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Star Wars Zero Company Gets Its First Big Discount at Amazon Ahead of Prime Big Deal Days

Star Wars Zero Company, one of our favorite games of the year so far, has just received its first big discount since its launch in late August. Ahead of the retailer's Prime Big Deal Days sale, which starts up tomorrow, Amazon has slashed 20% off both PS5 and Xbox Series X physical copies of the game, dropping them down to $47.97 and $47.99, respectively.

That saves you $12 (or just over, if you opt for the PS5 copy) compared to paying full price, which isn't bad at all. Considering this marks a new all-time low price for both the PS5 and Xbox Series X versions at the retailer, it's a great time to grab them. Plus, they're not marked as Early Prime Deals, either, so you don't have to be a Prime member to save on them.

If this XCOM-style strategy game set in a galaxy far, far away has been on your fall wishlist, it's one we'd highly recommend grabbing for your gaming library. Writer Dan Stapleton wrote in IGN's 9/10 review that it's "an excellent tactical game that does a fantastic job of slathering on the same cinematic look and feel we saw in Respawn's Star Wars Jedi games, incorporating strong characters and a storyline that's refreshingly centered on non-Force users and a non-traditional villain."

Amazon isn't the only place that has it discounted, either. As part of its Techtober Sale, Best Buy has also knocked it down to $47.99 across PS5 and Xbox Series X. So, if you'd prefer to scoop it up there, that's another option worth checking out.

The Techtober Sale is stacked with even more game deals to look at alongside Star Wars Zero Company, too. If you're in the shopping mood, it's worth having a look at what's available while the sale is still live until October 11.

Of course, Prime Big Deal Days is also worth keeping an eye on tomorrow for more video game deals. This sale only runs until October 7, though, so you have a shorter amount of time to pick up the discounted titles that catch your eye.

'We Have a Strong Desire to Further Develop the Character of Bayonetta' — PlatinumGames Isn't Done With the Gun Witch

PlatinumGames CEO Atsushi Inaba said he isn’t done with Bayonetta, the studio’s character action series featuring a witch equipped with gun shoes and weaponized hair. While many of the original developers at Platinum have left — including original game director Hideki Kamiya, who started a new studio called Clovers to make Okami 2 — the Osaka-based studio wants to keep the series going.

As well as Kamiya, other notable leavers include Resident Evil character designer Masaki Yamanaka, Metal Gear Rising director Kenji Saito, and Astral Chain director Takahisa Taura. Bayonetta 2 director Yusuke Hashimoto left Platinum to work at Capcom, where he recently helped the combat shine in Onimusha: Way of the Sword.

Even outside of the exodus, things aren’t as simple as just making another one. The Bayonetta series is co-owned by Sega and Nintendo, who published the first and second games respectively. The sequel was a Nintendo Wii U exclusive and has since only been ported to Nintendo Switch. Bayonetta 3 came to Switch in 2022.

In an interview with Famitsu, via VGC, Inaba spoke for the first time about PlatinumGames’ aims since the departure of key staff members. When asked about the future of Bayonetta, he said: “I can’t really answer that right now.

“We have a strong desire to further develop the character of Bayonetta and expand her world. Please look forward to seeing what form that takes in the future.”

The interview was a promotional partnership between Inaba and Shift-Up boss Hyung-tae Kim, to promote Stellar Blade’s Bayonetta crossover event on Nintendo Switch 2. PlatinumGames' last released game is Ninja Gaiden 4, a collaboration with Team Ninja which launched on October 21, 2025, for PS5, Xbox Series consoles, and PC.

Next up, PlatinumGames is working on Teenage Mutant Ninja Turtles: The Last Ronin, an action-adventure game based on a popular comic. A partnership with Paramount, the game was announced at Summer Game Fest in June 2026 after the original version by Black Forest Games was canceled.

Warner Bros and Paramount have now merged into a single behemoth called Skydance, in a deal worth $110 billion. The deal is expected to close tomorrow, October 6, 2026. Once closed, Skydance will hold the keys to Harry Potter, Lord of the Rings, Game of Thrones, Batman, The Sopranos, Star Trek, and more.

