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Forza Horizon 6 for PS5 Is Up for Preorder - Here's What Comes in Each Edition

Forza Horizon 6 is set to release for PS5 on January 26. Preorders are live now at all the usual retailers (see it at Amazon). This new installment brings the racing action to Japan, in the series’ largest map to date, with all sorts of biomes to explore, ranging from mountaintops to Tokyo streets, and over 550 vehicles to do it in. We gave this game a 10/10 in our review, and the PS5 version promises to be just as good. Read on for details.

Forza Horizon 6 (PS5)

Get it at Amazon - $69.99Get it at Best Buy - $69.99Get it at GameStop - $69.99Get it at Target - $69.99Get it at PS Store (digital) - $69.99

If you want a physical version (pour one out for PS5 discs after 2028), or a digital copy of the standard edition, you can buy one above. It just comes with the base game and no extras. However, if you preorder the standard edition, you’ll be able to upgrade to the more expensive editions on the PlayStation Store when it comes out on January 26.

Deluxe EditionGet it at PS Store - $99.99

The digital deluxe edition comes with the base game, plus the following in-game extras:

Welcome PackCar PassPremium EditionGet it at PS Store - $119.99

The premium edition comes with the base game, plus the following:

Welcome PackCar PassVIP MembershipExpansion 1Expansion 2Time Attack Car PackItalian Passion PackWhat Is Forza Horizon 6?

Forza Horizon 6 is the latest entry in Microsoft’s open-world racing series from Playground Games. It’s already available for Xbox Series X|S and PC, having released on May 18, 2026. It features over 550 real-life vehicles to collect and spec out. It takes place in Japan, where you can race in all sorts of biomes.

You can build a Valley Estate to buy homes and display your collection of vehicles. You can play solo or co-op or competitively across a campaign filled with all sorts of race types. There are Time Attack Circuits and Drag Meets and stunts to pull off.

In this new era for Microsoft, not all of the company’s first-party games are coming to PS5. Gears of War: E-Day, for instance, is solidly an Xbox exclusive. But thankfully for PS5 owners, Forza Horizon 6 is still heading to Sony’s platform.

It’s one of the premier racing games of the generation, with critic Luke Reilly writing, “Technically, Forza Horizon 6 has not skipped a beat, and it runs like a titan. Aesthetically, it’s the best-looking and best-sounding game Playground has produced to date, set in the most wonderfully realised map it’s ever crafted – full of dense, authentic details and stunning driving roads. It’s rewarding to explore, the campaign is well-paced with a great payoff, and I simply cannot stop playing.”

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Epic Reportedly Pushing Devs to Use AI, Delays Secret Star Wars and Marvel Crossover Shooter

Epic Games has reportedly delayed its secret Star Wars and Marvel crossover shooter as it pushes its developers to shift to an "AI first" production model.

Details on the yet-to-be-announced Disney video game were shared by Bloomberg today. The site's report stated the untitled crossover experience was slated for release in March, but has since been pushed back to accommodate a new internal release plan that has yet to be shared.

Epic developers attached to the project have reportedly been encouraged to use tools such as Anthropic's AI assistant, Claude, with humans expected to oversee that work. Bloomberg also obtained an internal message shared by one of the Star Wars/Marvel game's directors.

"No more hand-written code,” an excerpt from the message said. The same message is then said to have added that all art for the project would be "generated with full AI workflows."

The report continued, stating that Epic underestimated the time and resources necessary to develop the Star Wars and Marvel shooter. Progress has been slower than expected, leading to the delay. When and where it will launch is unclear.

"We’re embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do," Epic communications director Jake Jones told Bloomberg in a statement.

The site added that Epic's push for what appears to be a project that leans heavily on AI left many of its developers "stunned." News of the Star Wars and Marvel shooter's schedule change follows another Bloomberg report from earlier this year, which stated that Epic was working on an extraction shooter featuring Disney characters. It was said to be similar to Embark Studios' Arc Raiders at the time.

Just moments before news of Epic's AI push broke, studio founder and CEO Tim Sweeney published a post on X/Twitter saying that the studio has a "huge pivot underway." He added that they are "moving developers around to retool for maximum AI acceleration."

"The aim isn't to do the same stuff with fewer people," he continued, "but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal." In a follow-up post, Sweeney said, "Our more modest aim is to survive the AI revolution, help other developers do the same, and come out on the other end making better code and content faster."

"The biggest change will be much faster time from having an idea to playtesting it," he said in another post. "This will be great for gameplay, as most of the recent AAA failures can be attributed to game systems going through far too much of their development process without being able to playtest."

