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GTA 6 Leaker Threatens to Release Build With Full Story Mode Played to the End, Ties Lucia's Clothing to Crypto Scheme

The GTA 6 leaker has reportedly threatened to release a build of the game with the full story mode played to the end, as part of their heavily criticized crypto scheme.

According to online reports, the Cyberleek website was updated with a warning that if its memecoin reached a market cap of $30 million, a build of GTA 6 would be released featuring the full story mode including end credits. In the alleged online warning, Cyberleek once again framed their GTA 6 leaks as a protest against the lack of a physical disc version of the game, and allegedly called on Take-Two to release GTA 6 on-disc and issue an apology. It is unclear whether Cyberleek intends to release a build of the game online, or means to release a full playthrough of GTA 6 in video form.

A cryptocurrency market capitalization (market cap) is the total dollar value of all the coins or tokens of a digital asset currently in circulation. At the time of this article’s publication, Cyberleek had a market cap of $3.8 million, having spiked at $5.7 million earlier today as reports of the message hit social media. It seems unlikely that it will get anywhere near $30 million.

Here’s Cyberleek’s statement in full:

The OfferHere's the deal, nice and clean. CYBERLEEK hits 30 million marketcap, the build goes out — full story mode, played to the end, credits and all. Don't believe it has full story mode? Ask for what you want to see, and it gets provided. Take-Two gets one way out: physical disks and a public apology. They can take it at any moment. Or they can gamble that CL is bluffing. Everyone knows which one they'll pick.

Cyberleek also issued market cap goals tied to the clothing Lucia would wear in subsequent leaked gameplay. For example, at $2 million, Cyberleek threatened to release gameplay showing Lucia wearing a bikini. According to Cyberleek, a $4 million market cap would mean releasing gameplay with Lucia “fully naked.”

However, there is significant skepticism about Cyberleek’s support of physical media, with many accusing the leaker of running a cryptocurrency scam. Fans have heavily criticized Cyberleek and anyone who spends money on their memecoin. “What a dork,” one person said. “Anyone who puts money into this deserves to lose it all.”

Cyberleek appeared to go dark after a spate of high-profile GTA 6 leaks in August that sparked an investigation from Rockstar parent company Take-Two. The film issued subpoenas to the likes of Discord as part of the hunt for the person or group of people responsible. But Cyberleek reemerged this week with the release of a 24-minute GTA 6 gameplay video that showed cutscenes, story beats, playable characters Jason and Lucia naked (in the case of Jason, full-frontal nudity), and a first-person camera.

It remains unclear how the gameplay footage, or any potential build of the game it's taken from, escaped the confines of Rockstar's infamous tight security. This week’s developments suggest Cyberleek remains at large and defiant in the face of potential legal action.

In August, Rockstar addressed the GTA 6 leaks, describing the situation as "heartbreaking" for its development team and "unfortunate" for fans. At the time, the developer acknowledged that its intended experience for players "may now be impacted by some spoilers," but reiterated GTA 6's previously-confirmed launch date of November 19.

Analysis of cryptocurrency transactions in late August pointed to the GTA 6 leaker having "cashed out," earning around $270,000 in the process. Every video posted by Cyberleek pointed to a website where fans could pay to vote on further leaks using the leaker's own cryptocurrency. Such a poll is reportedly live on Cyberleek's website now, suggesting yet another leak is on the way.

Whether the culprit or culprits are ever caught may rest on how successful Take-Two's legal team and the relevant authorities are at forcing social networks or crypto exchanges to divulge any personal details they hold on those responsible.

Star Citizen Single-Player Spinoff Squadron 42 Reemerges With Flashy New Trailer, Steam Wishlists, and Cast Confirmation

Star Citizen developer Cloud Imperium Games has pulled back the curtain on single-player spinoff Squadron 42 with a new cinematic trailer, the launch of Steam wishlists, and a full cast reveal.

