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God of War Laufey has a release date: February 16, 2027.
Confirmation comes from the God of War Laufey panel at San Diego Comic-Con 2026, which IGN attended. A 2027 release date was expected for God of War Laufey after Sony Santa Monica confirmed it would ship on-disc. The announcement came after Sony said it would stop production of PlayStation discs from 2028, sparking a backlash.
At the same panel, Santa Monica Studio head of creative Cory Barlog announced that the next Kratos-led God of War game is coming after God of War Laufey, and connects directly to her story.
Early reaction to God of War Laufey has been mixed, with some fans praising the game's combat and visuals, while others have criticized the simplistic gameplay seen in Laufey's opening section — and, predictably, the fact that fan-favorite Kratos wasn't center stage. (We’ve got an explainer on Faye herself for more on her story.)
Our first glimpse at God of War Laufey, seen in a 20-minute gameplay segment aired at the end of June's PlayStation State of Play showcase, began with Kratos and Atreus burning Faye's body — as seen in 2018's God of War. Kratos then pops up again shortly after, aiding Faye while she's briefly imprisoned. It remains unclear if Kratos will make any other appearances before Laufey's credits roll, or if these brief glimpses of the hero are it, as he's then busy with the events of God of War Ragnarök.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


Santa Monica Studio head of creative Cory Barlog has announced that the next Kratos-led God of War game is coming after God of War Laufey, and connects directly to her story.
Confirmation comes from the God of War Laufey panel at San Diego Comic-Con 2026, which IGN reported on live here.
No further details were offered at the panel, although God of War Laufey now has a confirmed release date of February 16, 2027. We have no indication yet when this Kratos-led God of War game will come out, or which platform it is targeting. Nor do we have confirmation of its title or its setting.
During the panel, Barlog said of God of War Laufey that he wanted to see an extension and expansion of the world where the characters we meet are unexpected. "Everything we are doing in the Faye game is a continuation of what came before and to set up and expand what comes next," he explained. "Phranque has been around since the beginning. It's interesting to see how to build this world out. Everything in the game is setting up for something so amazing."
In June, following the reveal of the Faye-starring next chapter of God of War, Santa Monica Studio discussed Kratos' future as the figurehead of its flagship franchise. Speaking in an interview uploaded to PlayStation's YouTube channel, Barlog said that "there's always going to be Kratos games" — a position backed up by a later post from the company's official social media account, which stated that the studio had "many more stories to tell with him."
Early reaction to God of War Laufey has been mixed, with some fans praising the game's combat and visuals, while others have criticized the simplistic gameplay seen in Laufey's opening section — and, predictably, the fact that fan-favorite Kratos wasn't center stage. (For a full catch-up, we’ve got an explainer on Faye herself for more on her story.)
"Faye is, while it's a different thing, it's still part of the larger tapestry of what we truly really want to explore, all of these different characters in there," Barlog said of the new game. "But there's always going to be Kratos games, like, throughout the whole history. We're super excited about that."
"Oh for sure," added Lawrence. "We can't not tell stories about the big guy."
Our first glimpse at God of War Laufey, seen in a 20-minute gameplay segment aired at the end of June's PlayStation State of Play showcase, began with Kratos and Atreus burning Faye's body — as seen in 2018's God of War. Kratos then pops up again shortly after, aiding Faye while she's briefly imprisoned. It remains unclear if Kratos will make any other appearances before Laufey's credits roll, or if these brief glimpses of the hero are it, as he's then busy with the events of God of War Ragnarök.
"Kratos is the God of War – we have many more stories to tell with him," Santa Monica Studio's official X/Twitter account wrote in a post. "For now, we're excited to take fans on a journey into the afterlife of the gods with Faye and hope you’ll come along for the ride!"
Of course, Santa Monica Studio has also announced a remake of the God of War Greek trilogy remake — which will see Kratos back in the spotlight. The original God of War launched back in 2005 for PS2, with its sequel arriving two years later. God of War 3, for PS3, then debuted in 2010. No release date for the God of War Trilogy Remake was announced, and work is still in its "early stages."
