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Democrat Mocks Former Bungie Composer Marty O'Donnell With Halo Monk Chant Tweet After U.S. Midterm Elections Victory

Republican Marty O'Donnell has lost his bid for Nevada’s 3rd Congressional District at the U.S. midterm elections despite a last-minute endorsement from Donald Trump, putting his political future in doubt.

O'Donnell is best-known to gamers as the composer of the original Halo games and Destiny at Bungie, but following his retirement from video games, he launched a career in politics and a bid for Congress. This year, O'Donnell launched a campaign to — with Trump’s support — unseat Nevada's 3rd Congressional District Democrat incumbent Susie Lee.

Unfortunately for O'Donnell, he lost the vote 38.6% to Lee’s 59.1%. 146,863 voted for Lee, with 95,845 voting for O'Donnell. The result came hot on the heels of a tweet endorsement from Trump himself, viewed 1.8 million times, in which the President called O’Donnell an “America First Patriot.”

Here’s Trump’s tweet in full:

“Marty is running against Susie Lee, a true Radical Left Extremist who does not represent the Values of Southern Nevada. Susie Lee wants Open Borders, Men playing in Women’s Sports, Transgender for Everyone, Defund the Police, and she wants to take away your Second Amendment, meaning, your guns. She voted AGAINST the Biggest Tax Cut in History (including NO TAX ON TIPS!), and fought ferociously to knock out Rural Healthcare, a big factor in Nevada’s 3rd Congressional District.

“In contrast, Marty O’Donnell is a World Class Composer and Entrepreneur who knows the America First Policies required to Create GREAT Jobs, Cut Taxes and Regulations, Promote NO TAX ON TIPS, Advance MADE IN THE U.S.A., Unleash American Energy DOMINANCE, and Champion our Nation’s Golden Age. As your next Congressman, Marty will fight tirelessly to Keep our Border SECURE, Stop Migrant Crime, Ensure LAW AND ORDER, Strengthen our Brave Military/Veterans, and Protect our always under siege Second Amendment.

“Marty O'Donnell has my Complete and Total Endorsement to be the next Representative from Nevada’s 3rd Congressional District. GET OUT AND VOTE FOR MARTY — HE WILL NEVER LET YOU DOWN!”

Following the win, Lee tagged O'Donnell in a tweet which declared: “Enjoy your retirement.” The tweet includes a video of Halo fans singing the iconic monk chant from the game, with O'Donnell’s tweet, “Well, I never wanted to be a politician and now I don’t have to be. Yay!” from 2024 overlaid. That 2024 tweet followed a similarly bruising political failure at the same Congressional seat, which touches parts of Las Vegas.

Enjoy your retirement @MartyTheElder https://t.co/vH8KwKWrdl

— Susie Lee (@SusieLeeNV) November 4, 2026

O’Donnell, clearly upset by Lee’s tweet, responded: “Susie has a lot of class. And it’s all low.”

What went wrong for O’Donnell this time? Apart from the midterm results being disastrous overall for the Republicans due to what is a clear rejection of Trump’s recent policies, Trump’s tariffs have hit O’Donnell's district hard, with Canadian tourism to Sin City down by 17%.

Collaborating with Michael Salvatori, O'Donnell composed the score of numerous Bungie games, from 1997's Myth to the classic sounds of Halo: Combat Evolved, in a lengthy tenure that ended with his work for 2014's Destiny.

2014 also saw O'Donnell fired from Bungie, resulting in a legal tussle over witheld pay. Bungie later initiated its own legal dispute with O'Donnell in 2021, after the composer uploaded unreleased Destiny music to YouTube.

Recent years have seen O'Donnell demonstrate an increasing interest in politics, after a lengthy period spent establishing his own game development studio, Highwire Games, that worked on VR title Golem back in 2019, and controversial shooter Six Days in Fallujah, which launched in early access form in 2023.

O’Donnell’s political future is now unclear, although perhaps after his second defeat in Nevada in two years, he may now actually enjoy his retirement.

Photo by Bill Clark/CQ-Roll Call, Inc via Getty Images.

