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Marvel's Wolverine explains why Logan's clothes can heal, just like his body.
Near the beginning of Marvel's Wolverine, Logan is gifted a proper superhero suit from Walter Langkowski. It's Wolverine's signature suit from the comics, cowl and all. Langkowski explains that his suit utilizes nano-tech, which can autorepair Logan's suit in the field. It's a clever workaround to make sure Wolverine's suit doesn't get shredded to the point of no return, leaving him to run around in the nude (though, that's not really out of character, either).
However, this isn't just any ordinary nano-tech: it's Phalanx. In Marvel lore, Phalanx are a cybernetic species that go up against the X-Men and other heroes. They use their techno-organic lifeforms to infect other species and create a hivemind. Whether this has any larger implications remains to be seen, but it's likely more of a fun way to explain things to fans using established material from the Marvel universe. In the MCU, nano-tech is extremely popular and is used prominently by Iron Man, Spider-Man, Black Panther, and the entire Avengers team in Endgame. It's nifty, though some feel like the films have begun to over-rely on it for suits.
In X-Men Origins: Wolverine, a game that Insomniac's new title takes a lot of inspiration from, Logan's wounds would also heal when out of combat. This sometimes meant that his clothes would re-generate too, but there wasn't really an in-universe reason for this, though no one seemed to care back then.
We’ve got 17 Essential Tips and Tricks to help you get started in Marvel’s Wolverine, plus our recommendations for the 10 Best Adaptations, and a guide on How to Farm XP Quickly. Check out our full Marvel’s Wolverine Walkthrough for a step-by-step guide to every mission, and make sure you don’t miss a thing with our Collectibles guides, All Wolverine Suits and Claws Guide, and our thorough list of all the Easter Eggs and References we've found.


Masahiro Sakurai revealed that the Game Designers Award won’t return to the Japan Game Awards, as he has failed to find an adequate replacement to take up his mantle.
The Game of the Year Division of the Japan Game Awards took place yesterday, September 14, recognizing the best and brightest in Japanese game development. While numerous titles and creative minds were celebrated, one accolade is standing out from the rest — and that’s because it’s not coming back for future JGA shows.
Masahiro Sakurai, creator of Kirby and Super Smash Bros., founded the Game Designers Award in 2010. As told by the CESA’s official website, this award recognizes games based on their creativity and originality. Games that are considered for the award must incorporate “new ideas that are a clear departure from existing works” and “expand the form of game software by presenting new ways for the user to enjoy and play with the game.”
The Game Designers Award is ultimately granted to “the title that reached out to a wide range of people, including those who don't usually play games actively, and that made the memorable achievement of the year, will be selected as the award-winning title.”
This year, that title was Word Game, a project from independent studio Team9. Word Game is a text-based puzzle game originally made with Traditional Chinese characters, but was localized for Japanese players — something that impressed the judging committee (made up of eleven members of industry veterans like Hideki Kamiya, Yoko Taro, Toby Fox, and more) so much that it won the Game Designers Award.
“This work won by an overwhelming majority of votes even in the second round of judging, where the selection was narrowed down to specific titles,” the CESA’s website says. “Even more astonishingly, while the game seems like it could only work in Japanese, it is actually a localized version of a Traditional Chinese title. I am sure it took advanced skills and clever solutions to complete the transmission. I believe this unique and inimitable game is a fitting choice for the final Game Designers Award.”
Sadly, Word Game will be the last title to receive this accolade at the Japan Game Awards, as Sakurai has not yet found a suitable replacement to help him sift through future contenders. He explained the situation during a presentation at this year's awards ceremony, where he gave some insightful perspective on the industry.
“It’s been 16 years since we started [this award],” he said, as per a live translator. “This is the last year that we’re doing it, and the reason is because there’s nobody who’s going to replace me. That is the only reason. In order to keep this award something that is really convincing and fulfills the role, it needs to be given by somebody who's a director, who's come up with innovative games that have changed gameplay a lot. I scouted and tried to find someone to replace me. I did some presentations to try to find somebody, too. I searched for a couple years, but nobody stepped up to replace me. There’s a lot of other judges, but none of them were able to pick up the mantle.
“Game development is always an experiment, but you keep going at it. It’s always a very difficult process. …Although the Grand Award is always so popular, I think this shows a different side of games. Unfortunately, innovativeness doesn't always link to profitability. There’s not many people who will always drink the newest version of an interesting drink. You usually go with things you’re used to. It’s always hard for this kind of innovativeness and creativity to be recognized, but if the industry loses creativity and innovation, I think the industry as a whole will slowly die. We always need new discoveries and innovations to keep the industry fresh and alive."
A second translator noted that Sakurai said he hopes players will “keep being interested in creative games even after the award is gone.”
Winners of the Game Designer Award over the last three years were Sad Owl Studios’ Viewfinder, Odd Meter’s Indika, and RPG Time: The Legend of Wright. Fans have been left saddened by this turn of events, but are hopeful that this means Sakurai will be taking time to focus on new projects — especially with all the rumors of a new Smash Bros. game that have been flying around lately.