Squadron 42 is the story-driven off-shoot of space sim Star Citizen, which Cloud Imperium Games has worked on for the last 12 years. Its 12-year development is led by Chris Roberts, creator of the Wing Commander series. Indeed, Squadron 42 is a spiritual successor to Wing Commander, and like the Wing Commander games, Squadron 42 features a string of Hollywood stars, such as Mark Hamill, Gary Oldman, Gillian Anderson, Ben Mendelsohn, and Henry Cavill.

The game fuses space combat, first-person shooter action, and a character-driven narrative supported by full performance capture. CIG said the performances are woven directly into gameplay, so you won’t just see those famous actors within cinematics.

Here’s the setup:

The year is 2945, and the United Empire of Earth stands on the verge of collapse as threats from outlaws and hostile alien forces emerge from the darkest reaches of space. Players enlist as a rookie in the UEE Navy, embarking on a dangerous journey that will take them from a recruit to the heart of a galactic war. Stationed aboard a massive capital ship, they’ll live and work alongside a dynamic crew, forge relationships, and face the sacrifices and split-second decisions that will shape their path forward as they earn their place, their rank, and their legacy.

And here’s what to expect from the structure of the game:

Whether maneuvering through a space battle, stealthily moving through an enemy-held location, or making a critical decision alongside fellow crew members, players will experience the story firsthand through a mix of action, exploration, and interactive cinematic sequences. Together, these elements pair the scale of a space epic with the personal stakes of a story about the people fighting to survive it.

The trailer shows a decent amount of gameplay, including first-person sections, some of which involve platforming and puzzle solving, ship customization, off duty activities, a hacking mini-game, and a glimpse at narrative choices. Ian Duncan, best known for playing Todd Todmore on BBC comedy Broken News, is the male player character, and prolific video game actor Alix Wilton Regan (Samantha Traynor in Mass Effect 3, the female Inquisitor in Dragon Age: Inquisition, Aya in Assassin's Creed Origins, and Lara Croft in the upcoming Tomb Raider games) plays the female player character.

Star Citizen castMark HamillGary OldmanMark StrongJohn Rhys-DaviesHenry CavillBen MendelsohnLiam CunninghamAndy SerkisJack HustonRhona MitraEleanor TomlinsonSandi RobertsHarry TreadawayDanny HustonJonathan BaileyGillian AndersonIan DuncanAlix Wilton ReganDamson IdrisJane Perry

In August, CIG delayed Squadron 42 to Q2 2027, with Roberts insisting it wouldn’t get the attention it deserves if it came out at the end of 2026 because of November’s GTA 6.

"At CitizenCon 2024, we announced we would ship in 2026. Our plan was to release in Q4 around IAE," Roberts said at the time. "But much like the rest of the industry there is no way I want to launch my spiritual successor to Wing Commander, a game that has had 12 years of blood, sweat and tears invested into it (we started Squadron 42 development in 2014 as 2013 was opening studios, hiring people and getting the Hangar module out for Star Citizen) launching into the attention buzz saw of GTA 6. While GTA 6 isn’t launching on PC this November, pretty much all outlets and most content creators will be all over it, not leaving a lot of room for other coverage."

The delay announcement came hot on the heels of a disastrous Star Citizen developer livestream that went radically off the rails. After early access players complained of bugs and issues with a new update to the game, CIG held a stream to show the "intended" version of the experience, only to be met with the same issues, if not worse. It led to passive-aggressive comments between the developers themselves and an uncomfortable tension in the air.

Star Citizen crossed the $1 billion raised barrier in May — a significant milestone that came shortly after a $5,000 virtual spaceship you couldn’t actually fly in-game went on sale. It’s since raised a further $50 million.

Star Citizen is considered one of the most controversial projects in all video games. Over the 14 years since its crowdfunding drive began, Star Citizen has been called many things, including a scam by those who wonder whether it will ever properly launch. Its virtual ships, some of which cost thousands of dollars, are often the focus of criticism. But its loyal fanbase insist it's one of the most compelling space sims around, and continue to pump millions of dollars into the project via ship sales.

