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Gaming News Feed

Valheim Is Getting a Comic Book Series, and It Looks Badass

Valheim is expanding beyond video games once again, this time with an official comic book series featuring an impressive lineup of talent from Marvel, DC, television, and animation.

Developer Iron Gate Studio has teamed up with GUNGNIR Books and MOOD Publishing to bring its Viking survival game to comics, with the first release planned for the first quarter of 2027. The multi-issue series will feature original stories set in the world of Valheim, rather than simply retelling the events of the game.

The writing team certainly has a pretty impressive portfolio that bodes well for the series. It includes Steve Orlando (Wonder Woman, Avengers), Deric A. Hughes and Ben Raab (Quantum Leap), J. Holtham (The Handmaid's Tale, Supergirl), Brea Grant (12 Hour Shift), Tim Sheridan (Masters of the Universe), and Olan Rogers (Final Space). They're joined by TD Orel, Chris Klian, Andrew Sanders, and GUNGNIR Books founder Matthew Medney.

On the art side, Scott Oakley, Vanessa Del Rey, Lucas Pereira, and Mario Del Pennino are among the confirmed artists, with Mohamad Samah overseeing production design. More talent is expected to be announced.

According to the announcement, the series will explore the mythology of Valheim's mysterious tenth Norse realm, introducing new adventures and perspectives on its gods, monsters, and dangerous environments. Expect plenty of exploration, survival, and presumably some very unfortunate encounters with the local wildlife.

This is Valheim, and we're going to make it epic.

“Valheim is one of those rare worlds that feels like it existed long before we ever discovered it. There are gods, monsters, entire civilizations, and a mythology so rich that the stories we can tell feel almost endless," said Matthew Medney from GUNGNIR Books. "For us, the opportunity to work alongside Iron Gate and MOOD Publishing to bring this universe into comics is extraordinary. And we've assembled an absolute army of creative talent to do it. We're not interested in simply retelling what millions of players have already experienced. We want to explore the legends that haven't been told, the corners of this world that haven't been seen, and create something that feels worthy of the incredible universe Iron Gate built. This is Valheim, and we're going to make it epic."

The comic marks another expansion for Valheim, which has now sold more than 17 million copies worldwide since launching into Steam Early Access in February 2021. The game has already made the jump to tabletop gaming with Valheim: The Board Game, also developed in partnership with MOOD Publishing.

For now, there's no specific release date beyond Q1 2027, and details about individual issues, collectible editions, and how fans can get involved are still to come. In the meantime, Valheim players can look forward to exploring the tenth realm without having to worry about keeping their food buffs topped up. Which, frankly, sounds rather nice.

Fable Drops Four Minutes of New Gameplay

Four minutes of new Fable gameplay has been released by Xbox, showing off more of the game's combat.

The footage was released personally by Xbox CEO Asha Sharma as part of a larger celebration for the company's 25th anniversary. The gameplay shows off a bunch of combat, highlighting not only standard swordplay, but also ranged attacks and unique moves that can be performed using magic. The gameplay was captured on PC using ultra graphics settings and concludes with the protagonist stumbling upon an incredibly sinister-looking tomb or coffin.

Fable was, of course, meant to have been released this fall. However, Xbox made the smart decision to delay the game to February. Although the team says the delay wasn't done specifically in an effort to avoid GTA 6, it was likely a nice benefit. Microsoft still had plenty of releases this autumn thanks to Modern Warfare 4 and Gears of War: E-Day, so it was wise to give Fable some more room to breathe. The game was announced all the way back in 2020, but has been in some form of development at Playground Games for nearly a decade.

Forza Horizon studio Playground Games is leading the charge on the title, though it has recruited a bunch of talent from around the industry so that it is well-equipped to build an RPG. Fable is one of the most anticipated games on Xbox's slate, partially because it's one of the most beloved RPG franchises out there, and Microsoft is looking for a big win in the AAA space outside of shooters.

Fable is also coming to PS5, as it had been previously announced for the platform. It'll be interesting to see what happens if the game performs well on the platform. Xbox is trying to lean more into exclusivity, but it unfortunately didn't seem to pay off for Gears of War: E-Day. Here's hoping Fable is worth the wait and pays off on Microsoft's investments.

Fable will release on Xbox Series X|S, PS5, and PC on February 23.

‘Maybe We’ve Gone a Step Too Far’ — Ocarina of Time Remake Producer Reveals the Game's ReDeads Were Originally Supposed to Be Even Scarier

Producer Hidemaro Fujibayashi explained why the development team behind the Ocarina of Time Remake toned down the ReDeads to make them less scary.

If you grew up playing the original Ocarina of Time on the Nintendo 64, you were probably traumatized by some of the game’s famously frightening enemies like the Gibdos, ReDeads, and Dead Hands. These last two were particularly terrifying for young players at the time — partially because we were still kids, and partially due to the N64’s graphical limitations that forced our minds to fill in the visual gaps in the monsters’ designs.

These enemies were a particular talking point when the Remake was first announced. Some players were doubtful that this new game could truly capture the terror of the original monsters, since a) it’s a game that’s also supposed to appeal to children and b) the updated graphics of modern Nintendo consoles don’t necessarily allow for the ‘fear of the unknown’ phenomena afforded to low-fidelity titles like 1999's Silent Hill. (There’s an entire genre of indie horror games that pursue this aesthetic for a reason, after all.)

