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Warhammer 40,000: Darktide has today received a huge free update alongside the Skitarii class DLC.
While fans will be most excited about the arrival of the $11.99 Adeputus Mechanicus unit to the first-person action game, the free update makes a number of important changes to go alongside it. The headline here is the addition of new enemies, the Scab and Dreg Vanguards. These are human melee bruisers who use breakable shields. The Scab variant has a harder more durable shield that will last longer, but comes in more scarce numbers, while their Dreg are more numerous but only equipped with scrappy handmade shields that are more prone to breaking.
There's also a new event, starting today, in which players can join missions with the ‘Relics in Ruins’ modifier to recover relics from the cultists. Once back in the Mourning Star, visit Sire Melk to deliver your recovered relics, and choose which faction to give them to (each gives the player a different buff). Rewards include Ordo Dockets, Plasteel, Diamantine, and a brand new Portrait Frame.
As for balance changes, with the release of the Vanguards, developer Fatshark has reduced the amount of Bulwarks throughout the missions. Patch notes, courtesy of the Darktide website, are below.
While Darktide got off to a rough start when it came out on PC in 2022, it is now in great shape, and continues to receive meaningful updates. The thing to note about Darktide is it does not let you play as a Space Marine, Warhammer 40,000’s famous genetically enhanced super soldiers. Instead, you pick a class lifted from other factions within the setting. The aforementioned Skitarii, for example, is from the Adeptus Mechanicus (tech priest) faction. You can even play as an Ogryn, an enormous abhuman from the Astra Militarum (Imperial Guard) faction.
Warhammer 40,000: Darktide update 1.12.0 patch notes:EnemiesNew Enemies - Scab & Dreg VanguardsA new threat approaches…
Human melee bruisers equipped with breakable shields, these new enemies will bolster the enemy hordes and make them tougher to crack!The Scab variant is equipped with a harder more durable shield that will last longer, but comes in more scarce numbers, while their Dreg equivalents are more numerous but only equipped with scrappy handmade shields that are more prone to breakingEven without the shield, these vanguards are stronger than their non-shielded counterparts.Balance changesAs part of our ongoing balance commitment continuing on from the previous reduction to Ogryn enemies (and at the time, specifically the Crusher), with the release of the Vanguards we’ve reduced the amounts of Bulwarks throughout the missions.
PackmasterThe Packmasters have moved beyond the wastes of Atoma to reinforce their brethren in Tertium
Packmasters will now appear outside of Expeditions, across the other gamemodes starting from Heresy level difficulty and up.Improved mobility: the Packmasters will now have an easier time keeping up with a retreating playerThe amount of Pox Hounds spawned with the Packmaster has been changed to be based on the difficulty, with an increase of the armoured version at higher difficulty levels.Plasma Gun Mk IIIA brand new Mark has been added to the Plasma Gun, the Mk III! Available to the Veteran class and the (releasing today!) Skitarii class, this Plasma Gun variant has less focus on piercing through enemies in favor of devastating explosive power. Give it a try!
Expeditions UpdateThis update also sees an injection of new content into the Expeditions game mode, as well as various quality of life changes and reworks of certain systems!