Star Citizen itself remains without a release window.

Call of Duty: Modern Warfare Story Recap – What You Need To Know Ahead of MW4

It’s fair to say that, across the three games in the reboot series so far, Call of Duty: Modern Warfare’s story has been far from a simple one. With the amount of action happening during each mission, combined with key plot points occurring outside of the core campaigns in places like Warzone’s Verdansk, it can be difficult to keep track.

Thankfully, we’re here to give you as succinct a summary as we can of the story so far ahead of Modern Warfare 4’s release. With Infinity Ward’s saga set to come to an end imminently, let’s recap how we got here. Warning: may contain a lot of chasing stolen missiles around the world.

Call of Duty: Modern Warfare (2019)

2019’s Modern Warfare reboot tells the story of Task Force 141’s creation. That’s the elite team of operatives helmed by Call of Duty veteran Captain John Price (but not the same John Price who was in the original Modern Warfare, nor the John Price who was in the original two Call of Dutys. Look, we did say this was complicated).

But we’re already getting ahead of ourselves. At the beginning of Modern Warfare’s campaign, before 141 is established, Price and the British SAS are working with CIA Chief Kate Laswell to help recover highly valuable gas used in the creation of chemical weapons. The opening mission, in which you play as CIA agent Alex Keller, details the theft of the gas, as an unidentified team steals it en route to the fictional country of Urzikstan. The heist intensifies tension between Russia and the West.

The next day, that tension is further ratcheted. An Urzik-connected terrorist group called Al-Qatala attacks London’s Piccadilly Circus, bringing Kyle “Gaz’ Garrick into the picture. In order to hunt down the atrocity’s perpetrators, he teams up with Price to raid a London home and locate the whereabouts of Al-Qatala’s leader, Omar “The Wolf” Sulaman. It turns out that he can be found in Urzikstan’s Ramaza Hospital.

Alex, conveniently, is already in Urzikstan, after agreeing to team up with the state’s Liberation Force leader, Farah Karim. She wants to get rid of a Russian general, Roman Barkov, who has occupied her home country. Alex makes it his mission to help, and in turn, Farah will aid in recovering the stolen gas — something she doesn’t realise will be found far closer to home than she could imagine.

Alex and a crack Marine unit successfully capture “The Wolf” from his hospital hideout and hold him at the US embassy. Sulaman’s lieutenant, Jamal “The Butcher” Rahar, isn’t very happy about this, though, so he attacks the embassy in an effort to extract his boss. Despite the best efforts of Alex, Farah, and the newly arrived Price and Gaz, Rahar succeeds.

The team is back to square one. Farah has a plan, though – ambush Al-Qatala as they drive along the “Highway of Death” and take back their former captive. After a bit of long-range sniping, this risky mission goes totally awry. The Russian forces turn up, attacking both the terrorists and Farah’s Urzikstan Liberation Force. As if things couldn’t get any worse for her, Farah then finds out that it was her own brother and fellow freedom fighter, Hadir, who stole the chemicals during the campaign’s first mission. He deploys them in a massive explosion, killing both the Al-Qatala and Russian forces, and leaving Alex and Farah barely alive amongst the rubble and smoke.

But what would drive Hadir, who has so far been depicted only as Farah’s loyal ally, to do war crimes? Revenge, of course. 20 years prior, a Russian invasion left both Hadir and his sister without parents. In an act of desperation born out of hatred, Hadir now joins Al-Qatala and distances himself from Farah. This event brings the interests of all the protagonists' respective factions into alignment, and so they execute a joint operation to infiltrate the terrorists’ base and find Hadir. Unfortunately, he and the stolen gas are nowhere to be found. Thankfully, the mission isn’t a total bust: the team locates and kills Sulaman, leaving the terrorist group without its leader.

