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In The Wandering Earth: The Last Full Moon, You Must Get Rid of The Moon

The Sun is going to consume the Earth. Before humanity can fly the planet away, it has to get rid of the Moon.

Author Liu Cixin loves big existential catastrophes. The same fine fellow who casually bent the nature of reality in The Three-Body Problem also wrote a novella of roughly 23,000 Chinese characters that became The Wandering Earth. In turn, this became a 2019 film credited as the moment Chinese cinema proved it could do hard sci-fi at blockbuster scale.

Beyond selling tickets, the film’s success proved the commercial potential of Chinese science-fiction IP and kicked off a wave of new development and creative exploration across the industry.

What’s interesting about The Wandering Earth: The Last Full Moon, the new game from Studio Surgical Scalpels, is that it’s skipping the film entirely and returning to its novella roots. In fact, under the blessing and trust of Cixin, it sees the game as a valid extension of the story, which should please fans.

Of Courtship and Spaceships

The studio behind this game is Surgical Scalpels. The team aren’t strangers to space-based games and in fact, it’s their topic du jour. Its last game, Boundary, was a zero-gravity shooter that punched above its weight. This time it’s working with Starry Dome, the studio that holds the licensing rights, after Starry Dome ran an open call back in 2024 (again, officially blessed by Liu Cixin) looking for a developer partner.

According to Frank Mingbo Li, Head of Studio Surgical Scalpels, getting picked was a lengthy courting process.

“The proposal phase lasted 12 months, and we went back and forth for a long time refining that proposal,” Li told me. “This is also how we built trust between the studio and the IP holder.”

The deal came together earlier this year, and development started right after Chinese New Year. There’s already a playable multi-level demo doing the rounds internally.

The novella’s premise is pure Cixin. The sun is going to swell and engulf the Earth within a few centuries, so humanity builds a small army of planetary engines and launches the “Wandering Earth Project”, a 2,500-year mega-plan to fly the entire planet to Proxima Centauri. The first step is to stop the rotation, point the engines the right way, accelerate to escape velocity, coast, then flip everything around and start braking again. This is appropriately called the “Braking Era”. Unfortunately, not everyone is aligned, and The Earth Faction are at odds with The Spaceship Faction. This violent tension is where the action – and gameplay – lie.

Fly Me to the Moon

The game’s title is a direct reference to Wangri, “the day of the full moon” – the 15th or 16th day of the lunar calendar. In the story, it’s arriving late in the “Braking Era”, when humanity finally has to shove the Moon away from Earth for good.

The full moon usually means reunion in Chinese culture. This story has always been about the opposite: leaving. So the title carries both, the ache of letting go of something familiar and the resolve to keep moving anyway.

You play an engineer sent to the Moon right as that window opens, and things go sideways fast: an assault, a conspiracy and a very old argument reopened.

The novel’s Earth faction and Spaceship faction, two camps who’ve disagreed for 300 years about whether humanity should ride the planet or abandon it for starships, are central to the plot. Don’t expect the studio to spoil how deep that rabbit hole goes. “We can’t spoil any story elements at this stage,” one of the developers told me when I pushed on which other factions might be involved. “If I tell you, I’d have to kill you.”

Hard Science Meets Grounded Gunplay

On the surface (lunar or otherwise), this plays as a third-person shooter first, and the team is oddly insistent about that point. When the obvious Dead Space comparison was brought up, or asked whether Boundary and this game share any DNA beyond genre, the answer was blunt: no.

“We did accumulate a lot of experience, and the setting is shared, but it’s a new IP and it’s not connected,” Li said. “Our motto is to fulfill players’ fantasies for modern shooter games. We want to deliver a grounded, skill-driven shooter. Even with futuristic tools and technology, the gunplay should feel physical and believable, not like an ability-driven sci-fi power fantasy.”

That focus shows up in the toys at your disposal. There’s a backpack-mounted robotic arm that can fling large explosives or haul things no human body should be able to lift, exoskeletons, futuristic sidearms, and eventually space vehicles for getting between the game’s absurdly oversized lunar structures.

None of it, the team insists, is there to replace shooting.

“I wouldn’t say we want to reduce the shooting elements in the game,” Li said. “You can shoot your way from the start to the finish. We’re just adding new ways to interact with the world.”

