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GTA 6 Boss Says More People Are Pre-Ordering the $100 Version of the Game

Grand Theft Auto 6 fans are pre-ordering the $100 Ultimate Edition more than the standard edition of the game.

In an interview with CNBC, Strauss Zelnick, the CEO of Rockstar's parent company Take-Two Interactive, revealed that people are buying the Ultimate Edition of GTA 6 more than the cheaper standard edition. However, he noted that it may be partially a result of die-hard fans pre-ordering the game right now.

"Actually, it is skewing more to the premium edition," said Zelnick when the interviewer suggested that pre-order numbers may be equal across both editions. "That might be a reflection of the fact that the most avid consumers are the ones who are pre-ordering now."

Zelnick was also asked about holiday discounts, since GTA 6 will release just before Black Friday and Christmas. While he couldn't make any guarantees, as retailers can make their own choices about holiday sales, he noted that GTA 5's pricing stood strong for years. As a result, fans probably shouldn't expect any deep discounts on the game in the foreseeable future.

"We obviously establish our pricing, and storefronts can do what they wish," he said. "We don't have any capability to control that. So if they reduce their price, they reduce their margin on the sale. There are situations where certain retailers will price down to drive demand for other things they will sell. I can't tell you what will happen. I will tell you we preserved our pricing on Grand Theft Auto 5 for a very long time, much longer than a standard release of an entertainment property."

GTA 6's pricing has been a hot-button issue since pre-orders opened in June. The standard edition of the game is $80, $10 more than what other games tend to charge. For those who want everything the game has to offer, they can pay a premium of $100 for the Ultimate Edition, which features exclusive digital content. Zelnick noted to IGN last week that he believes that the pricing of the game reflects its value and went as far as saying that the price is a "bargain," as Rockstar Games is known for overdelivering.

Zelnick also addressed the controversy surrounding the game's lack of an actual disc, noting that a true physical release after launch isn't totally off the table. However, he doesn't see the lack of a disc as something that could damage the game's sales.

Grand Theft Auto 6 will get its first "extended look" later this month on Netflix, followed by a staggered release on YouTube and social media platforms. Zelnick himself has hyped up the release as something fans will want to tune into, but has refused to give even a crumb of details on what it may entail. Some fans are frustrated that the deep dive is being paywalled initially, but as noted, it will be available for everyone on YouTube six hours later on August 27th.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

Atlus Producer Says 'I Think We Have to Do' Persona 1 and 2 Remakes

Kazuhisa Wada, producer for Atlus' P-Studio, says he "can't say for sure" if Persona 1 and 2 remakes are coming, but said they are still games he thinks "we have to do."

Wada opened up about the Persona studio's development pipeline during an interview with GamerBraves. More than two years removed from the launch of Persona 3 Reload and on the cusp of the release of Persona 4 Revival, fans naturally have one question on their minds: Where are the Persona 1 and 2 remakes?

Both games – which actually released in the '90s as Revelations: Persona and Persona 2: Innocent Sin/Eternal Punishment – have, so far, been left out of Atlus' trend of remakes. There's been no word on whether modern-day reimaginings for the two JRPGs will be in the works. While Wada could neither confirm nor deny any if additional remakes are in the pipeline, it's not exactly something he'd hate to see happen either.

"At this point, I can’t say for sure," he said, "but personally, I think it’s something we should definitely do. I think we have to do it."

It's a short, simple explanation that also happens to be the most promising update that fans hoping for Persona 1 and 2 remakes have maybe ever received. Still, even if they do come to fruition, it's probably best not to expect them for at least a few years.

Persona fans have good reason to want to see more from Atlus. Its Persona 3 remake launched to positive reviews from fans and critics alike. IGN gave it a 9/10 review, calling it "a timeless story of tragedy and hope with sharp emotional sincerity" with "countless small but impactful changes."

Persona 4 Revival will offer a remake of the fourth mainline game when it launches for PC, PlayStation 5, and Xbox Series X | S February 18, 2027. Wada said last year he's "confident" it will "be a fresh and surprising product for both newcomers and long-time fans."

We want to reiterate that Wada's words are not confirmation that Atlus will release Persona 1 and 2 remakes or that it is even working on them. However, if Kazuhisa is pushing for them to happen, it doesn't sound like they're out of the question.