The fallout is felt back in the US, though. With the chemicals' whereabouts still unknown, to make things even more difficult than they already were, the Urzikstan Liberation Force is declared a terrorist threat by the CIA. Alex isn’t best pleased, to say the least, and opts to leave his nation behind and defect to Farah’s group.

Meanwhile, it’s all kicking off in Saint Petersburg. Following a terrorist attack in the Russian city, Gaz and Price are hot on the trail of Hadir, but, again, they don’t find him. Who they do capture instead is Sulaman’s former right-hand man, Rahar, who, after a questionable spot of torture, reveals that Hadir’s next target is Barkov. And so, Price and Gaz head to the Russian general’s home, save him, and apprehend Hadir in the process. Job done? Not quite.

Hadir reveals where Barkov’s chemical weapons operation can be found, but before Price has time to head there, the CIA arrives. Laswell takes Hadir into her custody, but gives the mission her blessing. And so the quartet of Price, Gaz, Farah, and Alex reunite with Barkov’s gas factory (not a euphemism for his butt) in their sights. During the fight, Alex seemingly sacrifices himself to trigger the explosives that will bring the factory to the ground, thus ending the Russian’s operation. However, a seasonal multiplayer update later completely retcons Alex’s heroic death by revealing he actually just lost a leg – more on this weird approach to storytelling later.

It’s Barkov’s turn to be not best pleased, but before he can complete a helicopter escape, Farah kills him. This “successful” mission leads to Laswell creating Task Force 141, with their first mission set to be hunting Victor Zakhaev, a Russian ultranationalist and a familiar name to anyone who played through the original Modern Warfare.

That may be the end of the reboot’s campaign, but more story was hidden beyond its credits. Sulaman may be dead, but Al-Qatala lived on in Special Ops mode. There wasn’t a whole lot to it, apart from taking out the remaining senior figures of the organisation one by one, but it did lead to the revelation that Zakaev had been profiting from trading arms to the group.

You’d think the intention of all that would be to set up the story that the sequel would go on to tell. But no. Zakaev was dealt with, quite bizarrely, in Call of Duty’s battle royale, Warzone. In a high-stakes game of cat and mouse taking place across the city of Verdansk, it’s eventually revealed that the arms dealer has delivered weapons to numerous bunkers throughout the map.

Alex re-enters the action, because he didn’t really die and just lost a limb in that massive, gas factory-obliterating explosion, and he’s joined by new recruit, Simon “Ghost” Riley. Upon discovering Zakhaev has been using tunnels under the city to stay hidden, Price calls in yet more help, who arrive in the form of more Warzone skins to fill battle passes with. Farah and Price’s Russian confidant, Nikolai, joins the fight, reclaims the tunnels, and learns of Zakhaev’s base inside a nuclear silo. Zakhaev goes full Bond villain and threatens to launch a nuclear weapon, only for Price to shoot him and chuck him into the void. So much for that sequel, then.

Another new member of Task Force 141, John “Soap” MacTavish, then calls Price, completing the reboot’s reassembling of the original trilogy’s core cast.

Call of Duty: Modern Warfare 2 (2022)

Modern Warfare 2 kicks off in the Al Mazrah desert. Here, Task Force 141, on the orders of US General Shepherd, kills an Iranian General called Ghorbrani. A few months later, his second-in-command, Hassan Zyani, takes aim at the United States as a means of payback. Shepherd and Laswell catch wind of his plans, so Soap and Ghost are sent to capture Zyani before his plan comes to fruition.

The duo fail, but make a shocking discovery: an American ballistic missile is found at Zyani’s base. And so the unraveling of the mystery as to how US ordnance ended up in his possession begins — unless you played the original Modern Warfare 2, that is, and know that someone called General Shepherd isn’t to be trusted.

Not that 141 knows this yet. Their chase eventually leads to the Mexican Las Almas Cartel, who have been providing protection to Zyani. After teaming up with Mexican Special Forces’ operative Alejandro Vargas, Price and co. capture Zyani with help from Shadow Company, a mercenary group owned by Phillip Graves and commanded by Shepherd.