Disney purchased a $1.5 billion stake in the Fortnite developer in 2024 in a move that cemented their relationship at the time. Outside of more crossovers within Epic's still-popular battle royale-centered video game, it seems we've yet to see the extent of their collaborations. Meanwhile, Disney recently refuted claims that it was interested in outright acquiring the game studio.

Every Magic: The Gathering Set Confirmed for 2027, Including Marvel: Darkhold Destiny

So much has been made of Universes Beyond, Magic: The Gathering’s crossovers with other IP, that many have dubbed the game “the Fortnite of card games”.

2026 saw seven sets in a single calendar year, which means that—at the time of writing—we’re closing in on November's release of Star Trek. In 2027, though, things are changing — not only is Wizards of the Coast cutting the number of sets down to six (with three Universes Within and three Universes Beyond), but we won’t get a back-to-back of Universes Beyond at all. Hooray!

Here’s all we know about Magic’s 2027 sets so far, and what to expect from them, including the recently revealed Marvel: Darkhold Destiny.

Nauctis: The Sunken Realm

February 5, 2027

The first set of 2027 will debut in early February, and it’ll take us to Nauctis. This “Sunken Realm” is all about being under the waves, so you can expect some deep-sea humans alongside merfolk, homarids, and seals.

Here’s Wizards of the Coast’s synopsis: “As tensions bubble between two warring kingdoms, a group of unlikely heroes must rise to the occasion—or their home will be swallowed up by the abyssal depths of the ocean. Adventures await under the water, and players will come face to face with fearsome creatures that dwell far, far from the surface.”

Marvel: Darkhold Destiny

April 9, 2027

We knew we'd be getting more Marvel sets, but we didn't quite expect the spooky Darkhold Destiny to arrive before something like the X-Men.

Still, this time things are a little different: This is based on an original story, rather than just dragging Marvel characters into Magic.

Expect four Commander Decks, two Scene Boxes, Play Boosters, Bundles, and yes, those all-important Collector Boosters.

Kamigawa: Titanbreach

June 4, 2027

2026 saw two trips back to iconic planes with Lorwyn and Strixhaven, and in 2027 we’re heading back to Kamigawa.

The cyberpunk-infused setting will see a huge shift when the Ikoria plane crashes into it, leading to a mechs versus kaiju set.

“Return to Kamigawa and harness the power of next-generation mechs that can match the might of any titan. The Kamigawans will need all the help they can get, because the behemoths of Ikoria may be the greatest threat this plane has ever seen.”

“And if you'd rather be the monster than fight them, you can harness your favorite creatures from Ikoria in the battle for the city. Suit up, get ready to rumble, and witness a battle on a scale you've never seen before.”

Zhalfir

October 1, 2027

Zhalfir sounds a lot like it’ll be a love letter to longtime Magic fans, arriving as its own plane and bringing back the legendary chronomancer, Teferi Akosa.

It’ll lean into the afrofantasy subgenre, but we don’t know much else about it just yet.

“Immerse yourself in the beauty of Zhalfir and harness innovative new forms of magic. The minds behind this plane have crafted some especially mind-bending cards, each embracing the unique visual design of Magic's take on the afrofantasy genre.”

“And because Zhalfir is so closely tied to an era of Magic that many players hold dear, we're honoring its legacy in every aspect of the set. This is Magic: The Gathering as you remember it, crafted with the love and care of our contemporary design philosophy.”

Universes Beyond

We are yet to have anything confirmed for 2027 Universes Beyond beyond the new Marvel Darkhold Destiny set, but that won't stop us speculating on what could be in store. For now, we have the dates in which we should expect the three sets.

August 6, 2027November 19, 2027

Beyond that, if you'll pardon the pun, the only piece of info we have is from Hasbro CEO Chris Cocks notes in the recent earnings report. Cocks noted feedback on recent Universes Beyond sets, which have run the gamut from two trips to Middle-Earth, just as many visits to New York City, every single Final Fantasy, and, soon, Star Trek.

“The one thing I'll say on the Universes Beyond partners that we have next year is they'll probably be a bit more fantasy-adjacent," he explained.

"And I don't think any of them will take place in New York City because we definitely have gotten that feedback from some fans."

From that, there are a lot of potential crossovers that would be fun for Magic: The Gathering, but the idea of refocusing on fantasy IP certainly is interesting.