PlayStation’s Black Friday Sale Is Live With Big Discounts on Digital PS5 Games

It’s official: Black Friday season is upon us. As Sony announced yesterday, the PlayStation Store has kicked off its Black Friday sale (you can see the whole sale here). The sale runs November 4 - 30, dropping prices on thousands of digital PS5 games. These range from older titles you’d expect to get discounts to new 2026 games like Wolverine, Control Resonant, Silent Hill: Townfall, and many more. Let’s take a look.

PlayStation Store Black Friday Sale

Before we dive in, it’s worth noting that these deals are just the beginning of the Black Friday season, and they may not be the best deals we'll see on these games. With Black Friday coming in just a few weeks, other retailers will certainly have some of these games on sale as well, likely for lower prices as the month progresses. So keep that in mind when planning your purchases.

Also, Sony said its Black Friday sale will run November 4 - 30; however, many game pages in this sale say the discounts will only last until November 21. I’m not 100% sure why that is, but I have to assume another wave of discounts will go live as we get closer to Black Friday. With that out of the way, let’s look at what’s on sale.

The biggest first-party PS5 game of the fall is Marvel’s Wolverine, from Insomniac, the makers of the Spider-Man PS5 games. It’s a fun (and very gory) single-player action game that tells a good story, though our reviewer scored it a 6/10. Only the digital deluxe edition is on sale, but the discount actually makes it cheaper than the standard edition by $10. In addition to get base game, it includes a host of exclusive suits and claw skins, as well as some in-game help in the form of Technique Points.

On the other hand, if you have a PS5 with a disc drive, you can get a pre-owned copy of the standard edition on sale at GameStop for $38.99 right now. That's an example of other retailers possibly offering bigger discounts than you'll find in the PlayStation Store's sale. The more flexible you can be in terms of format and retailer, the better deals you'll be able to score this month.

As for other games on sale, Control Resonant is another big new game of the fall. And once again, it’s the digital deluxe edition that’s on sale instead of the standard edition. It comes with an extra outfit, a starter resource bundle, and a digital artbook and soundtrack. The deluxe edition of 007: First Light is on sale for 50% off; it also includes some in-game outfits and extras.

If standard editions are more your speed and you dig horror, you can pick up Silent Hill: Townfall for a cool 20% off. Beast of Reincarnation is on sale for 25% off. And a whole lot more games are discounted as well.

But once again, if you want the best deals possible, you’ll likely find bigger discounts in the weeks to come. If you want my advice, for now just buy the games you’ll start playing very soon. For everything else, make a list of what games you want and keep an eye out for all the PS5 game sales to come.

The Elder Scrolls 6: Sentinel Will Show Us Just How Serious Xbox Is About Exclusivity

This is an IGN opinion piece from Ryan McCaffrey, IGN's "Xbox guy" and host of Xbox Unlocked.

The Elder Scrolls 6 finally has a full title: The Elder Scrolls VI: Sentinel. That means we know where it’s set (in the region of Hammerfell), and we know…well, that’s about it for now. We don’t know how it’ll look, what the story will be, or when it will be released. By all accounts, Sentinel is still years away – likely at least two – which leads to a couple of very interesting and very critical questions for Xbox: will it be a day-one launch title for the next-gen Xbox console/gaming PC hybrid codenamed Project Helix? And the even bigger question, will it be an Xbox console exclusive?

Before you laugh at the mere suggestion of that latter question, let’s review our gaming history. It wouldn’t be the first time an Elder Scrolls game was exclusive to Xbox. In fact, it’s happened twice before! The Elder Scrolls 3: Morrowind introduced Bethesda’s RPG series to the console audience, and it did that solely via the original Xbox in 2002, as Morrowind never came to PlayStation. Its next-gen follow-up (and my favorite game in the series so far), The Elder Scrolls 4: Oblivion, was supposed to be a launch title for the Xbox 360. It didn’t quite make day one, but it helped usher in the HD Era just four months later in March 2006, and became a de facto Xbox exclusive by virtue of the fact that the PS3 didn’t come out until the Fall of that year. In fact, PS3 didn’t get its Oblivion port until March of 2007, giving Xbox a full year of exclusivity.