New time of day: DawnNew Expeditions level content, including:New Scavenge ZoneNew Sites of Interest, with electric hazards!New Deadsider Sanctuary.Reworked how Tech-Remnants are shared.Players no longer have a personal Tech-Remnant pool. Instead, Tech-Remnants picked up by a member of the strike team are added to the team’s shared pool.Whenever a player dies (does not apply to bots), the team’s pool is reduced by 25%.This only happens if the team has more than 100 Tech-Remnants.50% of this value is dropped at the spot where the player died.The team can retrieve the remaining 50% of the deducted value if they rescue the player that died.If a hog-tied player is teleported to a Deadsider Sanctuary, the Tech-Remnants attached to them are lost.For each alive player missing from the Valkyrie at the moment of extraction, 25% of the pool is reduced in the End of Round screen.Improvements to the Auspex:Sites of Interest, Scavenge Zone exits, and extraction points can now be marked on the Auspex by up to four players.Data Reliquaries show up on the Auspex once they’ve been picked up for the first time.Hog-tied players are displayed on the Auspex.Pressing the equip button for the Auspex while already equipped will now switch back to the previously equipped weapon or item.The Auspex map does not start in focused mode if the player is moving while equipping it. You can unfocus the map by sprint or dodging.Added more respawn points to all Scavenge Zones.Improved Ordo Docket and Experience rewards for failed runs.Features & TweaksGeneral ChangesThe Title awarded for completing the Prologue can now be equipped by all Classes.The displayed title will change according to the Class it's equipped on:The original classes keep "Reject"Arbitrator displays "Deputy"Hive Scum replaces the current "Reject" with "Juve"Skitarius displays "Tech-Warrior""Poxbursters:Changed targeting behaviour to make them more predictable. They should no longer be able to change targets while in their lunge state.They should now always enter their explode state after being staggered by a Push from a Melee Weapon, even if they weren't in their lunging state.Poxburster explosions triggered by navigation issues (e.g. failing to climb over terrain), or other non-player related events, should no longer cause damage; they will still knock players away if caught in them however.Poxbursters will only initiate their lunge when facing the player, to prevent poxbursters jumping around cornersInstances of "Cyber-Mastiff" terminology in the Operative view have been changed to use the term "Companion".Ogryn Borovian Mk III Delver's PickaxeSprint will now be allowed during the windups for the Light 3 and Heavy 2 attacks.Blaze Force GreatswordThe weapon Special 'Warpshock Slash' projectile can now trigger the 'Blazing Spirit' weapon Blessing.Reframed the camera used to preview Accessory cosmetics to better show the top of them.Slightly reframed the camera used to preview Head cosmetics to better show taller headgear (especially belonging to Arbitrators).Updated the posing and framing of cosmetic icons and player portraits to center and straighten the head of the character.Updated the camera framing and positioning and added support for Zooming when inspecting Companion cosmetics.Smoke Grenades - Veteran BlitzUpdated the visual effects of the smoke cloud to be less obscuring and to more clearly show the affected area.Updated item notifications to present item type in addition to rarity, and to align the visuals with item names and rarities presentation in the inventory.Ogryn - Point-Blank Barrage Max Cooldown 80s -> 60sWeapon Blessing ChangesOgryn RippergunsChanged the calculation for "on continuous fire" Blessings to give a stack for each 8% of Magazine spent instead of 10%.Affects the following Blessings:Blaze AwayInspiring BarrageCavalcadeDev NoteThis is to avoid these Blessings counterintuitively having a stronger effect on lower Ammo stat values, due to the scaling of the magazine size.Bloodletter BlessingChanged behavior so that Bleed stacks will be now applied on each damage instance of Special active attacks, instead of only the initial hit.Affects the following weapon families:Heavy EvisceratorsAssault ChainswordsAssault ChainaxesDev NoteThe Heavy Eviscerator version of this Blessing has a lower Bleed stacks value due to the Cleave properties of its Special active attacks, allowing it to spread Bleed on multiple enemies. This however caused the Blessing to be less effective in delivering its bonus when actually ripping into an enemy. Note that the total Bleed stacks are still cappedTenderiser BlessingUpdated the bonus from general Strength to Melee Strength, and changed the value scaling from +10/15/20/25% to +15/20/25/30%Affects the following weapon familyOgryn CleaversQuality of Life changesAdded two new controller button layouts (Alternative 6 and Alternative 7), with access to the Special input on bumper/shoulder buttons.Added a new feature to Zoom Out when inspecting your Weapon while on a mission. This lets you view your character in Third Person."Added the info for past Live Events to the events tab in Sire Melk menu.The party invitation notification now requires the player to hold the button and confirm the party request to be able to accept an invitation during a mission.Changing keybindings now notifies the player if the new binding key is already in use, and asks for confirmation before setting the binding.Commodore's Vestures now uses a category and sub-category selection to better handle navigation and different store pages.Updated all items acquired externally to show their source, similar to items from Penances, Class DLCs, Commissary, and