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After 'Crunching Hard' Through Their Final Months, Gears of War: E-Day Developers Are Reportedly Now Expecting Layoffs

Gear of War: E-Day developers are reportedly in no mood to celebrate the game's imminent release, following months of overtime and fresh fears of further layoffs.

That's according to a Eurogamer report that includes comments from various sources at The Coalition, Microsoft's dedicated Gears of War team that has been working on E-Day for the past five years.

Microsoft has made numerous rounds of redundancies over that time, though staff at The Coalition say they previously felt somewhat insulated from the job losses due to their work on such a high-profile project. But as their time building Gears of War: E-Day has wound down — a period that has also reportedly seen them "crunching hard" — there are now serious concerns that layoffs may soon be on the horizon for them, too.

"The mood is certainly 'let's not celebrate the game until we're three months post launch, just in case', which is very unusual," one source said.

"We're just expecting the next wave [of layoffs], or being reorganized under Activision or something later this year," claimed another.

Xbox boss Asha Sharma unveiled a plan to cut 3,200 jobs across the company this year back in July, when the first 1,600 redundancies were announced. Then, last month, a second batch of layoffs were confirmed alongside major structural changes that saw Halo Studios downsized and the franchise handed to Activision, which will also manage veteran British studio Rare. With such seismic changes for Xbox's flagship shooter franchise, suddenly nothing seemed as certain for its Gears of War team.

Staff say they are now "on edge" for the hammer to drop, especially following the "very demoralizing" layoff of Gears of War: E-Day story director Juan Vaca, who was recently culled just two weeks before the game's release.

"I can only imagine the heartbreak of spending all those years on a game to have the final stretch ripped away, completely out of your control," another source said, commented on Vaca's departure. "It's like you planned for a year on a meal for your family where everyone will be there and the day of, you get locked out of the building or something and can't join in."

Microsoft declined to provide an official response to Eurogamer for its report, though it is understood that Microsoft has acknowledged staff have worked hard on getting E-Day out the door, and that this extra effort includes out-of-hours toil that will be repaid in additional holiday.

Xbox is yet to detail when its final round of layoffs this year will take place, though even if The Coalition is told it's safe for now, some staff have suggested they still won't breathe a sight of relief. "It's hard to believe anything [Microsoft leadership] say anymore after discarding staff in this manner," one employee stated.

Last week, Microsoft CEO Satya Nadella described the Xbox layoffs as "streamlining" at the company that was "great to see."

Gears of War: E-Day Missing Classic Features From Original Games

Classic features such as taking enemies hostage as "meat shields" and dueling with the chainsaw attachments on Lancer assault rifles won't be in Gears of War: E-Day at launch. According to a developer blog from The Coalition, it wasn't possible to build these features out for launch because this prequel was built from scratch, rather than on the bones of previous Gears of War titles.

"We started E-Day with an empty hard drive building our entire gameplay sandbox from scratch to ensure a more unified gameplay experience across Campaign, PVE and PVP," The Coalition said. "This new sandbox also allowed for innovation in cover, combat and enemies. The trade-off being that including every legacy feature from Gears of War was not possible for launch."

The developer said it is working hard to deliver these features, along with Private Lobbies and leaderboards, post-launch or in its next title. If The Coalition makes another one, I hope they call it Gears of War: Bidet.

E-Day's first Season kicks off with the Early Access release (today at 8am PT / 11am ET) and runs for eight weeks until December 1. The Season includes all launch maps, modes, and cosmetics, as well as three seasonal events: Halloween, 20 Years of Gears, and Thanksgibbing. Ranked modes arrives later, on October 13.

Elsewhere, the blog talks about big changes to the Gnasher, Gears of War's iconic shotgun that turns other players into giblets.

In previous games, hip firing the Gnasher resulted in a blast in whatever direction your character was facing. In E-Day, this system blends camera aiming and muzzle position to give players more control over those last-minute boomstick blasts.

Last month, Xbox laid off a further 268 members of staff, with the story director of E-Day among those cut. In June 2024, Microsoft pledged to continue the story of Gears of War and wrap up the cliffhanger posed by Gears 5's ending, despite creating a prequel first with E-Day.

Whether that still comes to fruition or not likely depends on the success of E-Day, with developers at The Coalition reportedly already concerned they'll face cuts as soon as the upcoming game launches. "It's hard to believe anything they say anymore," a The Coalition developer told Eurogamer.

"Extraction is Still a Major Part of Marathon" – Marathon Game Director Reassures Fans Main Game Mode Isn't Going Anywhere

Just last week, Marathon's developers laid out a new roadmap for the game that'd bring PvE and deathmatch modes to the game, but now Game Director Del Chafe has reassured fans that the extraction mode will not be sunsetted.