And in case that wasn’t clear enough, Li repeated it later, looking dead-on, down the metaphorical barrel at me while they said it: “We never compromise the shooting experience.” The point was, suffice to say, driven home.

Future in the Crosshairs

The aiming system is one of the clearest new ideas here. Instead of a fixed crosshair glued to the center of the screen, Surgical Scalpels is building what it calls a triple-reticle setup, tied to the character model and to lunar gravity rather than to your monitor’s midpoint. In fact, as Li tells me later, the player themselves is the fourth layer of crosshair. Effectively, the player’s physical viewpoint matters above all.

“We want an immersive experience,” Li explained. “The crosshair needs to be tied to the character itself, shown dynamically, at the same time as we show what zero-gravity feels like, how velocity actually works out there.”

It’s the kind of thing that sounds fussy on paper and apparently makes a lot more sense the first time you actually pick up the controller. They’re aware of the risk, too: “We’re aiming for a grounded, high-intensity sci-fi shooter, but we don’t want the controls to feel punishing or needlessly complex.”

We saw looping GIFs of the early targeting system and indeed it does seem like a rethink on how third-person targeting works; in low or zero-gravity environment, you’re factoring in inertia and velocity, and at all times, the team wants you studying your environment, not just staring down the middle of static crosshairs waiting for a target.

Visually, the studio is chasing something it described as grounded rather than fantastical – a “Planetary Engine” or “Lunar Engine” aesthetic, in their words, where “humans could actually build this.” Beyond the trailer, we’ve seen glimpses of concept art, and “dwarfing scale” is what comes to mind. I get the feeling you’ll be made to feel very small in the staggering vastness of space.

Beyond the Blue Event Horizon

As for Liu Cixin’s ongoing involvement, the team seems genuinely pleased with how hands-off he’s been. “He’s very open and tolerant about people being creative with his work,” one of the devs said. “His view is: if your adaptation is a good piece of work, it’s welcome.” The project is being developed under an official license from Starry Dome, the rights holder, which selected the development partner through its own process.

No word yet on official release window or platforms (though they are targeting current consoles and PC), and there are currently no plans for multiplayer. The focus is clearly (and probably rightly) on getting the narrative-driven single player experience just right.

So it’s early days, but, between the moon-shoving stakes, the faction war, and a studio that keeps repeating “we will never undermine the shooting,” and never at the expense of faithful storytelling, I’m hopeful they have the ability to deliver something very special.

IGN was a guest of BiliBili for this preview event.

Hideo Kojima's Metal Gear Solid Spiritual Successor Physint Will Now Be Published by Xbox Instead of Sony

Renowned video game director Hideo Kojima's upcoming project Physint, which could fairly be described as a spiritual successor to Metal Gear Solid, will now be published by Xbox instead of Sony, Microsoft announced today.

Xbox will continue to publish Kojima's horror game OD — itself something of a spiritual successor to the never-finished PT — and the Kojima-Xbox partnership will expand beyond these two game projects to include film and television.

“This expands our relationship with Xbox beyond OD. As we move forward with the development of Physint, we remain committed to redefining the action-espionage genre for players around the world,” Kojima said.

He also posted on X with details on how the deal came to be, saying that Sony was going to cancel Physint. "As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the Physint project. Physint is an important project both to me personally and to Kojima Productions. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in Xbox a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of Physint, our genre-defining action-espionage title, is ongoing and will continue moving forward."

Xbox CEO Asha Sharma, who took over from the retiring Phil Spencer earlier this year, made Kojima a priority in her quest to reset and rebuild Xbox, including the return of console exclusives that begins with Gears of War: E-Day this year and continues with Clockwork Revolution in 2027. In terms of Kojima Productions projects, OD will be released before Physint. In July, IGN reported that OD was safe from Sharma's big "reset" of the Xbox business, which has seen thousands of staff lose their jobs, multiple studios go independent, and various video game projects canceled.

“Creators have choices about where and how they bring their ideas to life," Sharma said. "We’re honored that Kojima-san has chosen Xbox to work with Kojima Productions on Physint. His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox.”

PlayStation issued a statement as well, posting, "After careful consideration, we have made the difficult decision to step away from collaborating with Kojima Productions on its project Physint. We continue to have great admiration for Hideo Kojima's vision for the game. Our relationship remains strong after three decades of industry-leading, genre-defining creative cooperation, and we look forward to continued close collaboration with Hideo Kojima and his award-winning independent studio in the future."

