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The Battlestar Galactica Board Game Is Making a Surprise Comeback Next Year

When it comes to board games, a frequent “Holy Grail” game (a term used to describe a game that someone has been hunting for, usually out of print and expensive) on many lists is Fantasy Flight Games’ Battlestar Galactica: The Board Game. But it looks like the search may be coming to an end for fans, as it was announced today that Ghost Galaxy has entered into an agreement with Universal and Fantasy Flight Games to publish a brand-new edition of this coveted title, coming to crowdfunding early next year.

First released back in 2008 and featuring imagery from the Sci-Fi Channel reboot, this social deduction/hidden traitor game wonderfully captured the tension from the show, where anyone could be a secret Cylon agent trying to thwart the single mission of the humans—to get home. Battlestar Galactica would go on to get three expansions, but almost a decade ago now, it all went out of print, and now prices on the secondary market for a full set (base game + expansions) could easily cost you more than a grand. Back in 2021, FFG did release a sort of reskinned version of BSG with Unfathomable, which replaced the Galactica with a boat and the Cylons with Lovecraftian horrors, which has seen success as well.

Details on this new edition are scant right now; all we have is that it’s a “new edition” that will feature “an updated design,” whatever that means, but I think the game is in safe hands. Overseeing this project will be Christian T. Peterson, the CEO of Ghost Galaxy and formerly the founder and CEO of Fantasy Flight Games and the creator of a little game called Twilight Imperium.

Recently, Fantasy Flight Games launched a similar campaign as the debut of its “Vault Series” with Arkham Horror Remastered (check out our interview and exclusive art reveal), which seeks to accomplish a similar goal with the much-loved Arkham Horror Second Edition. Whether this will be a part of the Vault Series or not, seeing as it is being officially published by another group, remains to be seen, but awesome to hear nonetheless.

The campaign page for the new edition of Battlestar Galactica will be launching soon, so you and your wallet can rejoice.

Wo Long 2: Wings of Ember Gets Wuxia… and Let Me Fight a Horrific Spider Thing | IGN Preview

Key Preview Takeaways:

Visually, Wo Long 2 is a beautiful game.No stamina gauge means faster action.I love that the combat system encouraged me to be aggressive and chase perfection.

I have a confession to make, friends: I’ve never played the original Wo Long. I know, I know. Dust off your pitchforks, light your torches. I have it coming in the same way that we all do. “How could you, Will? You’re an action game guy!” Listen, I’m of the opinion that Team Ninja is one of the best to ever do it. Maybe even the best. But everybody’s got blind spots. That’s what I told myself as a giant spider thing with weird arms named Wugu who I’m sure would have been easier if I’d played the original smashed me into the ground for the umpteenth time. I was also coming into the fight cold. My demo had been split by an interview with producer Mazakazu Hirayama and development producer Masaaki Yamagiwa. Great for this preview. Bad for me. But the beauty of Team Ninja’s games has always been that they ask you to believe you can make it to the next moment, that you can be perfect for just a few more seconds. You have to believe. And I did.

But before we talk about the end, we have to talk about the beginning. My demo started with a simple objective: retake the demonic island. Sure, man. Why not? As I maneuvered my character down the Red Cliffs, I was stunned by Wo Long’s beauty. Team Ninja’s games have always had a distinct visual style, but if I wasn’t marching off to battle the demonic, I’d have stopped to take in the view. Flowers swaying with the wind, a shadow cast by a wooden fence, a leaf carried gently to the ground by the breeze. Even the ships with their brilliant red sails, afire under the cliff, and the glowing mountain of corruption rising from the ground like a severed fist were beautiful, in their own way. Something to fight for, I guess. But beauty isn’t why I’m here.

Down the Cliffs, onto what remains of the pier. Open a chest for some of the loot Team Ninja has become famous (infamous?) for over the years. Raise a flag for the future and morale. Across a rope attached to a ballista’s arrow, I find my first foes. Regular soldiers. My Gray Iron Dual Chakrams (everything, everything is Xena) make quick work of them. God, it’s good to play an action game where weapons have movelists again. Just have to be careful not to follow those poor fools into the water myself. My character can duel with the best of them, but he can’t swim.

My favorite trick of the demo: launching a guy into the air and watching as he falls into the water, then jumping away at the last moment so I don’t take the plunge myself.

Across the water is where I find my favorite trick of the demo: launching a guy into the air and watching as he falls into the water, then jumping away at the last moment so I don’t take the plunge myself. Every game should have jump cancels. Wo Long 2 understands this. Yes.

A couple of boats (and deaths) later and I am coming to grips with Wo Long 2’s combat, its speed. And it is fast, something Hirayama and Yamagiwa emphasized when I spoke to them.

