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A South Carolina man has been arrested and accused of leaving his 6-year-old daughter asleep outside a Target store overnight to hold his place in line for Pokémon cards, it has been reported.
According to the Washington Post, John-Michael Dooley, 35, had been waiting with his daughter outside the store this past Friday in Charleston's West Ashley district, where a throng of Pokémon fans had slowly gathered overnight in anticipation of a newly released set of the popular trading cards.
A news release from the Charleston Police Department states that officers arrived at the store around 2:30am after receiving reports of an unattended child. Witnesses at the scene told police that Dooley handed his daughter a blanket and a pillow sometime after 1am, before leaving her asleep in his spot in line. Wheen Dooley failed to return after an hour, these concerned witnesses were forced to contact the authorities.
Eventually Dooley returned to the store and was promptly arrested. In an interview with authorities, he admitted to police that he had gone home and left his young daughter unattended so that he could hold his spot in the line, according to the Charleston Police.
Dooley was then charged with unlawful conduct toward a child. Police said that the girl was unharmed and immediately placed into emergency protective custody.
This shocking act of Pokémon card-related parental neglect is in stark contrast to last week's news that the father of late Pokémon influencer Avery the Poké Kid had made a very moving plea to The Pokémon Company to create a special card in honor of his son. On his Instagram, Avery's father Christian Garcia said, "I want to make a plea to anyone, literally anyone from The Pokémon Company: If you’re watching this video, I want to figure out how to immortalize him somehow in the trading card game he loved so much." At the time of writing, there has been no official response from the Japanese company in regarding Garcia's request.
Pokémon Trading Cards, which is currently celebrating its 30th anniversary, was recently announced as one of this year's inductees into National Toy Hall of Fame, alongside Bingo, Care Bears, and the classic slide, and beating out nominees like Bop It!, mahjong, and Polly Pocket.
"Pokémon TCG’s widespread appeal and global presence are undeniable," said curator Mirek Stolee. "The Pokémon TCG successfully adapted card game formulas established by its predecessors, making it more accessible and infusing it with the lovable Pokémon creatures."


Key Preview Takeaways:
It will remind you a lot of Animal Crossing. This isn't a bad thing!There are some nice touches that go beyond Animal Crossing that I appreciate.The Switch 2 version won't be out until next year.2026 has been an incredibly crowded year for cozy life simulation games. Ironically, a genre that people usually turn to when they need a break from intense action games has started to wear me out. After playing Animal Crossing: New Horizons' latest update, Starsand Island; Pokémon Pokopia; Tomodachi Life: Living the Dream; and more, I found myself suffering from a different kind of fatigue. The fact that Petit Planet still managed to hook me despite all that says a lot about how it’s shaping up.
As this genre continues to evolve in different directions, Petit Planet, developed by HoYoverse, aka the company behind Genshin Impact and Honkai: Star Rail, is a game that follows closely in the footsteps of Animal Crossing. In particular, its inspiration from Animal Crossing: New Horizons, which introduced outdoor furniture placement and crafting to the series, is immediately apparent.
Petit Planet is built around the concept of living on your own uninhabited planet. After a simple character creation process, you sign up for a program offered by a company called Loomi Co., which lets you settle on an uninhabited planet. Guided by a dog named Mobai, you choose a planet with your preferred ecosystem and begin your new life. Mobai and his companions move in alongside you and help you get settled.
Mobai essentially fills the same role as Tom Nook in Animal Crossing. Petit Planet even makes a direct reference to its inspiration when he hands you a temporary housing kit, asking something along the lines of, "Wait, they made you take out a loan on your previous planet?" He reassures you that there's no such system here, which sounds wonderful—until you discover that upgrading your temporary home to a proper house still costs money. Sure, there's no loan, but that's only because you have to pay upfront! Tom Nook's influence is alive and well in this one.
The opening hours also feel remarkably similar to Animal Crossing. Shake a tree and fruit falls to the ground, with each planet having its own native fruit. You can decorate your tiny temporary home with furniture, change your character's clothes, catch bugs with a net, and fish with a rod. Fish and insects can be sold, used for cooking, or donated to a facility called the Eco House, which serves much the same purpose as the museum in Animal Crossing.
