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Ideals Like Full-Time Employment and Job Security Are ‘Too Romantic’ in Game Dev, Says Monument Valley Studio CEO

The CEO of Monument Valley developer Ustwo Games, Maria Sayans, has outlined the studio needs to lower development costs, and to do so it will rely on contractors in the future rather than hiring full-time staff. Sayans explained the plan in an interview with Game Developer at London Games Fest.

In the wake of Netflix dropping the Monument Valley games from its service and deals with major companies drying up, Ustwo has a plan to focus on building “meaningful single player experiences” for PC and consoles. It’s a plan already in motion, with Ustwo recently porting several of its games to platforms like Steam and Switch without publisher support.

However, Sayans explained that they’ve subsequently learned that lower development budgets are going to be crucial.

“We saw a lot of potential for the Monument Valley IP to be maybe reset and reinvented for PC and consoles, but what became clear was that our development budgets were too high for us to achieve a safer break even if we were aiming for PC and console,” she said, explaining that the studio has been making games over three- to four-year production cycles for between £7 million to £10 million, and that they have to lower that cost – especially if and when working on new projects outside the established Monument Valley series.

“For example, if we did something like Alba or Assemble With Care, we would have to do that for a lot less money,” said Sayans. “There are people doing really, really well in those spaces on PC for much smaller budgets, that we will never be able to achieve because we’re based in London and have employees with pensions and so on.

“We’ve been a little bit too romantic about the idea that we should have employees and give people long-term job security. I think that got us into a place where, reaching the heights of Monument Valley 3 [production], contractors were always a relatively low percentage of our employee base.”

Sayans said Ustwo will be changing this balance in the future.

“I think going forward, we’ll see that we’ve got a core team and any growth will come through contractors, which is something I hate about the industry. I’ve been in the industry for 20 years, and those of us who joined in the early 2000s, we had it very good. You want to be able to give that kind of stability... but I think that's a shift in how we want to work with people going forward.”

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Tony Hawk Once Modded His Friend’s PS1 to Get Early THPS Feedback

Tony Hawk once modded his friend’s PlayStation 1 in order to get feedback on early builds of the original Tony Hawk’s Pro Skater. This is according to the Birdman himself, who told the story during a panel at iicon (a new conference for video game industry professionals) about the lasting legacy of the THPS series.

Back in 1998, Hawk was working with Neversoft on early versions of the soon-to-be legendary skateboarding game, which at the time was borne out of a modified version of the failed Bruce Willis-branded game Apocalypse.

“Every week they would burn a CD for me, and I played it on my modified PlayStation 1,” Hawk said. “I would make comments, and then the next week I get a disc in the mail with all the updates.”

“I was really excited about it, but I was also kind of isolated in my excitement because I was the only real skater working on it, and so – I hope I don’t get in trouble for this, 20 plus years later – but I started making copies of the burns and sending them to skaters that I knew were hardcore gamers.”

Hawk said at one point he modified his friend Atiba’s PS1 – presumably referring to skater and photographer Atiba Jefferson, who later appeared in THPS 4 – to be able to play the burned game discs in order to give him feedback.

“He really did have valuable feedback, and he started letting people come over to play the game. I mean, we were going rogue,” Hawk said.

But at one point, Hawk started hearing rumors within the hardcore skate community, with comments like “have you guys played ‘the game?'” starting to circulate.

“That's when I knew we did something right, and that the skateboarders were going to enjoy this," Hawk said. “And to me, that was the mark of success. I had no idea that it would ever transcend just the skateboard world, but the fact that they just referred to it as ‘the game’ gave me a sense of pride.”

"The fact that they just referred to it as ‘the game’ gave me a sense of pride.”

Elsewhere in the panel, Hawk commented that, if they get to make another one, Tony Hawk’s Underground is the next game he’d like to see remastered.

“What’s next, that’s always the conversation. Because we are now making our way through the series as remasters and remakes, and to be honest, the most noise that I hear about remastering the game, is for Underground, and has been for the last few years. I don’t know who I’m pitching this to, but that’s the one, if we get to do it.”

However, the developerment team behind the recent THPS 3+4 remaster, Iron Galaxy, faced another round of layoffs earlier this month which follows a significant round of layoffs from 2025.

For more from iicon, check out our writeup of Take Two CEO Strauss Zelnick’s comments about the much-debated price point of GTA 6.

Bo Moore is IGN's Senior Manager of Tech. You can find him online @usebomswisely.

MSI's Flagship 18" 4K+ Gaming Laptop with AMD Ryzen 9 X3D CPU and RTX 5080 GPU for $2,599

Imagine playing the latest and greatest games at 4K resolution... on a laptop. Those days are now a reality, as long as you're willing to pay a hefty price. Fortunately, occasional deals arise for these premium laptops, too. From now until April 30, B&H Photo is offering the MSI Raider 18" gaming laptop, featuring an AMD Ryzen 9 X3D CPU and GeForce RTX 5080 mobile GPU, for $2,599 with free delivery after a $500 off instant discount. This is a really powerful gaming laptop that compares performance-wise to a current generation gaming desktop PC.

For a limited time, get a digital download code for Capcom's recently released Pragmata on Steam while supplies last. This promotion ends on May 12. Full details and redemption instructions are on Nvidia.com.