Commodore's Vestures.Updated the character selection screen to correctly show the actual selected height for each character.FixesGeneral FixesExpeditions:Dead players will no longer respawn until the Deadsider Sanctuary is reached if the exit event has been started or if the timer has run outBlocked off out of bounds areas in some Scavenge ZonesPlayers and enemies now drop loot on their last ground position if possible, to avoid it getting lost in pits, being stuck in air, etc.Data Reliquaries dropped on the ground in the Valkyrie during extraction now correctly count for the penance gainFixed an issue that caused Medicae stations in Expeditions to display as empty even though they had full chargesFixed an issue that caused Medicae stations to consume Scrap from the wrong playerFixed an issue where more than four players could be displayed inside the Valkyrie in mission intro loadingsFixed an issue in which lightning strikes could damage players during the extraction cinematic.Dark Communion - Fixed an issue where sound would not propagate correctly through the archway leading to the end event cathedral area.Clandestium Gloriana - Fixed an issue where enemies could appear covered in snow/frost effects also in the initial Void areas.Tenderiser Blessing - Fixed an issue where the HUD icon for the Blessing would not appear in server-hosted environments, and added a counter to the icon displaying the remaining empowered attacks.Tweaked handling of Loadout presets under specific cases to avoid having a preset deselected due to mismatch when opening the inventory.Fixed an issue that could display an incorrect last wave in Mortis Trials if a player joined mid-match.Fixed an issue where the Personality Scourge would return an error by wrongly detecting no changes when modifying an Arbitrator character.Fixed an issue in the Expedition Map Selection screen where the Play Button sometimes would show as being disabled when selecting an unlocked node while Private Game is enabled.Fixed an issue where the ‘Enemies Within, Enemies Without’ Zealot talent would fail to display the correct number of stacks.Fixed an issue where the 'Power Up' Psyker Penance would not count kills from 'Kinetic Flayer'.Fixed an issue where the 'Perfectionist' talent could refund Cooldown multiple times on the same attack.Fixed an issue where players could get instantly downed or killed by a Captain's Shield exploding.Fixed issue where the 'Penetrating Flame' Blessing would show incorrect values in its description.Fixed an issue where the bash animation of Dual Autopistols could play twice if transitioning to braced during a bash.The ‘Long Bomb' Veteran penance can now be completed only using the intended Frag Grenade.Fixed an issue where bots sometimes would remain stuck in crouching state.Fixed an issue where the Data Interrogation minigame in Power Matrix HL-17-36 would not stop the alarm sound when finishing the minigame.Fixed an issue where the Talent Tree tooltip for the selected Blitz, Ability and Aura could clip through the bottom of the screen.Fixed an issue in the start area of Dark Communion where bots would not help players when in a hangledge.Updated the description for the ‘Inspiring Barrage’ and ‘Cavalcade’ weapon Blessings with more accurate valuesFixed an issue where enemies would attack the player when leaving the Meat Grinder.Fixed an issue where the 'No respite' weapon Blessing would not apply its damage bonus.Fixed an issue where the player could get stuck in a hangledge or fall onto a part of the ceiling below without dying in the Theatre of Castigation in Mortis Trials.Fixed an issue in the character creator where the camera would snap to a new position when changing height.Fixed a rare crash that could occur if a character would not have a height defined.Fixed an issue that caused multiple people to be able to interact with the same Data Interrogation minigame.Multiple minor bugfixes in Adventure Mode:The following missions have had player collision added or adjusted:Excise Vault Spireside-13Comms-Plex 154/2fChasm Station HL-16-11Smelter Complex HL17-36Hab Dreyko, Chasm LogistratumSilo Cluster 18-66/aVigil Station ObliviumMagistrati Oubliette TM8-707Relay Station TRS-150Enclavum BarossDark CommunionFixed unreachable items and chests in the following missions:Excise Vault Spireside-13Warren 6-19Comms-Plex 154/2fConsignment Yard HL17-36.Cosmetic FixesMunitorum Issue Mk III & Command Cap - Fixed hair masking for when these cosmetics are equipped.Reduced clipping on Smiter Power Maul.Zealot Hooded Krieg Mask (Rictus) - Added missing voice effect.Ogryn Vostroyan Hat - Fixed visual bug where the neck clipped through the headgear.Heavy Battlegear (Moebian 110th, Greysteel XXXXL) - Fixed an issue where armour clipped through the character’s shoulders.Krieg Greatcoat (With Psykana collar) - Fixed baked shadowing behind the leather pouch.Fixed headgear masking for Human Hair Style 7.Blessed Memento Mori - Fixed offset to players back & other visual bugs.Detio's War Plate - Fixed backpack offset.Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


From Messi to Ronaldo, most of football’s greatest modern players have graced video game covers over the years. But which is the best? Well, there’s no real scientific way to decide this, so I’m pretty much going on aesthetic-based vibes completely. I’ve also pretty much stuck to the big two football series from the past few decades — FIFA/EA FC and Pro Evolution Soccer — but believe me, the temptation to stick the likes of Peter Beardsley’s International Football was certainly there. So, without further ado, let’s look at what I think are the 10 best football game covers.