Usually there are casualties after a large merger, and Paramount's live-action, R-rated movie adaptation of Teenage Mutant Ninja Turtles: The Last Ronin was already put on hold prior to the companies joining hands and getting a joint bank account. It remains to be seen if PlatinumGames’ next project survives the storm.

Rockstar Traveled Across Florida With Gang Members and Cops for GTA 6 Research

Love Magazine recently got an exclusive interview with Rockstar Games ahead of GTA 6’s release next month. While the interview focuses primarily on the love story between dual protagonists Jason and Lucia, there’s some interesting insight into the studio’s process for creating the most impressive virtual worlds ever made.

For its rendition of Florida, team members spent lots of time embedding with the culture and exploring the landscape of Miami and its surrounding areas. These research trips start small as the leads scout out the most interesting locations and stories, and more team members come on subsequent trips to dive deeper into the culture, stories, and people.

“Every game we make starts with research trips. It’s where to get to explore both the place and our ideas as a group,” head of development Aaron Garbut said. “To begin, a small group of us spent some time traveling from Miami through some of the surrounding towns and through the Florida Keys down to Key West. This is one of the best parts of the entire project: a car full of friends, driving for days on end, talking about what we want to make and being immersed in the locations and our ideas.”

Garbut takes a camera and a phone and records everything that happens. During one shoot, a handful of Rockstar devs spent the day flying low and fast over mangrove inlets in the everglades, before ending the day hovering over a stadium with a live Beyonce concert playing. “I think we made the local news that day,” Garbut said.

“We do go in-depth, we hang with locals and we hear lots of stories and learn as much as we can. We travel around with cops and with gang members. Everyone is lovely. Some people are equally scary. We experience the underside as well; although the people who showed us around were among the nicest we’ve met, the stories, the places, the details could be terrifying. We try to build a world that is believable and varied, with depth, so that is the research we need.

“Miami itself is really those extremes — lovely people, incredible wealth, incredible poverty, excess, craziness, the hustle, and showing it all off. That’s our research trips — experiencing those extremes so that we can bring them into our world, and it all finds its way into the game in surprising ways.”

Some of those surprising ways could be pedestrian dialogue or radio shows and advertisements, which Rockstar said it doesn’t treat as secondary content. Everything is important when creating a world you want players to spend hundreds of hours exploring.

Rockstar’s approach to a GTA game set in the modern day is to deliberately avoid recreating real-world viral moments, since long development timelines mean these kinds of references can date a game — ask Borderlands. Instead, GTA 6’s satire focuses on modern culture, conspiracy theories, and “the strange ways people react to events.”

Last week, local team the Miami Heat announced a special match, during which the Heat will wear a GTA 6 uniform in a themed arena. We've got extensive coverage of GTA 6 across IGN. Check out IGN's interview with Rockstar Games, our GTA 6 preview, and word of the first confirmed GTA 6 voice actor.

Mighty Mike Plays Dad Says He Owns 'Like 12 Companies,' Promises Refunds for AI Shirts

Mighty Mike Plays dad Dave has promised refunds and issued a lengthy explanation after the internet demanded more information about the YouTube ads allegedly purchased by his son and the drama that followed.

The saga began when a father took to his son's YouTube channel, Mighty Mike Plays, to announce that his child had allegedly used a company credit card to purchase $118,000 in video ads. It was a painful and highly relatable story that snowballed into a full-fledged internet spectacle when pricey AI-generated T-shirts and questionable details led many online to look for concrete answers.

The controversial father figure came clean in a new video titled "Allow me to Explain" that was uploaded to the Mighty Mike Plays channel last week (via Dexerto). Dave started the hour-long explainer – which has since been deleted and re-uploaded on a new YouTube channel called Coffee Time with Dave – promising that everyone who purchased one of those T-shirts would receive a refund.

