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Barbie Rewind Review

Barbie Rewind feels like the equivalent of showing your children the family heirloom rocking horse, and then watching them poke it and ask if they can play Roblox. A weird mix of nostalgia and interior decorating sim, it's home to 17 retro Barbie games and a dreamhouse to arrange Barbie-appropriate furniture in. Now, it's been over three decades since I last smashed a Barbie against a G.I. Joe and made smooching noises, so I called in two gaming experts, Kora (9) and Paloma (5), to assist with this review. Sadly, unlike her looks, time has not been kind to Barbie's gaming legacy.

Why does she have a scuba mask but not a toilet?

"That doesn't make sense. Why does she have a scuba mask but not a toilet?" A crucial question from Kora as the girls got stuck into the only bit of Barbie Rewind they actually cared about: the decorating. This might be selling itself as a collection of Barbie games from 1991's NES Barbie through to 2007's Barbie as the Island Princess, but its newly created Dreamhouse mode is the big winner here. There are more than 250 pieces of furniture, and some of them are unlocked by playing the retro Barbie games. The big B and other characters like Ken and Christie give you quests, but they're just to decorate the house, so it's a bit like someone saying "be careful" when you're already falling down the stairs.

The Barbie games themselves got what I would call a polite fiddle. I played all of them before the expert advisors were called in, and Rewind is heavy on minigames of the platforming and "catch the falling coconut" variety. These games haven't been given the Monkey Island-style reboot; they're presented seemingly entirely as is, but with a frame that relates to their various consoles to help smooth over any aspect ratio issues.

It's great as a museum piece, but show it to anyone born after 2010 and they basically look like cave paintings. "Is that meant to be Barbie?" asks Kora incredulously, squinting at Barbie Pet Rescue. Paloma picks up the controller to play one of the minigames, a sort of cat Pong using two paws that is apparently essential to pet care, and watches the ball of yarn awkwardly bounce off the screen. She knows controllers, she plays Lego Batman, but this minigame makes no sense. The ball is slow, the angles are off, and Paloma looks at me exasperated as if I personally offended her.

Controls were an issue throughout, changing between games in a way that meant looking up the button layout for everything they wanted to try. One smart addition is the option to tweak things like your total health in certain games, which makes for a less stressful experience all round. The girls liked the concept of a lot of them – veterinarian duties, horse racing, and the fashion dress-up doll in particular – but these are kids born long after the time when you knew that what you saw on the cover of a game was light years away from how it actually looked. I could burn through pixelated bouncing and stilted dialogue on nostalgia alone, but Kora and Paloma are playing Hogwarts Legacy; they have iPad games, and their eyes know not the trauma of staring into a Gameboy Color in the back of a moving vehicle.

Some of These GTA 6 Clips Look So Good That I Don't Care if It's Running at 30fps

This is an opinion piece by Jackie Thomas, IGN's Senior Tech Editor who has been writing about PC hardware for more than a decade.

Earlier this week, Rockstar confirmed that GTA 6 would be running at 30fps on all of the consoles, including the PS5 Pro. And while I wasn't surprised, I've been watching some of the clips that have been trickling out this week, and I can't say I'm not excited to play it, even at 30fps.

The one that really got my attention is this one from Instagram account onlyindade. It's a simple clip of some cars slowly driving down the road, but it looks downright incredible. I've been staring at high-end graphics for 20 years, and even I had to do a double take to make sure it wasn't just real-life footage. The footage is highly compressed and it's hard to make out some of the details, but even with compression artifacts, you can tell GTA 6 is going to be an absolutely stunning game.

Pausing the video and looking at the road, the texture quality is incredible. You can make out individual bumps in the asphalt, along with little pieces of debris on the side of the road. Looking at the cars themselves, the reflections in the cars' paint are beautiful and make it look like an actual material. The shadows, too, are nice and soft and behave similarly to how you'd expect the actual shadows of the cars to behave, leaning away from where the sun is.

These clips from onlyindade don't specify which platform they were captured on, but I'd put my money on the PS5 Pro. In its blog earlier this week, Rockstar said the PS5 Pro would have PSSR upscaling and ray traced shadows that are exclusive to that console. Looking at the shadows cast by the cars in that clip, along with the lack of aliasing on the distant buildings – which admittedly might be drowned out by compression blurriness – it definitely looks like PSSR helped quite a bit.

Onlyindade shared another clip, this time with the camera inside of a car and looking out the window as it drives down the street. Just like in the first clip, the textures on the car door are pristine, and just straight-up look real. Later on in the clip, when whoever's behind the camera is walking on the sidewalk, the camera looks at a blue and pink car that looks like it came straight out of the '50s.

