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Send in the Clown Gameplay Trailer Focuses On Its Hilarious, One-and-Only Turn-Based RPG Battle | IGN Fan Fest 2026

As part of IGN Fan Fest 2026: Fall Edition, we can reveal a new gameplay trailer for Send in the Clown, the upcoming one-hour comedy RPG where players become history's least-appreciated clown as he tries to save a 12-year-old's birthday from her brat brother.

Co-directors Nick Park and Jacques Mouledoux walk us through the latest look at Send in the Clown, focusing squarely on the game's climactic, one-and-only turn-based RPG battle.

Yes, the team built a whole battle system for just one fight, and all the roads that lead to it are pretty hilarious.

Players will step into the oversized shoes of Pockets as he tries to save Miranda's party from her brother Tad. To do so, he'll need to recruit characters and gather items, which will in turn unlock each character's unique ability.

For example, if he can teach a single dad how to dance, he'll unlock a dance troupe attack. If he helps hype up Miranda's friend Nasser, the team will be able to use the 'Be a Hero' move that protects an ally from damage. Lastly, if you are able to give a mother a break from watching her baby so she can lay be the pool, she will be able to throw said baby at an enemy for ultimate damage.

We also got a tease of other ways you can help turn the tide of the final battle in your favor, including finding Tad's baby photos, finding religion, and waking Nanna. Developer Mad Herons wouldn't reveal what would happen when you find those things, but the reward will surely be useful.

Send in the Clown is set to debut later this year on PC via Steam, and you can check out the demo right now.

For more from IGN Fan Fest 2026: Fall Edition, check out our main guide that explains how to watch, what to expect, and more.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

K/DA Reactivates Social Accounts, Fueling Rumors of the Virtual K-pop Group’s Comeback After 6 Years

Official K/DA accounts have been updated for the first time in six years. New profile and banner images continue to show the existing promotional art from the All Out era, now with the addition of hot pink flames. The reactivated accounts have also wiped existing posts, fueling rumors that the virtual girl group is gearing up for a comeback.

K/DA, which debuted at the 2018 League of Legends World Championship, consists of four League champions (Ahri, Akali, Evelynn, and Kai'Sa) voiced by international pop-stars. The group’s first single, aptly called POP/STARS, was the first K-pop song by a girl group to receive RIAA Platinum certification in 2022. The early success of the girl group prompted the release of a full EP, All Out, in 2020.

Since then, the group has pretty much gone dark. K/DA skins still exist in-game, but there’s been no word on new music or performances. Until now.

I’m not asking for much. I just want to see a teaser from K/DA that’s as peak as this. https://t.co/gWU9yf04w9

— RainySeason (@CookieNevie) October 13, 2026

An updated banner image continues to use promotional images from the All Out era, showing the main K/DA quartet alongside the era’s guest artist, Seraphine, who was a newly released champion at the time. As of October 13, however, those images also show the addition of hot pink and magenta flames .

Data-mined leaks from earlier this year already raised hopes that the group would have some role in the current season of League of Legends. Details in a Wild Rift update, first spotted by SkinSpotlights, pointed to a potential “Firestarter” skin concept, as well as a new song registered on the ASCAP Repertory.

Other users have interpreted the purple smoke as a sign that K/DA is being added to Fortnite, which is currently using similarly colored imagery for its Fortnitemares event.

The question of K/DA’s return extends beyond Riot, as it also depends on the availability of the four singers associated with the group: Madison Beer, Soyeon, Miyeon, and Jaira Burns.

Online fan accounts recently started circulating the rumor that Beer would be leaving the group. The singer herself was asked about her return to K/DA during her recent Locket tour, saying: "I would love to. It’s not really up to me, although I wish it was. There actually was a conversation a few years ago about doing something again, but I don’t know what happened to it.”

Riot has yet to confirm any rumors about a K/DA comeback, let alone who the group currently includes. The League of Legends World Championship tournament is currently being hosted across the United States, with the Grand Final scheduled for November 14. Given that K/DA made its debut at the Worlds tournament, there’s a possibility we'll hear more over the course of this year's event.

Officially Licensed Fallout Bookends Are Up for Preorder for a Whopping $325

The Fallout series is one of the most popular video game franchises of all time. Naturally, that means there's a ton of Fallout merch.

Like any product tied to a specific IP, you can always expect some sort of markup on officially licensed products. However, these recently announced Fallout bookends are taking that to a whole new level with a price tag of $325 at Sideshow.

While $325 isn't unheard of for a hand-painted collectible figure, it does seem like an excessive price to pay for a set of bookends. Just to put it in perspective, you can currently get a semi-functional Pip-Boy replica from the IGN Store for only $300. Dark Horse also recently launched, in my opinion, a much cooler set of Fallout bookends for only $179.99.

So what exactly is making these bookends so expensive? In addition to the licensing fee to collaborate with Bethesda on the product, these bookends apparently weigh four pounds each. They're "meticulously sculpted from polyresin" and individually hand-painted to achieve the antique metal effects the Fallout series is known for.

