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CD Projekt's New IP, Project Hadar, Gets Extremely Vague Tease via Job Ad

CD Projekt is focused on The Witcher 4 and Cyberpunk 2 right now, but it’s also got a brand new IP in the works, codenamed Project Hadar. And while Hadar is shrouded in mystery, a new job advert has teased what to expect, although given it's a CD Projekt game, perhaps none of this should come as a surprise.

As spotted by GamesRadar, a job ad for Project Hadar calls for an engineering director who will help “push the envelope for the next, immersive game in the Hadar world, creating an emotional, open-world experience that will stay with gamers.”

Based on that brief description, it sounds like CD Projekt hopes Hadar will become its third tentpole video game franchise, up there with The Witcher and Cyberpunk, and will play along the same lines. Given how successful both series have been, that’s a lofty ambition. But you wouldn’t bet against it, this being CD Projekt’s first own, original IP after developing games for existing properties for close to 20 years.

Hadar, though, is likely still years away, despite official early conceptual work beginning in late 2021. The foundation of the new setting was still in a creative exploration stage a few years ago, and is only now described as being in the "early pre-development" stage. Is Hadar a fantasy title? A sci-fi game? A game in a modern setting? Is it purely single-player or will it have multiplayer? We don’t know.

We do know Hadar is still a relatively small project within CD Projekt itself, with just 24 people working on it, according to the company’s latest financial report. To put that into context, 513 people are working on The Witcher 4, 163 on Cyberpunk 2, and 83 on Sirius, the multiplayer-focused video game set in The Witcher universe. And we now know The Witcher 3 is getting a brand new expansion, although the heavy lifting is being done by Fool’s Theory.

On top of that, CD Projekt has an extremely ambitious plan to launch The Witcher 4, The Witcher 5, and The Witcher 6 all in a six-year time period. It's this plan which essentially rules out the possibility of expansions for The Witcher 4. And then there’s Cyberpunk 2 to consider. How Hadar slots in CD Projekt's packed release plans remains to be seen.

Photographer: Patrick T. Fallon/Bloomberg via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

XCOM-Like Star Wars Zero Company Release Date Leaks — and It's Coming Sooner Than You Might Think

Turn-based strategy title Star Wars Zero Company will launch in just a couple of months, a new leak has revealed.

The ever-reliable billbil-kun at Dealabs has reported that the game will arrive for PC, PlayStation 5 and Xbox Series X/S on August 27, just a few days before an increasingly-busy September full of games seeking to get out the way of GTA 6.

More details on Star Wars Zero Company are due to be revealed tomorrow during the Summer Game Fest showcase, though we now know the game will arrive with a $49.99 Standard Edition (available physical and digital) and a $59.99 Deluxe Edition (digital only). Contents of the Deluxe Edition are unconfirmed, though reportedly won't offer early access.

Star Wars Zero Company is being developed by XCOM veterans at Bit Reactor, assisted by Star Wars Jedi: Fallen Order staff at Respawn Entertainment, and published by EA. An existing trailer reveals the game is set during the Star Wars saga's Clone Wars, and showcase the exploits of an elite group of mercenaries, with at least one lightsaber-wielding individual as well as a Mandalorian.

"Command an elite squad through a gritty and authentic story in Star Wars Zero Company, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games," reads a blurb for the game. "Set in the twilight of the Clone Wars, you will step into the shoes of Hawks, a former Republic officer who leads Zero Company — an unconventional outfit of professionals for hire hailing from across the galaxy.

"Hawks and Zero Company are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked. To succeed, Hawks will lead a team of uneasy allies who must set aside their differences to overcome nearly impossible odds."

Zero Company's late August release feels like a smart move, coming just days ahead of a packed September that now includes The Blood of the Dawnwalker, Warhammer 40,000: Dawn of War 4, Marvel's Wolverine, Dune: Awakening, Control Resonant, Silent Hill: Townfall, Onimusha: Way of the Sword and the Switch 2 port of LEGO Batman: Legacy of the Dark Knight. Rayman Legends then arrives on October 1.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Avatar Legends: The Fighting Game Delayed by 3 Weeks

Avatar Legends: The Fighting Game is delayed by three weeks so the developers can add new content it hadn't planned for launch.

Gameplay Group International and PM Studios’ 1v1 2D fighting game based on the phenomenally popular animated series, Avatar: The Last Airbender, is priced $29.99, and will feature crossplay at launch. It’s described as being “rooted in the spirit of elemental mastery.” Its official blurb continues: “Designed for both newcomers and veterans, it channels the energy of classic fighting games while breaking new ground in movement, style, and combat expression. Built with a focus on fluidity, responsiveness, and online integrity, the game invites players to discover what it truly means to fight with purpose. Hand-drawn in 2D, it is crafted to preserve the style and expressive animation of the original series.”