10. FIFA Road to World Cup 98 — David Beckham
Few people in the world, at least certainly in England, were as famous as David Beckham was in 1998. Part of a flourishing Manchester United team under Sir Alex Ferguson and one half of a superpower of a celebrity couple alongside the Spice Girls’ Victoria Beckham, he was an obvious choice to place on a video game cover if you wanted it to sell. A clean, white background image that features Beckham wearing number seven in the iconic England World Cup 98 kit, it looked like an even better decision by EA Sports after he curled in a free kick against Colombia in the group stages. Little did they know that his tournament would end in disaster thanks to a petulant red card against Argentina a week later. I wonder how many copies were sold after that.
9. FIFA 13 — Lionel Messi
FIFA 13 was the first year that saw the greatest player of all time, Lionel Messi, grace the cover of EA Sports' long-running series. Having wrestled back dominance from Pro Evolution Soccer by now, getting Messi at the peak of his powers as the poster child felt like the cherry on top of the resurgence. A lovely cover in which the Argentine’s red and blue Barcelona kit pops against the black and white backdrop, the stadium featured is, interestingly, Newcastle’s St James’ Park and not the Catalan club’s home, Camp Nou. That’s because, despite Barcelona’s most famous player being the cover star, EA had not managed to secure the license for the stadium, instead replacing it with the generic El Libertador.
8. Pro Evolution Soccer 6 — Adriano + Various
The most OP player to ever exist in a football game, it was only natural that one day Adriano would find his way onto a Pro Evolution Soccer cover. The blue and black stripes of Inter work fantastically against the gold background, and you can tell by the determination on his face that he’s putting all of his legendary 99-shot power into that strike. Arguably the finest football simulation ever crafted, PES 6 featured different players alongside the Brazilian depending on where in the world you were. For example, seeing Bayern were licensed this time around, the German version saw Paraguayan striker Roque Santa Cruz stand tall, whereas the rest of Europe had to look at John Terry. Oh well.
7. FIFA 97 — David Ginola
What a beautiful man. Those long locks flowing behind him as he dazzled with the ball at his feet, slaloming through defenders as if they were poles on the side of an Alpine ski course, were some of my most formative football memories. David Ginola is featured here in the black and white stripes of Newcastle, but would soon transfer to Tottenham Hotspur, where he’d go on to win the Players’ and Writers’ footballer of the year awards for a wholly underwhelming side. Trust me, I was there. Another clean cover with the player placed front and centre, it’s a classic, and still holds up 30 years later.
6. FIFA 17 — Marco Reus
The hipster's choice. Marco Reus won the public vote for who should be on the cover of FIFA 17, beating out Eden Hazard, Anthony Martial, and James Rodriguez, and what a great pick it turned out to be. The Borussia Dortmund legend in that famous kit looks incredibly slick on this one, with the yellow wall looming behind him. Nothing much more to say about this one, aside from the fact that it just looks lovely.
5. FIFA 06 – Wayne Rooney and Ronaldinho
For many years, Rooney and Ronaldinho dominated the FIFA cover, with the former appearing on seven in a row between 06 and 12, and the latter featuring on nine in total if you include World Cup and Street spin-offs. Wayne’s debut was alongside the Brazilian Ballon d’Or winner, and stands out due to its dramatic high contrast image decorated in lashings of rain. It gives FIFA 06 a real individual feel to it compared to so many of the cleaner images against plain or monochrome backgrounds that we were used to at the time. Maybe they did go a little heavy on the exposure here, as it looks as if both players are only feet away from screaming into the sun, but it certainly made it stand out on the shelf.
4. International Superstar Soccer 98 — Carlos Valderrama
That hair. Wow. Long before David Luiz or Marc Cucurella were at it, Carlos Valderrama was football’s curly king. The Colombian star donned the cover of International Superstar Soccer 98 (before the series later spun off into Pro Evolution Soccer) in North America, and I couldn’t have been any more jealous. In Europe, we got an angry-looking Paul Ince facing off against an intimidating Fabrizio Ravanelli in black and white, which is just far less appealing than the multicoloured allure of this Colombia kit and Carlos’ layers of neck and wrist accessories. Pure luxury.
3. FIFA Football 2003 – Roberto Carlos, Edgar Davids, and Ryan Giggs
No room for smiles here, just business. Three players at the peak of their powers crossed their arms and stared into our souls in 2002. Brazilian left-back and king of the banana shot, Roberto Carlos. All-action Dutch midfielder, Edgar Davis. And since disgraced Welsh winger, Ryan Giggs. It’s a strong lineup and one of the most enduring cover images of the series to date. If you were in North America, you just got Landon Donovan instead. Hardly a fair trade, is it?
