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Spike Chunsoft has announced that Danganronpa 2x2 has been delayed to early 2027.
The studio behind the Danganronpa 2: Goodbye Despair remaster confirmed it will no longer make its previously planned 2026 release schedule, with a statement published by producer Shohei Sakakibara. Spike Chunsoft did not confirm exactly why it decided to delay Danganronpa 2x2 but did attempt to cushion the blow with first details about a new story remix feature called Slayhem Mode.
"While development has been progressing toward a 2026 release, we have decided to move the launch to early 2027," Sakakibara said. "We will share a more specific release date at a later time.
"We are continuing to work to bring you the best possible experience. We sincerely appreciate your patience as development continues, and we look forward to sharing further updates with you soon."
As for Danganronpa 2x2's Slayhem Mode, players were told to expect it to feature a new version of the original 2012 experience that tells a "completely different storyline." All we know about the mode for now is that it follows a new chain of events with " different victims, culprits, and tricks" and features about 20% more content than Danganronpa 2x2's Original mode. Both story options will be available from the beginning of the game.
Spike Chunsoft also took its delay announcement as an opportunity to confirm that Danganronpa 2x2 comes with 3D world map instead of a side-scrolling map. Character portraits have also been updated. You can see in-development screenshots below.
Danganronpa 2: Goodbye Despair fans were told they'd be able to revisit the story of Monokuma and Hope's Peak Academy when Danganronpa 2x2 was announced during a Nintendo Direct later last year. Although it's not expected to launch for a few months later than fans may have expected, it is still on track to release for PC, Nintendo Switch, Switch 2, PlayStation 5, and Xbox Series X | S.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


NetEase Games is celebrating the 4th of July with a Marvel Rivals swimsuit skin that comes bundled with Captain America's big package.
It's been hard to avoid the comic book hero shooter for the last few days as fans flock to react to the First Avenger's new cosmetic. This latest in a line of revealing swimsuit outfits for Marvel Rivals' ever-expanding roster of heroes and villains includes beachwear for Loki and White Fox, too, but the Captain America skin really lays it on thick.
Called Seaside Sentinel, the outfit gives Captain America a USA summer makeover just in time for the holiday. Those who purchase the cosmetic will allow Steve Rogers to ditch his usual battle-ready attire in favor of little more than an inflatable ducky shield and, of course, a very, very tight mankini. The jiggle physics are the icing on the cake.
The First Avenger is the first to the fun! 🏖️
"The beach crew voted Captain America should man the grill, just like the red, white, and blue-blooded specimen of American masculinity people believe he is. Unfortunately, his skills on the grill were not nearly as calculated as his… pic.twitter.com/B3tRSt9QjM
"The beach crew voted Captain America should man the grill," an official description for the swimsuit skin says, "just like the red, white, and blue-blooded specimen of American masculinity people believe he is. Unfortunately, his skills on the grill were not nearly as calculated as his shield throws."
Captain America is so bulky here that it looks almost like an accurate recreation of that infamous Rob Liefeld drawing, and it's got many wondering if the images and videos circulating around the internet are from a fan-made mod. There's no need to fear, though, as IGN can confirm that the outfit and all of its contents are indeed very real and available to purchase through the Marvel Rivals store.
Regardless of whether you're on a friendly or enemy team, there's a good chance you'll be distracted if another player waltzes out in Seaside Sentinel. As if you needed any proof of that, look no further than social media reactions across the internet.
— HOD_ BlackPanther (@HodBlackpanther) July 3, 2026modders realizing netease doing their jobs for them pic.twitter.com/UDpgX8r0fm
— Zolanski (@zolanskimiraj) July 2, 2026 Comment"Bro Steve stole Thor's hammer," one Reddit user reacted.
"Literally America's ass," another said, "that's my goat."
"F**king finally," an X/Twitter user added.
Despite NetEase's insistence that it doesn't intentionally create "gooner content" for its heroes and villains, Marvel Rivals fans have long called attention to its reliance on revealing outfits. At least as more swimwear joins the collection, players can rest easy knowing Captain America gets a slice of that cake.
Oh my gosh they did itMarvel Rivals is available now for PC, Nintendo Switch 2, PlayStation 4, PlayStation 5, and Xbox Series X | S. Other heroes who received swimsuit skins include Daredevil and Black Widow.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).