“this might be the end of Mighty Mike Plays…” is the funniest thing you could say in front of your dad after putting him 118k in debt and getting him fired

— Mako Fukasame 🦈👩‍🏫 | Vershion AU (@MakoFukasame) September 15, 2026

"Dave here. A.k.a. Devoted Dave. A.k.a. Dazzling Dave. A.k.a. Dependable Dave, and the list goes on," Dave said. "I want to give you guys an update: First off, I'm going to say that everyone that got a shirt got refunded whether they asked for it or not. So, whether you wanted a refund or not, you got it."

The full video covers allegations related to the Mighty Mike Plays drama and also covers a lot that has nothing to do with it at all. Dave's headline he wants to share, though, is that this all blew up so much faster and so much bigger than he ever expected it to be.

He explained that he thought he was simply "venting" about his son's spending with a story that sounds like the kind of thing you'd tell a friend at a bar. Millions of views and a sea of video responses later, and it's clear it didn't pan out the way he ever imagined it would.

"I remember thinking, like, you know, I wonder if this video will hit 10,000 views," he said. "That's kind of where I thought it would cap. I didn't think it would go so viral. Everything happened real-time, organically, and I obviously didn't handle everything the right way, essentially, but just to make it clear: I didn't come to YouTube to ask for help. I wasn't looking for any sort of help."

Part of the reason why the internet gathered with Minecraft fans to help out is because Dave said the $118,000 hole his son put in his company card resulted in him being fired. He also stated he had just 30 days to make up for the missing money, but in the new video, Dave has clarified some of those details.

Instead of losing his job, Dave suggested he technically was not fired in a traditional sense, with that part of the story being a "simplified version" of what actually happened. The reality, he said, is that "the contract between company A and company B just got terminated," adding, "isn't that the same thing?" As many had suspected, he doesn't just own his own company – he owns 12.

"Yeah, I own my own company. So what?" Dave clarified. "In fact, you guys didn't even see – I have like 12 companies. Not all of them are productive, as we speak. Some of them are just collecting dust, and just because someone has a company or is a CEO doesn't mean that, 'Oh, OK. Just by having those titles you're actually conducting a profitable business.'"

He continued: "But just to clarify, I consider that being fired. If my company lost a contract with this important company, then, I mean, how is that not being fired? Fine. I'll be more specific next time."

As for those controversial T-shirts and why he's issuing refunds, Dave said he "didn't want to sit around and let these actual scammers sell people who wanted to be involved in this story." His plan for an official merch page, which allegedly put him "another $10K in the hole," still drew much ire from the internet, at least partially due to its prolific use of AI-generated designs. He explained why he's issued refunds – even if not all that many people found something to buy.

"In retrospect, was AI and the merch the way to go? Was the price the way to go? No," he said. "Look, I'm going to admit when I was wrong: That was not the move. I shouldn't have used AI. Although, at the time, I know I defended it. There is a now-infamous deleted post, which I crashed out."

He later added: "I do agree now, and if I could go back, I'd do it differently, but again, I didn't have the luxury of time. Time was running out. We had to figure something out, so yeah, I had AI create some designs. I still feel like those designs were flawless, gorgeous, beautiful, superb, and there is about 100 people who got free shirts."

It's unclear if Dave's explanation video will be enough to satisfy the many online who looked into the Minecraft YouTube channel after the events surrounding it kicked off last month. If this is the first time you're hearing of Mighty Mike Plays and the drama surrounding AI-generated T-shirt designs, there's no need to fear. We broke down everything you could ever want to know about the story right here.

Blindfolded Tekken 8 Player Achieves One of the Game’s Top Ranks from Beginner

Professional Tekken 8 player SuperBrine is going viral after reaching God of Destruction using Alisa while completely blindfolded with a sleep mask.

SuperBrine has been streaming his run on Twitch in the form of seven separate broadcasts, starting in June 2026. The final stream from this series, broadcast in early October, has become a hot topic within the fighting game community, as he was able to reach one of the game’s top ranks from Beginner while obscuring his vision with a sleep mask.