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


Before Palworld’s Early Access debut in 2024, I remember eagerly wanting to review the completely unhinged-looking “Pokemon with guns” game, mostly as a joke. Hilariously, the joke was on me when it not only became one of the biggest games of the year, but also one of my all-time favorite survival games. Two years later, with more than 160 hours spent in its 1.0 update catching colorful Pals and battling massive endgame bosses, I’m happy to report that it’s improved in almost all of the ways I hoped it would. The worst of the technical rough edges have been smoothed over, progression has been smartly streamlined, and loads of missing bits and baubles have been added. There are still plenty of parts that feel like they never got the attention they deserved during Early Access – most areas are largely empty, settlements can feel downright lifeless, and base building is still fairly janky on its best day. But on the whole, Palworld is more compelling than it’s ever been, and something I’d highly recommend for those with a taste for both creature collectors and tree-punching survival games alike.
If you’ve never played Palworld before, there’s very little I can say to prepare you for this completely bizarre adventure. You’ll recruit a roster of colorful critters who make Nintendo’s legal team furious and use them to perform unpaid labor in your work camps as you explore an increasingly dangerous world filled with gun-toting maniacs. This mix of creature collecting, open-world exploration, RPG-adjacent leveling and questing, and survival mechanics that have you building up a base to store your pals and conquer the wilds probably shouldn’t work. But it really does. And if you did play Palworld during Early Access, know that the 1.0 update fleshes out this world and the kinds of activities you tackle within it, so this over-the-top adventure now feels a lot more complete than the proof-of-concept version from two years ago.
You might assume Palworld is just a straight Pokemon ripoff at a glance, but it actually has more in common with the likes of Valheim or Grounded. After inexplicably finding yourself dropped practically naked into a world filled with magical creatures called Pals, you’ll have to build up a base and craft gear before you starve to death or freeze out in the cold, then level your way through an irresistible upgrade tree that unlocks better equipment and amenities. That climb makes it extremely easy to lose a dozen hours without noticing, as my friends and I found ourselves doing numerous times. You’ll go from swinging a club like a caveman, to crafting leather clothes and hunting with a bow, to building literal guns and ammo. Compared to your humble start, you’ll be almost unrecognizable by the endgame, sporting sci-fi armor that looks like something out of Tron and firing laser cannons at enemies from atop the back of a giant dragon.
Palworld’s twist on the familiar survival formula is how it cleverly blends in components of a creature collector, as you’ll find yourself wholly unable to survive in these harsh lands without the invaluable assistance of the critters who occupy it. By capturing Pals and putting them to work, either at your side as battle companions or at your base where they use their specific powers to perform manual labor, you quickly raise up a legion of workhorses that allow you to turn your barren campsite into an epicenter of industry. For example, a plant-based Pal named Gumoss can use its green-thumbed abilities to plant crops, while the water-based Pengullet waters them, and the sharp-clawed Cattiva harvests the produce and stores it in a nearby chest.
You may assume Palworld is a Pokemon ripoff, but it actually has more in common with Valheim or Grounded.That automation is incredibly well-thought out and works surprisingly well, even if your dumb Pals can be a bit imprecise at times, dropping valuable materials on the floor when it’s time for bed or walking as slowly as possible to come assist you… only to turn around when they suddenly realize they’re hungry instead. So it’s not as awe-inspiringly smooth as something like Satisfactory, but what it lacks in efficiency, it makes up for in silliness and charm. The more creatures you collect, the more things you can automate at your base – but the harder you push these poor creatures, the faster their sanity will drop, until they eventually crash out and refuse to work for you. Then again, if you ever want to make an example of a slacker, you can straight up butcher your Pals for parts, squeezing the last drop of useful resources out of them in the process. Like I said, this is a super weird game, and I mean that as a compliment.
That said, while growing your base is a ton of fun, the actual act of building it has plenty of room to improve. It’s ridiculous that Palworld still lacks the ability to move items around or snap them into alignment, so you have to completely dismantle and rebuild objects if you want to move them somewhere else or just don’t like the angle they are at. The rules for structural integrity are pretty opaque as well – sometimes you’ll be told a structure lacks support despite placing down a foundation and pillars for it, and on at least one occasion I made a minor slip up by deleting the wrong piece of wall and caused my entire base to disintegrate in front of my eyes, costing me hours of progress. I seem to complain about building limitations in practically every survival game I review, so this is par for the course in a way, but it’s still aggravatingly cumbersome at times.