Skyrim, meanwhile, was a multiplatform release right out of the gate in 2011, and has gone on to become one of the ten biggest-selling games of all time, with over 65 million copies sold. And therein lies Xbox CEO Asha Sharma’s dilemma when it comes to the upcoming Sentinel. Without question, it is the biggest game Xbox has in its portfolio, by any metric: sales potential, hype level, critical potential, you name it. Next week marks the 15th anniversary of Skyrim, giving The Elder Scrolls a Grand Theft Auto-like buildup between entries in the series. 13 years between GTA 5 and GTA 6? “Hold my ale,” says The Elder Scrolls. “Try 17 years – at least – between the last one and the next one!” The point is, no matter how you slice it, the launch of The Elder Scrolls 6: Sentinel is going to be enormous.

Which brings me back to my original questions. First, might Sentinel be a day-one launch title for the Helix? By sheer luck, it’s entirely possible that the timelines of both projects might converge. It’d be a boon for Microsoft if they did, certainly, though the company definitely isn’t going to force the issue. Or at least, it’d be a massive mistake to try and rush Bethesda. It didn’t end well when Halo Infinite was announced as a day-one Xbox Series X release; 343 Industries needed another year, and thankfully the studio got it. The 2028 timeline is largely guesswork; it could easily end up being 2029, I admit. But what I’m certain of is that it’s definitely too early to know. Heck, The Elder Scrolls director Todd Howard tried to call his release-date shot way in advance on Starfield, and that didn’t work out.

But – and it’s a big but – there is a chance that both the Helix and The Elder Scrolls 6 might both be ready to go at the same time in the Fall of 2028. To be clear, I imagine there’s a 99.9% chance that there will also be an Xbox Series X version of Sentinel as well; if this generation has taught us anything, it’s that publishers are not willing to start over with each new console generation and instead they want cross-gen games they can sell to hundreds of millions of players rather than an audience of just a few million on a new machine.

There is a chance that both Project Helix and The Elder Scrolls 6 might both be ready to go at the same time in the Fall of 2028.

If the two timelines match, it represents a massive opportunity for Xbox to push its next-gen console, particularly if the Helix version has tangible player benefits. Sure, higher-resolution textures and zippier load times are nice, but I’m talking about things like running Sentinel’s inevitably huge and highly detailed open-world at a rock-solid 4K/60fps at all times – something even GTA 6 likely won’t be doing on the current-gen Series X or PS5 (or PS5 Pro, for that matter).

It gets even more interesting for Microsoft if, to return to the second question, Sharma decides to make The Elder Scrolls 6 exclusive to Xbox. After all, the new CEO has pledged a return to exclusives, starting with the outstanding Gears of War: E-Day this year and inXile’s promising first-person steampunk RPG Clockwork Revolution in 2027. If Sharma plays the Sentinel-sized ace up her sleeve, it’s going to tempt a not-insignificant number of gamers who jumped ship from Xbox to PlayStation since the Xbox One/PS4 era to consider coming back. Sure, The Elder Scrolls’s biggest audience has traditionally been and will likely continue to be on PC, but with nearly 100 million PS5s in living rooms around the world, that’s a lot of gamers to potentially withhold the biggest game of the decade not named GTA 6 from. But it also just might work, because Sentinel’s release will be both a pop-culture event and first chance to return to the beloved world of Tamriel in a very, very long time (with all due respect to the very-much-alive MMORPG, The Elder Scrolls Online, and the Oblivion remaster, of course).

The Elder Scrolls 6: Sentinel - The Lore You Need to Know

The worst-kept secret in gaming has finally been confirmed: yes, The Elder Scrolls 6 has a title. It’s called Sentinel, and will take place in Hammerfell. But what is Sentinel? And why could this much-anticipated swords-and-scorcery game involve giant robots? Learn everything you need to know in our The Elder Scrolls 6: Sentinel lore explainer.

There’s another potential scenario where Xbox does publish Sentinel on PS5…but not on PS6, meaning the place to play the best version of The Elder Scrolls 6 is only on Xbox. However, that’s admittedly a half-assed measure that I don’t think would really move many consoles for Microsoft. In that case, I suspect most gamers would happily buy it on PS5 and forget all about a Helix version – especially when both Helix and PlayStation 6 are likely to be extremely expensive.

