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Naughty Dog studio head Neil Druckmann concluded this year's "The Last of Us Day" by giving updates on the developer's current projects, teasing two new The Last of Us projects that "will expand the canon of The Last of Us beyond Part I and Part II" without confirming whether or not either one of them is a game, as well as saying that its next game, Intergalactic: The Heretic Project, will be "fully reveal[ed]" next year.
Writing on the Naughty Dog blog, Druckmann thanked fans for helping raise over $11,000 for AbleGamers before addressing the status of the studio's ongoing projects. Regarding The Last of Us, which he recently said the developer was "not done" with, Druckmann clarified that previous tease by specifically saying that the team has two TLOU projects on its plate. "We have a couple of very exciting new projects in very early stages – so we can’t say much about them at this point," he said. "I will tell you that both projects will expand the canon of The Last of Us beyond Part I and Part II. The world of The Last of Us means a great deal to us, and we wouldn’t return to it unless we had something meaningful to say. We believe these stories are worth telling."
Regarding Naughty Dog's next game, the sci-fi Intergalactic: The Heretic Project, Druckmann said that the studio will stay quiet for the few remaining months of the year, but "in 2027, that changes. We’ll fully reveal Intergalactic: The Heretic Prophet and give you a proper look at Jordan’s wild sci-fi adventure." He also called it Naughty Dog's most ambitious project yet, and asked fans for their patience, perhaps an indirect olive branch to fans who were frustrated by Intergalactic's no-show at the recent Sony State of Play. "There’s an electricity around the studio right now as all the pieces come together, and we’re stoked to finally unveil Intergalactic in all its glory," he said. "But…we need to cook for just a little bit longer."
Druckmann concluded with, "We know it’s been a long time since we’ve had much to share with you. We don’t take your continued support for granted. We’re working incredibly hard to make something worthy of your patience."
Meanwhile, it looks like the HBO TV series adaptation of The Last of Us will wrap up with the upcoming third season.


Data shows that Zach Cregger’s film adaptation of Capcom’s flagship horror franchise was so successful, it boosted sales for copies of both Resident Evil 2 Remake and RE4’s 2023 remake on the PlayStation 5.
Cregger’s Resident Evil has enjoyed resounding success on all fronts; not only is it the single most-profitable Resident Evil movie ever made, it’s also helping sales for the games it’s based on.
Stats aggregated by Alinea Analytics show that the Resident Evil 2 Remake and Resident Evil 4 (2023) enjoyed a massive boost in the week after Cregger’s movie hit theaters. As told in a substack post written by Alinea Analytics’ Rhys Elliot, RE2 remake and RE 4 (2023) enjoyed a whopping 64% and 54% increase in PS5 sales, respectively. With Steam copies added to the mix, the games got bumped up by an additional 11% and 14%, respectively.
On PlayStation, this means the two games’ revenue increased by a jaw-dropping 80% and 84%, though it’s also worth noting that Capcom slashed prices for the games about 10 days before Cregger’s movie hit theaters.
Elliot points out that, while deep discounts made up for most of these impressive numbers beforehand, Austin Abrams’ deeply relatable performance as Bryan moved the needle quite a bit in the week afterwards, which also translated to increased player numbers.
Daily active users across several major Resident Evil titles increased after September 18, with RE2R having the largest surge at 48%, jumping from ~78K to ~116K daily players. This makes sense, given that Cregger’s film takes place parallel to the events of this particular game.
Resident Evil 4 (2023) players increased 24%, Resident Evil 3 Remake jumped up 25%, and Resident Evil Requiem saw a 20% increase in active players. Requiem also recently passed $500 million in total lifetime revenue, with a whopping 91% of sales for the game happening across PlayStation and Steam. In fact, this particular game drove PlayStation and PC sales in Japan within the first half of 2026, increasing by 13% to 21 million copies sold.
With the Code Veronica remake on the horizon, Resident Evil fans are getting fed by the Capgods, who have similarly enjoyed a wonderful year with three highly rated game releases. Onimusha: Way of the Sword was critically acclaimed upon launch, and Pragmata surprised critics and casual players alike with its innovative gameplay and tear-jerking story.
For more Resident Evil news, check out this viral behind-the-scenes footage of stunt performers who worked on Cregger’s film, showing how they brought its main stalker monster to life. You can also read our interview with Cregger here, where he admits that he was “naive” to think hardcore fans would be pleased with him avoiding a direct adaptation of the games — though those box office numbers seem to be telling a different story.


