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GTA 6's fast-food hamburger chain, Burger Shot, is expanding with new locations across Florida starting this weekend thanks to a collaboration with Skinny Louie.
Last month, Burger Shot became available at the Kaseya Center, allowing fans to try the real version of the in-game restaurant during Miami Heat games, courtesy of a partnership with a fast-food joint known as Skinny Louie. The chain is now expanding this activation through its standalone stores across Florida. From November 13 to December 31, stores will feature Burger Shot signage, uniforms, and, of course, a menu themed after items in the game.
You can take a look at the menu and some images of the food below.
Skinny Louie's Burger Shot MenuTHE BLEEDER — TRIPLE
Three 100% Black Angus smash patties with yellow American cheese, crispy bacon, pickles, BBQ sauce, and ketchup.
BURGER SHOT — SINGLE
One 100% Black Angus smash patty with yellow American cheese, shredded lettuce, diced raw onions, and Burger Shot sauce.
BURGER SHOT — DOUBLE
Two 100% Black Angus smash patties with yellow American cheese, shredded lettuce, diced raw onions, and Burger Shot sauce.
CARAMEL MILKSHAKE
All of this just goes to show how big GTA 6 has gotten. There aren't many video game franchises that could completely command and rebrand a chain of restaurants, but GTA 6 certainly has that power. The game is already the most pre-ordered title in the history of Xbox and PlayStation's digital stores, and analysts estimate that the game has generated $1 billion in revenue ahead of launch.
GTA 6 will officially release next week on November 19 and players can start pre-loading right now. Rockstar has also been trickling out small clips of in-game footage, giving players a taste of what's to come when they load in to Vice City next week.


As part of the Xbox's 25th anniversary celebration at Xbox Fanfest in Seattle today, developer MachineGames confirmed what had long been rumored: that Wolfenstein 3 is in development.
MachineGames will once again be developing it. Wolfenstein 2: The New Colossus was released to rave reviews in 2017, but MachineGames then put the series on hold to develop 2024's absolutely stellar Indiana Jones and the Great Circle.
But now, Wolfenstein is back on the front burner at the Swedish studio. "Wolfenstein 3 is officially in production at Machine Games," Xbox CEO Asha Sharma confirmed on X. "One of gaming’s most important franchises, and a team that has done remarkable work bringing it forward. Looking forward to sharing more."
Wolfenstein 3 is officially in production at @MachineGames. One of gaming's most important franchises, and a team that has done remarkable work bringing it forward. Looking forward to sharing more. https://t.co/YyX8LrbTvh
— ASHA (@asha_shar) November 12, 2026MachineGames added on to Sharma's post, which shows a page of the Wolfenstein 3 script, saying simply, "His reputation precedes him," referring to the action described on the script page. "Wolfenstein 3 is in production." The developers also confirmed that actors Brian Bloom (as B.J. Blazkowicz) and Debra Wilson (as Grace Walker) will return via a photo of the pair in the developer's motion-capture studio.
Wolfenstein 3 shouldn't come as much of a surprise. Last year, in an interview with Noclip, MachineGames studio head Jerk Gustafsson said the team had "always seen [BJ's story] as a trilogy," adding: "That journey for BJ, even during those first weeks at [id Software], when we mapped out New Order — we still had the plan for at least [BJ], what would happen in the second one and what would happen in the third one.
"I think that's important to say, because — at least, I hope — we're not done with Wolfenstein yet. We have a story to tell."
That's not all that Wolfenstein fans have to look forward to, as the pioneering first-person shooter series is also being developed into a TV series at Amazon. Xbox's official 25th anniversary is this Sunday, November 15.


Valheim is expanding beyond video games once again, this time with an official comic book series featuring an impressive lineup of talent from Marvel, DC, television, and animation.
Developer Iron Gate Studio has teamed up with GUNGNIR Books and MOOD Publishing to bring its Viking survival game to comics, with the first release planned for the first quarter of 2027. The multi-issue series will feature original stories set in the world of Valheim, rather than simply retelling the events of the game.
The writing team certainly has a pretty impressive portfolio that bodes well for the series. It includes Steve Orlando (Wonder Woman, Avengers), Deric A. Hughes and Ben Raab (Quantum Leap), J. Holtham (The Handmaid's Tale, Supergirl), Brea Grant (12 Hour Shift), Tim Sheridan (Masters of the Universe), and Olan Rogers (Final Space). They're joined by TD Orel, Chris Klian, Andrew Sanders, and GUNGNIR Books founder Matthew Medney.
On the art side, Scott Oakley, Vanessa Del Rey, Lucas Pereira, and Mario Del Pennino are among the confirmed artists, with Mohamad Samah overseeing production design. More talent is expected to be announced.
According to the announcement, the series will explore the mythology of Valheim's mysterious tenth Norse realm, introducing new adventures and perspectives on its gods, monsters, and dangerous environments. Expect plenty of exploration, survival, and presumably some very unfortunate encounters with the local wildlife.
This is Valheim, and we're going to make it epic.“Valheim is one of those rare worlds that feels like it existed long before we ever discovered it. There are gods, monsters, entire civilizations, and a mythology so rich that the stories we can tell feel almost endless," said Matthew Medney from GUNGNIR Books. "For us, the opportunity to work alongside Iron Gate and MOOD Publishing to bring this universe into comics is extraordinary. And we've assembled an absolute army of creative talent to do it. We're not interested in simply retelling what millions of players have already experienced. We want to explore the legends that haven't been told, the corners of this world that haven't been seen, and create something that feels worthy of the incredible universe Iron Gate built. This is Valheim, and we're going to make it epic."
The comic marks another expansion for Valheim, which has now sold more than 17 million copies worldwide since launching into Steam Early Access in February 2021. The game has already made the jump to tabletop gaming with Valheim: The Board Game, also developed in partnership with MOOD Publishing.
For now, there's no specific release date beyond Q1 2027, and details about individual issues, collectible editions, and how fans can get involved are still to come. In the meantime, Valheim players can look forward to exploring the tenth realm without having to worry about keeping their food buffs topped up. Which, frankly, sounds rather nice.