Gameplay Group had planned to launch Avatar Legends: The Fighting Game on July 2, but it will now release on July 23. In a statement, the publisher said: "To ensure Avatar Legends: The Fighting Game delivers the best possible experience at launch, we wanted to let you know that we’re taking a little extra time to cook up an exceptional Avatar adventure, including brand new content previously unplanned!”

Gameplay Group didn’t say what this new content is, but beta access runs July 2-5 for those who pre-order on PlayStation 5, Xbox Series X and S, and PC via Steam.

“We can't wait for you to master the elements and see how the Four Nations have come to life,” Gameplay Group added. “Thank you for your patience and continued support!”

12 playable characters are expected at launch, with “many more” released via a seasonal model. There are selectable support characters who “influence your fighting style and grant special moves.” The unique “Flow System” provides “movement centric” gameplay. There’s a single-player “campaign” with an original narrative, combo trials, a gallery mode, and “best in class” netcode.

Gameplay Group was founded by Victor Lugo, who was for a time lead designer at Iron Galaxy working on Killer Instinct, and Philip Mayes, who was managing director of Australian games company Mighty Kingdom, which has a number of licensed games under its belt. Avatar Legends: The Fighting Game was in the works at Swedish firm Maximum Entertainment for some time before it was quietly canceled in 2024, according to a financial report. The company never responded to IGN's request for comment. Gameplay Group picked up the Avatar fighting game Maximum Entertainment was working on to try to revive it.

You might remember Maximum Entertainment for its publishing label, Modus Games, abruptly ceasing development on 2D fighting game Them's Fightin' Herds, sparking a backlash from players. Maximum Entertainment has suffered financial problems, executive resignations, and legal action against former board members.

Some relatively well known fighting game developers worked at Maximum Entertainment while it was developing this Avatar fighting game. The most high profile is Mike Zaimont, who was design director on fighting game Skullgirls. Zaimont, now design director at Maximum Entertainment, was previously accused of sexual harassment while boss of Lab Zero Games. He went on to work on Diesel Legacy: The Brazen Age, a 2v2 indie fighter from Modus Games (the same publisher of Them's Fightin' Herds). Gameplay Group is now the publisher of Diesel Legacy and Them's Fightin' Herds, as well as Avatar Legends: The Fighting Game.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Mound: Omen of Cthulhu Brings Insanity Effects to its Lovecraftian Multiplayer Horror | IGN Preview

More and more folks seem to enjoy pitting themselves against the elder gods and other eldritch horrors these days, with releases like Saros and The Sinking City series all bringing some Lovecraftian mythos to your TV. Even the tabletop isn’t safe with the likes of the Arkham Horror card game bringing the cultists into your dining room. Recently, IGN had the chance to check out the latest of these adaptations, The Mound: Omen of Cthulhu - a cooperative trek where keeping a hold of your sanity is only the start of your struggle. After traipsing through the jungle and second-guessing reality a couple of times, I’m eager to get back in and discover what secrets there are to discover, even if it may cost me my mind.

Developed by ACE Team, the same studio behind cheerier titles like Rock of Ages and The EternaL Cylinder, The Mound is a reimaging of sorts of H.P. Lovecraft’s 1940 novella of the same name. Instead of being set in 1928 Binger, Oklahoma, this new rendition has been shifted about 5,600 miles (9,000 km) south, according to Google Maps, and 276 years earlier, to the Valvadian Forests of Chile, circa 1652. Up to four players take on the roles of expeditioners on board the galleon, the Tempestad, sent to try to secure both treasures and a pathway to the titular Mound. A special place that serves as a gateway to the otherworldly underground city of K’n-yan. The home of the K’n-yani, worshippers of elder gods such as the tentacle mouth itself, Cthulhu.

After picking the character you will play as, including the soldier Alonso de la Torre, the hidalgo Don Rodrigo de Medina, a woman named Leonor, or the priest Fray Gaspar – and before setting foot on the island itself – you and your compatriots will accept a contract dictating your mission for the upcoming expedition (such as securing a certain amount of loot or rescuing a survivor). Much like the characters from the Left 4 Dead games, while the characters each have unique voice lines and personalities, they all play the exact same. No unique abilities or powers here.

Much like the characters from the Left 4 Dead games, while the characters each have unique voice lines and personalities, they all play the exact same.