Regardless of what happens with Helix, though, if the past few years of Xbox’s multiplatform experiment have shown anything, it’s that inconsistency isn’t helping. Indiana Jones and the Great Circle was exclusive to Series X for a few months. Avowed and South of Midnight came to PS5 after a year. Halo: Campaign Evolved and Gears of War Reloaded were multiplatform straight away. There was no clear-cut strategy. Now that Sharma has put Xbox back on the exclusives bandwagon, the brand has to be all-in. If it hopes to win gamers back, it can’t be selective about its biggest first-party games. The Elder Scrolls isn’t Call of Duty. It doesn’t ship every year with a long history of being on both Xbox and PlayStation. It will have been nearly two decades since Skyrim by the time Sentinel finally ships, and more to the point, no platforms have been announced as of yet. Plus, as I mentioned, Xbox does have an established history of exclusivity with this franchise.

Looking at the bigger picture, Sentinel almost certainly won’t sell nearly as many copies as Skyrim did, regardless of how good it is or how many platforms it’s on. With gaming hardware of all kinds being roughly double the price it was when Skyrim came out, with no relief in sight, it was always going to sell fewer copies than its predecessor. I’d say the same about GTA 6 for the same reason; GTA 5 is the second best-selling game of all-time. Even under the best of circumstances, it’d be unlikely for GTA 6 to meet, let alone beat, GTA 5’s 230 million copies. And so Microsoft need not worry about trying to hit 65 million units sold with The Elder Scrolls.

Still, it will take some serious intestinal fortitude to keep Sentinel off PlayStation platforms. With roughly five years of development time (give or take a year) by a large triple-A studio – not to mention the numerous support studios that will no doubt be contributing to the project – it’s a massive investment for Microsoft, and Sharma would be leaving a lot of money on the table by making The Elder Scrolls 6 an Xbox console exclusive.

But as we’ve already repeatedly seen in her first year on the job, Sharma is not afraid to rock the boat, whether it’s lowering the price of Xbox Game Pass Ultimate, killing unpopular marketing campaigns, swooping in to snag Hideo Kojima’s upcoming Metal Gear Solid spiritual successor Physint, or getting Obsidian going on a new Fallout game. But with Halo a shell of its former self, Fable already confirmed to launch day and date on PS5, and Gears of War: E-Day having just shipped, Sentinel is by far Xbox’s best chance to try and convince gamers to come back to its platform. Sharma needs to take it.

Fortnite's Ultra-Rare Pirate Shop Token Hunt Sparks Wave of Profiteering and eBay Listings

Update: Article updated to add a statement from Epic.

Fortnite's recently launched One Piece crossover event sent players hunting for a rare Pirate Shop Token that would let them plunder the item shop for free. Those lucky enough to find the token can use it to claim almost everything available for free for a two week period (real-money offers, gifting and Battle Pass rewards aren’t allowed). Claimed items remain permanently on the player’s account.

But, perhaps inevitably, players are now doing things that developer Epic Games would probably prefer the didn't in a bid to get ahead, sharing exploits, selling tools to automatically farm the token, and even offering to chaperone other players for a fee.

There’s no official drop rate, but players have estimated you get the token in one out of every 700,000 chests. Like I said, it’s rare. Players have found ways to expedite the process of triggering the drop. Current methods include using grenades and cannon balls to destroy chests inside locked vaults, so they can open many chests at once without going through the effort of getting a key.

One player shared a screenshot of an overlay that shows them where all the chests are in a match, while offering to help people get the token, for a paid fee. Clearly, this is not intended gameplay.

i can carry people for pirate access token ez for $ already helped 3 people lmk https://t.co/tbaS8RvLqm

— joki (@jokifv) November 2, 2026

Multiple accounts on eBay are also hoping to cash in, listing Fortnite accounts with Pirate Shop access for thousands of dollars. There are currently no bids on the listings — one asking for $9,000 and offering bids, another asking for $10,000 or nearest offer — but that might change as the season comes to a close on December 4.

Epic’s terms of service explicitly prohibit the buying and selling of Fortnite accounts, as well as cheating or exploiting, so anyone attempting to cash in could end up with an account ban. In such a case, they’d lose access to the account — this could also happen after you buy the account, or the previous owner could contact support and claim the account is stolen. In other words, don’t spend $10,000 on some Fortnite skins.