When Physint was announced it was heavily backed by Sony. During the 2024 State of Play broadcast, PlayStation Studios boss Hermen Hulst shook Kojima's hand while saying: "Today, I'm excited to announce that together, as part of the PlayStation and Kojima Productions partnership, Hideo's going to take us on an exciting new adventure, one that I've been encouraging him to reinvent for years." Hulst continued: "We're are all really excited about this project, and we weill fully support you with the latest innovations Sony has to offer. More details to come."

Kojima and Hulst ended the announcement by walking off set, the camera pulling away out of the building to reveal a Columbia Pictures sign with the word 'Physint' below it. (Columbia Pictures is owned by the Sony Group Corporation through its subsidiary, Sony Pictures Entertainment.)

The switch from PlayStation to Xbox is a major PR win for Microsoft, which has effectively stolen a Kojima project away from Sony. The last time one first-party platform lost out to another on this kind of AAA level — and the only one I can think of — is when Final Fantasy jumped ship from Nintendo to PlayStation back in the PS1 era.

Physint is a working title, and we still don't know much about it. "Of course, it is an interactive game," Kojima said when Physint was announced, "but it is also a movie at the same time." He continued: "It is a completely new 'Action Espionage' for the next-generation. It will be created using cutting-edge technology and the best talents from around the world, both from film and video games. Of course this is an interactive 'game,' but the look, story, theme, cast, acting, fashion, sound, etc... are all at the next level of 'Digital Entertainment' that could be called a 'movie.'"

It may be some time before Physint comes out, as Kojima said last year that Physint was likely another 5-6 years away. But work on the game is ramping up. Just this week, many fans were left convinced that Batman actor Robert Pattinson will star in the game.

Kojima last officially discussed Physint in September 2025, during a Kojima Productions 10th Anniversary event in Japan. Speaking on-stage during the event, Kojima said development on Physint was just starting, and that he was working on concepts by himself, making characters, and thinking about casting. The tech underpinning Physint was described as even more advanced than that powering Kojima’s Death Stranding games and OD (whose debut trailer was revealed at the show).

Kojima did tease the main character of the game via the first poster for Physint, below.

Kojima also confirmed three actors set to appear in Physint, each of whom delivered a video message expressing their excitement. Charlee Fraser, who played Mary Jabassa in Furiosa: A Mad Max Saga, is in the game, although we don’t know which character she’s playing. Also in the game are Don Lee, who played Gilgamesh in the Marvel movie Eternals, and Japanese actress Minami Hamabe, who played Noriko Ōishi in Godzilla Minus One.

Kojima ended his Physint segment with a shot of Hamabe in CG form, showing off just how realistic the visuals are expected to be. We still don't know which game engine Kojima Productions is using for Physint.

Photo by TheStewartofNY/GC Images.

Valorant Cheater Using Evil Tung Tung Tung Sahur Skin Banned After Viral Video Sparks Backlash Against Riot's Anti-Cheat

A hacker using an ‘Evil’ Tung Tung Tung Sahur skin has been banned after wreaking havoc in Valorant lobbies and decimating entire teams.

Cheaters are a never-ending issue in online multiplayer games, but some are more memorable than others. A recent hacking incident has produced possibly one of the most memorable cheaters of all — or at least, one of the most visually disturbing.

As pointed out by Dexerto, a hacker using an ‘Evil’ Tung Tung Tung Sahur skin has sparked backlash within the Valorant community, and it’s not hard to see why. The skin, modeled after the viral brainrot meme Tung Tung Tung Sahur, has transformed the character into a deranged-looking, evil version of himself. (I choose to believe that Evil Tung Tung Tung Sahur is the ‘Evil Ryu’ to Tung Tung Tung Sahur’s normal form.)

Evil Tung activities | #VALORANT pic.twitter.com/wQaPMF7TxD

— Valorant Tactic (@valorantactic) September 9, 2026

Footage of the hacker went viral on social media, showing the cheater in third-person from what appears to be their own perspective. We can see the outlines of enemies through walls as Evil Tung walks backwards, shooting his gun at nothing — only for his opponents to drop like flies in a blink.

This video showed that the cheater seemed to have enabled wallhacks and auto-targeting, but it’s uncertain if they were using any other methods to decimate these lobbies. It took the Valorant community by storm, prompting popular analyst ‘vladk0r’ to post it as a jab against Riot's kernel-level anti-cheat system, Vanguard.

