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Valve Breaks Silence Over NY Attorney General Lawsuit, Says Loot Boxes Are Like Baseball Cards, Pokémon, Magic the Gathering, and Labubu

Valve has responded to the New York Attorney General's lawsuit, stating it has "serious concerns with the alterations the NYAG claims are necessary to make to our games."

The attorney general of New York, Letitia James, announced her office was suing Valve at the end of February, alleging the platform illegally promotes gambling to children. Following an investigation, the office of the attorney general "found that Valve’s video games, including Counter-Strike 2, Team Fortress 2, and Dota 2, enable gambling by enticing users to pay for the chance to win a rare virtual item of significant monetary value."

"In Valve’s most popular game [Counter-Strike 2], the process resembles a slot machine, with an animated spinning wheel that eventually rests on a selected item. The randomly selected virtual items have no in-game functionality but can be sold online for money, with one item reportedly being sold for more than $1 million. The lawsuit alleges that Valve has made billions of dollars luring its users, many of whom are teenagers or younger, to engage in gambling in the hopes of winning expensive virtual items that they can cash in on. With this lawsuit, Attorney General James seeks to permanently stop Valve from continuing to promote illegal gambling in its games and to pay disgorgement and fines."

Unusually for Valve, the company has shared its response publicly, claiming it has been working with the AG since early 2023 to "educate" them on how virtual items are won and shared in its games.

"We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive," Valve wrote. "On the physical side, popular products used in this way include baseball cards, Pokémon, Magic the Gathering, and Labubu. In the game space, digital packs similar to our boxes date back to 2004 and are in widespread use. Players don't have to open mystery boxes to play Valve games. In fact, most of you don't open any boxes at all and just play the games — because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money."

Valve added that it has shared its efforts to shut down accounts found to be using its game items on gambling sites in violation of the Steam Subscriber Agreement, its efforts to combat fraud and theft of users’ items, and "our extraordinary measures to stop gambling sites from taking advantage of Steam accounts and Valve game items."

"Valve does not cooperate with gambling sites. To date, we've locked over one million Steam accounts that were being misused by third parties in connection with gambling, fraud, and theft. We’ve also shipped features (like trade reversal and trade cooldown) to discourage gambling sites’ ability to operate and protect Steam users from fraud. And we forbid any gambling-related business to participate in or sponsor tournaments for our games," the company stressed.

Valve also shared candid observations about the lawsuit, writing: "We have serious concerns with many of the alterations the NYAG claims are necessary to make to our games.

"First, the NYAG seems to believe boxes and their contents should not be transferable. They appear to assume digital mystery boxes and items in our games are different from tangible items like baseball card packs (which contain random cards), and to take issue with the fact that users have the ability to transfer the items they receive through Steam Trading or user-to-user sales on the Community Market. We think the transferability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokemon or baseball card. NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."

It also claims that the NYAG wants to gather further personal data from Valve's players — "beyond what we normally collect in the course of processing payments" — including "evasive technologies for every user worldwide." The office is also demanding additional age verification, even though Valve stresses that most payment methods used by Steam users in New York already have age verification built-in. "Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law," it added.

It also took issue with NYAG's comments about the link between games and real-world violence, which Valve dismisses as "a distraction and a mischaracterization we've all heard before."

Valve closed by writing: "We respect New York's right to determine the laws governing behavior in the state. We will of course comply if the New York legislature passes laws governing mystery boxes — something it has not done despite considering the issue a few times. Such laws would be the result of a public process, presumably with input from the industry and New York gamers." However, it claims the commitments demanded by the "went far beyond what existing New York law requires and even beyond New York itself," and while it "may have been easier and cheaper for Valve to make a deal with the NYAG, we believed the type of deal that would satisfy the NYAG would have been bad for users and other game developers, and impacted our ability to innovate in game design.

"Ultimately, a court will decide whose position — ours or NYAG's — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

'That Was the Biggest F*** You Moment I Had in My Career' — Jeff Kaplan, Former Boss of the Overwatch Team, Finally Reveals Why He Left Blizzard

Jeff Kaplan, the former boss of the Overwatch team, has finally revealed why he left Blizzard after nearly 20 years with the company, pinning the blame on extreme financial pressures on the game to deliver for Activision Blizzard.

Kaplan announced his departure from Blizzard in August 2021, with the controversial Overwatch 2 still in development. Kaplan joined Blizzard in 2002 where he started as a designer on World of Warcraft, developing quests for the then upcoming MMORPG. He eventually was credited as a game director on WoW. In 2009, Kaplan spearheaded an unannounced project at Blizzard called Titan, an ambitious new MMO that was eventually canceled in 2014 after tens of millions of dollars was spent on its development.

Kaplan and members of the Titan team took ideas from the game and redesigned them into the team-based hero shooter now known as Overwatch, which went on to become incredibly successful. Now, five years after he left, Kaplan has returned to the public eye to announce his new game, The Legend of California, and to tell his side of the story. In a sweeping interview with Lex Fridman, Kaplan discussed his career so far, and as part of that opened up on why he left Blizzard.