When Bungie revealed the roadmap last week, some people were worried that the more hardcore extraction mode would be neglected in favor of the new modes, especially after the developer admitted that Marathon flopped because it was too hard. But, using the Marathon Development Team Twitter account, Chafe reassured folks, saying "We want to be clear, Extraction is still a major part of Marathon, and we're also going to continue updating it as we look to the future of the game."

Hey everyone, Del here.

Last week we had a great time talking about the upcoming PvE and experimental PvP modes for Symbiosis in December. We want to be clear, Extraction is still a major part of Marathon, and we're also going to continue updating it as we look to the future…

— Marathon Development Team (@MarathonDevTeam) September 30, 2026

Chafe also asked fans for feedback, saying "We'd love to hear from you on what you're enjoying about Extraction today, what you think needs work, and what you wish was there." Of course, Marathon fans obliged.

Marathon streamer Drewsky replied, saying that the among the main problems facing the extraction mode are spawn rushes and harsh death spirals that price players out. User nsorrey36 echoed Drewsky, saying "Echoing a lot of sentiment where it feels like lobby wiping is the go-to strategy of the run."

It seems like the perfect solution to Marathon's problems would be to introduce the new game modes coming in the Symbiosis update, while also finding a way to incentivize extraction players to not immediately start running for spawn points in the hopes of catching someone off guard. Luckily, it sounds like Bungie is taking any and all community feedback to heart, so there's actually a chance that extraction will look a lot different in a year.

All of these changes for Marathon are happening at the same time that Bungie is working on bringing Destiny back. The developer reassured gamers earlier this month that it wasn't done with Destiny, and is working on bringing back vaulted Destiny 2 content.

The Witcher 3: Wild Hunt Remastered Review Update

As the fantasy RPG GOAT, it really doesn’t take a whole lot for me to replay The Witcher 3. I’ve happily done so the numerous other times developer CD Projekt Red has revamped this masterpiece, but The Witcher 3: Wild Hunt Remastered seems to be the biggest overhaul to the beloved tale yet. A free update for anyone who owns the original, so many different parts of this already excellent game have been improved – from combat to movement to skill progression (not to mention the modernized graphics). After about 10 hours working my way through White Orchard and beyond, it’s already extremely clear that this is the best The Witcher 3 has ever been.

Combat is less floaty and enemies are (slightly) less stupid

It’s probably not controversial to say that one of the worst parts of this otherwise amazing adventure was the combat. Even after at least a few updates to it over the years, it still mostly felt floaty, a bit on the sloppy side, and enemies were a huge fan of just standing there and waiting for their turn to get decapitated. The modernizations made to combat in this remaster are its biggest step forward, as a whole bevy of tweaks have been made to address various sticking points. Geralt attacks faster and enemies are quicker to match your pace, which makes the process of chopping through your ninth pack of wolves much less irritating.

The camera and lock-on functionality have been the highlight so far, as you can now toggle between large groups of enemies with ease, and without the camera losing its mind. I didn’t even use the lock-on system in the original specifically because it was so unreliable, so being able to do so now has taken some serious getting used to. In general, the camera feels much better – less tightly locked to your back so you can handle groups of enemies more reliably (though those darn Neckers still like to sneak up on ya), and so far I’ve encountered far fewer situations where I felt like I was fighting my view as much as I was the monsters.

I’ve also noticed some new enemy behaviors that make swordplay more interesting, specifically how they’ll now retreat instead of letting you trounce them with steel, launch less telegraphed counterattacks, and disappear and reappear behind you (in the case of ghost monsters). All that did a much better job of making me feel like I was fighting intelligent creatures. Of course, compared to some of the stuff we see in action games today, I still do feel like the enemy behavior shows its age, and it was never all that great to begin with. Still, this is enough of an improvement to make combat feel much more engaging than it once did, significantly upgrading one of this adventure’s weakest points.

Geralt moves so much faster and Roach is less of a cretin

Movement is one of those small details that can grate the heck out of you in a massive RPG like The Witcher 3, slowly filling you with rage over the course of hundreds of hours. In the original, Geralt was often slow and had a lot of trouble getting over things. His rigid animations sometimes made me avoid ladders altogether because I just didn’t have the patience for it. In the remaster, Geralt absolutely flies over fences and navigates vertical obstacles with relative ease, to the point where it actually felt weird to see him be so nimble. I recall losing over an hour of progress in the 1.0 version when Geralt fell off a ledge no taller than a barstool and managed to break every bone in his body. This was reduced already in the next-gen update from 2022, but combined with the other speed and mobility improvements here, it almost feels like a completely different game – to the point where I’ve begun to wonder if it’ll make the map feel smaller than before as I get deeper in.