"Buying an account or using fake tools is a scam," Epic said in a statement. "This is just like any of the chests in Battle Royale, so every player has an equal opportunity to find Pirate Shop Access."

If you're wondering how to unlock the Pirate Shop for free items (legitimately!), we've got a full explainer on it, as well as breakdown of the entire Treasure Hunters mini-season. You can also keep up with the weekly rewards that are dropped at random from the treasure chests, and use our handy checklist to track down all pirate-themed Sprites.

Image credit: @snowslept on X.

FromSoftware's Bloodborne Is Still Selling Hundreds of Thousands of Copies, Over a Decade After Launch

All FromSoftware games rule, but Bloodborne has the coolest vibes. You’re dripping in Victorian garb, flanked by gothic architecture, and stalked by Lovecraftian terrors across cobbled streets that run red with each sword swing, wielding weapons that shift and transform mid-combo, parrying with a shotgun — it’s just sick. Perhaps it shouldn't come as a surprise, then, that it's still selling hundreds of thousands of copies a year despite being over a decade old.

According to Alinea Analytics estimates, the PS4 exclusive has reportedly sold more than 251,000 copies this year alone. Analyst Rhys Elliott took to social media to note that the game has sold to an estimated 10.4 million copies since going on sale in March 2015, generating around $317 million in revenue.

On top of the impressive sales, an estimated half a million played Bloodborne in October through PS Plus, Sony’s video game subscription service. Bloodborne continues to be hugely popular among fans of FromSoftware games, the data suggests. Of those nearly 500,000 players, 12% also played Elden Ring this month, while 6% also played Dark Souls 3 and 5% also played Sekiro. “There’s a cohort of gamers who are always bouncing between different From games. Can’t blame them, especially with this one," Elliott said.

Bloodborne is one of the few PS4 exclusives that never got a PS5 update and is still (officially at least) locked at 30fps, despite public demand for a Bloodborne remaster. Modders have managed to get Bloodborne running at 120fps on higher resolutions than previously possible on PS5, however.

The now-shuttered Bluepoint, the studio behind the successful Shadow of the Colossus and Demon's Souls remakes, reportedly pitched a Bloodborne remake last year that was rejected not by Sony, as many had thought, but by FromSoftware itself.

Bloodborne's status has long been in limbo, with various individuals with ties to the project sharing conflicting thoughts on what can be made of it. Back in 2024, FromSoftware director Hidetaka Miyazaki said it was "not in my place" to talk about a Bloodborne remake because FromSoftware does not own the IP. He also told Eurogamer at the time that the game would benefit from a release on modern hardware.

Then, the following year, PlayStation's Shuhei Yoshida offered a theory on KindaFunny as to what was going on with Bloodborne that might have matched up with what happened to Bluepoint's pitch: "Bloodborne has always been the most asked thing. And people wonder why we haven’t really done anything, even an update or a remaster. Should be easy, right? The company is known for doing so many remasters, right, some people get frustrated.

"I have only my personal theory to that situation. I left first-party so I don’t know what’s going on, but my theory is, you know because I remember, you know, Miyazaki-san really, really loved Bloodborne, you know, what he created. So I think he is interested, but he’s so successful and he’s so busy, so he doesn’t want, he cannot do himself, but he does not want anyone else to touch it. So that’s my theory. And the PlayStation team respect his wish. So that’s my guess, right? Theory. I am not revealing any secret information, to be clear."

There are some signs of life, though. Sony announced an R-rated animated Bloodborne movie earlier this year, produced by YouTuber JackSepticEye.

As for FromSoftware itself, it's gearing up to launch the recently delayed Nintendo Switch 2 exclusive, The Duskbloods, next year. Its most recent game is co-op spinoff Elden Ring: Nightreign. Miyazaki recently reassured fans that the developer is still focused on single-player games. In December 2024, Miyazaki said FromSoftware was not considering making Elden Ring 2, but wouldn't shut down the possibility in the future. If not, there is an Elden Ring movie in the works.

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World of Warcraft

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EVE

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New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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