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Marvel’s Wolverine Limited-Edition PS5 Controller Is Still Available for Preorder (But It May Sell Out)

The big PS5 exclusive this fall is Marvel’s Wolverine. It’s Insomniac Studios’ follow-up to the excellent (and massively successful) Spider-Man games, and it promises to be a bloody good time. To go along with the game, Sony is releasing a series of limited-edition Marvel’s Wolverine-themed PS5 hardware. Among IGN readers, by far the most popular item has been the Battle Yellow DualSense Wireless Controller. And while preorders have sold out at some retailers, it’s still available at most of them (see it at Amazon). It costs $89.99 and is set to release on September 15, the same day as the game.

Marvel’s Wolverine Limited-Edition PS5 DualSense Controller

Get it at AmazonGet it at WalmartGet it at Best BuyGet it at GameStopGet it at PS DirectGet it at Smyths Toys UKGet it at Target - SOLD OUT

Functionally, Marvel’s Wolverine Limited-Edition PS5 DualSense Wireless Controller is a standard PS5 controller. What makes it stand out is the design, which makes it look like Wolverine got mad while playing Fortnite and attacked the thing. It features three jagged claw marks across the face of the controller. The marks are vibrant yellow, set against the black of the grips and touchpad. It looks fierce.

The bottom of the controller is also yellow, as are the shapes on the face buttons and the tiny arrows on the D-pad. On the left and right grips you’ll also find gray scuff marks that add to the battle-damage effect. Overall, it’s one of the coolest PS5 controller designs yet — and there have been a lot.

The controller actually comes in two variations. There’s a “Battle Yellow” one that’s bright and bold. Then there’s an “Adamantium” white one that features the same scuffed-and-clawed design, but with metallic white to accent the black, making it somewhat less flashy. The Adamantium white one was a PlayStation Direct exclusive, and it has, unfortunately, sold out.

Both designs also have matching console covers you can buy separately, though some of those have sold out as well (the Battle Yellow PS5 slim console cover is still in stock at PS Direct). It’s possible PS Direct will get more in stock before launch, but I wouldn’t hold my breath. If you want any of these items, you’d be wise to make your purchase sooner than later.

For more, check out our Marvel's Wolverine preorder guide to get the rundown on what preorder bonuses you can expect if you lock in a copy of the game early.

Chris Reed is a senior commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

[UPDATE] GTA 6 Leaker Shows No Sign of Slowing Down as Ninth Gameplay Video Hits the Internet

UPDATE AUGUST 23, 2026: The GTA 6 leaks have stretched into a sixth consecutive day, as the person or group responsible shows no sign of slowing down even in the face of court action from Rockstar parent company Take-Two.

The latest leak is the ninth GTA 6 gameplay video to emerge this week from the 'CyberLeek' persona. It shows one of the two protagonists, Jason, driving to a gas station to cause havoc. There he steals a pickup truck from a conspiracy theorist. The video ends with another brief look at the same cutscene shown in the gameplay videos that were leaked yesterday.

And, as with all the leaked GTA 6 videos, this "gas" clip advertises the 'CyberLeek' token at the heart of the cryptocurrency scheme that is believed to be the motivating factor behind all this. A new watermark doubles down on the anti-all-digital future manifesto that formed part of the initial CyberLeek website. It reads: "They want to take your right to resell. The peaceful route got us nowhere. This was plotted by them for years. It is time to fight now or never."

In other related news. Take-Two lawyers have issued a subpoena to X / Twitter to identify the person or persons behind three accounts that contain 'CyberLeak' within them. This subpoena follows two filed earlier this week requesting information from Microsoft and Discord.

ORIGINAL STORY AUGUST 22, 2026: The alleged GTA 6 leaker has released two further gameplay videos despite Rockstar owner Take-Two's subpoenas requesting identifying information from Microsoft and Discord.

The ‘CyberLeek’ person or group released two new videos today, August 22, one showing more supercar gameplay and an armed robbery, the other strip club gameplay. The latter appears to taunt Take-Two and Rockstar by showing a snippet of a cutscene in which a character says they need to take "a leak." This is the second cutscene to emerge this week, and there is growing concern that the leaker has access to a build of the game and may post significant story spoilers.

