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Niantic Says Pokémon Go Data Now Being Used to Train Delivery Robots, as 'Getting Pikachu to Realistically Run Around' Is 'Actually the Same Problem'

Pokémon Go creator Niantic is using players' augmented reality data to help train delivery robots.

Now rebranded as Niantic Spatial, the company has joined forces with robotic startup Coco to help its fleet of 1000 suitcase-sized delivery vehicles trundle safely through busy city streets — just as Pikachu might, if he were real.

While Pokémon Go (plus Pikmin Bloom and Monster Hunter Now) are now owned and operated by Monopoly Go maker Scopely, Niantic still retains the database of augmented reality data collected over the years — during which time, the company has received millions of real-world scans submitted by players.

To be clear, these are consciously recorded and uploaded video scans of a specific real-world location already identified in-game — a PokéStop or Gym location, essentially — such as a piece of street art or notable building. This is not something Niantic has been harvesting quietly while your phone is in your pocket.

Niantic Spatial has not been shy about its need for real-world data it can plug into an augmented reality map of the world, useful for a future where we're all using AR-enhanced technology to navigate the planet, in cars or on foot — or to receive your takeaway pizza via robot delivery.

"Everybody thought that AR was the future, that AR glasses were coming," Brian McClendon, CTO at Niantic Spatial, told MIT Technology Review. "And then robots became the audience."

"The urban canyon is the worst place in the world for GPS," McClendon continued, referencing the mass of buildings in urban environments that can play havoc with GPS location detection. "If you look at that blue dot on your phone, you'll often see it drift 50 meters, which puts you on a different block going a different direction on the wrong side of the street."

It's here that Niantic Spatial wants to use its real-world data learnings to allow robots like Coco's to navigate on their own, without the need to rely on fuzzy GPS. "It turns out that getting Pikachu to realistically run around and getting Coco's robot to safely and accurately move through the world is actually the same problem," commented Niantic Spatial founder and CEO John Hanke.

The company says it has access to 30 billion images in urban environments, though it's unclear if this refers to individual video frames. Still, it's an enormous number for Coco's robots to then learn from, as they navigate the streets of Los Angeles, Chicago, Jersey City, Miami, and Helsinki.

"If robots are ever going to assimilate into that environment in a way that's not disruptive for human beings, they're going to have to have a similar level of spatial understanding," Hanke concluded. "We can help robots find exactly where they are when they’ve been jostled and bumped." Time will tell if it's super effective.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Former Overwatch Boss Jeff Kaplan Has Some Advice For Gamers Who Complain About Games They'll Never Play: 'Shut the F*** Up. No One Cares'

Jeff Kaplan, the former boss of the Overwatch team, has some short and candid advice for people who complain about games they have not and will never play: "shut the f*** up."

Speaking via a lengthy livestream, in which Kaplan showed off his work-in-progress new project The Legend of California, the ex-Blizzard leader said he did not understand those who complained about games they have no interest in enjoying for themselves.

"If a game comes out, and you don't want to play it, and you've never played it? Shut the f*** up. No one cares."

Jeff's message to toxic gaming culture:

"If a game comes out and you don't want to play it and you've never played it, shut the f*ck up. No one cares."

"It's not difficult to sh*t on something. Apparently, it takes a ton of courage to say 'hey, I actually like this thing.'"… pic.twitter.com/eFXwzKLzFi

— Majid Manzarpour (@majidmanzarpour) March 15, 2026

"We don't need to hear that you weren't into it," Kaplan continued. "What is with this, 'Oh my God, I'm so upset they decided to make this game that I have no interest in?' I'm not running to the internet every time there's a TV show on… well, I'm not watching any TV shows, either, but like, who cares about my opinion if I'm not going to play it? And if I've never played it? Why does my opinion matter on that?

"If you play it — great! You have an informed opinion, and good for you," he concluded. "But there needs to be a little more spread-the-love."

Last week, Kaplan revealed why he left Blizzard after nearly 20 years with the company, pinning the blame on extreme financial pressures to deliver for Activision Blizzard, or be held personally responsible for a thousand people losing their jobs.

Kaplan publicly announced his departure from Blizzard in August 2021, with the controversial Overwatch 2 still in development, after almost two decades at the company. Indeed, Kaplan joined Blizzard in 2002 where he started as a designer on World of Warcraft, developing quests for the then upcoming MMORPG. He eventually was credited as a game director on WoW. In 2009, Kaplan spearheaded an unannounced project at Blizzard named Titan, an ambitious new MMO that was eventually canceled in 2014 after tens of millions of dollars was spent on its development.

As for Overwatch itself? You'll remember that Blizzard's sequel unfortunately stumbled out of the gate, and while it saw a massive surge of players at the start, those numbers dropped in the following year. As time went on, user reviews complained about a number of issues such as monetization and controversies around the cancellation of the game's long-awaited PvE Hero mode.

Now, however, fans are returning in their thousands with the advent of its new name and "story-driven era." Last month's launch of the first year-long storyline, The Reign of Talon, Overwatch — the game formerly known as Overwatch 2 — smashed its original concurrent Steam peak of 75,608, with SteamDB recording 165,651 concurrent Steam players, marking an excellent start for the rebooted hero shooter.

Kaplan is currently working on his new game, The Legend of California, an open world, action-survival shooter set within a fictional version of the US state during the gold rush era.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Former Bethesda Game Tester Once Broke Fallout 4 So Completely The 'Entire Zenimax Media Company' Was Sent Email Blasts Saying 'Somebody Found 4 Crashes In a Single Morning'

Former Bethesda game tester Colin McInerney once discovered so many crashes in Fallout 4 that the entire organization received emails saying, "somebody found four crashes in a single morning."