In that part of the scene, it's not the car that impresses me, but rather the shadows cast from the palm tree above it. Again, this clip is super compressed, but you can make out individual leaves in the shadows. There's also a character standing next to the car on his phone, and the shadows there look phenomenal and even move flawlessly as he does.

When looking at these clips, it's important to keep in mind that both the PS5 and the Xbox Series X are running on graphics architectures that are going on 7 years old at this point. It doesn't help that those graphics chips are paired with CPUs that are just as old. Even with that aging hardware, it sure seems like Rockstar was able to craft something that looks better than any other game on the market right now.

Maybe it was just my internet connection, but all of the clips shared by that Dade County Instagram account are extremely compressed, and so it's very possible that some red flags were grayed out. In a huge open world like this with long draw distances, the detail on distant objects is usually the first thing to fall, especially as the game runs out of VRAM budget.

In that first clip, it looks like the edges of distant objects are going to be crisp, but the compression artifacts make those kinds of details seem wobbly no matter how good they look. There's a decent chance that when I boot this game up on my PS5 Pro at launch, I'm going to be assaulted by jagged edges on distant streetlights and buildings – and that is one of my pet peeves. But it doesn't look like that's the case. I just hope I haven't been fooled by online compression.

More than anything, these clips confirm that 60fps was probably out of the question for the current-generation consoles. With this level of fidelity, I'm just surprised it's running at all. But the one thought that keeps bouncing around in my head is, "Just how good will this look when I can run it on an RTX 5090 and a 9800X3D?" Now I just have to sit and wait for Rockstar to port the game. Hopefully the rumors about the PC port coming out next year are true.

Magic: The Gathering’s Star Trek Commander Precons Ranked: Why We Are the Borg Takes the Top Spot

Magic: The Gathering’s Star Trek set is finally here, closing out a particularly packed release schedule for Wizards of the Coast’s long-running TCG.

Star Trek is the seventh set of the year, and it brings with it another four Commander decks to take this year’s total to 17. Still, as we all know, not all decks are created equal - so which one comes out on top?

The Klingons or the Borg? Picard or Spock? Here’s our ranking.

Before We Begin

If you’re picking up all four decks because you’re a Trekkie, or you just love new precons, Amazon has cut the price of the bundle again to just $224.97, basically offsetting the “Universes Beyond” tax.

That’s not the Collector Editions, though: Those are well over $100 each. They include the same cards, but all in foil.

Ranking Magic’s Star Trek DecksFederation Fleet

Color Identity: Jeskai (blue, red, white)

Reprints of note: Alhammarret’s Archive

Magic loves to put heroic precons in Jeskai colors, and Federation Fleet is no exception - although it does come last in our ranking.

Its primary Commander, Jean-Luc Picard, Luminary, is a four-cost 2/4 that draws you cards as you play historic permanents, which then triggers the Seek Out mechanic. This lets you charge up a Spacecraft and add a counter to another target creature.

It’s not that it’s not a fun, cohesive deck, but it’s definitely just not as interesting on a mechanical level as the others in this set.

Klingon Fury

Color Identity: Mardu (white, black, red)

Reprints of note: Sword of Light, Shadow and World at War

Worf, Defiant Commander is in charge of the Klingon Fury deck, which makes use of the Battlefront mechanic to encourage players to play aggressively.

Worf creates Klingon Warrior tokens when it hits the battlefield, and the more opponents you attack on your turn, the more cards you exile from the top of your library, which you can play until the end of your next turn.

It’s not quite cheating big creatures into play, but it should mean you’re well-stocked with options as long as you keep Worf around.

Landing Party

Color Identity: Bant (green, white, blue)

Reprints of note: Ancient Greenwarden, Scute Swarm, Exploration, Heroic Intervention

Commander Spock is the logical choice for a Commander in Bant colors, and Wizards of the Coast has made it so here (sorry).

Landing Party’s Strange New Worlds mechanic helps play cards more quickly if you’ve got more differently named lands in the set. Given there are 40 in the deck, that should be easily done, but this deck also gives you a big bundle of non-basic lands in Bant colors if you need them.

Captain Kirk, Boldly Going, is another Commander option. William Shatner himself is a 3/4 with vigilance who powers up your Spacecraft cards. The card can also grab you land cards or the Enterprise from your library or graveyard.

We Are The Borg

Color Identity: Esper (white, blue, black)

Reprints of note: Toxic Deluge, Unwinding Clock, Morphic Pool

Our top pick for the Commander precons in the Star Trek set is We Are The Borg. Standing somewhere between artifact synergies and a “what’s yours is mine” deck, The Borg Queen pumps artifact creatures and also assimilates cards to your side of the battlefield.

Unwinding Clock is a very welcome reprint here since it fits nicely into just about any other artifact strategy, and Locutus of Borg can help you pull even more Borg to the table. It’s a deck that’s likely to get out of hand pretty quickly, and for that reason, it’s our top pick.