2. FIFA Football 2004 — Alessandro Del Piero, Thierry Henry, and Ronaldinho
One year later, EA Sports went with the triple threat approach again, but instead of being scowled at, we had three of the world’s best attackers sprinting towards us. Back in 2003, this image would have caused nightmares for any defender who would have liked nothing less than to have seen Juventus’ Alessandro Del Piero, Arsenal’s Thierry Henry, or Barcelona’s Ronaldinho running towards them with the ball. There’s a lovely balance to it. Great mix of superstars. And an eye-catching range of colours on those jerseys, too. It’s the very best FIFA has had to offer over the years, and a high the series is still chasing.
1. Pro Evolution Soccer 3
It was a bold move for Pro Evolution Soccer 3 not to feature a player on its cover, but it couldn’t have paid off any more as world-renowned referee Pierluigi Collina took centre stage. It was a curious choice for many reasons. Not only because the Italian official didn’t actually appear in the game itself, but referees weren’t even shown on the pitch at all until the following year’s edition. It’s since gone down in history as one of the most iconic football game covers, though, thanks to its sunset imagery pierced by those authoritative eyes, shiny bald head, and finished off with the man himself’s autograph. A classy touch from the big man.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.


Amazon's Prime Day sale has officially kicked off, and I've already found a great deal on one of my favorite games from this year: Resident Evil Requiem has dropped to just $55.99 for a limited time only.
Not only does this deal price apply to PlayStation 5 and Xbox Series X copies, but also to the Nintendo Switch 2.
While this deal price is great to see across the board, it's the Switch 2 edition that's really caught our eye. It's the first time we've ever seen a discount on the Switch 2 version, plus if you're an Amazon Prime Member, you can get that version even cheaper at $53.19 right now.
Considering this is the first time it has been discounted at the retailer, it's well worth making a move on it while it's still available. This is absolutely one of the best Switch game deals going in the Prime Day sale this year.
If you've been waiting for a price drop to hit Resident Evil Requiem, now is definitely the time to grab it for your gaming library, and I highly recommend it if you're a fan of the franchise or just love horror games in general.
Both Grace and Leon have something different to offer, so no matter if you're seeking to be scared or want to feel like an action hero as you cruise through its story, you'll get to experience a bit of both.
With the game now discounted on all systems, you shouldn't need any excuses when it comes to finally picking it up.
I'm not the only person who had a lot of praise for this game, though. IGN's Tristan Ogilvie awarded it a glowing 9/10 review score in his review, saying it "successfully splices two separate strains of survival horror together into the one highly infectious new mutation."
Ogilvie continues on to say that, "It signals the return of a series legend and the arrival of a likeable new lead, amps up the gore to a new stomach-turning standard, and unleashes a scarier breed of zombie alongside some truly beastly boss fights." If that's piqued your interest, don't miss out on this chance to save on Resident Evil Requiem at Amazon during Prime Day.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.


Half-Life 3 may not be here yet, or ever arrive, for that matter, but that doesn’t mean there aren’t already plenty of incredible games from developer Valve Corporation to play. And now with the brand new Steam Machine console to experience them on, what better time to get stuck in? The custodian of Steam may not be anywhere near as prolific as it once was when it comes to actually making games, but it still has a ridiculously strong list to pick from – some of which are daily destinations for hundreds of thousands of players. But which are the best? Well, that’s exactly what we’ve tried to decide here as we take in the importance, endurance over time, and innovation each of these games has brought to the table over the past three decades. Here are the 10 best Valve games to play right now.
10. Left 4 Dead
A blood-soaked homage to zombie action cinema as much as it is a revolutionary landmark piece of co-op game design, Left 4 Dead was unlike anything else when it arrived in 2008. Across its multiple four-player modes, tight gunplay and edge-of-your-seat encounter design, it dished up ultra-satisfying combat that left the undead decapitated, but bathed in a stunning sheen of filmic lighting and grain effects that George A Romero himself would be proud of. It’s a perfect example of the blend of artistry and technology that has driven some of the studio’s most valued creations.
Valve is a developer known for its innovation, and nowhere in Left 4 Dead is this seen more clearly than in its campaign “Director” — an AI that oversees the player experience, tailoring the flow of combat and the challenges it presents. It's this dynamic overlord that makes this zombie horde shooter so compelling, twisting each run against Boomers, Hunters, and the much-feared, screeching, Witches into ever-surprising gauntlets of survival that were hard to tear ourselves away from, even when knowing the horrors that lurked within them.