Here's my conversation with Jeff Kaplan, a legendary Blizzard game designer of World of Warcraft and Overwatch, which are two of the biggest, most influential games ever made. Jeff is one of the most genuine & awesome human beings I've ever met: kind, thoughtful, hilarious, and… pic.twitter.com/kw14nET8SQ

— Lex Fridman (@lexfridman) March 11, 2026

He pointed to the Overwatch League, Overwatch’s dedicated esports series that revolved around city-based teams mirroring traditional sports leagues, as being “the major derail.” According to Kaplan, who believed in Overwatch League and helped pitch it, it was oversold to partners who then applied an increased pressure on the Overwatch team to deliver not just in-game support for the League in terms of team skins, esports spectator camera control, and Twitch integration, but pressure to generate more revenue.

"Where it got away from us was, there was a lot of excitement about Overwatch League, like too much so," Kaplan said. "And then it got overmarketed to the people buying the teams. They went on this roadshow where they had a deck — and you can put anything in a deck and sell anything — and they were pretty much selling the Brooklyn Bridge, that Overwatch League was going to be more popular than the NFL. We got a bunch of billionaire investors in these teams.”

Commitments made for Overwatch League pulled resources away from what Kaplan actually wanted to do with Overwatch, which was to build on the game itself with new events and heroes.

"And so all of your plans at that point kinda go out the window," Kaplan explained. "You're not going to work on new world events, you're not really even focused on Overwatch 2, you're just treading water. There was a lot of talk of like, ‘Oh god, the deal didn’t go well and we’ve got to do ‘make goods’ to make the deal better for them.’ I’m like, ‘Just give them some money back.’ If the deal isn’t what people wanted, putting it on us, the Overwatch team, to support this beast…

“It was a great idea that the wrong instincts and… I don't know how to phrase this in a way that's not damning, but there was too much focus on, 'Let's make lots of money really fast.' And a lot of people got dragged into it.”

The financial reality then kicked in, Kaplan said. “Now we didn’t just have executives at Activision and Blizzard who cared about the bottom line of Overwatch. We had all these people who basically invested in the game, and then they started to express their opinions.”

After it became clear Overwatch League wasn’t going to deliver NFL money, “Everybody quickly defaulted back to, ‘Hey, didn’t Overwatch make like $500 million just in the live game last year? What can we sell and what can you give us?’ That pressure comes onto the team. And then the pressure to ship Overwatch 2, and all care and love that we had for the live game, let’s just make events and new heroes and new maps, we’re losing all these resources.”

Kaplan said he believed in Overwatch 2, saying the Overwatch 2 out now is not the PvE version that Blizzard had announced (Blizzard has since reverted the Overwatch 2 name to, simply, Overwatch). Overwatch 2 and Overwatch League eventually became an “albatross,” Kaplan said, ruining what he felt was very much a good thing. “It felt like we were running Overwatch and we were very, very successful and doing a good job, and I think the fans were happy," he said.

Kaplan then revealed a meeting with Activision’s then Chief Financial Officer which, as he described it, “was the biggest f*** you moment I had in my career.”

(The dollar amounts are redacted to prevent Kaplan from breaking a non-disclosure agreement, according to the interview tape.)

"What ultimately broke me and my Blizzard career was I got called into the CFO's office, and he sits me down and he says… he gives me a date, which at the time was 2020 and was going to slip to 2021, but at the time it was 2020, and he said: 'Overwatch has to make [redacted] in 2020, and then every year after that it needs a recurring revenue of [redacted].' And then he says to me, 'If it doesn't do [redacted] dollars, we're going to lay off 1,000 people, and that's going to be on you.' And that was just the biggest f*** you moment I had in my career. It felt surreal to be in that condition."

Kaplan went on to say he thought he’d retire at Blizzard. But that meeting was the straw that broke the camel’s back, and he left the company a year later.

"As someone who's worked on a lot of games, made a lot of games, you get in these meetings where they're like, 'Fortnite has 1,400 people working on it, if you just hire 1,400 people and make it free-to-play, we'll make that money, right?' I had believed I would never work any place but Blizzard. I loved it. It was a part of who I was. And I thought I was a part of it. And I literally thought I would retire from the place. I never thought the day would come. But that was it. We’re done here. Luckily for Blizzard, that CFO is no longer there."

Activision Blizzard’s then CFO was Dennis Durkin, who left in May 2021. IGN has asked Activision for comment.

Photo by James Sheppard/Edge Magazine/Future via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Resident Evil Requiem Hides a Secret Website Address — But the Domain Has Now Been Snatched Up By a Gabe Newell Fan

A secret website address hidden within Resident Evil Requiem looks to have been snatched up first by a fan of Valve founder Gabe Newell.

Peer closely into the screens of Leon's Bioterrorism Security Assessment Alliance computers and you'll see the following URL listed amid a string of code: NEWDAWN-capcom.com. But rather than an official website owned by Resident Evil's publisher, the website now redirects to a holding page owned by Gabe Follower, a content creator and fan of Valve.

According to domain ownership data seen by IGN, the website address was only claimed and registered this week, on March 9. Ownership has been secured for one year, meaning that any plans Capcom had for the site may need to wait, or be changed.