Similarly, Roach is no longer the annoying idiot she once was, now sporting much more intuitive controls that make her less likely to get caught on trees (which she now passes through if she’s just brushing against them while galloping), or end up on top of a barn. Most importantly, you can now loot herbs and whatnot without getting off your horse, which is maybe the single best improvement this remaster offers (dismounting every 10 seconds to pick a flower drove me to the brink of madness in 2015).

Skill trees are less restrictive

A pet peeve of mine in RPGs is when skill trees prevent you from playing around with different builds until you get deep into the progression. This is something The Witcher 3 suffered from quite a bit in the early hours, as so many of the impactful abilities were locked behind walls you couldn’t remove until late in the journey. The revised trees in the remaster take a page out of Cyberpunk 2077’s book by making perks more readily available earlier on, so you can customize how you’d like Geralt to get his Witchering done. I’m still early in my journey on this run, but I’m already happy to see that I won’t have to wait until I’ve invested a whole 12 points in a branch before I can unlock any good skills – so long as I’ve purchased a skill along the route I’m focusing on, I can now progress down a certain skill path with fewer obstructions.

Oh, yeah, this remaster looks pretty great too

Maybe this goes without saying for a remaster, but this is a pretty massive graphical upgrade, even over the one The Witcher 3 got for the current generation of consoles just four years ago. The lighting is much more dramatic, environmental textures are way more detailed, shadows and reflections are much more consistent across the board (especially on PC), and Geralt’s hair looks way less like a blurry mess than it once did. Again, this is all stuff that you’d hope would be the bare minimum when remastering a 12-year-old game, but it still warrants a shoutout. There’s even a new photo mode for those of you who want to take glamor shots of Geralt in all his new, high definition glory.

The one thing caveat here is that performance is still not perfect, and I still ran into a dropped frame or two on both console and PC. It’s a small price to pay for how much better things look, though, especially with the incredibly short load times I saw. And considering that the original had some framerate issues of its own, it’s not like anything has gotten worse here.

The Witcher 3: Wild Hunt Remastered’s greatest asset isn’t that it adds anything the original sorely lacked, but rather that it removes some of the biggest roadblocks to fun the 1.0 version was saddled with. Combat is more challenging but also easier to enjoy, movement is quicker and less irritating, and revised skill trees allow for more freedom. Even if it doesn’t manage to fix some of the technical issues (plus I’m sure there are some bugs waiting for me to encounter them that haven’t reared their ugly heads yet), it manages to make this classic RPG more enjoyable in 2026, and that’s worth yet another ride down its well-trodded roads.

A Ton of Legend of Zelda T-Shirts Are Getting Price Cuts for Amazon Prime Members

Amazon is discounting a bunch of officially licensed Legend of Zelda shirts this week. The new sale arrives just a week before Prime Big Deal Days, with more than 40 T-Shirts down to $16.99 for Prime Members.

Seeing as I couldn't fit every shirt onto this page, I've gone ahead and curated some of the coolest designs. If you're looking for some of the more obscure options available, though, I recommend you browse the full sale yourself.

A 15% discount may not seem like much, but it's likely the best price you'll see on these shirts this year. Amazon regularly discounts it's licensed Nintendo T-Shirts, but we rarely see prices this low. If you've been wanting to spruce up your wardrobe, now's a great time to do so with a Zelda gift for yourself.

The biggest draw of this sale is that it encompasses such a wide range of shirts. 2026 marks the 40th anniversary of the franchise, and there have been many Legend of Zelda games since the NES version first came out. Because of that, there are a lot of different directions a shirt can take. There are subtle nods to the original game as well as more modern depictions from Tears of the Kingdom. Whatever type of Zelda fan you are, there's a shirt for you getting discounted here.

I myself currently own four different Legend of Zelda shirts that a regularly work into my weekly rotation. With that in mind, my two top picks from this sale are variations of T-shirts I already own. The first is a unique depiction of the Hylian Shield and Master Sword. The image is entirely made up of various weapons, characters, and references to the games. If you want something that looks great up close or from afar, I highly recommend picking this one up.

My second recommendations is just a simple shirt depicting the Royal Crest in gold. I've gotten more compliments on this shirt from random dudes at the grocery store than anything else I own. It doesn't overtly say "The Legend of Zelda", it just looks like a cool design. Fans of the games will immediately recognize the Triforce, but anyone else will think nothing of it.

More 40th Anniversary Legend of Zelda Merch

The Legend of Zelda movie isn't coming out until next year, and a new mainline game has yet to be announced. So with that in mind, most of the biggest Legend of Zelda stuff has been centered around the upcoming Ocarina of Time remake. The game is set to release on November 5 alongside a new Zelda-themed Switch 2 console and Pro controller.

LEGO has also been teaming up with Nintendo to release new Zelda-themed sets. The first new set was released earlier this year and depicts 'The Final Battle' in Ocarina of Time. Nintendo announced an additional Link & Epona set, but it won't be releasing until spring 2027.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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