Marvel's Wolverine has an option that lets you control the speed of the game, allowing for hyper-cinematic slow-motion action.
Insomniac Games has created an expansive accessibility menu for Marvel's Wolverine, and in it, there's an option to control game speed. You can map this to any button you want on your controller, allowing you to toggle between normal speed and whatever secondary speed you want. One player chose to map this to their D-pad, allowing them to slow the game down to 30%, creating a slow-motion effect. This allows you to have more control over how the action is presented in the game and create more cinematic moments, letting a splash of blood slowly wash across the screen or have Wolverine drill his claws into an enemy before ramping the speed back up.
I button mapped the Game speed to 30% on left D Pad and DAWG…..THIS SHIT A MOVIE!!! 😭👏🏾🔥 #wolverineps5 pic.twitter.com/dZgkOhE7dX
— ZANI (@thegreatestzani) September 15, 2026It's very Zack Snyder-y, as the ex-DC director is well-known for his slow-motion action shots that indulge in violence. Insomniac's last superhero game, Marvel's Spider-Man 2, also included this option. It allowed fans to capture beautiful web-swinging gameplay where time can briefly slow to highlight a graceful animation or a gorgeous shot. It's certainly a great way for creators to have full control over their gameplay for unique footage.
Marvel's Wolverine is officially out now after an extensive five-year wait. IGN gave the game a 6/10 in its review, noting that the game has strong bones, but lacks enough variety to sustain itself.
"Marvel's Wolverine's slick and satisfying combat wears thin well before its conclusion, so much so that even its strong character work can't quite save it from being anything more than okay," we said.
Insomniac Games has noted that it is listening to feedback from players in an effort to keep refining the experience and making it better after launch. Wolverine actor Liam McIntyre has managed to shrug off some of the harsh comments thrown at the game, stating that he's experienced backlash before and is proud of the game that the team made.
We’ve got 17 Essential Tips and Tricks to help you get started in Marvel’s Wolverine, plus our recommendations for the 10 Best Adaptations, and a guide on How to Farm XP Quickly. Check out our full Marvel’s Wolverine Walkthrough for a step-by-step guide to every mission, and make sure you don’t miss a thing with our Collectibles guides, All Wolverine Suits and Claws Guide, and our thorough list of all the Easter Eggs and References we've found.


PopCap's popular, long-running PvE video game series Plants vs. Zombies is getting the tabletop board game treatment, courtesy of Mantic Games. The project is set to launch on Kickstarter on October 14.
Mantic, who has previously adapted numerous IPs to tabletop including Worms, Halo, Hellboy, The Walking Dead, and Invincible, describes the adaptation as "a fast-paced co-op tabletop game that captures the comedy and chaos of the series." It's for 1-4 players (just like the video games) in which "players work together to overcome a series of increasingly challenging levels, each featuring unique setups, objectives, and Zombie hordes to defeat. It'll be a card-based game where cards have unique effects when played. There will be Plant cards, with examples given of firing off the Peashooter plants or exploding Cherry Bombs. These will be joined by Tool cards like a shovel that can reorganize your garden's defenses or a lawnmower that can cut down a lane of zombies.

Playing Zombie cards, meanwhile, moves them closer to your home while simultaneously showing players the paths they'll move along, presumably allowing you to best prepare your defenses. You have to play all of your Zombie cards simultaneously, which should add to the tension and chaos of each game.
There will be new Plants, Zombies, and challenges to unlock along the way, with each new level pitting players against a fresh Zombie horde. Players lose if any Zombies reach the house. Mantic is preparing a Deluxe Edition that includes pre-assembled miniatures of "fan-favorite Plants and Zombies" along with a Night Edition standalone expansion that includes more Plants, Zombies, and other content.
The last Plants vs. Zombies game was last years Plants vs. Zombies Replanted, a remake of the original that we thought was good. The last new entry in the series was 2024's Plants vs. Zombies 3, a free-to-play mobile game that's relaunched multiple times.


