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Summer Games Done Quick canceled its sponsored stream with SNK, citing ethical concerns regarding the developer’s majority ownership by the crown prince of Saudi Arabia.
The cancellation occurred just two hours into the org’s speedrun of Metal Slug in a partnered celebration of the classic run-and-gun action shooter’s 30th anniversary.
The broadcast was interrupted with an announcement from the run's host, Twitch streamer Ateatree, who informed the game's speedrunning duo that he’d received a notice from GDQ regarding the stream.
“Due to ongoing concerns and statements from people watching, we do plan to rain check the rest of the runs for tonight. We all thank you very much for watching. Please be good to yourselves and eachother," he said before the stream returned to an interim screen of the show's schedule.
We're so excited to be working with SNK to celebrate the 30th Anniversary of Metal Slug with a speedrunning showcase!!
Tune in now and stay in touch on their socials!
Watch: https://t.co/yplBSxDmEz
FB: https://t.co/f0fdzqNmKT
TikTok: https://t.co/A2TompsFyR @METALSLUG_EN pic.twitter.com/oijwKOiYtY
Games Done Quick (GDQ) also published a statement to its official X account on July 12, explaining that this decision was made in part due to concerns from the speedrunning community regarding “human rights concerns tied to the Saudi government.”
GDQ also said it will neither accept funds from the sponsorship nor work with said sponsor again, arguing that the partnership “conflicted” with its values of “supporting human rights and inclusivity.”
The speedrunning charity group issued an apology to the community, saying it “failed to conduct the level of review our community should expect from us and that was an oversight we deeply regret and take full responsibility for.”
We have canceled our sponsored stream with SNK.
We have heard the concerns from our community regarding this partnership, specifically the company’s majority ownership by Saudi Arabia's Public Investment Fund, and the human rights concerns tied to the Saudi government.
“We especially want to apologize to the runners and our host on this stream, who had nothing to do with this decision and whose runs were disrupted as a result. This isn't a reflection on them and we are grateful for their understanding.”
Finally, GDQ promised to bolster its review process in regards to sponsors and partnerships, “including closer examination of companies’ ownership, to make sure they're aligned with our values.”
Japanese game developer and publisher SNK notably came under majority ownership by the MiSK Foundation in November 2020, a nonprofit organization owned by the crown prince of Saudi Arabia, Mohammed bin Salman.
In August 2021, MiSK Foundation CEO Badr bin Hamoud AlBadr was appointed as a director of SNK, and in the nearly six years since then, MiSK has gone on to acquire roughly 96% of the company.
SNK addressed concerns of Saudi involvement back in 2022, with producer and designer Yasuyuki Oda telling VideoGamesChronicle, “We're not a political company or anything like that, so it doesn't affect us in any way.”
"It has no – no – effect on our creative output. We have full freedom on what we want to create,” he added.
Summer Games Done Quick, the org’s annual charity speedrunning festival, ended on July 12, raising a grand total of $2,408,701 for Doctors Without Borders and bringing its 16th iteration to an end with a bang.
Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.


UPDATE: Activision has disabled select playlists in the Black Ops port as it investigates the issues with exploits.
📢 Call of Duty: #BlackOps on PS4/PS5
Select playlists have been disabled as we investigate reported issues.
The original story follows below.
The new PS4 and PS5 port of Call of Duty: Black Ops is being called "unplayable" by fans after exploits have consumed multiplayer lobbies.
Last week, Activision released PS4 and PS5 ports of the first two Black Ops games, much to the joy of fans. Although they're a bit pricy for games that have no major updates or changes, fans were just excited to be able to revisit the games they love. With that said, the experience hasn't been smooth. In addition to server and hit registration issues, players are also running into compromised lobbies.
Players are able to easily host modded lobbies in Black Ops 1, allowing players to exploit the game. If you manage to get into one of these lobbies, you can just blow yourself up with a grenade as soon as you spawn, leave the game, and you will hit max rank. As a result of this, players are just entering lobbies and blowing themselves up immediately and then leaving. If the entire enemy team quits, you will win by default due to forfeit. As a result, some fans are frustrated as they can't really play or enjoy the game.