You don't become one of the biggest, most profitable media franchises in human history without stepping on a few toes, especially when there’s literally a violent felony in your name.
“Grand Theft Auto” was destined to collide with controversy. Lawsuits, international incidents, and full-on moral panics have followed in the wake of the series’ unparalleled success. And while there’s often a kernel of truth to some concerns raised over the violent, over-the-top nature of GTA, advocacy groups and opportunists have spent decades disingenuously trying to take one of gaming’s greatest series down before it warps the fragile little minds of our children.
Anything with as much cultural significance as GTA can have an influence on someone, maybe even a bad one, but study after study after study has failed to find any link between playing violent video games and antisocial behavior in the real world. That hasn’t stopped opponents from attacking the series since pretty much day one. These are Grand Theft Auto’s biggest controversies.
1. Top Down TroubleBack in 1997, we were just emerging from the first real video game moral panic (it was mostly about Mortal Kombat). Violence and vulgarity was the cultural vibe, with transgressive content pitched against the moral majority in a war for our attention and our souls. In Scotland, DMA Design - the studio that just made Lemmings - was about to release its next title: a top-down driving game called Grand Theft Auto.
The word was already out months before release: this is a game where you do crime. UK tabloids like the Daily Mail ran lurid headlines describing all of the anarchy allowed by the “criminal computer game that glorifies hit-and-run thugs,” while members of Parliament, such as Lord Campbell of Croy, warned that there’d be no way to stop kids from getting their impressionable little hands on it.
The Right Honorable Lord might have been sincere in his convictions, but as it turned out, he was playing right into DMA’s hands. The studio’s publisher, multimedia giant BMG, was used to creating buzz for their transgressive music acts like the Sex Pistols, and was more than happy to lean into the sleazy side of GTA. It hired a publicist who leaked details to newspapers and used a whisper network to make sure that certain pearl-clutching politicians were aware of the upcoming crime simulator. Then, they launched a radio campaign featuring clips from the House of Lords debate that made the game sound completely awesome.
Grand Theft Auto was a big success, despite its 18+ rating and the fact that it was banned in Brazil. It sold over three million copies by 1999. Grand Theft Auto’s first brush with infamy might have been manufactured, but it taught DMA and, later, Rockstar a valuable lesson: a little controversy can create a lot of cash.
2. Grand Theft ThompsonIn the wake of the 1999 Columbine High School mass shooting, critics pointed fingers at Doom rather than grappling with the real causes. The moral panic was in full swing when Grand Theft Auto 3 and its revolutionary, more “realistic” 3D depiction of crime hit the scene, and one man pounced on the opportunity to make himself part of its story.
Jack Thompson is a conservative attorney and activist who spent over a decade waging an obnoxious war on the industry. He was a frequent talking head on cable news, constantly blaming video games for real world violent crimes. He’s gone after a lot of different titles over the years, but he had a particular axe to grind with Rockstar.
Thompson hounded the franchise for years with lawsuits and TV hits accusing GTA of inspiring horrific tragedies. He frequently sued Rockstar’s owner, Take-Two Interactive, as well as retail stores selling GTA and Sony for making the consoles it could be played on. His clients were typically family members of the victims of violent crimes, and he usually demanded outrageous amounts of money. His most high-profile case involved Devin Moore, a man in Alabama who was convicted of killing three police officers in 2005. Thompson filed a suit alleging that it was his obsession with GTA that caused him to snap.
The Moore case gave Thompson a national platform for his one-man vendetta against Rockstar, and cable news was happy to give him a soapbox. It was a big enough deal that the BBC made a movie about it in 2015. Rockstar called it “random, made up bollocks.” IGN gave it a 4.5/10. But the case was extremely flimsy and quickly dismissed. Thompson wound up in trouble with the Alabama bar as a result of his behavior, something that would become a theme throughout his career.
Thompson was undeterred by his losses, but concerns about GTA’s violence were soon drowned out by an even more lurid scandal. GTA is, after all, about America. As a nation, we have an unfortunate tendency to give brutality a pass, but we lose our minds when bro asks his date inside for some hot coffee.