These new videos are the seventh and eighth to leak this week. And, like all the others, they advertise the ‘CyberLeek’ memecoin as part of what is widely considered to be a crypto scheme.

On August 20, Take-Two issued Digital Millennium Copyright Act (DMCA) subpoenas in a federal court requesting information from both Microsoft and Discord as part of its hunt for the leaker or leakers behind the recent spate of GTA 6 gameplay videos. Take-Two wants identifying information associated with user accounts that were members of a number of Discord servers, including one relating to Australian GTA content creator Matthew "Matt" Judge, aka DarkViperAU. Judge has denied any wrongdoing.

Meanwhile, Take-Two issued Github with a DMCA takedown notice on Wednesday, August 19, saying “the infringer is sharing the stolen content from our copyright.” The takedown notice added: “The entire repository must be completely disabled, there are no remedies to rectify this clear case of infringement.” Via the subpoenas, Take-Two wants to identify those responsible for posting the leaks on Github, as well as “all internal Microsoft business records and investigative records associated with Microsoft’s internal investigation of the ‘cyberleek’ persona sufficient to identify the user(s), person(s) and/or entity/ies associated with that persona.”

The United States District Court for the Southern District of New York granted the Microsoft subpoena on August 21. Last night, Xbox Chief Technical Officer Scott Van Vliet tweeted to address the situation, saying: "We are working closely with Take-Two and Rockstar Games to support efforts to protect creative works and intellectual property."

Discord told Variety: “Discord sometimes receives subpoenas related to the Digital Millennium Copyright Act (DMCA). We review and comply with valid subpoenas when we receive them, as is standard and routine for companies like ours.”

Neither Rockstar nor Take-Two have issued a statement. IGN has asked for comment.

According to Bloomberg, Rockstar still doesn’t know how these leaks happened, nor who is behind them. And while there are no plans to shift next week’s big Netflix reveal, Bloomberg reported that there is frustration and anger internally at recent events.

Undeterred, Netflix tweeted to tease Grand Theft Auto 6: An Extended Look, which is set for Thursday, August 27, and will remain exclusive on the streaming platform for six hours before it makes its way to other platforms such as YouTube.

GTA 6 is due out on PlayStation 5 and Xbox Series X and S on November 19, 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Deals Today: Nintendo Switch 2, LEGO Tropical Aquarium, Final Fantasy VII Rebirth, and More

A new weekend has arrived, and today, you can save on Final Fantasy VII Rebirth, Nintendo Switch 2, Resident Evil Requiem, Civilization VII, select LEGO sets, AirPods Pro 3, and more. Check out our top picks for Saturday, August 22, below.

Final Fantasy VII Rebirth with MTG Card for $34.99

Final Fantasy VII Rebirth for Nintendo Switch 2 is on sale today for $34.99 at Amazon. This physical version of the game includes an exclusive Zack Fair Magic: The Gathering - Final Fantasy card, which is perfect for fans and collectors alike. If you've yet to experience this massive RPG, take a chance and pick up a copy this weekend at a discount. It's pretty great exploring beyond Midgar on the Switch 2, just saying.

Resident Evil Requiem for $53.99

Target has Resident Evil Requiem on sale this weekend for $53.99. If you've yet to play the latest RE game, this is a great time to do so. Grace Ashcroft and Leon S. Kennedy join forces to defeat a sinister new threat in a game that combines tense horror with brutal action combat. DLC is planned to be released in the future, so you can catch up now before the next story is out.

Nintendo Switch 2 for $399.99

The Nintendo Switch 2 is set to increase in price in just a few weeks, but today, you can save on a Grade A Refurbished unit at Woot and take home a console for $399.99. According to Woot, these units have "been inspected and guaranteed to have minimal cosmetic damage & has successfully passed a full diagnostic test which ensures like-new functionality & removal of any prior-user's personal information." All of the original accessories are included as well, so you won't need to pick up a Dock or anything like that.

Nioh 3 for $39.99

Nioh 3 released in early February, and you can save $30 off a PS5 copy today at Best Buy. In our 9/10 review, we wrote, "Nioh 3 delivers best-in-class combat that revitalizes the established formula with a fantastic split between Samurai and Ninja styles, as well as a triumphant move to an open-world structure."