Four minutes of new Fable gameplay has been released by Xbox, showing off more of the game's combat.
The footage was released personally by Xbox CEO Asha Sharma as part of a larger celebration for the company's 25th anniversary. The gameplay shows off a bunch of combat, highlighting not only standard swordplay, but also ranged attacks and unique moves that can be performed using magic. The gameplay was captured on PC using ultra graphics settings and concludes with the protagonist stumbling upon an incredibly sinister-looking tomb or coffin.
Fable was, of course, meant to have been released this fall. However, Xbox made the smart decision to delay the game to February. Although the team says the delay wasn't done specifically in an effort to avoid GTA 6, it was likely a nice benefit. Microsoft still had plenty of releases this autumn thanks to Modern Warfare 4 and Gears of War: E-Day, so it was wise to give Fable some more room to breathe. The game was announced all the way back in 2020, but has been in some form of development at Playground Games for nearly a decade.
Forza Horizon studio Playground Games is leading the charge on the title, though it has recruited a bunch of talent from around the industry so that it is well-equipped to build an RPG. Fable is one of the most anticipated games on Xbox's slate, partially because it's one of the most beloved RPG franchises out there, and Microsoft is looking for a big win in the AAA space outside of shooters.
Fable is also coming to PS5, as it had been previously announced for the platform. It'll be interesting to see what happens if the game performs well on the platform. Xbox is trying to lean more into exclusivity, but it unfortunately didn't seem to pay off for Gears of War: E-Day. Here's hoping Fable is worth the wait and pays off on Microsoft's investments.
Fable will release on Xbox Series X|S, PS5, and PC on February 23.


Producer Hidemaro Fujibayashi explained why the development team behind the Ocarina of Time Remake toned down the ReDeads to make them less scary.
If you grew up playing the original Ocarina of Time on the Nintendo 64, you were probably traumatized by some of the game’s famously frightening enemies like the Gibdos, ReDeads, and Dead Hands. These last two were particularly terrifying for young players at the time — partially because we were still kids, and partially due to the N64’s graphical limitations that forced our minds to fill in the visual gaps in the monsters’ designs.
These enemies were a particular talking point when the Remake was first announced. Some players were doubtful that this new game could truly capture the terror of the original monsters, since a) it’s a game that’s also supposed to appeal to children and b) the updated graphics of modern Nintendo consoles don’t necessarily allow for the ‘fear of the unknown’ phenomena afforded to low-fidelity titles like 1999's Silent Hill. (There’s an entire genre of indie horror games that pursue this aesthetic for a reason, after all.)
Speaking with Gamespot, producer Hidemaro Fujibayashi explained that the Remake’s updated graphics actually made the ReDeads extremely scary at first. And while the development team was supposedly enthusiastic about this aspect of the project, he and fellow producer Eiji Aonuma felt that this detail wasn’t necessarily true to the original experience of the first game.
"With this remake, the graphics are a lot improved, and so the ReDead – the sound, the graphics, and the movement – ended up being very, very scary,” Fujibayashi said. “And the staff wanted to make this in service of making a good gameplay experience. But from our perspective, taking a step back, we felt like, ‘Let's remember the experience that we don't want to change, and taking that into consideration, maybe we've gone a step too far, so let's dial it back.’"
That being said, plenty of players feel that the Remake’s ReDeads are still sufficiently terrifying. Social media is rife with hilarious reactions from fans’ first encounters with the enemies, with both Western and Japanese players having a “nope, f**k this,” mentality after first coming across them in the game.
これが令和のリーデッド
オリジナルのポリゴンデザインよりグロテスクになっててチビる
#時のオカリナ https://t.co/9k1XpH3NZs
The ReDeads have eyes this time https://t.co/UBBqZf41SW
— Boundary Break (@BoundaryBreak) November 7, 2026THEY RUN AT YOU NOW???? https://t.co/fqkgDWaoU8
— Torino (@Torinotortolini) November 5, 2026Others are hopeful that, should other Zelda remakes get produced, Nintendo makes its other enemies equally scary — especially since these new ReDeads are far more mobile than their predecessors.
The Legend of Zelda: Ocarina of Time Remake has, perhaps unsurprisingly, proven to be a smash hit for Nintendo; the game sold over five million copies in just four days and released to rave reviews from both fans and critics. IGN’s Logan Plant scored the title a glowing 9 out of 10, praising it for “skillfully melding the world and dungeon design of classic Zeldas with the movement and presentation of its more recent games, creating both a beautiful retelling of a legend and a rich adventure that stands on its own.”
Image Credit: BoundaryBreak, Twitter/X

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