3. Hot CoffeeFollowing the revolutionary design of GTA 3 and Vice City, anticipation for San Andreas was through the roof. At Rockstar, designer Sam Houser didn’t want to disappoint fans who expected the franchise to push even more boundaries.
“We are keen to include new functionality and interaction in line with the 'vibe' of the game,” he wrote at the time. “To this end, in addition to the violence and bad language, we want to include sexual content, which I understand is questionable to certain people, but pretty natural (more than violence), when you think about it and consider the fact that the game is intended for adults.”
During development, Rockstar worked on a full-fledged minigame to serve as the final stage of the game’s dating activity, in which the player controls main character CJ in flagrante delicto. Unfortunately for Houser, sex would tip the scale and result in San Andreas being slapped with an “Adults Only” rating. Up to 80% of U.S. retailers flat-out refused to stock anything rated AO. If they wanted San Andreas to sell, CJ must remain chaste.
It was allegedly too late to fully remove the sexual content from the game, since it was already deeply intertwined with the code. Instead, the minigame was merely disabled. As one Dutch modder soon discovered, it would be a simple matter to switch it back on.
Patrick Wildenborg and his modding buddies started digging into San Andreas as soon as the game came out in October of 2004, cracking open the codebase and discovering strangely named files like “KISSING” and “SNM.” They realized these were animations of explicit (albeit fully-clothed) sex acts from a dummied-out dating minigame, but Wildenbord decided to sit on the discovery until the PC version released the next summer. With one simple change in a hex editor, the forbidden content was restored. Wildenbord published his discovery on June 7, 2005, naming the mod “Hot Coffee.”
The ESRB certainly didn’t think it was hot. It announced an investigation into the games rating process, prompting the mainstream media to start paying attention. Major retailers like Wal-Mart, Target, and Best Buy immediately stopped selling San Andreas, and Rockstar issued a recall and replaced the tainted copies with a patched version sans the offending, invisible code.
In the 2000s, a controversy involving modding and cut content was pretty novel. Non-video game people had a hard time wrapping their heads around the concept that bad stuff was completely inaccessible to the layperson, and both sides took advantage. Rockstar slyly insinuated that the modders created the Hot Coffee themselves, even though Wildenborg had their back and took down the files in solidarity. Meanwhile, the media and politicians acted like sex was a major selling point. Jack Thompson seized the opportunity and reached across the aisle to find an unlikely ally in his quest to annoy gaming out of existence. He prepped Hillary Clinton for a press conference, which resulted in a resolution from Congress calling for an FTC investigation into Hot Coffee.
The FTC said that Take-Two was deceptive in marketing San Andreas, but let it off with a warning. It was less lucky with the class-action lawsuit that eventually settled for 20 million dollars, but the furor quickly faded. Rockstar had pulled away from the Pay & Spray of public opinion, ready to enter the HD era with their wanted level erased.
4. HD HijinksGrand Theft Auto 4 was a big change of pace from the prior “3D Universe” trilogy, notably less violent than its predecessors. Gone are the dismemberments and arcadey gore of the 3D Trilogy, replaced with Euphoria crumple physics– arguably just as unsettling as Tommy Vercetti slicing heads off with a katana, but definitely not as splashy. Despite kind of getting what they wanted, critics refused to let up.
While the violence angle was looking a little dusty, folks found plenty of other reasons to get big MADD about GTA 4. The organization Mothers Against Drunk Driving was upset that the game allowed Nico to get behind the wheel after bro-ing out with Packie or Little Jacob, and petitioned the ESRB to slap the game with an AO rating.
Rockstar stuck to its guns, insisting that its audience was “more than sophisticated enough to understand the game's content.” They were also sophisticated enough to appreciate the franchise debut of full-frontal male nudity in the “Lost and the Damned” expansion pack. Parents groups sounded the alarm in response, warning that the game “should be kept away -- far away -- from children.”
No one, least of all Rockstar, would disagree with that statement. Most of these controversies wouldn’t even exist if everyone would just acknowledge that GTA is not a game for kids, even if a ton of kids play it. Every lawsuit, every uproar, every federal investigation has ended up in the same place: the onus is on concerned guardians and retailers to keep these M-rated titles out of kids’ hands, and Rockstar is free to make the games they want to make, no matter how hard people like Jack Thompson try to shut them down.