Save on Final Fantasy VII Remake Intergrade

Final Fantasy VII Remake Intergrade is the ultimate version of the first chapter in the Final Fantasy VII remake series, following Cloud Strife and the party from the very beginning through the escape from Midgar. You can score Final Fantasy VII Remake Intergrade for $29.99 on the Nintendo Switch 2. If you want to prepare for Final Fantasy VII Revelation next year, this is where to start your journey.

Civilization VII for $19.99

Amazon has Civilization VII on sale for $19.99 this weekend, saving you $20 off a physical copy. In our 7/10 review, we wrote, "Civilization 7's improved warfare and added bits of narrative flair give me reasons to keep clicking one more turn late into the night, but the desire to streamline and simplify this legendary 4X series feels like it has also gone a bit too far, particularly when it comes to the interface."

LEGO Tropical Aquarium for $399.99

Woot has the amazing LEGO Tropical Aquarium set for $399.99 right now, which saves you $70 off the typical price. This set includes over 4000 pieces, featuring multiple fish, a crab, coral plants, and even a treasure chest. If you want the aesthetics of a fish tank but not the maintenance, this is an excellent option.

AirPods Pro 3 for $189

AirPods Pro 3 are a fantastic upgrade over the 2nd generation, bringing a built-in heart rate sensor, redesigned eartips for better noise cancellation, and improved sound quality. Right now, you can score a pair for only $189 at Amazon. I've had a pair since launch and have been incredibly happy with them, especially coming from the original AirPods Pro.

Final Fantasy VII Rebirth: Material Ultimania for $28.46

If you're a fan of the Final Fantasy VII Remake series, this Material Ultimania is a wonderful way to gain more insight into the designs and world of FFVII. This 208 page hardcover book includes character models, illustrations, cutscene storyboards, and much more.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Metal Gear Solid 4: The Flawed Masterpiece Kojima Didn't Want to Make

This is an IGN opinion piece from Charlie Lopresto, who believes that love can bloom, even on a battlefield. He first encountered Metal Gear Solid on a demo disc from Pizza Hut and has since completed three hundred missions in VR– the kind that’s indistinguishable from the real thing.

Like Old Snake, Metal Gear Solid 4: Guns of the Patriots is a fossil. A genetic dead-end of gaming evolution, the unhinged and overflowing masterpiece that barely left a mark on the artform. Despite its commercial and critical success, MGS4 is rarely regarded as top tier Metal Gear. But is that actually fair?

Trapped on dead console hardware for the better part of its hard life, thanks to the new Master Collection Vol. 2 it’s finally possible for everyone to experience MGS4, from series diehards who first fired it up in 2008 to people completely new to Metal Gear who have absolutely no idea what they’re in for.

All of them will reckon with the many, many questions MGS4 brings to mind, like: Will we ever see a game like this again? Why did we stop talking about it? And, perhaps most importantly: MGS4 is really good, isn't it?

“The Lightning in That Rain”

Hideo Kojima did not want to make Metal Gear Solid 4. He publicly declared his desire to end the franchise as early as MGS 2, then proclaimed that he was finished with the saga after Snake Eater. Kojima’s words were weary but his deeds said otherwise. He wasn’t really ready to move on– both of those games ooze with a sense of momentum and life.

Guns of the Patriots feels different. There’s a gloomy weight to the game, like a funeral – the raucous kind where friends, grudges, and flames gather to settle scores, awkwardly hook up, and celebrate the end.

Prior to MGS4, we’d last seen Solid Snake in 2001, when he dropped a prophetic monologue and vanished into the streets of lower Manhattan shortly after the former President of the United States crashed into the city with a giant sci-fi submarine. As situations go, it’s certainly one that begs for some followup, and after years of fans demanding the return of the Legendary Mercenary, Kojima obliged in trademark trolling fashion.

You don’t get the cocky, mech-smashing super soldier who slays Tengu by the dozen with a metafictional bandana. Kojima, who reportedly received death threats over his reluctance to move the story forward with MGS4, instead delivers a feeble, actively decomposing relic. Old Snake grunts, screams, coughs and gags wetly as he crawls in agony through his final mission, all for the privilege of being allowed to die before his poisoned blood wipes out humanity. Old Snake was punished before Punished was cool.