Despite using New Horizons as a clear foundation, Petit Planet has some interesting features that make it feel distinct.Even the little details are familiar. Nearby animals applaud or compliment you when you successfully catch a bug or fish, and newly discovered creatures come with amusing descriptions.
That said, despite using New Horizons as a clear foundation, Petit Planet has some interesting features that make it feel distinct. For example, in addition to fishing and bug catching, you can use a tong to collect shellfish and other creatures in shallow water. I particularly enjoyed trying to catch hermit crabs hiding beneath rocks, carefully timing my approach for the moment they emerged.
The way your planet develops is also quite different from anything in Animal Crossing. At the center of your planet stands a tree named Luca, which initially resembles the Town Tree seen in earlier Animal Crossing games. By completing various activities, you earn opportunities to water it, causing the tree to grow.
As the tree grows, the entire planet begins to change. At first, the changes are relatively small, such as flowers blooming nearby. Eventually, however, rivers and even oceans appear. Each stage of the tree's growth transforms the landscape, introducing new terrain and expanding the world around you. Growing this tree effectively serves as the game's main objective, giving you a reason to complete the various tasks scattered throughout your daily life.
Animal Crossing meets dating sim?The arrival of new animal residents is another area where Petit Planet takes a familiar idea and develops it further. As you progress, more animals gradually visit your planet, but rather than simply moving in, their introductions play out as little story events. You need to complete their individual story missions before they agree to settle down. The objectives themselves can be quite simple, such as catching a particular insect for someone, but these quests effectively serve as character introductions, giving each resident a little more personality before they become part of your community. Once the animals have moved in, they'll continue asking you for favors. Interacting with them gradually increases a relationship meter, almost as though Animal Crossing had borrowed a few mechanics from a dating sim.
Each character has their own specialties, likes, dislikes, and backstory. As your relationship grows, you learn more about them and receive rewards along the way. In that sense, Petit Planet gives you a clearer incentive to interact with your neighbors than Animal Crossing does, and seems determined to expand upon the idea of actually living alongside these characters.
Of course, there's a potential downside to this approach. If the game isn't careful, living with your neighbors could start to feel less like a natural relationship and more like completing a checklist to maximize their affection. That's something I'd like to examine more closely after spending additional time with the game. The inclusion of voice acting is just one indication of how much effort HoYoverse has put into Petit Planet's presentation. Personally, what impressed me most was the attention to detail in its animations.
For example, when your character stands up from a chair, they gently push it back into place with their hand. It might sound like an oddly specific thing to get excited about, but I can't recall seeing that animation in many other games. Likewise, when digging a hole with a shovel, your character places a foot on the top of the blade and presses down, just as someone would in real life. These small touches make everyday activities feel surprisingly convincing and help bring the planet to life.
The gestures you gradually unlock as you progress are equally well-animated, making the photo mode particularly enjoyable. At one point, I was lying on the beach when I noticed another character running around in the shallow water nearby. Watching this little scene unfold made me appreciate just how lively and charming the world of Petit Planet can be.
Furniture heavenThere's no denying that Petit Planet shares so many similarities with Animal Crossing that some players may accuse it of being too derivative. A system called Loomix Footprints, which rewards small everyday accomplishments with a special currency, is strongly reminiscent of Nook Miles. Likewise, learning how to craft new items by reading Create Cards feels almost identical to collecting DIY recipes.
And yet, Petit Planet remains immensely appealing. Part of that comes from the unique concept of living on a planet, but I suspect much of its appeal simply comes down to the exceptionally high quality of its execution. The furniture you can craft is consistently attractive, which only makes me want to spend more time decorating both my house and the surrounding landscape.
I also had the opportunity to play a build with a considerable amount of progress already made. My character had access to a huge collection of furniture and clothing, allowing me to experiment freely with all sorts of decorative possibilities. Browsing through these items made me wonder whether Petit's greatest strength might actually be the sheer quantity and quality of its customization options. For someone like me, who spent countless hours decorating the interiors of houses and designing the landscape of my island in Animal Crossing, there's more than enough here to keep me occupied for a very long time.
