cost to purchase. Hooded Horse CEO Tim Bender explained why fans have been left waiting in a Reddit post. He explains that the issue is a matter of managing expectations.

“Manor Lords, like all other games on Steam, will not have one price,” he says. “It will have regional prices that distribute across the world. These aren’t just different currencies — there are large regions of the world where Steam uses US Dollar pricing but in a different way.”

He continues: “For example, parts of Southeast Asia, many CIS (Commonwealth of Independent States) regions, Turkey, many Middle Eastern countries, Argentina, many South American countries…all have prices in US Dollars but different from that of the US in order to provide some help for local customers be able to afford the game given the prices and wages in their country (though inflation is making that more and more difficult when local currency cannot be used).”

Hooded Horse says these examples are why it wants to stray from announcing price before launch arrives. If the US price were to be announced before Manor Lords launches, players in other territories may fear that they won’t be able to afford it. The company worries that too many potential buyers would “lose hope and feel the game won’t be affordable in their country” even if it was to attach disclaimers to a price announcement.

However, this is only one of a few major concerns Hooded Horse has tied to pre-release price announcements. Bender also references the company’s fear of scammers that may try to take advantage of excited fans who want to pre-order Manor Lords.

“They don’t have any keys, and they aren’t going to be getting any from us,” he says. “But they are attempting to capitalize on the hype, and, despite our stance that we are NOT doing pre-orders because we don’t want to take your money until after release, they are claiming to take pre-orders for key sales. They have no idea what the price will be, so they are taking their wild guesses and probably figuring they can get a key through some questionable means later (or just leave the customer not getting what they paid for if not perhaps). We don’t want players to get scammed or cheated by such sites, and giving them a definite price to plan around would probably just increase their proliferation and marketing of these ‘pre-orders’.”

Hooded Horse doesn’t want Manor Lords players worried about what the price will be, as the post explains that it has “never done AAA pricing on a game” and has no plans to start. Furthermore, Bender reminds that, in the past, it has offered launch discounts that range from 10-25% for the first few weeks.

“We're not trying to squeeze every last dollar out of people, we won't be putting up 5 editions with a spreadsheet needed to understand them or locking up content into Day 1 DLC or any of that crap,” Bender adds. “There's going to be a fair price there at launch with a fair discount.”

Manor Lords is Slavic Magic’s highly-anticipated medieval city management game. Despite what many had started to believe, it’s not an RPG or a Total War competitor but instead a grounded city-building strategy experience that aims to give fans an immersive world to play in. We reviewed the early access build and gave it a 7/10, saying, “Manor Lords is a gorgeous medieval city-builder that kept me occupied for hours building my perfect, cozy hamlets, but it definitely feels very early in its Early Access development.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Exclusive: Chornobyl Liquidators Is a Haunting Tribute Closer to the HBO Series Than STALKER, Releasing in June

Decades after it took place, the Chornobyl disaster remains so ingrained in the public imagination that it's easy to forget its terrible real-world consequences. But Chornobyl Liquidators, a new immersive sim set to release in June, aims to delve into some of that history in what developer Live Motion Games calls a "commemoration of the disaster and its victims."

A new gameplay trailer released by Live Motion Games and publisher Frozen Way highlights how the new historical sim will put players in the boots of the Liquidators — the firefighters, soldiers, and other personnel who were called in to deal with the consequences of the 1986 nuclear disaster. According to the official release, it will use historical documents and other items from Soviet Ukraine to present what it's calling an authentic version of the event, but with a fictional story.

"In this production, you won’t have to face mutated creatures or anomalies caused by radiation," it reads. "Instead, you will experience the actual consequences of the reactor failure at the Chornobyl nuclear power plant."

Live Motion Games says that Chornobyl Liquidators will take care to create a "mature and emotionally engaging narrative that incorporates moral decision-making," with features including a stress mechanic that makes it more difficult to complete quests, and can even result in a heart attack. Players will experience the story from different perspectives, and will participate "directly or indirectly in episodes that happened between late April and mid-September 1986," with two possible endings.

As the worst nuclear disaster in history, Chornobyl, as highlighted in HBO's award-winning miniseries, Chernobyl (Ukraine has increasingly referred to Chernobyl as "Chornobyl" in the wake of Russia's 2022 invasion, choosing to privilege the Ukrainian name over the Russian version). It is a key location in the STALKER series, and also the setting for one of Call of Duty 4: Modern Warfare's most memorable missions.

Both Frozen Way and Live Motion Games are based in Poland, with Live Motion Games' catalogue including Train Station Renovation and Bakery Simulator. Chornobyl Liquidators is being developed for Steam, and will release on June 6.

Kat Bailey is IGN's News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The Arzopa 15" 1080p USB Type-C Monitor Is $60.79 for Amazon Prime Members (Switch and Steam Deck Compatible)

Amazon is offering an excellent deal on this Arzopa 15" 1080p USB Type-C portable monitor. It's normally $129.99, but Amazon Prime members can get it right now for $60.79 shipped after a 20% off clippable coupon. That's the best price we've ever seen for this particular model, and the lowest price compared to other legit 15" USB Type-C monitors on Amazon. This is a great portable display for your Nintendo Switch, Steam Deck, or ASUS ROG Ally gaming handheld.

Note: You will need to be logged into your Amazon Prime account to see these prices.