When you’re not putting Pals to work at your base and evolving your headquarters from a wooden shack to a high-tech factory, you’ll be venturing out into the world to capture new Pals, brave increasingly dangerous regions, and hunt for loot as you contend with psychotic human factions who often attack you on sight. Instead of just letting your party do all the fighting for you, you’re able fire pistols and stab spears into hostile Pals and human NPCs alike while your team blasts them with fireballs. It’s surprisingly fun to dodge magical blasts and then grab one of your fire-based Pals to use as a living flamethrower, especially when your friends are doing the same alongside you in co-op. It’s also a fair bit more challenging than you might think, as hostiles (especially bosses) pack a serious punch, which gives you yet another reason to excited about that new shield or piece of armor you’ve been saving all your crafting material up for.
The storyline that accompanies your climb from “naked barbarian with a stick” to “industrial sweatshop proprietor with godlike power” adds some appreciated context to what you’re doing: You’ve gotta defeat the most powerful Pal tamers in each region, then battle a vague, unspeakable evil within the center of the world tree. Sadly, this setup is mostly just used as set dressing – a stream of generic and entirely forgettable characters who direct you toward your next quest or ask you to go tick some errand off a checklist. It’s truly the bare minimum needed to string a questline together, giving you amusing tasks to complete but never actually making you feel like a part of this world. Unless you bring some friends along for the ride, you’re in for a pretty isolating adventure.
This is a huge campaign that took me over 150 hours to complete.It certainly doesn’t help that Palworld has a tendency to feel fairly barren while exploring. The handful of NPC villages you’ll find are little more than small camps with a few samey merchants and quest givers hanging around, and you only really have cause to visit them either during specific quests or to buy supplies before rushing back out. The absolutely massive wild areas suffer from this same issue – although they are always filled with Pals to catch, eggs and treasure chests to hunt, and materials to collect, they otherwise feel like entirely unsettled landscapes. You’ll only rarely find NPC Pal tamers exploring the islands, aside from the generic enemy camps where poachers shoot you for no discernable reason. It’s especially weird that some vast islands exist without any clear purpose, covered with low level Pals but no real reason to explore them aside from filling out your map, which can make that process a bit of a slog at times.
But while the story and exploration can’t carry Palworld on their own, the actual action and the progression systems that drive it more than pull their weight to make up for that. This is a huge campaign that took me over 150 hours to complete (with plenty more left to do), and that marathon is paced brilliantly. It gets you into the action fast and points you toward clear objectives that push you out of your base to explore, fight bosses, and capture pals. You’re given loads of XP and access to better equipment by simply following the path in front of you, and I always felt like I was just a tiny bit ahead of the difficulty curve without needing to do much grinding. Occasionally I’d run into a high level boss that’d kick my teeth in, forcing me to regroup and work on my build, but this was a pretty rare occurrence, and one I was never annoyed by since crafting new items to overcome those hurdles was usually a fun challenge.
And although much of the map is more empty than I’d like it to be, certain areas at least have interesting barriers you’ll need to overcome before continuing your march ever outward. For example, one region is dominated by a giant volcano, so you’ll need to craft heat-resistant items to avoid catching on fire and slowly dying to the heat. Another area is suspended high in the air, accessible only by those who know a secret method to reach it. There are some cool boss fights to gate your progress, too, like one against a giant whale that throws massive tidal waves at you, requiring you to have a flying Pal at your side that can outrace the insanely tall walls of deadly water. That said, the number of memorable boss fights like this is dwarfed by the amount of forgettable ones, as most are just a matter of you and your Pals slapping around some oversized creature until it dies.
Thankfully, there is at least a good amount of choice for which Pals will do that slapping. You can battle alongside any Pals you want in order to power them up, and various consumables will upgrade them even further. It’s definitely a lot easier if you abandon your favorite Pals for ones that are naturally stronger, like the options that appear later on – legendaries and whatnot – but as someone who prefers to reject the meta and use whichever creatures I connect most with, I was impressed by how many ways Palworld provides for you to raise lesser Pals up to be viable even through to the endgame.