“Imagine losing to a team with this s**t only for them being banned later after [a] few rounds of the bracket, and not being able to do anything with this, ‘cause they got DQ’d much later after your match, so Riot can't revert the results,” he wrote.

“Proof that kernel-level anti-cheat compromises user privacy and security for nothing,” another player argued. “Cheaters own and control the hardware the game runs on, they always find a way eventually. You don't need more privilege in a client-side AC, you need server-side AC and behavioural analysis.”

“Kernel-level anti-cheat really thought it could stop Tung Tung Tung Cheat-Hur,” another joked.

Thankfully, Valorant lobbies weren’t plagued for much longer; Riot’s anti-cheat director Phillip Koskinas responded to the issue in a tweet confirming that the cheater had been banned, along with their Riot ID, the name of their cheat (which Koskinas dubbed ‘lowskill vibeslop’), and how many games they’d played.

“We can detect anything with time, but VAL is a free to play game. Agree that we have to improve pre-emptive posture for open qualifiers,” he wrote, adding that it was “pointless” to hide the hacker’s Riot ID.

Riot ID: FaeL o Anacondo#br1
Banned: 2026-09-03
Games Played: 3
Cheat Name: "Sysinfo" (lowskill vibeslop)
Hiding the Riot ID: Pointless

We can detect anything with time, but VAL is a free to play game. Agree that we have to improve pre-emptive posture for open qualifiers. https://t.co/4h1GpajkuQ

— Phillip Koskinas (@deteccphilippe) September 9, 2026

This dastardly, if disturbingly creative, cheater finally got what was coming to them after ruining games for so many players. Evil Tung Tung Tung Sahur’s wrath has ended.

Nintendo Direct September 2026 No-Shows: From The Duskbloods to Mario

Today's September 2026 Nintendo Direct has come and gone, and so has any chance of seeing the next 3D Mario, The Duskbloods, and more highly anticipated games that ended up being no-shows.

Nintendo covered a lot in this morning's 45-minute slot. Metroid Ravenous is bringing Samus back for another 2D adventure, Kirby and the World Beyond is going 3D in 2027, and Mario Kart World is finally getting some much-needed love with a new update. Nintendo Switch 2 owners are eating well in more ways than one, but many fans say they were left starving for something a little more filling.

For instance, the company's hybrid sequel console is barreling through its second year without a proper 3D Mario to call its own. The Duskbloods, FromSoftware's vampire-themed Switch 2 exclusive multiplayer game, was nowhere to be seen despite still carrying a 2026 release window. Rumors suggesting new Super Smash Bros., Nintendogs, and Luigi's Mansion games were in the works really only helped build the mountain of no-shows overshadowing the show in fans' minds.

Despite yesterday's Zelda anniversary stream packing in some big announcements, Nintendo players largely seem to agree that, save for the Metroid and Kirby highlights, today's September Direct could have packed a bigger punch as the year winds down. It's a lot to go over, but we've gathered all of the biggest absent games from the September 2026 Direct, regardless of whether they've actually been announced or not.

The Duskbloods

Even after a year of updates, the Elden Ring and Dark Souls developer has never wavered when it comes to the release schedule for its new game. As details have snowballed into the public consciousness in recent months, it feels like the only thing fans don't know about the game is its actual release date.

Today's Direct seemed like a perfect opportunity to pin something down on the calendar, so when it came to a close with Kirby and not Zork, fans grew concerned. It doesn't help that a recent network test didn't exactly go off without a hitch.

So, has The Duskbloods been delayed? Well, no – or at least not yet – but if FromSoftware still wants to see it out before the year is up, it's running out of time to make a proper announcement.

WHERE IS DUSKBLOODS pic.twitter.com/isvoF0FsKb

— Oroboro (@Oroboro) September 9, 2026 Luigi's Mansion 4

What is Next Level Games up to? The Mario Strikers and Luigi's Mansion series developer was officially acquired by Nintendo in 2021, but aside from assisting with the development of 2025's Metroid Prime 4, the studio's last headlining release was 2022's Mario Strikers: Battle League.