It’s a trope we’ve seen a lot lately: the beloved hero of a bygone age, bitter, broken down, and humbled, all in service of passing the torch to a spunky new recruit before the credits roll. But there is no Rey to don the cardboard box here, no Adonis Creed, no Robin, nor any kind of chipper next-gen protagonist queued to continue Snake’s legacy by selling some video games. Nearly everyone in Metal Gear Solid 4 is old, dead, or extremely married by the end of the story, a bittersweet and beautifully conclusive eulogy to a deeply heroic and thoroughly decrepit old man who reeks of cigarettes.

Modern media is designed to protect itself, to keep mythology marketable and leave endings open for future exploitation. Kojima does the exact opposite with MGS4, performing peaceful euthanasia on his life’s work to that point. It’s a brave move delivered with a lot of love and earnestness, and anyone upset at geriatric Snake were too busy feasting on a buffet of fanservice to stay mad for long.

Guns of the Patriots was Kojima ending things on his own terms; a bombastic epic that bursts with unfiltered honesty.

Rarely do sprawling stories wrap up as neatly as Metal Gear Solid’s, even if “neatly” here means bursting at the seams and slightly slapdash. Kojima didn’t have a decades-long master plan when he made Metal Gear for the MSX in 1987, but managed to B.S. his way into satisfying answers for nearly everything. It’s an ambitious, messy, and sincere sendoff to Snake and the series. There’s really nowhere else to go from here.

Which brings us to the elephant in the room, dangling precariously from a Fulton balloon over this discussion: Guns of the Patriots is not the last Metal Gear Solid game. Despite his protestations, Kojima had two more Metal Gears in him: the portable Peace Walker, a numbered entry in all but name, and the tragic MGS5. Both respect the brick wall he built at the end of the timeline and tread water safely in the past instead of pushing forward. Kojima decided to move the series horizontally instead, experimenting with tech and form until Konami kicked him out.

Kojima’s actual final chapter, when it came, was compromised and ignominious, a casualty of his ugly exit from Konami and a sour note on which to end. Guns of the Patriots was Kojima ending things on his own terms; a bombastic epic with a massive budget that bursts with supreme confidence and unfiltered honesty. It would be the last time he ever made a game like this.

“War Has Changed”

Guns of the Patriots, like every mainline Metal Gear game before it, is structured like a linear, cinematic action-adventure story. It’s almost quaint from a 2026 lens, when half the industry runs on open worlds and the other on live-service menuslop, but this was Kojima’s M.O. throughout the early part of his career.

And yet for something so committed to telling one continuous story in agonizing detail, MGS4 feels oddly episodic. Each of its five acts is practically a different genre. One minute you’re scooching across a battlefield, then next you’re skulking through the streets of Eastern Europe in a trenchcoat. Kojima drops us into warzones and weapons facilities across the globe, introduces new ideas, and moves past them just as quickly.

A much-hyped faction loyalty system stops mattering after Act 2, and the mechanic to manipulate enemy emotions isn’t really a factor until New Game Plus. There are a whopping 70 guns available for Snake that are largely superfluous, while the omnipresent Psyche meter quickly fades into the background outside of some perfectly-timed comedy. It’s like Kojima is cramming every single cockamamie “Metal Gear” idea he had left into the game as if it were his last chance, or so he hoped.

Kojima’s Hollywood aspirations run wild here, and while some of the sloggier cinematics are a chore, I’d sit through a thousand torturous mission briefings to relive MGS4’s queasy, white-knuckle fusions of story and mechanics, like the sicko mode split screen action setpieces and the tactile desperation of the microwave hallway.

The game’s linearity is a huge strength. We embody Old Snake through every second of his grueling ordeal. We wince with every injury and every brutal negging. Solid Snake was our stand-in from the moment he infiltrated Outer Heaven, detours aside, and we feel every moment of the long journey as he slugs it out with “Liquid” one last time. That sense of embodiment, being inside Snake, a part of him… you can’t get that from a mission select screen. But Kojima’s next and last games in his Metal Gear Solid saga would be built with these impersonal menus in mind.

MGS4 made Snake’s suffering feel like ours, and the series never approached that level of pathos again.

Frustrated with the PS3’s limitations for his grand scale vision, Kojima went small instead. Also available in Master Collection Vol. 2, Metal Gear Solid: Peace Walker was originally built for the handheld Playstation Portable, so a sprawling linear opus was pretty much off the table without the luxury of blu-ray discs and Cell processors. Instead, he designed for the handheld system’s strengths: short, snackable stealth missions selected from a menu, perfect for a train ride or waiting room.