For example, I caught a fiery Blazamut early on in my adventure that I bonded with immediately and wouldn’t have parted with unless faced with no other option. As I leveled up, I kept finding new ways to improve my buddy’s stats, give him more powerful attacks, and buff him in various other ways – such as grinding up duplicate copies of the Pal to increase his star rating, and increasing our bond just by spending time with him in my party, both of which increased his stats. He even got strong enough that I was able to bring him into battle against post-game bosses without issue. It’s pretty awesome that this is an option, because a pet peeve of mine in other creature collectors is when everyone’s teams look identical by the end as personal flair gives way to the inescapable gravity of raw stats.
You’ll need to develop those Pals quite a bit, too, because Palworld’s endgame kicks the difficulty up to 11. It has some seriously challenging versions of each of the existing boss fights, plus raid encounters where you’ll fight alongside practically every Pal you’ve ever captured to take down a massive, deadly monster. To aid you in the effort, there’s quite a bit of equipment to unlock and rare resources to grind for even beyond the main story, and the Ancient Relic Recycler that spits out high-end resources and equipment when you claim victory against Pals in the endgame region is a particularly nice touch for speeding up the grind as you get even deeper. Some of that grind can be a bit of a pain, like hunting for randomly dropped duplicates of a schematic so you can craft a better version needed to take down a raid boss, which becomes monotonous fairly quickly. But on the whole, there’s quite a bit to chase if you’re looking to extend your time past the credits, and I happily lost way too much time doing just that.
Finally, although the 1.0 update cleaned up most of the worst technical issues that were present during Early Access, Palworld’s performance is still a bit rocky even now. Framerates are quite jittery, especially when loading into a new area or if you’ve got a lot going on in your base, and there’s tons of pop-in while flying around the map. These problems were rarely bad enough to meaningfully hinder my experience, but they can definitely make the whole thing feel quite janky.


IGN’s live reporting of San Diego Comic-Con 2026 continued with the God of War Laufey panel, and there were plenty of announcements!
God of War Laufey game director Ariel Lawrence and Santa Monica Studio head of creative Cory Barlog led an in-depth conversation with the cast, including Deborah Ann Woll (Laufey), Chris Judge (Kratos), Jack Quaid (Phranque), and Perlina Lau (Rue). We got plenty of insight into God of War Laufey itself, but also confirmation that the next Kratos-led God of War game is due out after, and will connect to Faye's story. We also got confirmation of God of War Laufey's release date, which, as expected, is next year. Check out all the details from the panel below.
While you wait for the game to come out, check out IGN’s exclusive coverage of God of War Laufey from its reveal in June. We have Lawrence and Barlog discussing why the developer went with Faye as the main character this time instead of Kratos, and we’ve got an explainer on Faye herself if you need a catch-up on her story.
Friday, July 24 and Saturday, July 25, IGN will stream live from San Diego with A-list interviews, exclusive reveals, and live coverage of SDCC’s biggest panels and announcements. Our broadcast runs from 3pm PT / 6pm ET to 7pm PT / 10pm ET each day and streams across IGN platforms. Here's our live show schedule.
And that's a wrap!The God of War panel is over. We got some big news here, including confirmation that the next Kratos-led God of War game is due after God of War Laufey, and that God of War Laufeylaunches February 26, 2027. Thanks for being here with us for all the latest!
God of War Laufey release date announced!We have a release date for God of War Laufey! As expected, it's 2027. Specifically, it's February 16, 2027.
Jack Quaid's cubeJack Quaid says he felt "at home" in the cube. "All cube related memories were amazing. Most of my time was in a voice over booth," he adds.
Barlog says he wanted to see an extension and expansion of the world where the characters we meet are unexpected. "Everything we are doing in the Faye game is a continuation of what came before and to set up and expand what comes next," he adds. "Phranque has been around since the beginning. It's interesting to see how to build this world out. Everything in the game is setting up for something so amazing."
Quaid says Phranque doesn't know a lot about his past, so he's very present, being in the here and now. "I'm a very anxious person and I'm always thinking about the future, it's nice to play a character in the moment," he says. He's used to playing characters that scream, so he's happy that isn't the case here. He sees hope in Faye. Phranque is very much an innocent, Quaid says, "and there is something where I bring that out of Faye as well."
Who is Faye?Deborah Ann Woll says she would call Faye 'Faye McClane,' after John McClane from Die Hard. She is a "reluctant hero." "Okay I'll save the day and save the building while I'm at it," she says.