Couple that with the fact that it's been almost seven years since the team put out Luigi's Mansion 3, and you've got a recipe for fans on social media to wonder what's going on. Nintendo hasn't officially announced a new entry in Mario's brother's ghost-hunting series, but considering the last mainline game's success, many are hoping we'll hear from Next Level with a Luigi's Mansion 4 sooner rather than later.

https://t.co/FncmMJVNdA pic.twitter.com/KwOhwlcBzT

— Squidbunny 🐰🐇 (@jr_taurus62289) September 9, 2026 Animal Crossing

Again, a new Animal Crossing game isn't something Nintendo has explicitly announced, but that hasn't stopped fans from clamoring for more. The last time Tom Nook came to take players' Bells in a more formal manner was with 2020's monumental original Switch game Animal Crossing: New Horizons.

A Switch 2 version also gave villagers new reasons to return to their island getaways in January of this year, and Nintendo historically favoring long breaks between mainline releases. Despite all of this, fans weren't happy to see that a new Animal Crossing game didn't make an appearance.

Me because they didn’t announce animal crossing pic.twitter.com/A9pX0y7DLc

— Gabriel ✨🏝️ (@GabrielHorizons) September 9, 2026

So... no animal crossing mention in the nintendo direct??pic.twitter.com/gWtneLgaOk

— Mo 🍉 (@ihavefroggy) September 9, 2026 Mario Kart World DLC

I know what you're thinking: 'But Mario Kart World did show up in the Nintendo Direct' – and you're right. Today's shadow drop is one of the open-world kart racer's biggest yet, bringing reimagined SNES courses for players to race through, free of charge. It's a nice addition, but judging by reactions across social media and even in our very own comment sections, Nintendo could have done more.

"Anything to avoid giving us new costumes or original tracks, huh?" one IGN reader commented on our update reveal story. "Better than nothing, I suppose, but still – I'm curious what Nintendo's long-term plans for this game are."

There's nothing really stopping the company from holding off on outfits or character DLC for a while longer. After all, Mario Kart 8 went on to receive add-on content in the form of its Deluxe release's Booster Course Pass years after its original launch. When or if more is on the way is unclear, but it's probably best if fans don't write off Mario Kart World just yet.

omfg just give us new characters and actual new tracks already pic.twitter.com/JLQpDCv9XN

— 🪐•Quasar• 🚀 (@QuasartheWacky) September 9, 2026 A New 3D Mario

While something like The Duskbloods felt like a shoo-in, a new mainline 3D Mario game was never quite as certain. That didn't make its absence sting any less, though.

Super Mario Odyssey's launch trailed behind the original Switch's release by about eight months. Now, 15 months removed from the launch of the Switch 2, we're still without a new 3D romp for everyone's favorite Goomba-stomping plumber.

"10 years without a 3D Mario game is f**king pathetic I'm sorry," one popular X/Twitter post said. "But hey, at least we get our second 3D Kirby in five years!!!!!"

Yes, yes, the wonderful Donkey Kong Bananza has helped fill the nine-year void, but that's not changing the temperature for fans online who were hoping Nintendo's Yoshiaki Koizumi would have had more to share during the show.

this direct really felt like this pic.twitter.com/ctVOxfhqZA

— gust👻 (@Gustly_Wind) September 9, 2026 Super Smash Bros.

Here's where fan expectations veered from hopes to dreams thanks to recent rumors and leaks that started when notable leaker Malo932 spilled a few beans earlier this week. Despite the lack of any official announcement from Nintendo or series mastermind Masahiro Sakurai, one of the big games many were expecting to see was Super Smash Bros.

Yes, it's been nearly nine years since Super Smash Bros. Ultimate came out. Yes, it's been almost exactly five years since Kingdom Hearts' Sora joined as the game's final DLC. Yes, Super Smash Bros. Ultimate still hasn't received a Switch 2 upgrade. All of these things are true, but that didn't get us any closer to seeing a brand-new entry – or even a port – during the September 2026 Direct.

Malo932 got fans' hopes up when they said a new, non-port Super Smash Bros. game was in development a few days ago. Alas, the legendary platformer fighter video game crossover series did not return today. Fans took the news about as well as you would expect.

So we ALL thought the same thing here right pic.twitter.com/MOQtJTJSaX

— Imprez ❄️ USE CODE IMPREZ (@Imprez_) September 9, 2026

pic.twitter.com/Hxq4e9XUCx

— hungrybox (@LiquidHbox) September 9, 2026

don't forget to hug a Smash player today

— start.gg (@startgg) September 9, 2026 Nintendogs

If you've not been keeping up with the latest rumors, you might be surprised to hear that some fans were expecting the beloved Nintendo DS franchise, Nintendogs, to make a comeback. What this could look like on, presumably, a Switch 2 console is anyone's guess, but the puppy sim has entertained the masses before, so it can surely do it again.