McInerney, now at Am I Your Beast developer Strange Scaffold, worked at Bethesda as a games tester during college, and said that even then, his "approach shifted out of the publisher side and into the dev side."

"I was working with the Bethesda developers and learning s*** from them directly and working on weirder stuff," McInerney told GamesRadar+. "At one point, I just decided to play hot and cold with the RAM because we were on Xbox One. The Xbox One has 8GB of RAM, so if you get above that, the game's going to crash. So I brought up a RAM readout and was just like, how can I break this? That thought occurring to me, no one else was doing that. That isn't a standard testing practice of, how can I leak memory from the game?"

McInerney added that he ended up going into the console to give himself "a billion experience," putting his character at level 247. "I walked around with the unique nuke launcher that launched two, and then gave it the add-on that made each nuke launch 10 nukes. So I was running around super-nuking the entire wasteland and found four crashes in a single morning," he added.

"Back in those days, that would send out an email blast to the entire Zenimax Media company. So, like, [Bethesda co-founder] Robert Altman was getting emails that somebody found four crashes in a single morning."

He then reflected on the advancement of AI right across gaming.

"I would love to see an AI do my job. I am professionally stupid in a way that a machine could not even dream of."

If it's been a while since you last popped in to play Fallout 4, here's our round-up of everything major added to Fallout 4 since launch. Don't forget that a selection of Bethesda games are officially making the jump to Nintendo Switch 2, including Fallout 4. Its physical Switch 2 Anniversary Edition is available to preorder right now from a variety of retailers for $59.99 (see it here at Amazon), and its release date lands on April 28.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

'This is Free And I Still Don't Want It': Tomb Raider Remastered I-III Fans Slam Outfits Provided in Free Update 

Tomb Raider fans have slammed Tomb Raider 1-3 Remastered's latest patch and outfits, claiming they "can't accept this level of quality."

While most fans were pretty excited by the new challenge mode and collectible outfits, within hours of last week's free patch going live, fans flooded social media to share images of "Melting sunglasses, clipping accessories, pixelated and squiggly textures, nonsensical AI slop symbols, and painted on straps and details instead of 3D ones." Said one fan: "I'm sorry, but even if it's free this is nowhere near acceptable."

"The saddest thing is that modders have used their free time to create much better looking outfits," wrote one unhappy player. "Questionable styles aside, these outfits are terrible quality and I can’t believe they’re an 'official' part of the game. My first reaction to seeing complaints was 'how bad can it be, it’s free, I’ll just ignore the outfits.' This is… really bad, though. After seeing some people saying they’re experiencing bugs with the game after the update, though, I really wish I had turned off automatic updates on my PS5."

"This is free and I still don't want it," added another. "I think I'd rather roll the update back and keep the games as they were. This is so bad that it feels like it degrades the original product. Crystal Dynamics should probably issue a partial refund for forcing this on us."

The outfits have caused such backlash, in fact, that the lead artist on the remaster, Giovanni Lucca, immediately distanced himself from them, writing on X/Twitter: "Hey folks, just to clarify. I was not involved in the art direction of this new patch with the Challenge Mode for Tomb Raider I-II-III Remastered. Nome [sic] of the original developers at Saber was involve[d] in it."

It's not just the quality of the skins that has players upset, either. "This patch has broken more than ever before. Instead of adding the things that fans have demanded, such as sprinting, ducking or the hybrid controls from IV - VI, they have delivered only new bugs…" explained someone else.

"Some players have lost their entire saves, others have played the music of the main menu even while playing, the subtitles are now complete asynchronous, many can no longer switch between games in the main menu, where you can switch to challenge mode and leave the main menu. The interface simply no longer displays the options to switch between each game. So you have to finish the whole game and restart it."

Previously, Crystal Dynamics included a sensitivity warning in the collection for what it called "deeply harmful" racial and ethnic prejudices, but explained it kept them in "in the hopes that we may acknowledge its harmful impact and learn from it," while publisher Aspyr had to apologize after Lara Croft pinup posters were "inadvertently removed."

Don't forget that a new Tomb Raider game is on the way next year, too: Tomb Raider: Catalyst. It will be the first new entry since 2018's Shadow of the Tomb Raider, which wrapped up a trilogy of games during the PlayStation 4 and Xbox One generation.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Resident Evil Requiem Now the Series' Fastest-Selling Game Ever, as It Passes New Sales Milestone

Resident Evil Requiem has now sold six million copies, making it the fastest-selling instalment of the horror game since it all kicked off in Raccoon City thirty years ago.

We already knew that the latest mainline Resident Evil game had sold five copies within five days (causing some stock issues for physical copies), and now — just a few days after that announcement — publisher Capcom has added another million to the tally.

The publisher said that going forward, it plans to "implement several measures," including "ongoing support and additional game content so players can continue to enjoy the title longer." We also learned last week that we're getting a major story expansion for the game, the addition of a "mini game" in May, and the upcoming arrival of a photo mode.

On top of that, we'll also get to see what Capcom has up its sleeve to celebrate the franchise's 30th anniversary on March 22, 2026, including a collaboration between Universal Studios Japan and Resident Evil Requiem, plus "orchestral concerts" across Japan, the U.S., and Europe.

Hideki Kamiya, the legendary director behind fan-favorite games like Devil May Cry and Bayonetta, is calling for a "non-scary mode" for Resident Evil Requiem. The director (who also directed the original Resident Evil 2, by the way) has been filmed talking to his team as they watch a colleague spend a little quality time with Leon S. Kennedy in the latest Resident Evil game saying: "I've been saying for forever, they should make a 'non-scary' mode. Look, I just want to enjoy the puzzles! The puzzles and the combat. I don't need the scary stuff…"

If you're still negotating Requiem's scarier moments, IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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