"I always thought that Faye was the genesis of the change of Kratos," Judge adds. "So much of the message in the first two games was about hope and forgiveness and being better. I think that all started with Kratos' relationship with Faye. That's where it began in him and what kept him going was ensuring that this wonderful life that we had created together would be better than the old man."
The cast speaks...After that bombshell, Deborah Ann Woll (Laufey) says she's pinching herself that she gets to be on this panel at all. She says she hadn't played video games in about 10 years. 2018's God of War had just come out, and she spent all night watching it.
Chris Judge talks about getting the role of Kratos 13 years ago, and how reluctant he was at first. Perlina Lau (Rue) says she received an email from Sony to ask for a chat, and thought it was a scam. "I had a meeting with the casting team and then an audition and a chemsity test with Deborah then I heard nothing," Lau says. "I'll never forget I got in the car one weekend put my phone out saw the email headline. Saw the offer and threw my phone down. I was like omg I can't tell anyone. It's been pretty life changing."
Jack Quaid (Phranque) says he's been a PlayStation fanboy since Crash Bandicoot, and is a huge God of War fan. He "flipped out" when he was offered the role. "I'm on a Zoom with Cory and Ariel and they told me I'm gonna be a cube," he says. "I'm like, 'Okay!" When they say jump I ask how high."
A new God of War game!Cory Barlog kicked off the panel by announcing another God of War game, starring Kratos, that connects to God of War Laufey! It's due out after Laufey. This is a huge surprise coming out of SDCC!
We're slightly delayed...We're still waiting for the God of War panel to begin, as people are still being shuffled into Ballroom 20. We'll have more as soon as it happens!
Not long now...The God of War Laufey panel starts in less than 30 minutes. Check back here for all the news at it happens!
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


San Diego Comic-Con 2026 has arrived, and we here at IGN will not only be covering all the big news coming out of this weekend, but we are also hosting our own live show that will be filled with exclusive reveals, interviews, and much more from your favorite shows, movies, comics, games, anime, and collectibles.
To ensure you don't miss a thing, we'll be rounding up all the biggest moments right here for you, including Marvel Studios' big return to Hall H ahead of Avengers: Doomsday!
Be sure to keep checking back as we'll be updating this roundup as the weekend goes on, and you can also head over to our SDCC watch guide and most anticipated movies and TV shows article to know what to expect!
God of War Laufey SDCC Panel Reveals Release Date, a New Kratos Game, and More
God of War Laufey made a big splash at SDCC during its very own panel, as Santa Monica Studio revealed the game's release date of February 16, 2027, and that a new Kratos-led God of War game is coming after God of War Laufey that will connect to the stories.
5 Biggest Reveals From the Lanterns San Diego Comic Con PanelLanterns showrunner Chris Mundy and the cast of Lanterns — Kyle Chandler, Aaron Pierre, Garret Dillahunt, and Poorna Jagannathan — joined us at SDCC, and you can check out the five biggest reveals right here (spoilers ahead)!
The crew also tested their mettle in a quiz called Green Lantern of Metal Band, and Pierre tells us that he had a grisly bicep injury that nearly cost him his Lanterns role. Oh, and we now think we know who the real villain of Lanterns is after watching the newest trailer!
Lanterns: Damon Lindelof Explains the One Rule James Gunn Had for the HBO SeriesWe had the chance to talk to Lanterns co-creators Damon Lindelof and Tom King about James Gunn's rules for adapting comic book super heroes into movies and television, why Guy Gardner is the main Green Lantern, and what happens when a grizzled Lantern vet like Hal Jordan doesn't want to give up his ring to a younger and more capable Jon Stewart.
The Lord of the Rings: The Rings of Power Season 3 Trailer RevealedNot only did Prime Video reveal a brand-new trailer for Season 3 of The Lord of the Rings: Rings of Power, but it was also revealed that Simon Pegg will be joining the cast as the voice of the Balrog. Yes, you read that right!
The Future's Bright in Blade Runner 2099's Debut TrailerAlongside revealing the long-awaited trailer for Blade Runner 2099, Prime Video confirmed the series will debut on November 25, 2026.
Avatar Aang: The Last Airbender Stars Confirm the Gaang's Relationship StatusesThe voices behind Aang, Katara, Sokka, Toph sit down with us to talk about the new Avatar animated movie, Avatar Aang: The Last Airbender. The cast talks about the importance of being a good person (and being ripped). They discuss how the gaang has aged and who they have become in their mid-20s.