If Nintendogs does return, it seemingly won't be anytime soon. Naturally, fans are distraught.

no one talk to me. https://t.co/n9itSolhwC

— eric pointcrow (@PointCrow) September 9, 2026 More Star Fox

Star Fox has seen a bit of a resurgence in recent months. Nintendo launched its Star Fox remake in June of this year. Leader Fox McCloud also made a shocking surprise appearance in April's The Super Mario Galaxy Movie.

The Star Fox love continued even during today's Direct, though it may not have been what many were expecting. Another rumor stemming from Malo932 suggested a brand-new Star Fox Adventures game is in development. Direct watchers will note that the one and only Star Fox Adventures did make an appearance during today's show, but only as an installment in Nintendo's Switch Online + Expansion Pack GameCube catalog.

Is there more Star Fox on the way? We'll have to wait to find out, and so will the rest of the franchise's fans.

It's a step in the right direction for sure. Now add SF Assault to NSO too, with new content for the multiplayer while making a brand new sequel for the Switch 2 that replaces SF Command. Let's get SF on the right track again! @Nintendo @NintendoEurope @NintendoUK @BringBackKrys pic.twitter.com/11qnqRrRcr

— CeyloN (@ceylon_ger) September 9, 2026 What Nintendo Direct No-Show Did You Want to See?

Nintendo can't please everyone, and with so many Switch games coming before and after today's big September show, there's a lot out there to play. There's also the fact that the company had so much to offer that it felt the only way to effectively tackle all of the news was to split up its The Legend of Zelda plans with its own 40th Anniversary Direct.

All of that said, Nintendo isn't going anywhere, so regardless of whether it was rumored or not, be sure to head to the comments below to tell us which games you wish showed up for the September 2026 Nintendo Direct. Who knows? There is still more three months left in the year, so don't count out an appearance from your favorite franchise just yet.

Marvel's Guardians of the Galaxy's Surprise Switch 2 Port Has Some Fans Hoping for a Sequel

Marvel's Guardians of the Galaxy has re-emerged, five years after its release, with a new Switch 2 version... and some fans hope it could lead to a sequel.

During today's Nintendo Direct, fans were surprised to learn that Eidos Montreal's Guardians of the Galaxy game is coming back. It's getting a new "Encore Edition," exclusive to Nintendo Switch 2, which not only brings the game to a new platform, but also adds new content like special outfits for the cosmic heroes. This news came as a bit of a shock, since the game missed sales expectations despite having great reviews, so fans assumed that we'd never see this iteration of the Guardians ever again.

Now, this new release has some hoping that the Guardians may live on. Over on social media, excited fans are pleading to Marvel and Eidos Montreal to produce a sequel. Maybe a Switch 2 version could be used to test the waters, but it's hard to say. Either way, it's great to see such a beloved game finding its way back into the market, and hopefully, it can create some demand for another entry in the series.

"Don’t sleep on this game, Switch players. It’s fu**ing dope," said one fan. "Do yourself a favor and pick this up! It’s a GREAT game! I hate the fact that this gem got overlooked (and Midnight Suns as well btw)," noted another.

"Can we just get a sequel? The people have been asking for years," asked another fan. "Marvel's Guardians of the Galaxy 2, please," another pleaded.

These are far from the only people asking for a sequel or begging new players to check it out; the comments under the announcement posts from Marvel Games and the game's official account are flooded with similar responses.

Guardians of the Galaxy has seemingly had legs over the years. A year after its release, the team behind the game announced it had reached 8 million players, partially thanks to the game's inclusion on services like Xbox Game Pass. It's unclear how many people have played it since then, but it's frequently deeply discounted, so the numbers have likely only grown a fair bit in the last four years. Eidos Montreal also stated that it had no regrets over the game, despite it not being a big seller.

Marvel's Guardians of the Galaxy: Encore Edition will hit Nintendo Switch 2 on November 5. Whether it gets overshadowed by the remake of The Legend of Zelda: Ocarina of Time remains to be seen, but hopefully it can find a new audience on the platform.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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