Katsuhiro Harada, former leader of the Tekken franchise, is finally revealing some details about his next game currently in the works at his independent development house, VS Studio.
Harada famously exited Bandai Namco earlier this year, leaving his decades-long post at the company as Tekken’s guiding force to make his own studio. A subsidiary of SNK, VS Studio has been slowly building its ranks over the last few months, snagging several former members of Tekken’s key development staff.
And while he’s been pretty quiet about what exactly VS Studio is cooking up, he shed some light on its current projects in a September 2026 interview with VideoGamesChronicle, and it’s tentatively looking like good news for fans of his previous games.
When asked if VS Studio’s next game would be a fighting game, or if the development house aims to be a “genre-agnostic” company, Harada had this to say: “What I can say is that there are some members who I have worked with in the past who have joined the company, but this is purely voluntary.
“...the title that we are creating has not been disclosed, but as I said earlier, I don’t want to betray our fans’ expectations. The game that we’re developing will be some kind of surprise, but rest assured, it is not something that is outside of expectations,” he answered.
While this statement doesn’t affirm anything, it does point to the fact that Harada is making something that is at least somewhat in the realm of what fans are expecting — and that, to us, sounds a lot like a fighting game. (It's also worth noting that Harada himself said he wanted to develop a new fighting game in an interview with Den-fami Nico Gamer after the news of VS Studio was first announced.) Whether it’s a totally new IP or a new installment of an existing franchise remains to be seen, but SNK’s chief publishing officer, Ozan Kocoglu, says VS Studio isn’t opposed to both making original titles and expanding on their previous works.
“I think it can be both. I don’t think we should be limited to one road or the other. I think Harada-san can bring a wealth of experience into supporting our existing IPs in growing in a different way, or going to the next stage alongside people like Oda-san. But at the same time, as SNK is growing to become much bigger and a new company, we also need fresh ideas,” he said.
“We also need to build new IP pillars that, you know, he could be working on, so that they can actually enrich the SNK portfolio beyond what we have. I definitely see Harada-san being able to do both, and it will depend on what he wants to do and how, and especially on which IP he could collaborate on with some of our development leads in the future.”
Kocoglu revealed that SNK is in a period of “aggressive growth,” saying the company needs a “fresh perspective” in order to keep moving forward. He also sees “no reason” why VS Studio should be a “one-off” for SNK, calling Harada a “great addition in terms of DNA with what we’ve been building so far.”
“But do we want to stop at only VS Studio? I don’t think that’s the idea. I think it’s going to be, okay, what are the new opportunities we can find in the market? How do we want to grow as a company? Personally, I think SNK has a strong DNA in action-related games. So anyone who makes an action-related project could potentially join us in the future on a case-by-case basis,” he added.
Harada went on to say that VS Studio has a “very high level of freedom,” and that while the team can “create anything we want,” they’re still beholden to what fans and players expect of them.
“What I want to protect is what I’m good at, as well as meet the expectations that my fans have. On top of that, I also want to collaborate with SNK. We can share the video game expertise that we have and enhance our strengths for both of us in terms of the ways to create video games. So, focusing on what I’m good at, keeping in mind player expectations as well, and having close collaboration with SNK,” he said.
Harada also opened up about his thoughts on the future of the Tekken franchise now that he’s left Bandai Namco, revealing that he’s been mentoring existing members of its staff while he works to grow VS Studio.
“I have no knowledge of what Tekken has in store after my departure, so I think it would be great if you could all reach out to Bandai Namco. For now, I can only speculate, like how fans are speculating as well. But one thing I can say is that I have been working hard to mentor the team members of Tekken, and I can guarantee that the members who are still working on it have evolved and grown. So I’m looking forward to the future of Tekken as a fan.”
Tekken 8, it seems, is joining the ranks of other mainline fighting games who are adding wildcard guest characters to their rosters, with Baki's Yujiro Hanma set to join the fight in early 2027. We got the chance to interview Tekken series chief producer Naoya Yasuda about why the team chose this character and how in the world they plan on balancing the game around the 'strongest man on earth' when he finally drops next year.
Image Credits: SIA KAMBOU/AFP via Getty Images

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