Save $500 Off the MSI Raider 18" RTX 5080 Gaming Laptop

The Raider 18 is MSI's flagship gaming laptop. For starters, it features a massive 18" Mini-LED display with a resolution of 3840x2400, which is actually more pixels than a 4K TV. You'd need pretty powerful components to play games at this resolution, and fortunately this configuration delivers with an AMD Ryzen 9 9955HX3D CPU, GeForce RTX 5080 GPU, 32GB of DDR5 RAM, and a 2TB SSD. Inputs include two Thunderbolt 4 ports, HDMI 2.1 port, three USB 3.2 Gen 2 Type-A ports, and a 2.5Gb ethernet port. Wireless connectivity options include Wi-Fi 7 and Bluetooth 5.4.

The AMD Ryzen 9 9955HX3D is the most powerful laptop gaming CPU

The AMD Ryzen 9 9955HX3D processor is a recently released cutting-edge Zen 5 CPU with 16 cores, 32 threads, and a max boost clock of 5.4GHz. This is an X3D processor with AMD's 3D-V-Cache technology specially tailored for gamers. It easily outperforms any other mobile CPU in gaming. There is no better processor to pair with the 5080.

The RTX 5080 is more powerful than the previous generation's flagship RTX 4090

The RTX 5080 mobile GPU is roughly 15%-20% more powerful than the RTX 5070 Ti. Compared to previous generation GPUs, it's actually slightly more powerful than the RTX 4090. With DLSS 4.5 enabled, you should be able to run supported games at 60fps or higher even on the MSI's 4K+ display, including Pragmata and Crimson Desert.

You don't need to worry about paying high RAM and SSD prices

The rest of the specs include 32GB of DDR5-5600MHz RAM and a 2TB SSD. Both the RAM and SSD are user-upgradeable if you plan on adding more once the prices of flash-based memory and storage drop to more reasonable levels.

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Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Undisputed Developer Ends Support to Focus on Sequel; Adds Talent from Rockstar and EA Sports

Steel City Interactive, the team behind Undisputed, has announced that it will be ceasing support for the boxing game ahead of a sequel.

Undisputed was released back in 2024 after spending nearly two years in early access. It was the first licensed boxing game since EA’s Fight Night, and was an earnest attempt to make something from next to nothing. The team was eventually able to attract real boxers and major boxing organizations to help make the game more authentic.

Undisputed received mixed reviews from critics, including IGN (we gave it a 6), but many see the potential in Steel City’s vision. As a result, the studio has announced via a YouTube video that it will be ending post-launch support for Undisputed to focus its efforts on a sequel. Not much has been revealed about the sequel, but Steel City’s CEO, Ash Habib, stated the developer has recruited renowned talent from Rockstar Games, 2K, and EA Sports.

Ultimately, the decision to end support for the first game came down to the fact that the foundations for the original game were rocky, and difficult to build upon. To resolve this, Undisputed’s sequel will be built on a new engine with world-class AAA talent. The studio has a deal in place with Muhammad Ali’s team and has extended it until 2037 as a show of commitment to continuing with the Undisputed brand. A release window and further details are being kept under wraps for the time being, but more details will be shared in the future.

EA’s Fight Night franchise went defunct back in 2011 with the release of Fight Night Champion, and although there were rumblings that EA might bring the series back, it never happened. Instead, EA has invested in UFC, which has become a more dominant combat sport. UFC 6 is scheduled to release on June 19, 2026 for Xbox Series X|S and PS5, ensuring combat sport fans will still have something to enjoy while waiting for Undisputed 2.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

GreedFall Developer Is Shutting Down

GreedFall developer Spiders has confirmed that it is shutting down and will cease operations immediately. The gaming industry has been experiencing a lot of woes in recent years, with numerous studios being shut down or losing large amounts of talent due to layoffs. The reasons for this vary case by case, but most of the major gaming giants have been impacted on some level. Unfortunately, even some of the smaller studios are also being hit.

Spiders is a French video game developer that has been around since 2008. The studio was able to find its niche in helping port titles to Xbox 360, but eventually began making its own original titles in the 2010s. The team is best known for its work on the RPG series GreedFall and operated in the “AA” space, a term often used for mid-budget titles. GreedFall found success and sold over 2 million copies in its first three years, prompting Spiders to develop a sequel, which entered early access in 2024 and saw a full release last month.

Just weeks prior to the game’s release, Spiders’ parent company, Nacon, filed for insolvency and attempted to sell Spiders to a different company. Unfortunately, a buyer couldn’t be found, and as a result, Spiders will shut its doors for good immediately. The company took to its X page to announce its closure and provide an update on what will happen with GreedFall: The Dying World's DLC.

“After a long period without clear answers, we have received confirmation that Spiders is being liquidated,” reads the statement. “What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it. We're sorry that it's come to this and would like to thank each and every one of you for your support over the years. If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply.”

It’s unclear if any of Spiders’ IP or assets will be sold off or used by Nacon in other ways. It seems relatively unlikely, given Spiders doesn’t own any other major or notable franchises, and GreedFall: The Dying World was also met with a mixed reception from fans and critics.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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