Previous Metal Gears relied on blockbuster storytelling to keep you coming back, but Peace Walker leans on moreish base-building, optional challenges, and RPG systems borrowed from Monster Hunter to keep you hooked. Seven years after Snake bluntslid across the Big Shell, grinding was back in Metal Gear, and this time it was here to stay.

Kojima is clearly fond of the results. He considers Peace Walker the fifth mainline MGS game, and thanks to rereleases it’s had far more staying power than the average PSP game. He liked the formula so much that he made it his default going forward: both MGS5 and the Death Stranding games run on the same skeleton, embracing timers and stats and judging your performance in isolated missions chosen from a list. At this rate we’ll probably be chasing S-ranks in OD.

It works beautifully for a handheld, and for a taciturn cipher like Sam Bridges, but it really doesn’t suit traditional Metal Gear Solid. MGS5 was free from the shackles of a 272p screen, but even with the full glory of the Fox Engine, the menu-driven mode of interaction keeps us at arms length from Snake.

The story becomes another checklist item, grinding through side ops until an actually important mission appears on the list. We’re watching from a more omniscient remove as Snake sizes up the stats of future subordinates and navigates a tech tree. For a series that loves to mess directly with the player and collapse the space between them and the character, losing that intimacy comes with a cost. MGS4 made Snake’s suffering feel like ours, and the series never approached that level of pathos again.

Being inside Old Snake’s head for dozens of hours is genuinely unpleasant at times, to the point it makes the game almost hard to revisit, and it’s one of several reasons why MGS4’s legacy is so quiet.

“Zero Becomes One”

It’s hard for a game to have an ongoing influence when nobody can play it. Metal Gear Solid 4 has been unavailable for years, buried alive on hardware that Sony hasn’t sold for nearly a decade. Countless classic titles are trapped on ancient tech, but it’s rare for a numbered entry in a massive, triple A series.

The PS3’s Cell Processor was notoriously miserable to develop for, with bizarre architecture far removed from industry standards that made porting anything off it a nightmare. It’s also why emulation, so vital to keeping commercially abandoned games alive, couldn’t save Old Snake either. Strides have been made recently, but MGS4 remains a genuine bear to run outside of its native hardware.

None of these technical woes were insurmountable, and neither were the super specific Sony references or the licensing entanglements from MGS4’s frankly ludicrous product placement. It just needed a publisher that cared enough to devote the resources to porting it and had the courage to get Uniqlo, Apple, and Playboy back to the negotiating table.

Konami was content to let the series languish for a long time as it explicitly abandoned video games for pachinko parlors. It only once really wrestled with following MGS4 in the timeline, in Platinum’s audacious spinoff Metal Gear Rising: Revengeance. Otherwise, it didn’t matter to Konami if nobody could buy or play MGS4.

Thankfully, that’s changed. Konami’s prodigal return to video games has gone well enough so far, and now MGS4 is enjoying an immaculate rebirth, iPod and all. How will modern gamers receive it after so many years in the wilderness?

Guns of the Patriots is an aggressively unfriendly game by modern standards, and the cutscenes are completely out of control. A common Kojima criticism is that he’d rather make movies than games, but it’s hard to think of any film that’s nine hours long, built largely out of static codec calls, and features extended scenes of people drinking soda and smoking around little girls while weeping about nanomachines and infectious diseases. Whatever MGS4 is, it’s not a movie, and it’s certainly not made for newcomers.

MGS4 isn’t spoken of in the same breath as the first three games, and when it does come up it’s rarely for what it actually accomplished. And since almost nobody’s been able to play the game for so long, its reputation as an uncomfortable cutscene parade is all that remains. Opinion calcifies when there’s nothing around to contradict it.

That’s not to say nobody’s tried to pick up what MGS4 put down. Resident Evil Requiem almost feels like a tribute at times, a last ride for a long-suffering hero who makes a pilgrimage back to where his story started while dying from a sci-fi disease that makes him cough a lot. By the end, Leon is upgrading his weapons with counterfeit Drebin Points, dueling hand-to-hand with his longtime rival, and dragging himself inch by agonizing inch through a high-tech hallway.