As Zach Cregger's Resident Evil movie spreads to theaters across the globe, one dedicated fan has managed to create a Resident Evil 2 mod featuring Austin Abrams' character, Bryan.
Considering the modding community's history with Capcom's legendary survival horror game franchise, a mod based on the new live-action adaptation felt inevitable. A little more than one week after the film's premiere, Nexus Mods user D0ct0rSauce has unveiled a Bryan skin, a mod that allows players to keep the unfortunate courier's horrific run through Raccoon City going in Resident Evil 2.
While Abrams is the one delivering Bryan's shrieks and screams throughout Resident Evil's hour-and-a-half runtime, this fan-made version of the character isn't quite as detailed. This is more like a PlayStation 1-inspired version of the character, breaking him down to just a few simple polygons as a replacement for Leon's retro skin. You can see gameplay footage of the mod, featuring art created by X/Twitter user @mindnumb_opus, below.
thanks to @mindnumb_opus ' excellent 3D artwork, i'm excited to reveal a mod we've developed that makes bryan from the new resident evil movie playable in resident evil 2 remake!#ResidentEvilㅤ #biohazard #bryanhodukavich #REBHFUN pic.twitter.com/VrOs4r6SqY
— dr. sauce (@realdoctorsauce) September 26, 2026/ shitty gameplay. but check out bryan 😀 pic.twitter.com/SFkokWc0h2
— bryan resident evil (@thcourier) September 27, 2026Resident Evil brought Bryan to theaters when it premiered September 18, 2026. Cregger's latest horror flick managed to exceed expectations with a $108 million global debut. It's an opening tally that earned its place as the biggest first weekend in franchise history just days after reviews cemented it as the highest-rated video game adaptation of all time.
The movie then continued its theatrical run in weekend two with an additional $50 million added to the pot. Its total now stands at more than $196.5 million, a number that far exceeds its reported budget of $75 million (via Variety).
IGN gave it an 8/10 review. We said, "With a laser focus on putting its hero through the worst night of his life, Resident Evil is a simple and exciting survival horror story that benefits greatly from director Zach Cregger’s sensibilities."
don’t look at me as I repost this for the third time, I’m so sorry— (2/2) pic.twitter.com/sAkxaveJKO
— Opus (@mindnumb_opus) September 11, 2026Resident Evil 2 players on PC can imagine Abrams' Bryan surviving the game's take on the fall of Raccoon City thanks to D0ct0rSauce and @mindnumb_opus' work. While we wait to see what the modding community cooks up next, you can catch a glimpse of how Cregger used some creative tricks to bring the film's most wicked creation to life. You can also check out the Resident Evil Requiem mod that added Resident Evil 4's merchant to the game.


The Elder Scrolls never got a Fallout: New Vegas-like spinoff because Todd Howard is "very protective" of the IP, according to former Bethesda developer Kurt Kuhlmann.
Kuhlmann, who served as lead designer and senior designer at the Microsoft studio for 20 years before leaving in 2023, shared details on his experience working on the legendary fantasy RPG franchise during an interview with FRVR. Fans have spent decades wondering why The Elder Scrolls never got the same spinoff treatment as Fallout has, but he said there's a pretty specific reason why that's the case.
"The whole New Vegas thing did create this, at least the perception of this, 'Who makes a better Fallout game? Oh, they should just give it to Obsidian’," Kuhlmann said. "There are the Obsidian, the New Vegas people, that think obviously New Vegas is way better, Obsidian is way better at making those games, and why don’t they just get Fallout altogether?"
Kuhlmann isn't sure "that Todd wanted to create that situation again for The Elder Scrolls." He added, "Todd, from my time there, he is very protective of it."
The ex-Bethesda developer continued, saying he thinks ZeniMax Online Studios' The Elder Scrolls Online "did take the heat off of that" idea. The multiplayer offshoot, which launched in 2014, is quite different from the franchise's typical single-player outings, but it's still managed to carve out its own place in its history.
"There are a lot of people for whom The Elder Scrolls is now ESO," Kuhlmann explained. "That's their experience with it. That's what they love, and that's where they got their Elder Scrolls gaming experience, and that's probably what they want more of.
"I do think that ESO was the, 'We're doing something with Elder Scrolls. There is a product for people that want it.'"
Kuhlmann stopped short of confirming whether Bethesda ever had formal discussions about a The Elder Scrolls spinoff. So, as the company undergoes massive changes behind the scenes, fans will have to settle for The Elder Scrolls Online while they wait for a more traditional installment with The Elder Scrolls 6.
The Elder Scrolls 6 was announced in 2018, but in 2026, it still seems to be years away. Xbox CEO Asha Sharma recently posted about seeing a demo for the new game, saying that "the scale and grandeur are incredible." For more, you can read about what Kuhlmann had to say regarding the potential for Starfield 2.


Steam has seen an avalanche of cheap and cheerful tidying-up games lately, from libraries to magic shops to toy stores, but the genre is about to get weird.
New game Something is Wrong With the Library is still about organizing books, but this time around, you're doing it while dealing with "psychic manifestations" made of flesh. Makes sense, considering the walls of the building are full of the corpses of homeless people. You can wishlist it now on Steam, ready for its release later this fall.
Unlike most of the clearing clutter genre, Something is Wrong With the Library stands out because it appears to have a (deeply messed up) story to go with all the chores. You play as the library's former administrator, Phillip Shed, who has one night to organize the books and deal with the gory consequences of the bodies in the walls. According to the Steam listing, players can also expect to find something called The Drowning Room, which doesn't sound ominous at all.
Meaty monstrosities aside, you can expect brutal bibliophile realism, thanks to the developer's previous career. “If you've ever been in a library at night, you'll know that it feels unexpectedly warm and full of possibility–until you hear a single sound you don't recognize and realize you're surrounded by towering shadows.” says studio head Xalavier Nelson Jr.
“As a former librarian, I truly hope that, despite the objectively messed-up things they're going to witness, everyone who plays the game falls in love with their local library a little more.”
It's notable that Nelson was the lead developer on another deeply weird Steam gem, CLICKOLDING, where you have to sit in a room across from a sinister stranger and click a button 10,000 times.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