For someone like me, who spent countless hours decorating the interiors of houses and designing the landscape of my island in Animal Crossing, there's more than enough here to keep me occupied for a very long time.There are plenty of items that naturally belong outdoors, too. Alongside familiar objects such as vending machines, which are also available in Animal Crossing, you'll find things like bus stops. With such a wide variety of furniture, it's easy to imagine creating entire residential neighborhoods, shopping streets, parks, and other themed areas.
Given the game's Chinese origins, I was also pleased to see a generous selection of East Asian-inspired furniture. I decided to turn a Chinese pond into a makeshift bathtub, transforming one of the rooms in my house into a Chinese style bathroom. Of course, not everyone enjoys designing an entire space from scratch. That's where the Blueprint system comes in handy. By placing the required furniture in designated positions, you can complete a predesigned facility or area. Better still, these creations aren't merely decorative. The residents of your planet actually make use of them.
During my play session, I followed a Blueprint to set up a projector, a popcorn machine, chairs, and more on the beach. Once everything was in place, an event was triggered in which the residents gathered to watch a movie together.
Seeing everyone happily enjoying a space I'd created gave me a sense of satisfaction that went beyond simply arranging furniture. This was actually one of the aspects of Animal Crossing that I had always found somewhat lacking.
Throwing snowballsI also got to experience Petit Planet during the winter season. Here, my planet had been transformed into a snowy wonderland. Snow covered the rooftops and trees, giving the familiar scenery an entirely different atmosphere. What impressed me most was that even some of the larger pieces of furniture I'd placed outdoors were covered in snow. Seasonal changes are nothing new to Animal Crossing, of course, but seeing player-placed furniture change its appearance to match the season felt like a particularly nice touch. Petit Planet reportedly features more than 1,000 free furniture and clothing items in total. Just imagining the amount of work involved in creating seasonal variations for even a portion of those items is enough to make my head spin.

Naturally, winter brings its own activities as well. Clearing away piles of snow rewards you with snowflakes, which can then be used to craft seasonal items such as the sled and a snowmonster. Eager to craft as many winter-themed decorations as possible, I started clearing snow wherever I could find it. To my surprise, one particular snow pile was hiding an incense burner underneath. Little discoveries like this help prevent what could otherwise be a repetitive chore from becoming monotonous. I was also surprised by the way you can throw snowballs. Rather than simply pressing a button to toss one, you can actually aim your throw using a targeting system reminiscent of a third-person shooter. Life simulation games tend to favor simple controls, but Petit Planet seems happy to borrow ideas from other genres. This approach makes its everyday activities feel more believable and interactive. And yes, you can also roll snowballs around to make them bigger, then stack two of them together to build a snowman. It seems that all the classic winter activities are accounted for.
Too busy for a hot spring?Petit Planet also features seasonal events, and this time I got to experience one called the Season of Snowfall. takes place at a hot spring resort on another planet, where you meet the manager, Heyu, and help out with various tasks around the establishment. The gameplay mostly consists of straightforward errands, but the accompanying stories are so charming that I found myself eager to see what would happen next.

My favorite encounter involved a tiny rabbit named Maxwell, who happens to be a movie director. Apparently, he'd come to the area to scout locations for his next movie. He made a point of insisting that he had absolutely no intention of taking a dip in the hot springs himself. Yet a little while later, he returned with his teeth chattering from the cold. After I guided him to the hot springs, he happily jumped into the water wearing a swim ring. Apparently, as thanks for saving him from freezing to death, he's going to include my name in the special thanks section of his movie's credits.
Some players will undoubtedly feel that Petit Planet is simply too similar to Animal Crossing, and I can understand that criticism. However, it's worth remembering how Pokémon Pokopia borrowed numerous elements from Animal Crossing as well, while still managing to create an experience that felt fresh and distinctive.
HoYoverse itself has been through something similar before. Prior to the release of Genshin Impact, that game faced criticism for its resemblance to The Legend of Zelda: Breath of the Wild. Once it launched, however, it quickly became clear that Genshin Impact had plenty of its own ideas and offered a distinctive experience.