Picking from a pool of possible contracts, which the team decides on, will determine many things. This includes where on the island you will be setting out from, what sort of equipment you will be able to outfit yourselves with, and, of course, what your objective will be. In our demo, we were taken through a few of the earlier contract offerings to get our boots wet - finding some treasure, locating a log book, nothing you would expect to be too overwhelming. At least, that was the expectation. We were wrong. Very, very wrong. It quickly became apparent that even with our fancy rifles and modern (for the time, anyway) equipment, the four of us weren’t the hunters; we were the prey, and the forest didn’t take to our being there too kindly.

One thing quickly became clear after failing one of our contracts: planning and strategizing about what gear everyone will take will be incredibly important. Each player’s inventory space is extremely limited, and each piece of gear, consumable item, treasure, or other resource found on the island will take up your space. We found far more success when we designated responsibilities amongst ourselves, though even the best-laid plans could be foiled. I had opted to be the damage dealer for one run, snagging myself a flintlock pistol, a musket, and a bunch of ammo, only to have the weather change with a storm brewing up, and (surprise surprise) the rain stopped any hope of my guns from firing. I didn’t do so hot that go-round.

Scattered everywhere around the island were traces of past expeditions - rotting wooden beams from old ships, tattered camps lying in ruin, and skeletons of previous victims of the island. The imposing atmosphere is a stark contrast to the natural beauty of the island. Seeing the vibrant green trees of the jungle, hearing the splashing of waves on the beach, and the croaks and calls of the native wildlife, it would be the perfect vacation spot. You know, if it didn’t have so many things trying to kill you. It is clear from the moment you arrive that it isn’t the kind of place you want to stick around in, but at the same time, it could be a paradise. A paradise that the team at ACE has crafted from the ground up – there are no procedurally generated maps here.

Hacking through the branches and vines, I would come across locked chests with supplies, idols, and other trinkets that I could deposit in the wagon that was faithfully following us. Each bit gets us closer to fulfilling our quota and to leaving the forsaken place. As the minutes ticked by, a menacing “The forest will awake in X hours” message would occasionally display on the screen, reminding us not to stay too long. Even when the sun is shining high in the sky, there is always this underlying sense of foreboding and danger lurking, enhanced even further by some great sound design that makes the jungle feel alive.

While the foes of the jungle are dangerous enough on their own, perhaps the larger threat you will face is losing your sanity. Going insane and suffering from insanity is a common theme in works based around Lovecraft, since the mythos is that our puny human minds can’t comprehend the old gods' ways, thus driving folks to madness. In the Mound, the insanity system will cause the world around you to become skewed, where you can’t trust what you are seeing and hearing. And all of this will happen on a per-player basis, so not everyone will experience the same symptoms, if they do at all.

Sticking together as it was recommended we do, I recall a moment where I saw one of my teammates walk assuredly into a viscous pit filled with pikes and decomposing bodies. As they got progressively closer, the rest of us stood curiously asking what they were doing, with increasing amounts of confusion, until they dropped in and were promptly killed. For the rest of us, we clearly saw the dangerous pit, but for that other player, they saw nothing but solid ground with a small shrine.

Other examples are less deadly but no less unsettling. Lost in the trees, at one point, the world around me turned a dark blood red, making it hard to see or disguising one of the island’s undead Y'm-bhi inhabitants wandering the jungle into one of my teammates who had gone off on their own. The latter of which resulted in a surprise attack that left me bleeding and a bit closer to death than I would prefer. The developer that was serving as our guide promised that these examples were only the tip of the insanity iceberg, and I am both terrified and eager to see what else is in store in the final game.

In one insanity effect example, one teammate saw nothing but solid ground with a small shrine. For the rest of us, we clearly saw the dangerous pit he walked right into.

The dangers in your mind aren’t the only threats to keep an eye out for as you explore the jungles of The Mound, however. In addition to the previously Y’m-Bhi mentioned zombies, I ran into an unkillable ghost-bat thing, a creature made of undulating vines that would bind you and leave you for dead (think of the Pokemon Tangela if it was made by From Software), and there was also a giant centipede that one of our party vomited onto the ground and proceeded to chase us. Oh, and if a player happened to die and not be revived in time, they would be swallowed up by the forest and rebirthed as a corrupted version of themselves, uncontrollable by the player, but would seek out and try to kill the survivors. Ah, good memories.

On the more technical side of things, The Mound will utilize a peer-to-peer system with one player acting as the session's host, and the others connecting to them (not having servers may save The Mound from suffering an unfortunate shutdown fate that other multiplayer-focused server-based games are suffering these days). Progress made by each player, including their ranks, unlocked areas, and logbooks, carries over to their individual saves, which helps incentivize teaming up.