Black Ops 1 port is filled with people blowing themselves up to hit max level instantly on a 16 year old COD pic.twitter.com/toYRP8wXfq
— ModernWarzone (@ModernWarzone) July 13, 2026"So [Black Ops 1] is now infected with the XP thing where you max level by nading yourself then leaving," said one player. "It's leading to unplayable lobbies." Another player echoed these sentiments: "[Black Ops 1 Ground War] is literally ruined with this XP glitch. Cannot play a lobby without 6 people leaving, rejoining, and killing themselves over and over again. What a joke."
Others are using this as an opportunity to point out the hypocrisy among players, as fans have begged for new versions of older COD games only to have players ruin it.
"I don’t know what’s people obsession with getting into EXP lobbies or paying money for an UNLOCKALL like we all moaned about how s**t the current state of COD was and then as soon as we get something good, you find the quickest way to exploit the ports… hasn’t even been a week."
There are still some lobbies you can get into, but you will still see the odd player blowing themselves up in the killfeed. Ultimately, it's far from an ideal experience. Call of Duty fans have been begging Activision to re-release older entries of the franchise for over a decade and now that it has happened, they are trying to race to become the highest level in the game, even if it calls for exploits.
It's a disappointing outcome, and given such little effort was put into these ports, it's hard to imagine there will be any moderation or notable updates to fix these kinds of issues. One can only hope that once a large portion of the player base hits max rank, this issue will go away. However, it's also hard to imagine players sticking around for long if they have nothing to progress towards or unlock.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.


The Elder Scrolls Online developer ZeniMax Online Studios has moved to reassure concerned fans that it is still committed to the game despite the impact of significant layoffs at Xbox.
Last week, Xbox CEO Asha Sharma started her “reset” of Microsoft’s gaming business by cutting 1,600 staff, with another 1,600 to go over the course of the next 12 months. Bethesda was hit hard by the layoffs. A Maryland WARN Act notice shows 213 employees were laid off from ZOS's office in Cockeysville, MD, and 166 from ZeniMax Media Inc. in Rockville, MD, for a total of 379. While it’s difficult to pin down exactly what the affected staff were working on at these studios because there are blended teams across Bethesda locations, the WARN numbers undoubtedly make for difficult reading.
As revealed by IGN last week, in an email to Bethesda staff sent following Sharma's memo on Monday, Bethesda boss Jill Braff said the layoffs and change in strategy “reflect the realities of our industry and business – and our responsibility to ensure Bethesda is operating from a more stable foundation.”
"To be successful in the future, we need to change course,” Braff continued. “We must strengthen our business, return to sustainable growth, and ensure we can continue investing in our franchises and our players. I know that doesn't make a day like today any easier.”
Without naming games, Braff added “to best position Bethesda for future growth, we are shifting from a planning model primarily centered on what's next for each independent studio to one that focuses on our strongest franchises and determining the content roadmap that best serves our players and Bethesda as a whole. From there, we’ll align the right talent, technology, and resources across the organization to deliver on those priorities.”
There can be no doubt that ESO, which launched in April 2014, was one of the games impacted by the layoffs, with staff confirming an adjustment to its planned roadmap of content would have to be made. But, according to Massively OP, the developers have also now told fans that the team size is back to the level it was when the Wrothgar (2015) and Summerset (2018) DLCs — both warmly received — were made.
The comments were paraphrased by Baratron, the admin of the UESP Discord and prominent Elder Scrolls Online player, in a post on the ESO forum, having attended the ESO Tavern event in Hesse, Germany, over the weekend. According to Baratron, associate design director, Jason Barnes, and associate director of community management, Jessica Folsom, said the layoffs did not signal the end for ESO, nor was it going into maintenance mode.
ESO’s Kevin Gbolie then followed up with a post on the forum: “The plan is still to deliver great content, and we will hopefully have an update soon. Just wanted to thank everyone for the kind words and concern for everyone at the studio and everyone impacted by layoffs. We know that everyone appreciates it. Also apologies for any delay in follow up from me this week here on the forum. I’m currently at the Tavern.”
Last week, a source familiar with the situation at the studio told IGN that ZOS is supporting the new season model for ESO while also looking for ways to collaborate more closely with BGS to support the Elder Scrolls franchise as a whole. I took that to mean helping get The Elder Scrolls 6 out the door.
The comments from ZOS echo those issued by Doom developer id Software, which was similarly hit hard by the Xbox layoffs. 96 staff who worked at id Software's office in Richardson, Texas, were cut, alongside a further 40 remote roles. Reports estimate the legendary first-person studio lost half its staff.