Without spoiling where it lands, Requiem doesn’t have the nerve to go out on a limb like MGS4. Its tribute to Raccoon City sent us on a nostalgic trip through a place we’ve already walked through twice in HD, stopping far short of the wobbly PSX vertices in MGS4’s homage to Shadow Moses, another holy gaming space introduced in 1998. The ending stops short as well, a clean cut affair that leaves plenty of room for further adventures and profitable sequels.

Triple-A gaming didn’t go in an MGS4 direction in the intervening years. Budgets are too big and bosses too demanding to allow a freakazoid like Kojima off the leash again– unless you’re the man himself, of course. But Kojima only gets away with that because he had the power to leave the system that made MGS4 possible. Everyone else is still answering to a spreadsheet and, understandably, gunshy about unfettered visionaries.

Modern gaming’s play-it-safe instincts could do wonders for MGS4’s reputation. George Lucas and his Star Wars prequels suffered a similar rap over the years, dismissed as the bloated self-indulgent work of an auteur no one could rein in. But a decade of focus-tested corpo Star Wars sequels has sparked a genuine re-evaluation of the much-maligned Episodes I, 2, and 3, and now that it’s available again, MGS4 deserves the same treatment. Both the prequels and MGS4 are messy, overstuffed, and often embarrassing, but they are never once indifferent. Sincerity ages a lot better than caution.

Ultimately, everyone has to judge Metal Gear Solid 4 for themselves, to witness the grandiosity, endure the hour-plus uninterrupted cutscenes, and gaze hypnotically at Old Snake’s buttcheeks amidst a bombardment of jargon and lore. At least now you’ll get the chance to, and when you do finally sit with Kojima’s wayward masterpiece, you might like it more than you’d think.

Charlie "Moose" Lopresto graduated law school, passed the bar, and made a financially questionable decision to write about games and movies instead. Contributing to IGN since 2021, he collects solo board games and transforming robots.

Ultra Graphics Settings Are a Scam: Why High Is Good Enough, if Not Better, for Most Players

I’m a privileged gamer. As a hardware reviewer, over the years I’ve been sent top-tier CPUs and graphics cards, letting me bounce from one flagship to the next. That’s made me lazy at game settings. I often just set the game at whatever the maximum “Ultra” setting is and get on with playing. But by doing so, I’ve just been playing into the marketing hype – and leaving a lot of performance on the table, it turns out.

Most games don’t actually need to be played at Ultra settings to look good. They don’t even need it to look great. The latest upscaling technologies are fantastically good at emulating higher resolutions, and often the difference between Ultra and High settings isn’t something I even really notice if pushed to look.

As an experiment, I turned down the settings in a bunch of great-looking games to see how much difference it really makes. Not only did I find it hard to spot any obvious visual difference in most of the games I tested, but performance went up dramatically and the smoother framerates were well worth the minimal sacrifice.

The system

I’ve been able to ignore graphics settings for so long due to a mix of low-demand game selection and high-end hardware. As I said, my current system is powerful, but I also mostly play older sim games and lighter indies.

With an AMD Ryzen 9 7950X3D and PowerColor Red Devil RX 7900 XTX, I have one of the fastest gaming CPUs on the market and the fastest graphics card AMD has ever made. It’s not quite an RTX 5080 or RTX 5090, so it’s not really designed with Ultra Path Tracing in mind, but it’s not a million miles away either. It’s more than capable of running almost any game at Ultra settings, at 4K, and sometimes even with ray tracing enabled.

That’s especially true once you throw in FSR upscaling and a little frame generation to smooth things out.

My plan for this test is to run a bunch of games at their very highest settings that are functionally playable – at least 30 FPS – with upscaling at Quality or native, without frame generation, and grab a few example screenshots of it in action. Then do so again at maxed out settings but with Balanced upscaling, and then a final test with everything turned down just one notch. So High, if Ultra is the top option, Medium if High is the best, etc.

Now for the gamesCyberpunk 2077

Let’s jump in with what is arguably still one of the best looking games ever made, Cyberpunk 2077. If there’s one game that is guaranteed to bring my 7900XTX to its knees, it’s this one.