9. Dota 2
The story of Dota 2’s development is a curious one, and a tale too long for the mere couple of paragraphs I have here. Essentially a sequel to a fan-made mod of Blizzard Entertainment’s Warcraft 3 called Defence of the Ancients, Dota 2 was announced following designer IceFrog’s hiring by Valve to create a MOBA of their own after Blizzard passed on his services. With the resources of Gabe Newell’s empire fuelling it, a multiplayer online battle arena giant was born, as deep, intricate combat systems overlapped to form the basis of one of the biggest eSports games of all time.
It was a brave move back in 2010 to announce a direct competitor to the phenomenon that was League of Legends, but that gamble paid off almost immediately, as it topped Steam's concurrent player numbers with 330,000 users a whole month before its official release. Over fifteen years later, Dota 2 has more than proved its worth in the MOBA space and is still played fervently to this day by as passionate a fanbase as you’ll see anywhere in games.
8. Left 4 Dead 2
Left 4 Dead 2 built on the already brilliant foundations of its predecessor, improving its co-op undead action in pretty much every way to continue Valve’s long history of sensational sequels. Across its five campaigns, new types of infected were introduced, each controlled and sent to hunt you by the improved AI Director 2.0, which now had power over the geography of the levels themselves, creating deadly, shifting labyrinths that tested the most hardened of Left 4 Dead enthusiasts.
Upping the ante in every facet, boycotts and concerns over the graphic nature of its violence couldn’t stop Left 4 Dead 2 as it far outsold its predecessor, taking both PC and Xbox 360 sales charts by storm. Many imitators would follow over the years — Warhammer: Vermintide, Back 4 Blood, and Deep Rock Galactic, to name a few — but none could ever truly rebottle the magic created within Valve’s walls with the Left 4 Dead series.
Deadlock Early AccessA little break from the list here to say we’re only allowing games that Valve has fully released, hence why the hugely popular Deadlock won’t be appearing. Remember: it barely has a Steam store page, never mind a “buy” button. That’s not to say that it isn’t already a fantastic game, though, with its combination of third-person shooter and MOBA mechanics proving a big hit on Steam during its multi-year, highly exclusive, invite-only early access period. Essentially taking what the studio learned from the successes of both Team Fortress 2 and Dota 2, Deadlock offers fantastic 6v6 combat that wouldn’t be out of place in a hero shooter, but transplants it into the corridor-like lane structure more commonly seen in online battle arenas. With 32 characters already available on its roster, and more yet being teased, it’s come a long way since its initial beginnings in the summer of 2024, with updates continuing to gear it up for that eventual full launch. If Valve’s history with bringing in enormous numbers of concurrent players into its online multiplayer games is anything to go by, it’s set to be yet another Steam sensation when that day comes.
7. Team Fortress 2

Although its origins can be traced all the way back to a 1996 Quake mod, 2007’s Team Fortress 2 can largely be credited with the mainstream popularity of the hero shooter. Combining two of Valve’s greatest loves — turning mods into sequels and innovating new subgenres — one of the first “games as service” focused on tried and tested multiplayer shooter modes such as king of the hill and capture the flag, but injected them with a set of uniquely skilled and armed characters that made squadmates completely rethink how to approach each match.
In development for almost a decade, Team Fortress 2 made the successful transition from military shooter vaporware to Source engine success upon Valve’s acquisition of the project, thus turning it into a multiplayer mainstay for years on PC and console thanks to its inclusion in the best-selling Orange Box. It was that Valve coating of character and humour that really made TF2 stand out from the crowd, though, making each member of its roster a joy to play with and listen to. Its success would be eclipsed by the likes of Overwatch in the years after, but its legacy lives on as a pioneer of a subgenre that burned brightly in the 2010s.
6. Counter-Strike: Global Offensive
Counter-Strike’s loop of objective-based, high-stakes battle is a simple concept for a shooter, but one that demands mastery. The pursuit of pinpoint accurate headshots and practically precognitive reactions has kept the series locked in as one of the most-played multiplayer games for the best part of two decades. Global Offensive is arguably the height of its success, despite initially arriving as an uncertain successor to the beloved CS: Source, drawing in near-unprecedented player numbers on Steam, as well as nurturing one of the biggest eSports scenes ever built.