Avatar Aang: The Last Airbender Creators Talk Seven Havens and 2D AnimationWill we EVER get a live action version of The Promise? What about new shows to fill in the gaps? We talked to the creators of Avatar Aang: The Last Airbender, Bryan Konietzko, Michael DiMartino, and Lauren Montgomery at San Diego Comic-Con about animation styles for future Avatar movies/shows, the announcement of Avatar: Seven Havens, and the brand-new trailer.
Avatar: Seven Havens Gets Paramount+ Release Date and Teaser Trailer
Alongside a premiere date of October 9, Paramount revealed a teaser trailer for Avatar: Seven Havens. This new 26-episode 2D-animated series from Avatar creators Michael DiMartino and Bryan Konietzo revolves around a young Earthbender who discovers she’s the new Avatar after Korra in a world shattered by a devastating cataclysm. In this dangerous era, that title marks her as humanity's destroyer, not its savior. Hunted by both human and spirit enemies, she and her long-lost twin must uncover their mysterious origins and save the Seven Havens before civilization’s last strongholds collapse.
Everything Announced at the Marvel's Wolverine: Deep Cuts SDCC PanelLearn more about Marvel's Wolverine from our coverage of its SDCC panel, which debuted a new trailer, discussed its various characters, and announced a surprise crossover with Marvel Tokon: Fighting Souls.
Spaceballs: The New One Creators on Making Mel Brooks' Yogurt CGI and Paying Tribute to John CandyRick Moranis appeared at SDCC alongside Josh Gad to reveal new details for Spaceballs: The New One, including Mel Brooks' now CGI Yogurt and fresh Star Wars gags.
Resident Evil Director Ranks His Favorite Resident Evil GamesResident Evil director Zach Cregger and the film's star, Austin Abrams, chatted about this much-anticipated movie based on the beloved horror video game franchise, its monster design, and what Cregger's top five Resident Evil games are.
Clayface: Everything We Learned at the DCU Horror Movie's PanelClayface is bringing horror to the DCU in a big, goopy way. IGN's Tom Jorgensen catches up with Eric Goldman to break down everything director James Watkins and star Tom Rhys Harries had to say about the upcoming movie.
Clayface's F****d Up Practical Horror Proves Anything Is Possible in the DCUMatt Hagen is ready for his close up... but trust us, you're not gonna want to get too close. Clayface himself Tom Rhys Harries and director James Watkins joined IGN at SDCC 2026 to discuss the movie's heavy use of practical effects, how Batman: The Animated Series' "Feat of Clay" inspired the film, and whether James Gunn had any specific notes on how Gotham City should be represented in its first live-action DCU appearance.
Brad Bird Debuts New Footage From Ray Gunn and Talks About the Movie's Sci-Fi Noir ApproachAt San Diego Comic-Con, director Brad Bird (The Incredibles, Ratatouille) revealed more about his newest animated film, Ray Gunn, and debuted the opening seven minutes of the upcoming Netflix release.
Bird also talked about his long-planned 1906 San Francisco earthquake project that now may become a miniseries.
Seth Green’s Star Wars: Detours Will Finally See the Light of DaySeth Green’s long-shelved animated Star Wars sitcom Star Wars: Detours will finally find itself in front of the public, albeit as an exhibit at George Lucas’ soon-to-open Lucas Museum of Narrative Art in Los Angeles, California.
Street Fighter: How David Dastmalchian Found His M. BisonActor and writer David Dastmalchian is playing M. Bison in the upcoming Street Fighter movie, and he stopped by IGN's balcony at SDCC to talk about developing the character for the new film, his YouTube series where he interviews celebrities in literal coffins, his recently released comics, and a lot more.
Eli Roth Picks the Creepiest Horror Movie Kids of All TimeDirector Eli Roth is working on a new horror film called Ice Cream Man and it features a bunch of creepy kids, so we did the obvious thing: We asked him what his Mount Rushmore of scary movie kids would be!