It’s an impressive feat no matter how you swing it, standing as a testament to SuperBrine’s skill as a player and Tekken 8’s laudable sound design — but, perhaps unsurprisingly, his blindfolded run from Beginner to God of Destruction has sparked no end of debate about the game's difficulty and Alisa’s ease of use as a character.

HERE WE ARE...

First person ever to get From BEGINNER to GoD rank 100% Blindfolded on LIVE stream

This took me alot of effort and time, but hell yea worth it.

my whole run from the beginning to the end is SAVED in my twitch highlights.

a new youtube video incoming

#TEKKEN8 https://t.co/JhEpwWijjw

— SuperBrine (@SuperBrineTK) October 4, 2026

I got the chance to sit down with SuperBrine to discuss his self-imposed challenge and find out if it was legit or not. He confirmed that there was no way he was able to see through the sleep mask (which are typically made out of thick material with dense cushions on the eyes), and reiterated that he’d streamed his entire run live on Twitch for all to see, so there was no way for him to cheat.

As for the ‘why’ of it all, SuperBrine said he wanted to prove that he could do something impossible, and is hopeful the challenge will help boost his visibility as a pro player. He also admitted that this undertaking was not, in any way, meant as a criticism of Tekken 8 as a game, despite the discourse surrounding his efforts on social media.

“My primary goal was simply to take on a challenge that most people will consider impossible and prove that I can do it,” he said. “I want to clarify that I didn't do this to criticize the game or suggest that it's poorly designed in any way. It's actually the exact opposite. I genuinely love this game, and I thrive on pushing my own personal limits through these kinds of extreme challenges. I am deeply passionate about it, and since my long-term plan is to pursue competing as my professional career, these kinds of challenges will directly support my career."

Outside of being unable to see, SuperBrine revealed that the hardest part of this challenge was that his eyes began to burn from being closed so long beneath the sleep mask. This, on top of being mentally drained from putting so much effort into the task, forced him to take frequent breaks.

“The physical toll was actually surprising. …Mentally, it required extreme patience, without it, completing this run simply wouldn't be possible,” he said.

Even a top player would have difficulty on ranked if blindfolded, so how did SuperBrine manage to pull it off? He told me that he relied on his foundational skills as a fighting game player and a keen sense of how people play on different ranks, as well as Tekken 8's helpful sound cues.

“It comes down to a massive amount of foundational experience. Playing on multiple smurf accounts over time gave me an exact read on the game knowledge players have at different ranks. Because of that, I knew precisely which strings and flowcharts would work and which wouldn't. Beyond that, precise hearing is crucial. You would be able to instantly differentiate specific sounds knowing whether a move resulted in a wall splat or not, if it was a hit or a block, and if you landed a counter hit versus a normal hit. Ultimately, it’s all about paying attention to the audio and knowing exactly the type of player you are facing," he explained.

For those who believe that Tekken 8 is so easy that anyone can pick up a blindfold and a controller and get to God of Destruction, SuperBrine invites you to try it; but it’s not that simple, because if it was, anyone would be able to do it.

“People are free to have their own opinions on it. There will always be positive and negative ones, and I respect that. But turning this into a criticism of Tekken 8 will not help the future of the game. You can't reach God of Destruction blindfolded just by picking a specific character and hoping for the best. It takes thousands of hours of game knowledge, knowing what kind of players you will face and what level of game knowledge they have, and relying entirely on audio cues. If it was just a flaw in the game or an easy character, someone else would have done it already,” he said.

SuperBrine chose to give himself this challenge; there are many other fighting game players who have reached top ranks and even become pros in spite of having actual disabilities. For instance, the late great BrolyLegs was a top Street Fighter player who could duke it out with the best of them using only his mouth to move his controller. And BlindWarriorSven, a blind Street Fighter 6 player who lost his eyesight at six years old due to cancer, won a livestreamed set at Evo 2-1 with E. Honda thanks the game’s impressive accessibility features that allowed him to 'hear' where his opponent was at on-screen.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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