Most of its nine modes tweak the 5v5, terrorist vs. counter terrorist formula to some extent, but none are more enduring than the pulsating plant and bomb defusal action of Competitive, which has gone on to inspire many other shooters since. Without CS: GO, there would be no Rainbow Six Siege, and there would be no Valorant. Although it’s since been replaced by the more advanced Counter-Strike 2, and its reputation has occasionally been tarnished by gambling scandals and its role in normalising microtransactions via weapon skins, many would argue that nothing has quite captured the magic of Global Offensive’s very best days. Yet another example of Valve seeking out a shooter subgenre to make their own, CS: GO remains one of the studio’s greatest achievements.
5. Portal
In 2008, Portal took Half-Life 2’s physics-enabled Source engine and asked the question: “What if guns weren’t used to cut down enemies, but instead to sharpen the mind?” The answer was a short-but-sweet masterclass in puzzle design that tasked you with manipulating space, mass, and momentum in a lab a thousand times more fun than any science classroom. All-seeing AI construct GLaDOS plays equal parts tutor and torturer within the walls of the Aperture Science headquarters in a tale that may borrow whole pages from the script of 2001: A Space Odyssey, but delivers it with a nod and a wink that has become synonymous with Valve storytelling.
What starts out as an adventure that tasks you with moving giant white cubes from one part of a room to another takes on a much more sinister tone as your handy portal gun opens up doors into the unknown. A sublime marriage of story and top-class puzzle design punctuated with pitch-black humour, Portal only left us wanting more of this world from Valve. Thankfully, they would deliver exactly that four years later.
4. Half-Life: Alyx
It’s safe to say that, despite huge leaps in headset technology, VR has been massively underserved by triple-A developers. That’s one of the reasons why Half-Life: Alyx is so notable; stepping into its newly rendered version of City 17 genuinely feels like slipping into a new reality, so detailed are its props, rooms, and streets. It’s the kind of trick only a studio like Valve could pull, pumping untold millions into an incredibly niche experience.
That budget doesn’t mean this prequel to Half-Life 2, in which you play as Alyx Vance, is as innovative as many of Valve’s other games – it’s primarily focused on adapting existing FPS ideas for VR, which it does with an unrivalled level of success. But that budget does mean that Half-Life: Alyx is by far and away the most immersive game in the series; you’ve not known fear until you’ve bumped into a headcrab zombie in virtual reality, or hidden in a storecupboard from a stalking beast, hands literally cupping your mouth to muffle your panicked breath. Combine all that with a campaign that feels perfectly structured for VR, both in terms of pacing and level design, plus a truly astonishing final act, and you’ve got what is undoubtedly the most unforgettable Half-Life game, even if it’s not the series’ lofty highpoint.
Where is Half-Life 3?Of course, a huge question here is, where is Half-Life 3? It’s one that’s been bouncing around the internet ever since credits rolled on the shooter’s most recent chapter, Half-Life 2: Episode 2, back in 2007. Well, over two decades later, it’s one that still hasn’t been answered. During that time, of course, the episodic gaming experiment imploded, bringing an early end to the planned trio of Half-Life 2 expansions and initiating a 13-year wait for the VR-only Half-Life: Alyx. That long-awaited return (as well as its massive tease of an ending) has given us hope for Gordon Freeman to return one day. Over the past few months, rumours have been bubbling with a little more ferocity than usual, though, with multiple whispers flying around of a potential imminent reveal. With a new, console-like Steam Machine PC on the way from Valve, surely the best way to launch it would be with a brand-new, shiny Half-Life 3 to play on it? We live in hope.
3. Half-Life
A permanent fixture on the Mt. Rushmore of first-person shooters, Valve’s 1998 debut remains one of the greatest and most significant video games of all time. While its innovations in environmentally driven storytelling are now merely chapters in a history book, and its blocky characters, relentless load screens, and awkward “long jump” erode some of its magic in the eyes of modern gamers, Half-Life’s uneasy atmosphere, incredible level design, and tense combat encounters render it immortal.
The 21st century’s best FPS campaigns have all learned from Valve’s immaculate construction, which builds each new chapter and environment around unique concepts. There’s the hide-and-seek attack on the Tentacles in 'Blast Pit', the bombardment of laser-guided rockets in 'Surface Tension', and, later, the solving of portal puzzles in 'Lambda Core'. The story undulates between frantic, bloody gunfights, terrifying horror sequences, and extended moments of exploration and discovery – a trio of flavours that are perfectly balanced. And while it all culminates in the misstep that is Xen, a mushy alien planet that fails to offer the precision engineering of the Black Mesa Research Facility’s sharp corridors, there’s no denying that Half-Life is still, in many ways, a guiding light for the genre.