Speaking with Gamespot, producer Hidemaro Fujibayashi explained that the Remake’s updated graphics actually made the ReDeads extremely scary at first. And while the development team was supposedly enthusiastic about this aspect of the project, he and fellow producer Eiji Aonuma felt that this detail wasn’t necessarily true to the original experience of the first game.

"With this remake, the graphics are a lot improved, and so the ReDead – the sound, the graphics, and the movement – ended up being very, very scary,” Fujibayashi said. “And the staff wanted to make this in service of making a good gameplay experience. But from our perspective, taking a step back, we felt like, ‘Let's remember the experience that we don't want to change, and taking that into consideration, maybe we've gone a step too far, so let's dial it back.’"

That being said, plenty of players feel that the Remake’s ReDeads are still sufficiently terrifying. Social media is rife with hilarious reactions from fans’ first encounters with the enemies, with both Western and Japanese players having a “nope, f**k this,” mentality after first coming across them in the game.

これが令和のリーデッド

オリジナルのポリゴンデザインよりグロテスクになっててチビる

#時のオカリナ https://t.co/9k1XpH3NZs

— 凌ちゃん (@ryochan_642) November 5, 2026

The ReDeads have eyes this time https://t.co/UBBqZf41SW

— Boundary Break (@BoundaryBreak) November 7, 2026

THEY RUN AT YOU NOW???? https://t.co/fqkgDWaoU8

— Torino (@Torinotortolini) November 5, 2026

Others are hopeful that, should other Zelda remakes get produced, Nintendo makes its other enemies equally scary — especially since these new ReDeads are far more mobile than their predecessors.

The Legend of Zelda: Ocarina of Time Remake has, perhaps unsurprisingly, proven to be a smash hit for Nintendo; the game sold over five million copies in just four days and released to rave reviews from both fans and critics. IGN’s Logan Plant scored the title a glowing 9 out of 10, praising it for “skillfully melding the world and dungeon design of classic Zeldas with the movement and presentation of its more recent games, creating both a beautiful retelling of a legend and a rich adventure that stands on its own.”

Image Credit: BoundaryBreak, Twitter/X

Doom Developer id Software Confirms Work on New Game, Will Be Directed by Hugo Martin

At Xbox's 25th anniversary celebration at its Fan Fest event in Seattle, id Software confirmed that it is working on a new game, wrapping up last year's Doom: The Dark Ages with the release of the upcoming Slaughter Mode on November 16.

Xbox CEO Asha Sharma made the announcement on her X account, posting, "Few studios have shaped the first-person shooter genre as much as id Software. Slaughter Mode comes to DOOM: The Dark Ages | Revelations on November 16, and the team is already working on its next game." id itself also posted, saying, "We're incredibly excited about our next project, a new game from our teams in Texas and Frankfurt, with game direction once again by Hugo Martin. It'll be some time before we're ready to share more but we can't wait for you to see what we're working on."

Whether that next project is more Doom, or perhaps id returning to its other big franchise, Quake, remains to be seen. Or it might be neither of those and could be something new entirely. Although it's worth noting that id Software is under Xbox's Bethesda arm, and Bethesda boss Jill Braff recently told its development teams that "we are shifting from a planning model primarily centered on what's next for each independent studio to one that focuses on our strongest franchises and determining the content roadmap that best serves our players and Bethesda as a whole." So perhaps Quake or a fourth Doom game are the more likely options?

That remains to be seen, but what the last decade has proven is that Martin and the id Software team are very good at what they do. Doom (2016) successfully rebooted a dormant franchise, while Doom Eternal stood on its shoulders, and then Doom: The Dark Ages brought the focus back to the ground. All three were excellent.

Doom: The Dark Ages' Slaughter Mode, meanwhile, is an endless single-player mode that will be added as a free update for those who've purchased Doom: The Dark Ages - Revelations DLC, which we reviewed and loved.

Halo: Campaign Evolved to Get Firefight as a Free Update

When Halo: Campaign Evolved first came out in July it did not include any multiplayer modes, but the first-person shooter remake will at least get Firefight as a free update this winter.

Xbox CEO Asha Sharma announced the returning mode in a social media post Thursday, along with a graphic showing a team of Spartans shooting a mix of Covenant and Flood enemies with various guns.

While Firefight isn't the arena competitive multiplayer that most fans had hoped from the Halo remake at launch, wave-based PvE has been a mainstay in the series since Halo 3: ODST in 2009. Essentially, you and your friends load into a map and fight increasingly difficult waves of enemies until you get overwhelmed. There's no reason to believe that this iteration is going to be any different.

Regardless of whether or not Team Deathmatch comes to Halo: Campaign Evolved, this will be the first multiplayer mode to hit the remake, which was pitched primarily as a straight-up revival of the iconic Combat Evolved campaign. Multiplayer was the major piece missing from Campaign Evolved, and this could be a sign that more multiplayer modes will be added in the future.

IGN's Halo: Combat Evolved remake gave it a 7. We said: "Halo: Campaign Evolved speaks to the series' timelessness and adds a decent set of new missions, but it's a mostly a lean retread that's more of a test run for its future with Unreal Engine."

This Firefight announcement comes as Xbox celebrates its 25th anniversary. Earlier today, Sharma looked ahead, predicting "a single person will soon be able to wield capabilities that once required entire nations."

As for Halo, following the summer's drastic cuts at Microsoft's gaming business, Xbox announced a significant reshuffle that saw the next mainline Halo game handed to Call of Duty developer Activision, which is spinning up a new team to work on the franchise. Mass layoffs hit Halo Studios at the same time.

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