Among the gibberish words on the BSAA's computer in RE9, there's a domain called “NEWDAWN-capcom . com” i tried searching it, but nothing came up. The only relation to “NEWDAWN” i could think of are “Through the Darkness” lyrics & Wesker's quotes in RE4R/RE5. #REBHFun pic.twitter.com/SRdn9rKZZn

— Resident Leo. (@RacconSurvivor) March 9, 2026

Interestingly, March 9 is the same date that the website address was spotted and shared on social media by RacconSurvivor, a fan who cleverly used a weapon scope to peer closer at the BSAA computer screen and sift through its gibberish code.

Did Gabe Follower see this tweet and promptly snap up the domain? We've asked what happened here — and contacted Capcom to see what its own plans are now.

Of course, the existence of a website address with "Capcom" in the name appears to be a deliberate tease within Requiem for something promotional (or, alternatively, Capcom is now canon within the Resident Evil universe). Was the publisher planning to use it for its upcoming Resident Evil Requiem DLC? We may now never know. Capcom could now choose to edit the website address in-game, or ultimately pretend the whole thing never existed.

In the meantime, fans are trying to work out what "New Dawn" might refer to. As Automaton notes, the initials "ND" are featured on Leon's car, which features the licence plate "ND=9642." And yes, those are the numbers for the Resident Evil games that Leon S. Kennedy has appeared in — Resident Evil 9 (Requiem), 6 (as one of a few playable protagonists), 4 and 2. Mysterious.

For now, if you're still playing, IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Magic’s TMNT Collector Boosters Just Got Another Price Cut at Amazon, and It's the Best One Yet

Magic: The Gathering’s second set of the year gives us cardboard versions of the Teenage Mutant Ninja Turtles, their allies, and their foes, and the Collector Boosters are still in stock at Amazon - and at a discount no less.

After dropping to just over $400 a week or two ago, they're now down to $394. That's a 14% drop from the MSRP of $455, and it's by far the best way to try your arm at picking up some of the set's most desirable (and valuable) cards.

It is a hefty buy-in, no question, but this is the product designed for people chasing the flashiest pulls in the set. If you are new to Magic, Collector Boosters are where the premium treatments live. Extended art, textured foils, alternate frames, the kind of cards that turn heads and, in many cases, hold stronger resale value.

They do not guarantee more powerful gameplay staples, but they dramatically increase your odds of pulling the most desirable versions of those cards. That is why they sit at a $37.99 MSRP per pack.

If cracking packs for play value is the goal, Play Boosters remain the smarter option. They are built for drafting, deckbuilding, and actually using the cards. But if the aim is to open something rare, shiny, and potentially valuable the moment the set drops, Collector Boosters are still the top-tier route.

The newest Commander Deck, ‘Turtle Power’, is down to just $52.98 saving you $15 off the MSRP, while the Bundle of nine Play Boosters is $65.71, down from $69.99. It also includes a promo card and 30 lands from the set.

Draft Night, which includes a series of boosters to play a draft match and a Collector Booster to use as a prize, is down to just over $83.99 from $119.99.

For more on Magic: The Gatthering, check out a saving on the Spider-Man Gift bundle (which includes a Collector Booster of its own), as well as the return of Lord of the Rings Scene Boxes at a discount.

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Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Pokémon Pokopia Launch Sales Announced, Confirming It's Off to a Strong Start

Pokémon Pokopia has launched big on Nintendo Switch 2, and sold 2.2 million copies over its release weekend.

Across four days, the new Pokémon life simulation game shifted 1 million copies in Japan alone, despite supply constraints for its physical version being reported in several countries.

Indeed, such has been the game's popularity that Amazon recently raised the price of its boxed copy by $10, up to $80. Nintendo shareholders have also reacted positively to the game's performance, sending the company's stock price shooting upwards.

While 2.2 million copies is less than the 5 million already sold by Resident Evil Requiem, it's important to remember that this game is an exclusive for Switch 2 — a console which still has a relatively modest userbase.

Just over 17 million Switch 2 consoles have been sold so far, meaning just shy of one in every eight owners also now has a copy of Pokémon Pokopia. The game has already beaten the sales to date of Kirby Air Riders (1.76 million) and Metroid Prime 4: Beyond (less than 1 million on Switch 2).

The sales even compare quite favourably with those for Pokémon Legends: Z-A, the highly-anticipated franchise title which introduced a new menagerie of Mega Pokémon. That has sold 3.89 million copies to date on Switch 2 since its launch last year (though was also available on Switch)

With a big launch and a very positive reception from both players and critics alike, Pokopia looks like a new evergreen hit for Nintendo as more players take the leap to Switch 2. Could it eventually become the best-selling Pokémon spinoff of all time? It seems possible. N64 classic Pokémon Stadium currently holds that title with 5.4 million sales, though the combined sales of Pokémon Mystery Dungeon Red and Blue are slightly higher, at 5.8 million.

Looking to join in the fun for yourself? IGN's Pokémon Pokopia review returned a 9/10 score, and dubbed the game as "an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike."

If you're already playing, be sure to check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we've also got a list of 17 things that Pokopia doesn't tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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