“We got heavy inspiration, obviously because it's set in China, [from] Chinese martial arts. And for example, if we were to take a game that was based in Japan, like a samurai game, the samurai really focuses on the non-movement as well as when they actually have to move. But when we looked at Chinese martial arts, there's a lot of speed, there's a lot of back and forth, there's a lot of over-the-topness to it. So we definitely got the battle system inspiration from that.”
But the battle system also emphasizes aggressive play. “One of the concepts that we have for this game is we got every inspiration from Chinese movies… back and forth attack and defense, like action movies…” the producers told me. “There's going to be really speedy combat and a lot of back and forth, but when you perform attacks in series… it's going to open your options up a little more and you'll be able to do more actions by continuing to attack.”

You can feel it immediately. By continuing to land hits, you build your own Spirit gauge, which you can spend on Martials Arts (insert drum roll), special attacks unique to each of Wo Long 2’s 18 weapons or Wizardry. Bolts of lightning to electrocute the unprepared. Freezing your blade to take out enemies made of fire. It’s in making the choices at the right moments, and being willing to play defense, that Wo Long 2 shines. You could just block, I suppose, or roll away. These are the tools we are used to in the soulslike, and they are the weapons of cowards. But there is no stamina gauge here, nothing to limit the fun or prevent you from being aggressive on the attack and risking parries on defense. Transcendence comes in the moments you see the attack coming, all outlined in a flashing red circle enclosing its occupant like a halo, and rush into it for the deflect. Perhaps you will die. Perhaps you will be glorious. But unless you open yourself to failure, neither option can come to pass. Glory is only possible in vulnerability. No heroes were forged in safety, in the conservative. I know what I would rather be.

Or perhaps I would rather be devious. Could I, I wondered as I squared up against Han Xuan and his minions, win by knocking him into the drink? Why should I play fair? One air combo later, and he was sinking to Davy Jones’. Brilliant. I learn not to play by the rules. I attack massive foes with ballistae from a distance. I send enemies to watery graves. I have come to play and to win.

I advance through armored enemies wielding maces bigger than I am, dodge through the arrows of archers foolish enough to hold their ground. I meet the heroes of the Three Kingdoms, save their soldiers, plant flags to raise morale and to bring me back when I fall to seek revenge against the foes who killed me, now strengthened by my defeat. Tecmo Koei is no stranger to the Three Kingdoms setting, something both Hirayama and Yamagiwa joke about when I speak to them, but for Wo Long 2, the team wanted to combine historical events with the dark fantasy element that defines Wo Long as a series. Creating an original character allowed them to do just that.

“We wanted to kind of have that character interact with these events and in a way it's like you could kind of see the behind the scenes of what was going on if this person were to exist when these events were happening… [We] think fans of… Chinese Three Kingdoms history would enjoy this game because it's based off of true events that happened, but even people that don't know, that aren't too privy to the Three Kingdoms will be able to enjoy the story because of how the main character interacts with these events.”

As I move deeper into the corruption, things get more intense. I fight beings made of fire and freeze my blade to dispatch them. I grapple with foes whose limbs are too long and who can kill me almost immediately. Sometimes I fight. Sometimes I run. Sometimes I manifest the presence of a divine beast, the beautiful phoenix, to aid me, and it carries me through. I upgrade and rework my skills. I begin to understand. And Wo Long teaches me every step of the way, largely through its UI. Whenever I have a question, I look at the options on-screen, and they often lead to answers.

My favorite moment in the demo pits me against Shi Huan. I have little health and no healing items. “I’m dead,” I figure. I’ll die, respawn, and try again. But why not make the most of the attempt? I stayed aggressive, wiping out his mooks and then taking the fight to him. I never let up, only pausing long enough to deflect his Critical Blows (the ones outlined in red), and somehow, I did it. It was immensely satisfying. But I wasn’t done. A few more fire demons (and one 30-minute interview) later, and I was facing off against Wugu again.

I beat him, for the record. It took everything I had: a spell that restored my health, the Divine Beast at my back, and a lot of trial and error and getting smacked into the turf by his weird tentacle arm. But I believed, and eventually I did it.

Would Wo Long 2 have a weapon that featured an Izuna Drop? Hirayama and Yamagiwa laughed at that one.

But I’d only seen a fraction of what Wo Long 2 has to offer. When I spoke to them, Hirayama and Yamagiwa emphasized the open field, a more strategic aspect that can have an impact on the enemy’s morale. “There's a lot of small things that you could do within [the] open field… You could attack a smaller squad of the enemy side, and you could even take over that squad, have their leader join you and become an ally. You could attack the enemy's foodstock and kind of lower their morale. As you play the game, you find all these small things that you could do on the battlefield for you to achieve that ultimate objective, main objective.
“Three Kingdom games are famous for the strategic aspect, taking over a certain area from the enemies,” they continued. “There's been a lot of that in a lot of these Three Kingdoms games, and we wanted to combine those two aspects... That's one of the main characteristics of the Wo Long series, the soulslike aspect, tons of dying as well as the strategic taking over areas from the enemy.”