Thompson was at the height of his relevance in the runup to GTA 4, picking fights with Penny Arcade and scrapping with Adam Sessler on G4. He had become such a pain-in-the-ass to Rockstar by this point that Take-Two preemptively sued him in order to cut off any frivolous lawsuits about GTA 4. The parties settled, with Thompson agreeing not to sue to block the sale or distribution of any of Take-Two’s future games. In exchange, Rockstar dropped the contempt of court charges stemming from Thompson’s improper conduct during his bully campaign against Bully. The war, at long last, was over.
For five months. Then Thompson accused Take-Two of stealing his likeness and trying to get the game banned. It didn’t work. GTA 4 was a smash hit, and its successor was about to become the biggest thing ever.
5. Pleading the FifthGTA 5’s most notable creation was Trevor Phillips, a raving psychopath who canonized the chaos and carnage that players experienced in older titles. For once, an in-game character represented the emergent freedom enjoyed by gamers embarking on unscripted rampages between missions– a balding, tattooed embodiment of Jack Thompson and Hillary Clinton’s darkest fears.
In a way, his presence almost defused larger concerns about violence, at least in the “think of the children” sense. Trevor was clearly a cartoon character, a straw man who couldn’t survive very long in the real world. If there were really a bunch of Trevors out there copying GTA, we would notice.
Instead, it was one very specific scene that threw GTA 5 in hot water. During the mission “By the Book,” the player controls Trevor as he interrogates an innocent man on behalf of the federal government, using a wrench, a car battery, and pliers to torture information out of him.
Obviously a satire of the U.S. military’s “enhanced interrogation techniques” during the War on Terror, turning torture into a quick-time-event was a bridge too far for many in the media. The mission was widely criticized by the press and condemned by politicians, teacher’s unions, and even Amnesty International, despite the litany of violent crimes against humanity GTA 5 allows one to commit every minute.
We’ve talked a lot about when Grand Theft Auto offends the religious right, TV pundits, entire countries, and the ambitions of activists and politicians. But what about when the series gets under the skin of a celebrity?
In 2014, actor Lindsay Lohan brought a lawsuit against Take-Two, alleging they had stolen her likeness for GTA 5. The whopping, 67-page complaint was really based on two allegations: First, that the blonde, bikini-clad woman who featured heavily in the marketing was based on a picture of Lohan throwing up her, quote, “signature peace sign.”
This claim kind of falls through when one realizes that the woman in the picture looks absolutely nothing like Linsday Lohan. If anything, she looks like early 2010’s “it-girl” Kate Upton, though it turns out that the actual model for the image was a woman named Shelby Welinder, who literally produced receipts by posting her invoice from Rockstar on Instagram.
The second claim of Lohan’s suit involved a character named Lacey Jonas, a rather broad parody of Hollywood divas. And… yeah, you don’t have to squint too hard to see that Lohan was probably an influence. Fortunately, art is allowed to poke fun at celebrities, whether they like it or not.
Rockstar fired back, arguing that the lawsuit was frivolous, Lohan was simply filling it for publicity purposes, and that parody and satire of public figures is protected by the First Amendment. At least on that last part, the court agreed. According to the decision, “this video game's unique story, characters, dialogue, and environment, combined with the player's ability to choose how to proceed in the game, render it a work of fiction and satire.” Lohan was out of luck.
For GTA 5, the controversy came and went with a whimper. By this point, violence was part of the fabric of gaming, and the game took far more heat for selling Shark Cards, the in-game currency for its ever-popular online mode, than any of the mature content it contains. No one really cares about violent video games anymore. That battle is over, and people like Jack Thompson lost.
Grand Theft Auto rose to dominance by pushing boundaries, breaking taboos, and playing with fire but rarely getting burned. If anything, the history of outrage surrounding GTA only added to its irresistible mystique, solidifying its stature as a cannot-miss cultural event. There’s little doubt that Grand Theft Auto 6 and beyond will continue to court controversy while raking in billions and reshaping the entire medium of video games to their image.
"Significant" pay rises are on offer at Professor Layton developer Level-5 — if you can correctly answer questions about the company's games.
That's according to Level-5's own CEO, Akihiro Hino, who has revealed that "knowledge quizzes" based on the developer's own games unlock bumper pay rises at the Japanese studio — but only if staff get the answers right.