As is always the way when it comes to geopolitics, though, Zyani’s capture is not that simple. The team is left with no choice but to release their captive to prevent a war from erupting between the USA and Iran — a situation that the United States would never, ever allow to happen, of course.

The search for the origin of the mysterious American missile continues, the plot thickening thanks to the discovery of Russian GPS trackers in Las Almas-owned missiles. So many missiles!

Al-Qatala, the Urzi terrorist group from the first game, rears its head again, kidnapping Laswell. While Price and Gaz are once again helped by Farah to rescue her, Soap and Vargas stay in Mexico and take a captive of their own: “El Sin Nombre”, the leader of Las Almas. It turns out she’s Valeria Garza, a former accomplice of Vargas, who reveals that the missiles 141 are chasing can be found on a Gulf of Mexico oil rig.

A huge raid effort is launched, consisting of 141, Alejandro, and the very obviously shady Shadow Company (c’mon, it’s in the name) who, of course, betrays our heroes. Graves decides that everyone associated with Vargas must die, so he orders his guns for hire to commit mass murder on the streets of Mexico. 141 comes to the rescue, though, and Alejandro lives to fight another day.

It’s revealed that it was the US all along that gave missiles to its Middle Eastern allies, and it was Graves and Shepherd who spearheaded that operation. That plan hit a hitch in the road, though, when a Russian military group ambushed the convoy and stole three missiles for themselves. Shepherd covered up the whole mess to save face.

Price isn’t pleased, but focuses on the task at hand, pledging to bring Shepherd to rights once the Graves situation has been resolved. To do that, 141 storms the Shadow Company base, kills Graves, and finds out that Zyani is now in Chicago. The team beeline it to Illinois and end both Zyani’s life and plan, preventing a missile from reaching the Pentagon.

But what about the Russians who stole the missiles in the first place? Well, to quote former England football captain Wayne Rooney, “A new devil is arriving”. That would be Vladimir Makarov, the villain of the original Modern Warfare trilogy. Will he do “No Russian” all over again? Find out after we recap a bunch of storylines that happen in Modern Warfare 2’s Special Ops mode and Warzone.

Alex Keller returns in Spec Ops and asks for assistance, which is a pretty bold move considering he was AWOL for the whole of the main campaign. He’s still working on bringing down Al-Qatala for good, especially now Farah’s brother, Hadir, has become its leader. Price, Farah, and Alex eventually find Hadir, who urges them to use a nuclear missile to protect Urzikstan from the Russians. Of course, the team opts to destroy the missile and kill Hadir.

Over in Warzone, Graves’ Shadow Company lives on without its founder and is now in control of Al Mazrah. The Las Almas cartel also decides it wants a piece of the action, and so hostilities are reignited.

Elsewhere, the Dutch city of Vondel is taken over by the Peacekeepers, a new military organisation. It’s not long until it’s revealed that they are a front for the Konni Group, the Russian military unit behind the theft of Shepherd’s missiles.

A few months later, Graves arrives back on the scene – it turns out that he faked his own death, making this reboot series two for two on games featuring characters who die and then come back in seasonal updates. Appearing to have changed his tune, Graves now wants to team up with Farah’s Liberation Force and fight against the Konni Group as they move in on Al Mazrah. Things don’t go well for Shadow Company, though, who have traitors in their midst. Konni Group tears them apart from the inside and steals gas needed to create more devastating weapons, thus leading us all the way back to that little devil, Makarov.

Call of Duty: Modern Warfare 3 (2023)

The hell Makarov resides in would be the Modern Warfare 3 campaign itself: a selection of rehashed multiplayer maps and slices of Warzone’s Verdansk that barely manage to hold together a story. Yet, here we are.

It all kicks off with Makarov being rescued from Warzone’s gulag map. He’s been serving a life sentence in the famous PvP arena after being captured by Soap and Price prior to the events of all three games.