I believe Petit Planet has every chance of following a similar path, drawing inspiration from Animal Crossing while developing an identity that players can appreciate on its own terms. In particular, its online features, which allow players to connect with one another, appear to be considerably more extensive than those in Animal Crossing. Unfortunately, I haven't had the chance to explore these systems thoroughly enough to offer a proper assessment just yet.
I also had the opportunity to spend some time with the recently announced Nintendo Switch 2 version. As it was still a work-in-progress build, I noticed a bit of frame rate stuttering, and there were noticeable visual differences compared to the PC version. Given how well cozy life simulation games are suited to the Nintendo Switch 2, I'm hoping the developers will be able to further polish this version ahead of its planned release in 2027 after the PC and mobile versions drop on December 4.
While you're here, check out these recent previews of other big upcoming games we've checked out recently!
Stranger Than HeavenWo Long 2: Wings of EmberExodusEsra Krabbe is an editor at IGN Japan.


From quicker movement to sending Link to space, The Legend of Zelda: Ocarina of Time speedrunners have already found a few ways to break the remake.
One of the best things about a new Zelda game is seeing just how quickly players can speed through it, but Nintendo's latest video game being a remake presents a unique situation. The Legend of Zelda: Ocarina of Time has accumulated some of the most bizarre speedrunning strategies in its 28 years on the market, and in just a few days, the Nintendo Switch 2 remake looks like it will live up to that legacy.
Creative players started peeling back the layers of the new version of Link and Zelda's classic adventure just hours after it launched November 5. Even just moments into its life, they've discovered some seemingly useful (and hilarious) ways to break the game, with more almost certainly to be discovered in the weeks, months, and years ahead. Let's start with what might be the most common tactic under investigation so far: sending Link hurdling into the air at high speed.
Ocarina of Time Remake speedrunning has begun https://t.co/lnEvgaHgj0
— ZFG (@zfg111) November 7, 2026Ocarina of Time speedrunner Zfg1 seems to be one of the first to discover that the Switch 2 Zelda remake has interesting physics, which, if pushed far enough, can toss Link into the air like a firework. Even at first glance, you can probably guess how a safe landing from that height opens the door for players to get creative and skip portions of the game.
It seems relatively easy to replicate, too, with X/Twitter user @Vespher also sharing footage of them pulling off the same stunt in the same location. Other locations seem to be susceptible to Link's sudden weightlessness with some careful positioning, with a similar area highlighted by other players.
You might think that Link will only be able to fling himself skyward in extremely specific locations, but fear not, as there are other ways to send him for a ride. Another popular glitch making the rounds in The Legend of Zelda: Ocarina of Time remake's first weekend in the public's hands only asks Hyrule's hero to stand in a chest. A few sudden movements (or even a well-placed bomb), and poof, ceiling.
Nocturne skip with a normalized setup and a buffered ocarina actor jump (ez mode) https://t.co/QvtrVKYnC1
— Vespher (@Vespher) November 7, 2026特定の宝箱の上でめっちゃ高く飛べるバグ
ネタバレ注意
#NintendoSwitch2 #ゼルダの伝説 #時のオカリナ https://t.co/y2Y5htiSTd
時のオカリナリメイク完全に理解した https://t.co/AoSYzB33ob
— せーら姫 (@sera18171) November 7, 2026Like so many other frequently speedrunned games out there, Ocarina of Time players have picked it apart to find the fastest means of traversal. Whether it's walking backward, hopping, or rolling, there are plenty of different ways to get around Hyrule. Nintendo has done its best to make speed concerns a thing of the past in the Switch 2 remake thanks to Link's new sprint feature.
Did that stop fans from finding faster alternatives? Of course not.
In fact, hilariously, early speedrunning strats show that rolling, again, may have emerged victorious as the ultimate way to get to the final fight against Ganondorf as quickly as possible. There are two seemingly faster options so far: one involving hopping, and one without. The former, as outlined by YouTuber KnightPohtaytoe, requires players to target-hop forward into a roll and seems marginally faster than sprinting. The latter, shown by Reddit user Pomps8a, is a bit easier to get the hang of and simply asks Link to cancel his roll with a quick attack.