Headquarted in Fukuoka, with satellite offices in Tokyo and Osaka, Level-5 is perhaps best known for creating the puzzle adventures of Professor Layton, but it's also behind the Pokémon-like RPG franchise Yo-kai Watch, anime soccer series Inazuma Eleven, and Studio Ghibli-esque role-player Ni No Kuni. So, if you know a lot about all of those, maybe take note...
Speaking to Japanese outlet Famitsu (via Automaton), Hino revealed the actual amount that existing employees can add to their salary by demonstrating a strong knowledge of the company's products — and while this has not been publicly revealed, it was said to have astonished reporters.
While unusual, this gesture has a business purpose, Hino argued: that employees who are highly knowledgeable about the company can take on more work, or tutor others.
"If their knowledge is insufficient, we'll need other team members to support them or review their work," Hino explained. "On the other hand, if they do have that knowledge, they can take the lead and even streamline the workflow.
"In other words, I consider a person's knowledge of and passion for the company's games to be a genuine skill," he continued. "When viewed as a company cost, it means we're achieving efficiency gains that far exceed that amount."
Level-5's next launch of major note is Professor Layton and the New World of Steam, which is set to arrive on PC, PlayStation 5, Nintendo Switch, and Switch 2 at some point later this year. Aptly titled for a game arriving on PC via Steam, this is the first adventure in the series to launch for PC and PlayStation, while other titles have stuck with Nintendo handhelds and smartphones.
In contrast, PlayStation recently announced it would drastically reduce the number of employees at Bungie, following the decision to cease development on Destiny 2. Microsoft, meanwhile, is expected to reveal a "bloodbath" of layoffs as soon as next Monday, as it offloads studios and refocuses its remaining development teams around a handful of core franchises.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social


Nintendo's president has been asked to address the current state of Pokémon trading card shortages and scalping — a situation that many fans feel is now worse than ever, despite an astonishing 10 billion cards being printed last year alone.
New card launches are continually left sold out due to scalpers looking to make a profit on eBay, while boxes of cards are now commonly the subject of store thefts — including dozens of instances where trading card stores have been broken into overnight. One card shop in New York was recently targeted by armed thieves in broad daylight, leaving terrified staff and shoppers held at gunpoint. In May, reports emerged of a Florida man who was arrested on suspicion of stealing $12,000 of Pokémon cards while wielding a battery-powered chainsaw. And in April, another desperate Pokémon fan was arrested in Pasadena, California, after hiding inside a closed Best Buy ahead of a Pokémon card drop.
But with demand sky high, what can Nintendo and The Pokémon Company do solve the issue for fans left unable to buy cards without having to fork out more money themselves (or turn to a life of crime)?
The issue has become so high-profile that Nintendo president Shuntaro Furukawa was asked for his opinion at a recent shareholder AGM — during which he revealed that Nintendo was aware of the "issue," and discussed "appropriate ways to deliver products to consumers."
"With respect to the Pokémon Trading Card Game offered by The Pokémon Company, which is an equity-method subsidiary of Nintendo, we are aware of instances where limited-quantity cards are purchased in large volume, leading to high-priced reselling in the market," Furukawa said, in remarks now officially made public by Nintendo.
"In response, The Pokémon Company is taking various measures, including made-to-order sales and agreements with marketplace operators. For online priority drawings for certain products, I understand that The Pokémon Company also plans to use an account verification method that utilizes My Number Cards [Japan’s official government-issued ID cards].
"Nintendo also communicates with The Pokémon Company as needed to discuss appropriate ways to deliver products to consumers," Furukawa concluded. "We believe that The Pokémon Company will continue to take measures to respond to this issue."
The Pokémon Company recently released a set of astonishing sales figures which showed the enormous popularity of Pokémon cards, of which 85 billion have been produced to date. 10 billion cards were manufactured in 2025 alone — more cards than the number of people on the planet, and still nowhere near enough.
Card manufacturing has been boosted significantly in recent years to try and keep up with demand. 43 billion cards were printed in the 25 years between October 1996 and March 2022, but essentially the same amount again has now been released in just the past four years. And with the brand's eye-catching 30th anniversary set due in September, the situation is unlikely to calm down anytime soon.
Image credit: Mario Tama/Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