My brief time with Wo Long 2 hadn’t allowed me to experience the open field, but it does give me something to look forward to. Still, I had one more question. One very dumb, very selfish question that anyone who had played a Team Ninja game, whether it was Ninja Gaiden or Rise of the Ronin, might have on their mind.. And I needed an answer: would Wo Long 2 have a weapon that featured an Izuna Drop? Hirayama and Yamagiwa laughed at that one. They hadn’t considered it, they told me, but it was a good idea. So who knows? If it shows up, remember this preview

Either way, Wo Long 2: Wings of Ember is shaping up to be an interesting sequel that combines elements of Team Ninja’s action game expertise with the Three Kingdoms games’ penchant for strategy. But what I liked most about my time with it was that it encouraged me to be aggressive and chase perfection. That’s what the best action games do. Will Wo Long 2 live up to that pedigree? That remains to be seen. But it certainly feels like it’s aiming for the right stuff. And if you can make it through the next few seconds, you can make it through anything.

While you're here, check out these recent previews of other big upcoming games we've checked out recently!

The Legend of Zelda: Ocarina of Time RemakePhantom Blade ZeroExodus

Cyberpunk 2 Associate Director Says Half of Game's Quest Team Are Former Modders

Cyberpunk 2 associate game director Pawel Sasko revealed that a good chunk of the game’s staff are actually former modders who CD Projekt Red picked up to work on the highly-anticipated sequel.

Sasko made these comments during one of CDPR’s REDstreams on October 21, where the team discussed the bevy of exciting new updates coming to Cyberpunk 2077. As part of this discussion, they explained their decision to introduce cross-platform support for PlayStation 5, Nintendo Switch 2, and Xbox Series X|S, saying this was done both to keep the game fresh and to actively support the creativity of its modders.

In fact, the good folks at CDPR have actually partnered with modders in the game’s community as part of these updates, and even credited them with helping keep the title afloat.

“The modding community is really keeping the game alive,” Sasko said. “I’m very often looking at what our modders are doing, what they’re building. It’s very exciting. There’s so much creativity. We as a studio always try to support our modding community as much as we can.”

Adding onto this discussion, Sasko revealed that CDPR has sourced quite a few of its staff working on Cyberpunk 2 from the game’s modding scene, saying that around half of its quest team — designers who create a game’s objectives and storyline segments — are former modders.

"A lot of modders, they were players who actually first played and actually got experience with customizing the game with the mods," he said. "For me, this is a foot-in-the-door technique, and a gateway into game dev," he continues. "You can see, and you can learn how things are made, how things can be built. We actually hired so many modders. I would say, at this point, half of the quest team is all former modders."

While this isn’t a completely new revelation as far as CDPR is concerned (Sasko actually revealed this information back in 2024), it certainly couldn’t come at a funnier time, given the ongoing discussion around the differing sentiments toward community patches, mods, and emulation happening between Western players and Japanese fans on social media right now.

It’s an exciting era for Cyberpunk chooms; Edgerunners 2 just released on Netflix to rave reviews, alongside a host of new additions to the actual game, which include a dual-wielding playstyle, fresh cyberware customization options, and even a mode that gives you a tour through Night City, on top of cute references to the anime spinoff.

You can read our review for Edgerunners 2 here, as well as our interviews with producer Bartozs Szytbor, who told us all about Roman’s backstory and why the show’s ending wasn’t what audiences anticipated.

Returning to Cyberpunk 2077 or playing it for the first time? We’ve got a new and improved Cyberpunk interactive map to help you find every mission, Iconic item, and collectible in the game. Plus, we’ve also got a full walkthrough for the base game, a Phantom Liberty walkthrough, and an overview of all the Cyberpunk 2077 endings so you don’t make a choice you regret. And we can’t ignore the various romance options you can smooch, which also impact how V’s story concludes.

Amazon Has a Sale on Magic: The Gathering Booster Boxes Even Before Black Friday Kicks Off

Has Magic: The Gathering ever been as popular as it is right now? It feels like the long-running card game is having a bit of a moment in terms of bringing fresh players in via its ever-growing roster of Universes Beyond crossover properties.

Rightly or wrongly, that means there are more people looking to build collections, whether they’re playing or collecting the cards, and it just so happens that Amazon has rolled out some price cuts on Play Booster Boxes - including the Star Trek one at 26% off just weeks before it even launches.