We've recently predicted it could be anything from Games of Thrones, to Elden Ring, Warhammer: Age of Sigmar, The Legend of Zelda, The Witcher, or World of Warcraft. But, that's purely speculation, and we shall have to wait and see what is officially announced later this year.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Resident Evil Requiem’s Stars: Leon Fever, Crucial Character Moments, and Apocalypse Advice | IGN Fall Fan Fest 2026

Resident Evil has always been huge with gamers, but Resident Evil Requiem is the biggest-selling installment yet. For Fall Fan Fest 2026, IGN spoke to the actors behind Grace Ashcroft and Leon S. Kennedy, Angela Sant'Albano and Nick Apostolides, about their experiences creating their characters and what they've made of the enthusiastic, and sometimes feral, fan reaction since launch.

"Nick has been wonderful. He's been like a big brother in a way, kind of guiding me through it all," says Sant'Albano of taking her first step into the world of Resident Evil.

"It was hard to sum up what those guys were about to get into," said Apostolides of his role as a series veteran, having starred in the remakes of Resident Evil 2 and 4 and Netflix's Resident Evil: Infinite Darkness.

"I knew because of my history with the franchise. I'd already done three projects with it, and I had an intimate understanding of the fanbase and how excited and passionate they are. So I was just secretly excited for these guys," he said. "I think I just tried to help everyone understand the grim universe that they were stepping into, because these games are fun, they're campy at times, and yes, they're about zombies and surviving and the apocalypse, but they also have such grounded reality to them. They center around real human stories, and so: not psyching them out, but getting them prepared for what they're about to experience."

Part of what makes Resident Evil Requiem such a standout for the series are the characters of Grace, a young woman suddenly facing not just grief, but monsters and the contrast with an older, wiser, veteran of the world, Leon. Apostolides picked out the scene that, for him, really encapsulated the version of Leon that we see in Resident Evil Requiem.

"There was a scene that really reinforced what Leon is all about. When he's in the garbage dump area with Grace. Grace is sitting by his side, and then he gets up, and Grace asks him, 'You're so sick; why do you keep going? You're not going to make it.' And he just says a few select keywords here: 'I couldn't make a difference back then. But I'm here now, and this is my chance to make a difference.' And that's what he's all about. That's his spine, that's his DNA; he just wants to do the right thing and help those who can't help themselves. He's always been that guy, and even facing the end possibly, he's still doing that."

For Sant'Albano, the scene that really stood out to her from Grace's story was is her reaction to the death of her mother. "You understand the sort of trauma that she went through. Grace, I think from from birth, is introverted and a little uncomfortable with human contact and all that good stuff. I think from seeing her mother pass away in such a traumatic way, it sort of exacerbated all everything for her," she said.

"And then the other one, which made me understand Grace's journey and the courage that she had to find, was actually when Emily died, because you understood, first of all, the guilt that Grace had. Because I think there's a line where she literally says again, 'This is how I've done this again. This is all my fault.' And you understand this burden and this guilt that she's carried her whole life.

"That feeling that she let her mom down, and now she's letting this other person she's really grown to love and care about down. But I also think it made it very clear to me of where I had to get to in terms of Grace's journey. She has to stand up for someone else, and even though she's not good at standing up for herself, she has to find that bravery."

The fanbase turned out to be especially excited for Leon S. Kennedy this time around. He's always been an attractive male lead, but something about the more mature, slightly grizzled version of him that appeared in Requiem sent certain corners of the internet feral, complete with Instagram thirst traps.

"You know, it's funny, I was kind of expecting the status quo. He was always popular. He's a great-looking character. He stands for such good in the world, but it was a whole different level of… What's the word I'm looking for?"

"Fever?" suggests Sant'Albano.

"Okay, it was a whole different level of Leon fever that I was not expecting. It was dialed up to, like, a 12. And I thought it was going to be, like, a nine, so we'll say that."

One of the big obsessions after the game was released is that one version of Leon was wearing a wedding ring, but the game didn't reveal who the lucky Mrs. S. Kennedy was. Both stars say they get asked all the time by fans.

"They're asking me as if I know," says Apostolides. "I usually just say he's married to you, the fans."

After the positive reaction to the game and renewed interest, even outside the world of games, thanks to the new movie, what is it about the series that gives it a longevity beyond so many other horror games and zombie stories?

"I feel like Capcom is just dialed in," says Apostolides. "Number one, I think they really, really do listen to the fans. They also know what they're doing. They're extremely talented. And that's what separates the franchises from the ones that survive all these years and the ones that kind of flutter out.

"I think it's also a perfect recipe for these projects and these games, where, yes, it's about zombies, killing zombies, stopping world domination from evil corporations, but it's also centered around human stories that — the fans get so attached to these characters, and they feel like they're surviving a huge obstacle together with their friends, with the people that they watch, with the characters. And there's — I think there's a beautiful, like, metaphor to life of just getting through adversity."