For more on Magic: The Gathering, check out some of our favorite Commander decks of all time, as well as the latest on reprints of the sought-after Universes Beyond: Warhammer 40K decks, and the most valuable cards to look out for in the new Star Trek Universes Beyond set.

Try Unlimited Checklist Tracking on IGN’s GTA 5 Guides This November

Yes, we’re finally getting GTA 6. We’ve held out this long, but as November 19th inches closer and closer, the wait has become almost unbearable. Why not dip your toes back into the world of Grand Theft Auto with a little trip down memory lane?

There’s never been a better time to replay GTA 5, not just because GTA 6 is right around the corner, but because until December 4th, 2026 you can use unlimited checkmarks and interactive map markers to track your progress through GTA. Here’s a peek at what IGN’s GTA 5 checklists, maps, and guides have to offer.

Grand Theft Auto 5 Checklists and Interactive Map

You’re looking for a fix to hold you over until GTA 6... sounds like the perfect excuse to revisit GTA 5! Whether you’re looking to replay the main story, finally get the platinum trophy, or just mess around, IGN is here to help.

Don’t get stuck on your second (or third… or fourth) playthrough of GTA 5. Follow along and use IGN’s walkthrough to measure your progress. For this month, you can use unlimited checkmarks to track which objectives you’ve completed and what you might have missed along the way.

GTA 5 Story Missions walkthroughGTA 5 Strangers and Freaks walkthroughsHow to Make Money in GTA 5

Already in the middle of your playthrough? Use IGN’s checklists to check off all the progress you’ve made so far and easily scan for what you’re missing. If you’re in the business of trophy hunting or hitting 100% completion, IGN guides have everything you need to stay organized. Here are just a few of our helpful guides for anyone trying to 100% GTA 5:

100 Percent Completion ChecklistAchievements and Trophies GuideCollectibles Guides

You might already be acquainted with Los Santos, but it’s a big world. Why rely on fuzzy memory when you can use IGN’s interactive map to find things not marked on your in-game map? From stores to vehicle spawns, our interactive Los Santos Blaine County map makes tracking down collectibles and locations easy.

Be sure to use these GTA 5 checklists, completely free only from November 13th to December 4th, 2026.

Shailyn Cotten is the Guides Checklists Editor for the IGN Guides team. The only thing she loves more than checking off her to-do list is frogs... and possibly Breath of the Wild. You can find her managing the checklist database for some of your favorite IGN game guides.

Rainbow Six: Vegas Reportedly Returning With New Installment

Ubisoft has reportedly given a new entry in the Rainbow Six: Vegas series the green light and a codename.

Details on a long-awaited (and unexpected) return to a fan-favorite corner of the Rainbow Six universe come from an Insider Gaming report. The publisher is said to have given its Ubisoft Montreal team the go-ahead to begin work on a new Vegas installment, with two other projects reportedly also in the works there.

Rainbow Six: Vegas started with the release of the original game in 2006 before it returned for a sequel in 2008. Whether the new game will be called Rainbow Six: Vegas 3 or something else is unclear, though the site's sources say it's expected to be more like the former rather than something like a remake. It also stated that it's being worked on with the apt codename, "Spades."

That's just one of the three games the Montreal studio is reportedly working on. The report wasn't able to confirm much about the remaining projects but said one source suggested at least one other game is planned to take place in the Rainbow Six universe in some capacity.

The Rainbow Six franchise as a whole existed long before popular entries like Rainbow Six Siege or even the Vegas series. Tom Clancy's Rainbow Six traces all the way back to the late '90s but has splintered into a wide variety of gameplay experiences and offerings. Siege is no doubt the most well-known iteration today thanks to how Ubisoft has supported its tactical gameplay since its 2015 launch, but the most recent entry actually arrived in 2022 with Rainbow Six Extraction.

Despite nearly 20 years passing since the last Vegas game, it's remained a beloved corner of the universe for many. IGN gave the original game a 7.6/10 when it launched for PlayStation 3 and Xbox 360. We then gave the sequel's limited edition release an 8.4/10.

Ubisoft seems to be still in the early stages of its unannounced Rainbow Six: Vegas continuation, so don't expect to see it launch for at least a few more years. While that may mean we'll have passed the 20-year mark since the last game, we hopefully won't have to wait quite as long to learn more about it. Until then, it's best to keep expectations low while the publisher keeps its cards close to its chest.

Meanwhile, we do know about a few other projects Ubisoft has up its sleeve. Rainbow Six Tactics, for example, was announced in August and will launch sometime next year. A Splinter Cell remake is also in the works, even if it's been a while since we heard from it.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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