It’s worth reminding you that these are Play Booster Boxes, as opposed to Collector Booster ones. Aside from a massive difference in price, Collector Boosters are where you’ll find the most valuable cards in each set. With that caveat out of the way, here are the best Play Booster Box deals we’ve found so far.

Save On Magic: The Gathering Play Booster Boxes

Sure, that Star Trek deal is great, but it’s not the only Universes Beyond property seeing a price cut. In fact, you can find discounts on both Marvel sets, The Hobbit, and Avatar: The Last Airbender.

If you’re desperate for the new Darkhold Destiny set announced for next year, then good news: You can save on both the Marvel Spider-Man and Super Heroes Play Booster Boxes.

The former, while not a great set, does have some cool cards, and while it would have cost you $209.70 around this time last year, it’s down to $134.95 for 30 packs. Meanwhile, the much better Super Heroes set from June of this year has dropped from the same MSRP to $149.99.

Sticking with 2026 sets, The Hobbit Play Booster Box has dropped down to $161.93, which marks a 23% discount. Whether you’re looking for Smaug, Gollum, Bilbo, or any of the dwarves from the set, this is a great way to build out a collection - and you get a box topper included, too.

Rounding out our Universes Beyond sale offerings is Avatar: The Last Airbender. This set was a very pleasant surprise, and you can grab a box of 30 packs for $139.99 right now.

For Universes Within, you’ve got a few options to build out your collection and deck-building options. Play Booster Boxes for Lorwyn Eclipsed, Secrets of Strixhaven, and even the current set, Reality Fracture, are currently discounted.

Lorwyn Eclipsed Play Boosters are down to $118 per box, but we’d recommend hanging fire for a little while. The same product was around $11 cheaper recently, and we can see this being ripe for a Black Friday saving.

Secrets of Strixhaven is still my favorite set of 2026, and if you missed all the fun, then you can catch up with a 21% discount on a Play Booster Box. 30 packs for $129.99? Don’t mind if I do.

Reality Fracture is a little different, because it’s being sold by a third-party seller. Still, it’s the current set and is sitting at $153.98, so you’re saving around $10 from the MSRP. Not huge, sure, but it’s an awesome set.

For more on Magic: The Gathering, be sure to check out all we know about next year’s sets so far, including some in-universe returns and another Marvel set.

Saber Interactive CEO Says Clive Barker’s Hellraiser: Revival is Performing 'Extremely Well on PC and Consoles' with More to Come

Clive Barker’s Hellraiser: Revival has been a smash hit, says Saber Interactive CEO Matthew Karch in a post on LinkedIn, and it’s the first of a “series” of releases from the studio that will improve how it makes games in the future.

Hellraiser: Revival has proven to be a smashing success, in spite of — or, perhaps because of — its super-spicy content. The game doesn’t skirt around the sex, blood, and gore that defined the source material, causing some content creators to get permanently banned despite taking pains to censor their playthroughs.

In an October 19 LinkedIn post, Saber Interactive CEO Matthew Karch praised the Hellraiser development team, revealing the title has been performing “extremely well on PC and console” since its October 8 release.

He also speculated that AAA titles with massive budgets and lengthy development timelines won’t be sustainable in the industry for much longer (if, indeed, they are right now), instead positing that AA games based on established IPs with smaller budgets are likely a more realistic path forward.

“The game is testament to the notion that an established IP and solid AA development with controlled costs can produce great results and high user scores,” he wrote. “I believe a greater focus on these middle-market IP-driven products, rather than AAA behemoths, is the future to maintaining growth and momentum in the game industry.

“While I believe there will always be a place for the properly-developed and budgeted AAA experience, a AA game that provides a great immersive experience for a lower price is less risky and can provide much greater returns on average.”

Karch went on to say that Hellraiser: Revival is “the first in a series of releases by Saber that will continue to prove out our methodology,” teasing that there’s “more to come in just a few short weeks.”

While IGN scored the game a six out of ten, Clive Barker’s Hellraiser: Revival boasts a “very positive” player score on Steam, and has earned no small amount of praise from content creators who showed up in droves to broadcast the game on release.

Of course, given its content, it’s no surprise that some streamers got the ban hammer — but, according to its developers, that’s exactly what they were aiming for when they made it.

"It was an unofficial goal of the team to be banned, unrated, or restricted at least somewhere in the world as one barometer of whether we’d done our jobs right,” narrative director Antony De Fault told IGN in an exclusive interview.

Even Clive Barker himself was impressed, saying he was “fearful at one point that the game would be overly censored but I’m genuinely astonished by how far they’ve been able to push it.”

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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