Can Adventure Time: Side Quest's Jake and Finn Beat Joker With Farts?Sasha Knight, John DiMaggio, and Niki Yang from Adventure Time: Side Quests came by to talk all about their new show, how Sash prepared to play Finn the Human, and how Jake and Finn would defeat some of comic's biggest and baddest villains, and yes, some of the tactics included farts.
Johnny Depp Meets Fans as Ebenezer Scrooge, as First Trailer Drops for His Big Hollywood ReturnJohnny Depp is making his big Hollywood return in Ebenezer Scrooge, and he celebrated the moment by coming to SDCC as his character. Oh, and they also released the film's trailer!
Superman vs Homelander vs. Kratos: Superman Ranks the SuperdadsJack Quaid and Alice Lee came to our live show to talk all about My Adventures With Superman, how they've grown into their characters, and why Superman would be such a better dad that other popular dads like Kratos, Darth Vader, and Homer Simpson.
X-Men '97 Season 3 Will Bring Back These Fan-Favorite Mutant VillainsDuring SDCC's 'Marel Comics to Screen' panel, new details about X-Men '97's third and fourth seasons were revealed, including the return of several mutant villains.
Marvel Comics Makes Eddie Brock Venom AgainFans of Eddie Brock as Venom, rejoice! Marvel revealed that Eddie will become Venom again in a new ongoing series launching after the Queen in the Black crossover wraps up.
President Curtis Tackles the Deficit and Vampires in this Rick & Morty Spin-OffKeith David, Stephanie Beatriz, Jim Rash, Dan Harmon, and James Siciliano all stopped by our live show to tell us about their new show, President Curtis. Come learn why this character was the best to spin off from Rick & Morty, how Keith David prepares to play the president full time, and much more.
Amazon Prime Has an Exclusive Batman Video Game Set to Launch Alongside Batman: Caped Crusader Season 2Amazon and Warner Bros. have announced Batman: Caped Crusader - Chronicles, a new Batman game exclusive to Amazon Prime set to launch on July 31 alongside Batman: Caped Crusader Season 2.
Garfield: Escape from Monday — Official 8-Minute Gameplay VideoWe were able to present eight minutes of gameplay from Garfield: Escape from Monday, and you can check out how our favorite lasagna-loving, Monday-hating cat steps into a food-filled world, collects cheese, and jumps around in this upcoming 3D platformer that is set to be released on September 24, 2026.
Nimrods Is Green Day’s First Movie… Will American Idiot Be Their Next?Legendary punk rockers Billie Joe Armstrong, Tré Cool, and Mike Dirnt take the IGN stage with Mason Thames and director Lee Kirk to explain why Nimrods, a movie loosely based on Green Day's early touring days, takes the road trip comedy approach. Plus, now that Green Day's had a taste of seeing their music fueling a movie, we find out whether or not we're any closer to seeing one of their signature albums, American Idiot, adapted for the big screen.
Marvel Is Finally Publishing New Indiana Jones ComicsWhile it isn't a new movie, it was revealed at SDCC that we will be getting new Indiana Jones stories thats to Marvel Comics in December 2026.
Dan Houser on Physical Games: "If People Want That, I Think Companies Should Provide It"After working on games like Grand Theft Auto 5 and Red Dead Redemption 2, Dan Houser and Lazlow are keeping their partnership alive through Absurd Ventures. The pair stopped by our live show to share updates on their current projects, including . We also asked them about the upcoming release of Grand Theft Auto 6, the death of physical media, and more.
American Caper From Absurd Ventures' Dan Houser Is Getting a Double-Sized Season Finale Issue #12IGN can exclusively reveal that American Caper, the crime fiction comic series from the mind of Absurd Ventures' Dan Houser, is getting a double-sized season finale issue #12 that will arrive on November 11, 2026.
What's Inside This Gaming Handheld and Laptop? Legion 7A and Legion Go 2We stopped by the Restart Gaming Lounge, where players competed in Marvel Rivals and Avatar Legends: The Fighting Game, to check out the laptops and handheld gaming devices that were powering the competition.
What Else to Expect From IGN's Live Show at SDCC
Day 1:
LanternsBlade Runner 2099Adventure Time: Side QuestsThe Vampire LestatCarrieRegular ShowMy Adventures with SupermanDay 2:
The Walking Dead The Lord of the Rings: Rings of PowerControl ResonantStar Trek: Strange New WorldsDungeon Crawler CarlMayday
Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