And yeah, Raytracing Overdrive Settings, 4K resolution, Path Tracing enabled, FSR set to Quality mode, it was a clunky slideshow mess. 20 FPS at best. But of course it looks incredible:

But you know what also looks incredible? Cyberpunk 2077 at those same settings with Balanced Upscaling. I just took these screenshots, and besides a few background details looking a little more lifelike and of-the-environment in the Quality screenshot, it’s very difficult to tell any difference.

Meanwhile, the performance difference meant it was actually playable.

Although Cyberpunk with ray tracing does look stunning, and its path tracing even more so in the right settings, I’d even argue switching it down to a mere Ultra settings without ray tracing looks almost as good.

It’s definitely more stylized than the real-time lighting effects of ray tracing, but CD Projekt Red did a fantastic job making Night City look real and alive, even with baked in lighting. I’d very happily play the whole game like this.

Alane Wake 2

Alan Wake 2 is far from the glitz and ray-traced glamour of Night City, but it’s just as good looking in its own, dark, dirty way. It also eviscerated my system’s performance with everything absolutely turned up the nines. We’re talking 1-3 FPS. Unplayable. But gorgeous:

But it can very easily be both. Switching over to FSR Balanced, where it’s basically cutting the 4K resolution in half, the performance jumped up to perfectly playable for this type of more sedate game play. I genuinely can’t tell the difference, even when running around. It’s really impressive how far upscaling has come over the years.

I’d be tempted to leave it there, but there is additional performance to be had and not much in the way of a visual downgrade from trimming the fat even more. Switching everything to one notch down (High or Medium, depending on what the setting peaks at) and no ray tracing, gets you an almost-as-good-looking Alan Wake 2 experience.

Performance jumped enormously here, and this is where you want to play if you value smoother animation over pristine visuals. Especially since I still had to look close to spot the real differences. During actual game play, though? With a darker game like this where concealment and shadow is the game’s vibe, I don’t think many would notice.

Hogwarts Legacy

How about a getting-older but a goodie? Hogwarts Legacy isn’t photo-realistic, but it is incredibly immersive. Making sure the game looks good is a huge part of the experience. Fortunately, you can get away with steering clear of ray tracing with this one. If you enable it, the experience is beautiful:

But I’d argue it’s just as beautiful with Balanced upscaling – notching an extra 15% fps for my trouble, and nudging over a more-comfortable 40 FPS.

Switching to more modest settings and dropping the RT entirely looks amazing too. This game doesn’t make enough use of the fancy-lighting technique to be worth it, I’d argue. Despite its prevalence in the graphics menu, this game looks phenomenal on more modest settings. Don’t fear dropping them down a notch or two.

Final Fantasy VII: Rebirth

Final Fantasy VII: Rebirth is not as pretty as the other games, but it’s one that uses an outsized quantity of VRAM. Fortunately, the 24GB on the 7900XTX had no trouble with it even pushed to the limit. But then, why would you bother?

Dropping to Balanced and cutting the rendering resolution by 40% didn’t appear to make much of a difference to how the game looked. There isn’t any more obvious aliasing on background elements, even the thinner pipes. Texture details remain.

Dropping everything to Medium/High setting depending does make more of an impact, but even then it’s something I had to actively look for, and when in motion it’s even less apparent.

It’s not nothing, but I don’t think it’s worth it

If your hardware supports it, playing games at their prettiest is lovely. It’s simple, it’s easy, and it looks great. Especially in static screenshots, or in the ideal circumstances. But so do games with heavier-handed upscaling, and even lowering the settings a little doesn’t strip them of their charm, or immersion. That also gives you extra performance and a smoother game, which I think is way more impactful than getting a few extra pixels, or slightly nicer lighting.

The point I’m trying to make with these comparisons isn’t that there’s no benefit to turning all the settings up to their maximum, but that the performance loss really isn’t worth it. Ultimately, it feels like those settings are a way to get better looking screenshots for the marketing campaign, and to give gamers something to aspire to. A dragon that we’ll forever be chasing, until the next game comes along.

Ultimately, if all you can game on is something lower than the maximum – which is almost all of us – then you really aren’t missing out on much.

Don’t look on in envy at the people spending $5,000 on a graphics card in 2026. They’re getting a very-slightly-better looking gaming experience for the money. As prices continue to be ridiculous, I think lower settings are perfectly fine.

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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