ACE Team does recommend players enjoy the Mound with others, though you are able to play through it solo if that is more your style. Both with computer-controlled teammates or purely solo, if you are really looking for a challenge. The contract requirements do reflect this, but even so, the devs warn that playing this way will be a considerable undertaking! For those who plan to explore with their friends, be warned that you will want to pick your platform of choice before setting out, as The Mound won’t allow you to transfer your save from one platform to another. If you change your mind and want to play on your PC instead of the console down the road, expect to restart from the very beginning (and vice versa).

My time may have been brief with The Mound, but my time in the jungles off the coast of Chile still managed to leave me impressed. I’m both excited and terrified of what other sorts of wild insanity effects lie ahead in the later parts of the Mound. To say nothing of what terrors ACE Team has in store for those that reach the cursed land and beyond. Thankfully, for anyone who is looking for treasure and to investigate the jungle, you won’t have to wait too long. The Mound: Omen of Cthulhu arrives on July 15 on PlayStation 5, Xbox Series X/S, and PC, supporting full crossplay.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

All Free Monopoly GO Dice Links (June 2026)

Last updated on June 04, 2026: Added more Monopoly GO links!

If you're looking for free dice rolls in Monopoly GO, IGN has what you need! In this article, you'll find a list of active and working Monopoly GO dice links in May 2026 that you can click for free dice rolls in the popular Scopely mobile game.

All the Monopoly GO dice links below have been tested as working at the time of submission by IGN. However, links may stop working at any time. Spotted a new link or one has expired? Let us know in the comments!

Working Monopoly GO Dice Links (May 2026)

Below is a list of all the currently active and working Monopoly GO dice links for free dice rolls:

25 Free Dice Rolls - Valid June 03 - June 04 202660 Free Dice Rolls - Valid May 29 - June 05 2026How to Claim Free Monopoly GO Dice Rolls Using Dice Links

To redeem free dice rolls in Monopoly GO, click on the links above using an Android or iOS device with the game installed. You'll be taken to a new browser tab and asked if you'd like to open Monopoly GO. Do so and you'll see a pop-up that reads "Here's a gift for you!" - click on "Collect" to claim your free dice rolls.

Note that you must be at least Net Worth level 15 and have unlocked the Sticker Album in Monopoly GO to claim any free dice rolls.

Why Isn't My Monopoly GO Dice Roll Link Working?

If your Monopoly GO free dice roll link isn't working, it's likely because of one of the two following reasons:

You've already redeemed that Monopoly GO dice roll linkThe Monopoly GO dice roll link you've clicked on is expired

You'll know if you've already claimed an active dice roll link if you click on it and your Monopoly GO game displays a pop-up that reads "Sorry. This reward has already been claimed." If you know you haven't claimed a link and you're getting that message, try force-closing the app and opening it again.

Monopoly GO dice roll links expire frequently and are typically only active for two to three days before expiring so if you've clicked a link and it doesn't work, even after restarting the app, it's more than likely expired and no longer working.

How to Get More Monopoly GO Free Dice Rolls

Outside of clicking dice links, there are several ways to get more free dice rolls in Monopoly GO:

Daily Treats: When you log in each day after reaching 25 Net Worth, you can claim Daily Treats, which is essentially a login bonus as a thank you for playing. Sometimes, you can get free dice rolls as a reward.Free Gifts: Every eight hours, you can claim a free gift in the Store tab. If you're lucky, you'll get free dice rolls!Automatic Roll Regeneration: Your dice rolls automatically regenerate over time so if you're out of rolls and can't find ways to earn more, simply wait. Your regeneration amount is dependent on your Net Worth level.Completing Albums: As you play Monopoly GO, you'll collect stickers for your Albums, and you'll get free dice rolls when you complete them. You can also trade duplicate stickers for dice rolls.Invite Friends: If you invite friends to play Monopoly GO, you'll receive free dice rolls as a reward. The more friends you invite (up to 10), the more dice rolls you'll earn.Shield Tiles: If you land on a Shield tile while you've got full Shields, you'll instead receive free dice rolls, the amount of which is dependent on your dice multiplier.Quick Wins: Once you reach 35 Net Worth, you'll unlock Quick Wins, which allows you to complete certain in-game tasks for daily rewards, including free dice rolls.Reaching New Boards: When you complete a board and move onto the next one, you'll receive free dice rolls (and a bunch of in-game money!)Participate in Events: Monopoly GO often has events and participating in them can earn you free dice rolls.

And, of course, make sure to bookmark this page as we update it daily with new Monopoly GO free dice roll links!

Are Monopoly GO Dice Links Safe to Click On?

All of the Monopoly GO dice links on this page have been tested and verified by IGN and are safe to click on. We'd recommend only clicking on dice links that have been tested so you know that they work and aren't malicious before clicking on them on your own device.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or making miniatures.

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