Arzopa S1 15" 1080p USB-C Portable Monitor for $60.79

Amazon Prime member exclusive

This 15" 1080p monitor works as a secondary display for your laptop, tablet, phone, gaming console, or pretty much any device that has either a USB or HDMI output. If your device has a USB Type-C output with Power Delivery, than you may only need a single USB Type-C cable (included) for both power and data. If your USB Type-C output doesn't support Power Delivery, then a USB Type-A to Type-C cable is also included for additional power. If your don't have a USB Type-C port at all, an HDMI cable is included, however you will need to supply your own USB wall charger to provide power to the display.

The monitor is designed to be portable. It weighs only 1.3 pounds and measures 0.3" thin. It sports a sturdy metal frame and even includes a smart cover that doubles as a stand. The 15" display boasts a 1920x1080 resolution with 60Hz refresh rate, an IPS panel that offers respectable viewing angles and color gamut, and an anti-glare matte surface. It even has built in speakers.

Because this monitor can connect via USB or HDMI, it supports a lot more devices than your typical monitor. You won't need to install any app or drivers, either. It's definitely worth the price if you want an inexpensive second screen to boost your productivity without weighing you down.

Upgrade to the Arzopa Z1FC 16" 144Hz Monitor for $99.99

Amazon Prime member exclusive

The higher end Arzopa Z1FC is also on sale at Amazon. It's normally $169.99 but a $50 clippable coupon drops the price to only $119.992. The Z1FC's upgrades include a larger display (16.1" vs 15.6"), a higher refresh rate (144Hz vs 60Hz), and a 100% sRGB color gamut. The larger display and better color reproduction makes it a nice upgrade for Switch and Steam Deck gamers, however because the Z1 uses a bit more power than the S1, you'll need to keep the Z1 plugged into a wall charger since neither gaming system can power the monitor by itself. This monitor is a perfect complement for PC and laptop gamers who will be able to take advantage of the 144Hz refresh rate. I have this monitor and can confirm that the image quality is great. It's also extremely thin and lightweight, with a nice solid metal chassis. The little flip out stand works well and retracts out of the way when not in use.

An Excellent Portable Monitor for Your Nintendo Switch or Steam Deck Gaming Console

This monitor works quite well with both the Steam Deck or Switch consoles. I'd recommend using the wall charger to power the monitor, otherwise you'll be draining the gaming system pretty quickly (you can use the one provided with your Steam Deck or Switch console). The 1080p and 60Hz specs on the monitor is more than good enough, since neither the Switch nor the Steam Deck supports refresh rates higher than 60Hz. If you're looking for other USB monitor options, check out our picks for the best portable monitors of 2024.

Looking for more deals of Switch and Steam Deck accessories?

Best Nintendo Switch deals of 2024Best Steam Deck deals of 2024

No Rest for the Wicked Creative Director: Dark Souls Might Have Benefited From Early Access

Moon Studios CEO Thomas Mahler has taken the time to sing the praises of early access, going as far as to say that FromSoftware’s seminal action RPG, Dark Souls, might have benefited from the communication-driven model if it had been around upon its release.

The Ori and the Blind Forest developer spoke about how the studio has utilized early access for its upcoming action title, No Rest for the Wicked, in a post on X/Twitter. Mahler says that releasing the pre-release version of its game in this way is “one of the best decisions we could have made.” He even goes as far as to say that Moon wouldn’t be able to ship its eventual 1.0 build without feedback from fans.

“I think as games become more and more complex and sophisticated, we'll see some form of Early Access happening more and more often,” Mahler explains. “Speaking from our own experience, there is just no way we could have ever shipped Wicked 1.0 without being able to see all the data we're seeing now and getting all the feedback from users. And I mean actual users, not a Focus Testing Group.”

We're not even a week into Early Access and it's already pretty clear that going with EA is one of the best decisions we could've made 👍❤️

I see some people are still irked about why games like Wicked, Hades 2, Larian's new game, etc. launch into Early Access even if the studio…

— thomasmahler (@thomasmahler) April 24, 2024

The Moon CEO takes his appreciation for early access one step further by suggesting that some past video games might have benefited from early access if it would have been an option. The example he uses is 2011’s Dark Souls.

“Imagine Dark Souls 1 would've been in Early Access,” Mahler adds. “Instead of From rushing to ship a boxed product in a somewhat unfinished state, they probably would've been able to look at the second half of that game and still fully form and polish the less polished areas like Lost Izalith, etc.”

While Dark Souls is often thought of as a turning point for FromSoftware, some late-game areas have been known to be criticized by many in the past. Mahler points to Lost Izalith as one offender, though longtime Souls enjoyers have also taken issue with the layout of areas like the Demon Ruins and Blighttown, too. The latter location was notorious for causing frame stuttering issues upon Dark Souls’ original release.

Mahler elaborates, saying that more substantial issues can’t always be fixed by post-launch updates and DLC.

“Shipping games is always incredibly difficult and stressful and most of the time it means making quite drastic compromises, especially if your product is trying to accomplish something new. And if you don't know that it's okay to bring in certain features and scope after the fact, you'll just end up cutting before you hit the market.”

While Xbox and PC both offers avenues for developers to release early access versions of their games, Mahler hopes PlayStation and Nintendo eventually begin to implement similar offerings. He hopes those who criticize early access at least see the value in a method that allows “developers to truly perfect a product over time.”

No Rest for the Wicked launched in early access on April 18, 2024. We gave this early slice a 7/10 in our review, calling it a “compelling and unique action-RPG” that still has some kinks to work out. Moon launched its newest tweaks with a hotfix that released yesterday.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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