"For me, like, as an actor, when I first read the script, I just felt that the human story is what made the game so addictive," adds Sant'Albano. "And with Leon, just the fact that they managed to create such a beloved character so early on. It's really a testament to the fans of, you know, staying with the game and watching Leon grow older and meet new characters and see where life takes him. But I think creating complex characters like Grace, that's just so delicious for a gamer or for anyone, frankly, in any medium, is to have a really complex character that they can observe."

Resident Evil is also finding a new audience thanks to the new movie adaptation from horror director Zach Cregger, so what advice would they have for its unlucky hero, Bryan, as Resident Evil survivors?

"I'd probably say, find your version of Leon," says Sant'Albano. "Find your version of Leon, and try and find more than one bullet if you can, probably."

"Find a huge gun," adds Apostolides with a smile.

Sant'Albano is currently playing Hermia in A Midsummer Night's Dream (with added rave culture) at the Chichester Festival Theatre, while also working on adding her vocal talents to the King Arthur-meets-modern-day-apocalypse action-RPG Tides of Annihilation as hero Gwendolyn. Apostolides has a packed calendar too: he just did his first anime dub for Ghost in the Shell, is working on indie action-adventure RPG Emberville, and is developing his own game with his brother, a backyard-type zombie beat 'em up game inspired by his father. During the interview, he pitched an unusual role to Sant'Albano.

"You might have to play a zombie animal."

Fall Fan Fest has 90 exclusive reveals across games, movies, TV, comics, and collectibles. Stream it on IGN to see game announcements, trailers, exclusive clips, celebrity interviews, and more, or catch up on anything you missed from Fall Fan Fest right here on IGN.

Riftbound Digital Version: Riot Games Hints at an Online Release for the TCG

Riot Games’ TCG, Riftbound, looks to be off to a very promising start indeed. Translating dozens of League of Legends’ popular Champions to a card game is something the company has done before (more on that shortly), but its multiplayer format and impressive wave of strategies make it somewhat unique among genre contemporaries, even at this early stage.

It’s getting easier to get hold of cards, too, which means more people can play the game, but as we head into Radiance (the game’s fifth set), many are starting to ask whether we could get a digital version of the game to play with friends across the globe.

Here’s all we know about Riftbound going digital so far.

Will Riftbound Go Digital?

The answer here seems likely to be yes, at least eventually. A State of the Game post from August of this year included a swift reference to digital gameplay from Dave Guskin, Game Director.

“I am so, so excited to build the architecture of a game (and a lifestyle, honestly) worthy of the incredible community we have,” Guskin said.

“Some of those things involve more exciting ways to participate and achieve at your local store or with your friend group, and some of those things involve bringing more ways to play in a variety of new ways - in-person at large events, at the release of new products, and yes, digitally.”

Guskin did caveat this statement by saying “No, we do not have any announcements, but we are thinking about it.”

In the same month, a job listing for a “Publishing Product Manager” went live and specifically called out applicants with digital game experience and familiarity or experience with TCGs.

https://www.reddit.com/r/riftboundtcg/comments/1vz8cnk/riot_is_looking_to_hire_someone_for_a_new_digital/?utm_source=embedv2&utm_medium=post_embed&utm_content=whitespace&embed_host_url=https%3A%2F%2Fwww.escapistmagazine.com%2Fnews-riftbound-digital-client-deleted-job-posting%2F

There are plenty of challenges to kick off a Riftbound digital client, although perhaps not quite as many as with Magic’s Commander format.

The game is played with up to four people, and you’d need to work in some kind of comms, although this is something Riot has experience with between League of Legends, Teamfight Tactics, and VALORANT.

Unlike Magic, which has decades of cards to catch up on, Riftbound could focus on the current card rotation, too.

Then there’s the elephant in the room…

What About Legends of Runeterra?

Oh boy, this one stings. Legends of Runeterra was the first attempt at a League of Legends card game, and it’s solely a digital experience.

It launched in 2020, with Riftbound’s Dave Guskin working as one of its directors. The game is available on Windows, iOS, and Android, and is an excellent card battler that, in many ways, felt overly generous in handing out new cards.

It’s still available, but updates have slowed to a crawl and now primarily focus on the Path of Champions - a sort of single-player roguelike mode.

Why do we bring it up? Because much of the card art and even the names from Legends of Runeterra cards made their way into Riftbound, despite the latter being built on entirely different mechanics.

If Riot leans into Riftbound as a digital TCG, it might be the final nail in the coffin of Legends of Runeterra - which would be very sad, especially given it’s sitting at an 87 on Metacritic.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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