Meanwhile, back in Urzikstan, Makarov’s Konni Group intercepts Grave’s Shadow Company and steals missiles meant for Farah’s liberation efforts.

With Makarov now loose, Price attempts to intercept him at an abandoned facility that’s home to what remains of Barkov’s chemical materials. The mission is a disaster – Price barely escapes with his life, and Konni gets its weapon fuel.

In a dollar store rendition of the original Modern Warfare 2’s landmark “No Russian” mission, Makarov stages a terrorist attack aboard a commercial airplane, designed to make it look like Farah’s Urzikstan Liberation Force were the perpetrators. Alex helps Farah thwart this plan, though, preventing any “evidence” of ULF involvement from being discovered in the plane’s wreckage.

Price tracks a shipment heading Konni’s way, but it turns out that there are no materials inside. Instead, he discovers – drumroll, please – General Shepherd! He’s back and looking worse than ever, having been kidnapped by Makarov. Price resists the urge to kill him, and instead learns about Makarov’s plans to destroy the Gora Dam. Back to Verdansk we go.

The city’s population is saved from catastrophic flooding, and 141 shoot down a helicopter they presume is transporting Makarov. Place your bets now as to whether he’s dead or not…

Price isn’t falling for it, so he continues the search back in London, where he finds out that Makarov’s next move is to blow up the Channel Tunnel, the underwater rail line that links the UK and France. 141 quickly heads into the tunnels, but their flood-obsessed nemesis ambushes them. Soap meets a bullet to the head in as clean a kill as his name deserved.

Makarov scampers off into the darkness as Price is left to defuse a bomb. He succeeds, but it can hardly be called a victory. Later, Soap’s ashes are released from the top of a Scottish cliff, marking the end of this awkward chapter. Well, almost the end. That poignant moment is capped off with a post-credits scene showing Price finally getting his payback for all of the trouble caused by Shepherd in Mexico. He sends a silenced gunshot into the disgraced general’s skull. One villain down, at least one more to go: Makarov is still out there, waiting to meet a similar fate.

And that’s where Price and Task Force 141 are ahead of Modern Warfare 4. There are some other loose threads, but I am not going to spend time digging into whatever it was Zakhaev was doing in the Zombies mode. As a wise lady once said, “Ain’t nobody got time for that.”

So, how do you think the new string of Modern Warfare stories is going to end? We know Makarov’s clock is ticking, but will Price sacrifice himself for king and country? And what role does Mads Mikkelsen’s “The Archer” play in this whole picture? We’ll find out very soon.

Magic: The Gathering Marvel: Darkhold Destiny Preorders Are Now Live

Magic: The Gathering's next Marvel crossover set has been revealed, as Wizards of the Coast announced that "Marvel: Darkhold Destiny" will launch on April 9, 2027.

Preorders are now available via local game stores, TCGplayer, Amazon, and other retailers. I'll leave links to where you can buy everything just below.

"The world's greatest sorcerers conspired to keep the Darkhold sealed," Wizards of the Coast (WOTC) said in its announcement, as part of New York Comic Con. "But the dark side of the Marvel Universe has been unleashed!"

It also teased the arrival of "devils, sorcerers, and vampire-hunting vampires" in the upcoming set, which will of course explore the supernatural side of Marvel.

An original story has been developed for the new set, with WOTC developing in collaboration with Marvel, which will also introduce a brand-new original character. The story will also be adapted into a special Marvel Comics release, written by Jackson Lanzing and Collin Kelly.

"This story was crafted by our Narrative team with Magic in mind, and we're thrilled to see it adapted by two of Marvel's most beloved writers," added WOTC.

"You'll be able to follow this dimension-hopping narrative across the set, all while uncovering the secrets of the Dark Dimension and joining forces with Marvel's pantheon of gods."

The comic is due to arrive in February 2027 in digital format, followed by a physical release in April.