The official Fallout bookends are available to preorder now with an estimated shipping window of November 2026 - January 2027. According to Sideshow's shipping policy, the company does offer 30 days for returns if you aren't happy with your purchase once you get your hands on it.

Would You Spend $325 for Fallout Bookends?

As someone who has a lot of books and a number of bookends to hold them in place, it seems wild to me that someone would spend this much money for something like this. That being said, I'm not exactly a Fallout superfan with tons of disposable income, so I'm likely not the target market for such a product.

If you're someone who regularly spends a lot of money on collectibles, I'm genuinely curious if this seems like a worthwhile product to drop $350.

Xbox Announces Xbox Labs, Aimed in Part at Getting Improved Old-Gen Games Playable in Web Browsers

Xbox has announced Xbox Labs, a new initiative aimed at getting games to more people in more places — with a particular emphasis on web browsers.

No doubt seeing the growing community of games getting improved versions ported into web browsers (like the 94fps browser version of Halo: Combat Evolved), Microsoft itself is keen to get in on the action in support of new Xbox CEO Asha Sharma's goal of reaching 1 billion players per day.

Xbox has been tinkering with running Xbox and Xbox 360 games in browsers, and the Xbox Labs initiative is a formalization of those efforts that will see a small team of engineers playing with emerging technologies in order to find new ways for games new and old to be distributed and even created. And IGN understands that this won't just be an R&D effort; rather, Xbox Labs is tasked with shipping products – Sharma says, "We'll build in the open" – and getting gamers to engage with them.

I'd suggest thinking about it as a next phase of the backward compatibility efforts that started at Xbox over a decade ago, which the recent disc-to-digital program built on (which, side note, is a much more consumer-friendly path towards the seemingly inevitable digital future than what Sony is doing), and now Xbox Labs aims to take it even further. It remains to be seen if or how Xbox will look to monetize its Xbox Labs offerings, be it via an upfront cost, in-game microtransactions, or in-game-ad-based revenue.

The Xbox Labs announcement continues a busy stretch for Xbox, which revealed its entertainment-industry-focused Xbox XP arm last week.

Here's Sharma's memo to the team (also posted to Xbox Wire) in full:

Team,

The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we’ve helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.

In recent weeks, we’ve seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.

These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We’ll build in the open, learn from what people do, and measure success by whether more people are playing and creating.

I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.

Our priorities aren’t changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology without abandoning the work already underway.

Asha

EA Sports' College Football Devs Reportedly Fear the Franchise Could Disappear by 2030

Developers working on EA Sports' College Football franchise reportedly fear that the series may not live to see the end of the decade.

The report comes from Insider Gaming's Mike Straw, who spoke to senior-level sources working on or around the football series. He noted that, although the series is performing well, sales have gradually declined entry to entry since its highly-anticipated debut in 2024. While this isn't inherently a bad thing (or unexpected, given the extreme hype around the 2024 title), costs associated with the game have been rising.

Per the report, in 2024, EA paid each player featured in the game $600, amounting to roughly $7 million total. Those costs have tripled, with NIL (name, image, likeness) rights for college athletes now costing $1,500 per player. As a result, EA spent roughly $20 million on its players with its latest game. EA also pays boatloads of cash to license bowl games, universities, and more, meaning tens of millions of dollars goes into just having the right to use certain elements in the game as opposed to raw development costs.

This has led to EA trying to monetize key areas of the game, including College Football's single-player modes. This led to extreme backlash earlier this summer due to the fact players felt they were being pushed to pay to efficently play single-player content. EA eventually bent the knee and reversed course, but noted that it would retool these options and bring them back in future entries.

One source told Insider Gaming that microtransactions were planned to return in future College Football single-player titles, and feared that it would anger players, pushing them away from a game that is trying to grow. While there are College Football games planned for the next few years, sources reportedly fear that the franchise may be on its way out.

"We’re not FC. We’re not Madden. We don’t make the money they do, and everyone knows it," a source told Insider Gaming. "But it’s at the point where if we don’t find a way to keep players around and, in turn, make more, we won’t have anything. Forget in 10 years, I’m scared about if we have a game by the end of the decade. Games aren’t getting cheaper to make, and there’s the real concern with all of us that EA’s going to streamline and just have a few key franchises and dump everything else."

Insider Gaming noted that not all of its sources shared these fears and some believed there is a strong future with the franchise. EA Sports' College Football brand is a spiritual successor to EA Sports' highly popular NCAA football series that thrived in the 2000s and early 2010s before legal issues surrounding NIL rights effectively killed it. There was a 14-year gap between NCAA's final game and the debut of the new College Football series, which led to an extreme level of enthusiasm from fans.

It led to College Football 25 raking in big bucks and becoming the second best selling game of 2024 in the United States, though it hasn't sustained that momentum year-to-year. College Football 26 was the seventh best selling game in the United States in 2025, with College Football 27 currently placed in 10th this year. Of course, College Football also doesn't have as much global appeal as something like EA's FC series, which means its sales are primarily made up in the US.

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World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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