As this story is being written, the Zelda community has already found even more ways to skip sections of the game. One that started being shared around earlier today lets players climb walls by simply switching items.
You can roll faster in ocarina by canceling with an attackデクの棒でジャンプ斬りする瞬間に他アイテムに切り替えることで高い足場にも届くバグが見つかった
ほかの場所でも使えそう
#NintendoSwitch2 #ゼルダの伝説 #時のオカリナ https://t.co/DuDoGidQu7
All the speedrunning stats are still coming in, but so far, it looks like it will take the average player about 20 hours or so to beat The Legend of Zelda: Ocarina of Time remake on Switch 2. Content creator @MrGymnast86 is one speedrunner who started gunning for the fastest time out of the gate and managed to complete an Any% run in a little less than four-and-a-half hours. It's a time that will almost surely shrink as more methods are developed by the community.
The players looking to uncover sequence breaks – the ones who really want to get that game timer down just mere seconds if they can make it work – have found ways to allow Young Link to perform tasks only available to Adult Link and vice versa. As you might have guessed, the Ocarina of Time remake…doesn't really know how to tell the difference between the two if progress is made illegitimately. The results are almost impossible to describe, so you can see what some players have managed to capture below.
Using a glitch to get a really big jump in the remake, its now possible to get the silver gauntlets chest as adult, which is supposed to be gotten as child. The cutscene that plays after tries to fit adult link into child link model, which ends up looking like this. https://t.co/un9DflnvxT
— ZFG (@zfg111) November 7, 2026This isn't possible with glitches yet, but if we can find a way to get into an adult only cutscene as child, we'll see this. https://t.co/0DC756ZLJV
— ZFG (@zfg111) November 7, 2026The Legend of Zelda: Ocarina of Time remake is out now for Switch 2. For more, you can see why IGN gave it a 9/10 review. You can also read about the developers who helped reimagine the Nintendo 64 classic for a modern audience.
Image credit: @zfg111 on X/Twitter.


Epic Games has revealed the drop rate for Fortnite's Pirate Token after backlash surrounding the infamous in-game pickup saw fans try to report the studio to the FTC.
It's been just one week since Epic turned the Item Shop on its head with the launch of its Treasure Hunters mini-season November 1. At the center of the backlash is the Pirate Token, an ultra-rare drop that grants access to the Pirate Shop and effectively makes just about every item in the shop free for 14 days.
It's an in-game collectible with unprecedented value, so naturally, it's sent players into a frenzy as they turn over every chest in hopes of finding one for themselves. The problem with a token like this, players have argued, is that they should probably be made aware of the odds of actually finding it so they don't gamble their time on chests that could very likely never yield results. It's transparency that Epic has failed to provide – until now.
The developers finally took steps to bring the backlash to an end with a post shared on the Fortnite Service X/Twitter account. Leaving no room for guesswork, Epic spelled out the exact drop rate for this season's treasures and how luck may differ between the average day and Treasure Hours. The one caveat is that Treasure Hours drop rates may be higher in the future, with the team giving the example of a window from tonight that boosts rates for the Pirate Token and Weekly Gold Outfit. You can see the full breakdown below.
Fortnite Treasure Hunters Drop RatesNormal Match• 1:1,562,500 - Weekly Gold Outfit
• 1:137,500 - Pirate Shop Access
• 1:7,813 - Weekly Vehicle & Decal
• 1:568 - Weekly Pickaxe or Backbling
• 1:391 - Weekly Jam Track
• 1:272 - Weekly Loading Screen
• 1:127 - Gizmo (any)
Treasure Hours• Pirate Shop Access: 1.5x
• Weekly Gold Outfit: 7.5x
• Weekly Vehicle & Decal: 10x
It's the not-knowing that's been most painful for the thousands of fans who have dedicated hours upon hours looking for the Pirate Token in the last week. Some chose to stick to the grind, opening up chests to no avail. Many, many others, however, took their frustrations online.
"All Fortnite players deserve equal treatment," one disgruntled player claimed. "Players who barely play get the Pirate Shop Access Token on day one, while longtime players with 3000+ chests get NOTHING. I'm calling on Fortnite players if we don't get this token, let's BOYCOTT FORTNITE FOREVER."