Magik, a mutant sorceress who many fans will also recognize from Marvel Rivals' roster, or more recently Marvel Tokon: Fighting Souls, is the only hero confirmed for the set so far.

But WOTC has also said that the expansion will feature plenty more "hotly anticipated" Marvel heroes and villains making their MTG debuts.

Marvel: Darkhold Destiny will include the main card set, Commander decks, Scene Boxes, and special collector-focused card designs.

The Commander precon options this time around are Lords of Hel (red-black), Gods of Asgard (red-green-white), Strange Academy (white-blue-black) and Midnight Sons (white-black).

WOTC says it has also developed new "Booster Fun treatments" for the expansion, alongside updated versions of designs used in previous releases, "so collectors of everything Marvel will have plenty to get excited for".

Darkhold Destiny is one of the latest collaborations between Marvel and Magic: The Gathering, which has been increasingly drawing established entertainment franchises to the TCG through its Universes Beyond range.

In 2025, we saw the Marvel Spider-Man set, and in 2026, we got the Marvel Super Heroes expansion as well.

Now in 2027, Darkhold Destiny continues the longstanding collaboration between the entertainment giants.

Magic: The Gathering Returns to Marvel with Darkhold Destiny

Magic: The Gathering and Marvel have already crossed over a couple of times with Spider-Man and the Marvel Super Heroes set last year. But for its third Marvel set, MTG is getting spooky with Darkhold Destiny.

Rather than being based in a fairly mundane version of New York, Darkhold Destiny is taking the likes of Doctor Strange and the Asgardians and telling a more magical story (forgive me). What really separates this new out-there set from the other two Marvel sets is that Wizards of the Coast was really able to write its own story with Marvel's characters and settings, which makes them feel less like a crossover and more like a part of Magic's multiverse.

With a new story written in-house, Wizards of the Coast was also able to give its artists more license to create their own takes on Marvel characters. For instance, with Scarlet Witch in the Marvel Super Heroes set, she looks like a pretty standard take on her comic book appearance. But in the art I was shown for Darkhold Destiny, she looks much more like an MTG character, while still retaining some of the signature parts of her outfit – the mask is still there.

I was also given broad strokes of what the story is about. Essentially, Dormammu and Hela use the Darkhold to invade the entire multiverse, and it's up to Doctor Strange, Thor, and other Marvel heroes to stop them. Of course, because of the characters and, well, props that the story revolves around, the set is focused heavily on spellcasting.

Thematically, the spellcasting is focused on what's essentially three different 'schools' of magic: Arcane, Divine, and Dark. Arcane magic will be themed around Doctor Strange and his allies, while Divine magic will be wielded by the Asgardians and other similar... entities. Dark magic is primarily going to be wielded by the villains of the set, but there are some heroes, like Ghost Rider that will apparently be wielding Dark magic.

You can expect a lot of focus on cool instants, sorceries and 'unique enchantments.' Wizards is even bringing back the Arcane subtype on instants and sorceries, which hasn't been used since Saviors of Kamigawa all the way back in 2005. I even asked if WotC is bringing back the obscure 'Splice Onto Arcane' ability that let you combine different arcane spells, but sadly, it is not.

Just like any other recent set, there will be a whole lineup of different Darkhold Destiny products. The standard fare is all here, Booster Packs, Collector Boosters and Bundles; but there will also be four commander decks.

Strange Academy (White/Blue/Black)Gods of Asgard (White/Red/Green)Midnight Sons (White/Black)Lords of Hel (Black/Red)

Each of these commander decks will also have a collector's edition available, which will be completely decked out in foils. There will also be two scene boxes, each with six mechanically unique cards. Both the Bundle and the special Gift Bundle will also come with a mechanically unique promo card, and I just hope they don't skyrocket immediately on TCGPlayer, but I know that they probably will.

Wizards of the Coast will be giving the first glimpse of its original Marvel story in February with a comic produced alongside Image comics. Then, another comic will come out closer to when the set launches in April 2027.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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