Some had expressed concern that id Software would be unable to lead development on any new games in its current state, and that it might be relegated to support studio status. But id Software said it was now at the staffing level it was back when it made the much-loved 2016 Doom reboot — and insisted it was still capable of making “great games.”
With these statements, both ZOS and id Software are sending a similarly positive message to fans (and perhaps hinting at ill-advised hiring across Xbox by Microsoft in recent years). But it's worth noting that there are still over 1,000 staff at Xbox who are set to lose their jobs in the coming months. This wait to find out who's next on the chopping block is causing a great deal of anxiety and uncertainty among those who remain and must continue to work on games even as Microsoft restructures the Xbox business around them.
For more on how the Xbox layoffs have impacted Bethesda, we’ve got a report on the fate of everything from The Elder Scrolls 6 to Fallout 5.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


Emo rock band My Chemical Romance have discussed their love for Baldur's Gate during a recent show at Wembley Stadium — though singer Gerard Way revealed he's somehow yet to play Baldur's Gate 3.
In a break between songs during the band's current The Black Parade 2026 Tour, MCR frontman Way was alerted to a group of fans holding up a banner asking the question: "Gerard, have you played Baldur's Gate 3?"
The sign appears to be the work of TikTok user Katana Luciana, whose query caught the attention of the band — and clearly required a response.
@katanaluciana Astarion x Dark urge brain rot strikes again at the my chemical romance show. Gerard way cannot escape baulders gate 3, also the fact he's played the first game confirmed is a win. This was such an amazing gig and if anyone else has any videos from this interaction please tag me😭😭 #mychemicalromance #bg3 #astariontok #mcrwembley #mcr ♬ Gerard way is bbg - megan 𐙚 blockquote.tiktok-embed[data-video-id='7661439271026396438'] { width: 325px; margin-left: 0; } blockquote.tiktok-embed iframe { border-radius: 8px; }"No, I only played Baldur's Gate 1," Way responded. "Not that I probably wouldn't have liked 2 or 3. I did play the Icewind Dale expansion, but I just ran out of time, y'know."
"Did you play Baldur's Gate 3?" Way asked the crowd, to huge cheers. "Is it good?" Again, more cheers erupted in response. "I would assume so. The first one was a lot of fun. You know, it was the closest thing at the time to playing D&D."
Why ask MCR about BG3? Not only is Way a self-professed D&D fan, but the game is specifically referenced in the opening to one of the band's most famous music videos, I'm Not Okay (I Promise):
"You like D&D, Audrey Hepburn, Fangoria, Harry Houdini, and croquet," Way is told at the beginning of the video. "You can't swim, you can't dance, and you don't know karate. Face it, you're never gonna make it." Well, it may have taken a few more years, but D&D has now never been more popular.
As for the Baldur's Gate series, Way seems to have plenty more time to catch up with the phenomenal BG3 while fans wait for a fourth entry in the legendary role-playing game series — or that spinoff Baldur's Gate TV series. Developer Larian has now moved on to making Divinity, a fresh RPG in its own universe. And while there has been talk of BG4 happening via another developer, there's certainly some big shoes to fill — enough that other studios are reportedly turning the project down.
Time for another go around Faerûn in the meantime?
Image credit: Allen J. Schaben / Los Angeles Times via Getty Images
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social


Introducing False Echo, a Papers, Please-inspired 2D pixel-art cryptographic narrative adventure set aboard a WWII submarine. In short, you will man communications via the Obscura machine, figure out what's true and what's false, and use your intuition and deduction prowess to make critical decisions. Multiple endings await based on your choices.
Developer Retromagine describes the gameplay as follows: "Operate the Obscura machine to process transmissions. Adjust rotors, connect cables, align signals. Decipher the truth by the standards of the Oppressian Empire. Use the ECHO system to classify messages as TRUE or FALSE. Rules change every day. Orders contradict each other. Truth has many forms, and you must find the one the regime will tolerate. The crew is on high alert. Conversations don’t match. Stories fall apart. No one fully trusts what they’re told. Every interaction carries risk. Transmissions keep coming. If you slow down, you fall behind. If you make mistakes, others notice. Being noticed is dangerous. You are not here to save lives. You decide what gets through, and you live with the consequences."
False Echo is in development for Steam, but there's no announced release window as of yet. Wishlist False Echo on Steam if you're interested.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