Epic responded to claims that not all Fortnite players have an equal opportunity to find rare items like the Pirate Shop Token in an X post. In addition to saying "buying an account or using fake tools is a scam," it confirmed that, like any other chest in Battle Royale, "every player has an equal opportunity to find Pirate Shop Access."
@Pirat_Nation Hey @Pirat_Nation - Buying an account or using fake tools is a scam. This is just like any of the chests in Battle Royale, so every player has an equal opportunity to find Pirate Shop Access.
— Fortnite Status (@FortniteStatus) November 3, 2026Hello @FTC, Epic Games added a new "Pirate Token" which doesn't have any public odds of getting it, which creates anti-consumer field/FOMO. The game is majorly played by children, they can do anything if they wouldn't get it, so take action against Epic Games please
— KBAHTCET │ QuantSet (@QuantSet) November 5, 2026You may not be too surprised to see some calling to boycott Fortnite over the confusion surrounding the Pirate Token. What may be a bit more shocking, though, are those who tried to report Epic to the Federal Trade Commission for failing to share odds out of the gate.
"What Fortnite has brought upon this game is predatory and is conducting a deceptive business practice making people believe that everyone has a 'FAIR' chance," another player, who said they "wouldn't be surprised" to see the FTC get involved. "I know people as well where entire squads with over 15,000 chests opened and not getting items simply as the car, jam track, pickaxe, or the loading screen. Fortnite needs to have better transparency with the community and their partners when it comes to hosting events like this."
We now know that, during most hours of the day, everyone has a 1:137,000 chance of opening a chest that grants Pirate Shop Access. Before the clarification, players had no idea how many chests they should expect to open before letting frustration set in. A few players online had even surmised that the drop rate could be somewhere around 1:7,000, a far cry from what ended up being the reality.
@FortniteStatus "1:137,500 - Pirate Shop Access"
That's why Luffy still hasn't found the One Piece after 20 years. https://t.co/eSDpRLYZev
Fans are generally happy to see exact odds on their screens, even if they wish Epic had been more transparent at the season's drop. For now, it's unclear if the studio has any plans to try any moves like this again, or if drop rates will be clarified earlier on.
"Thank you, this is what we wanted," @StableRonaldo said. "W Fortnite."
"Thank you for transparency but it should not have taken a week," @M1das_OW2 replied.
Fortnite again found itself in hot water when players launched a campaign against its Nikki from Obsession skin last month. Epic is reportedly working on a Star Wars and Marvel crossover game, though it was reportedly recently delayed.


A Utah teenager was rescued from an Oregon man's home after she successfully contacted help from another child in Among Us.
Authorities saved the 17-year-old November 1, 2026, after receiving a tip relayed by a younger player she met while playing developer Innersloth's hit party mystery game, according to Newsweek. She had allegedly spent more than 500 days held captive by 39-year-old Adam Harmel after he took her across state lines and prevented her from leaving.
The Utah teen was just 15 when she was reported missing in May 2025. Harmel allegedly began contacting her through Snapchat earlier that month before offering to send her money to travel to his home in Oregon. He then made the hours-long drive to her location and lured her into his vehicle, disposing of her phone by throwing it into a river shortly after.
Investigators said Harmel forced the teenager to sleep in a bed with him in his basement, becoming increasingly violent through the 521 days she was held captive. She found her window to escape when the alleged kidnapper granted her access to a phone without cellular data.
Although unable to contact others via traditional means, the device did allow her to use a WiFi connection to play online games. Among Us, which allows players to communicate and was released for mobile devices in 2018, allowed her to get in touch with another child.
After moving the conversation to a different, undisclosed social media app, she then told the other player who she was, revealing that she was actively being held captive at Harmel's home in Oregon.
She shared concern that, after more than 500 days of searching, authorities had stopped looking for her. The other child then alerted their mother to the interaction, with the parent then reaching out to the FBI. A subsequent video call with the missing teenager saw her describe her circumstances to investigators.
She was rescued from Harmel's property later that day. Harmel has since been arrested and charged with transporting the teenager across state lines with the intent to exploit her.

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.