2. Half-Life 2
Speaking of the 21st century’s best FPS campaigns, there’s still a very valid argument that nothing has bettered Half-Life 2 since its release over 20 years ago. Gordon Freeman’s transition from scientist to resistance fighter following an alien invasion on Earth sets the stage for some of gaming’s most memorable moments, all the way from its influential stage-setting opening to its full-blown descent into horror through the undead streets of Ravenholm. But even outside its fantastic story, Half-Life 2 impresses on every level, acting as a showcase for Valve’s Source engine by introducing next-level physics simulations that remain impressive to this day.
All roads lead to the Gravity Gun, perhaps Valve’s signature harmonic combination of innovative tech and gameplay. One of video games’ most iconic weapons, it turns set dressing into offensive and defensive tools, allowing you to catch and hurl back grenades, hold boxes high as shields, and send swirling saw blades spinning through the air to decapitate oncoming headcrab zombies. It’s a genius piece of gameplay design inside a genius piece of campaign design, and remains one of Valve’s crowning achievements.
1. Portal 2
The original Portal was a near-perfect first draft, but limited by its relatively small ambitions. Its 2011 sequel, Portal 2, smashed expectations and expanded upon every idea introduced in 2007, delivering an intricately designed, story-led puzzle adventure that is somehow even closer to perfection. Revisiting an abandoned Aperture Sciences many years after the events of the first game gives Portal 2 an instantly eerier feel, but offsets that with a level of charm and humour not often seen in games. A lot of credit for that can be given to the writing and performance behind the player’s robot guide, Wheatley. British comedian Stephen Merchant’s delivery is spot-on as a friendlier AI to counterbalance the remaining GLaDOS threat that digitally stalks the lab.
It’s a tale whose twists and turns shift in tone as much as the geography you manipulate with the series’ signature portal gun. Much like the story’s scope, the challenge each puzzle room poses is expanded greatly in the sequel, with huge spaces having to be navigated through doors of your design, and Valve once again magically turning complex physics lessons into the purest of fun. It’s now been 15 years since Portal 2, and, sadly, we’re yet to play another. Still, it remains the developer’s finest combination of innovative campaign design and compelling story to this day, and as such, is Valve’s greatest game.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.


Amazon Prime Day 2026 has arrived, and there are already some easy recommendations for anyone who hasn't yet jumped into Samus's latest outing.
Metroid Prime 4: Beyond is now available for just $29.99 on Nintendo Switch as part of Amazon's Prime Day sale, which runs from June 23 through June 26. Meanwhile, the Nintendo Switch 2 Edition has also been discounted to $44.99.
However, the smartest way to buy Metroid Prime 4 right now is actually to grab the original Switch version and upgrade later. Nintendo's Switch 2 upgrade pack costs just $10, meaning you can get the complete Switch 2 experience for a total of $39.99.
That's $5 cheaper than buying the Switch 2 Edition outright, and an impressive $15 less than the best deal we've previously seen on the upgraded version earlier this year.
Metroid Prime 4: Beyond Prime Day DealThis is its lowest prices since launch for both those playing on either generation of console, and is most definitely one of the biggest standout deals of Prime Day so far.
The latest entry in Nintendo's long-running sci-fi series marks the return of the Prime sub-series after an absence of nearly two decades. Featuring expansive environments, challenging combat, and some of the strongest first-person exploration Nintendo has produced in years, it's a game that feels tailor-made for both longtime fans and newcomers alike.
IGN's Logan Plant awarded Metroid Prime 4: Beyond an 8/10 review, calling it "an excellent, if relatively uneven, revival that reaches heights worthy of the Metroid name in its best moments."
Prime Day runs until June 26, but deals on major Nintendo releases can disappear quickly, especially when they're discounted this heavily. If Metroid Prime 4 has been sitting on your wishlist, this is arguably the best opportunity yet to pick it up.
There's plenty of other great Switch game deals to check out during the Prime Day sales as well. That includes Tears of the Kingdom for $59.99 on Switch 2, Resident Evil Requiem for $53.19, Mario Tennis Fever for $49.99, and a whole lot more as well. I'll leave a few more of my hand-picked recommendations, just below.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleShop on our Amazon StorefrontFollow us on social mediaIGN Finds on XIGN Finds on InstagramIGN Finds on FacebookIGN Deals on TiktokRobert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