As Atlus wraps up its work on Persona 4 Revival, it's also looking to the future with Persona 6. Our first look at this green-themed installment arrived in June, but you can see everything we know about it here. A live-action series adaptation of the franchise is also reportedly in the works.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Fields of Mistria Review So Far

I’m at the point in Fields of Mistria where I’ve started talking to my dragon statue, Caldarus, and telling my pink dog to do chores. If that interests you, even without context, then you probably have a lot to look forward to. Fields of Mistria is the type of farming sim I wish I had in my youth – it resembles early 2000s cozy classics from Harvest Moon to Animal Crossing, all mixed together into an anime-coded concoction. The world of Mistria is brimming with lore and its villagers have distinct personalities that shine through in their dialogue. I can tell I still have a while before I’ve seen everything its newly released 1.0 update has to offer, but I already can’t wait to learn more about my new home and neighbors.

This fantasy farming sim takes place in a pastel pixel art world where mythical creatures and magic exist, but not in a way that dominates the otherwise down to earth tasks that are asked of you. I sometimes forget I’m in a magical world when I’m just farming and talking to villagers, and those humble tasks are plenty amusing as is. However, when I walk into the bathhouse and see a giant witch’s cauldron bubbling in the open, it sets me straight. It feels like a farming sim with a fantasy RPG skin over it – similar to Rune Factory, but less overt – so most of my attention goes to the actual farming loop.

Fields of Mistria is about the farming first and foremost, asking you to care for crops, till soil, chop wood, and so on. It’s neat that you can also catch fish and insects and donate them to a local museum like in Animal Crossing, as well play with enticing cooking and crafting systems that I have yet to dig into. While a lot of this might sound fairly standard, you can also improve your capabilities by giving spiritual currency to Caldarus for power-ups, like the ability to sometimes get seeds back when you harvest plants or replenish energy when watering.

I saw these activities as a way to speed toward my goals: to revitalize Mistria and grow my farm. However, I couldn’t rush toward that target immediately, and I’m glad that's the case. I had the urge to start grinding for gold right away, but I was too broke to buy seeds and didn’t have the equipment to clear sticks and rocks from my farm. Instead of having access to all tools and skills from the beginning, I unlocked them one by one, and I appreciated how that forced me to slow down and really take notice of the town and its inhabitants.

Simple quests impress with the little stories that sometimes come with them.

A day in Mistria can last as little as 12 minutes and 30 seconds in real-world time. My average day took at least 20 minutes, though, because I talked to every single person I passed and often paused to flip through menus (inventory, relationship journal, etc). I spent my first few days completing requests for villagers and ended up getting to know many of them, even ones I wasn’t particularly interested in. These requests, which seemed like simple fetch quests at first, impressed me with the little stories that sometimes came with them. Need some lilacs? Well, you may have just signed up to be a lab experiment.

Some farming sims make me feel like I’m watching a performance, where the characters only exist in my personal bubble and don’t do anything outside of that. Fields of Mistria does the opposite. Seeing characters interact based on a shared history with each other made me feel like an actual newcomer who had a lot to learn about the relationships and unique quirks that this town had to offer. I especially appreciated Friday nights at the Sleeping Dragon Inn, which gather every villager into one spot for what feels like the whole day. It’s those moments that convinced me these people actually do talk to each other and have lives when I’m not actively witnessing them.

Their personalities stand out the most. Even for characters who are based on anime stereotypes (like March, who is unapologetically a tsundere), developer NPC Studio finds a way to enhance them through effective dialogue. Even when I’m mad at March because he insinuated that I’m a leech for accepting a free pickaxe from his brother, I can show up to the bar on Friday and he’s suddenly buddy-buddy with me after a few drinks. Meanwhile, the little girl at the inn told me that she would put the local Blackfire lookalike in jail for making stinky potions. Sometimes, their words just make me laugh, and it’s worth mentioning when a game like this actually makes me want to read all the dialogue and not just skip it.

Another interesting quirk: the villagers actually react to you. For example, someone may go out of their way to tell you where to find a particular item for your fetch quest, or mention something that happened in the past. I haven’t seen anything mindboggling yet, but it’s still a nice touch to add immersiveness to the world.

I’ve had more than enough time to know I really like what I’ve seen so far

I do have a few gripes with Fields of Mistria so far, but they are mostly tied to my current progress in the storyline. It can sometimes feel like a chore to run back and forth between my farm, especially when I haven’t upgraded my inventory yet and my tools take up half the space. Also, for some reason, my character will occasionally swap to an awkwardly slow pace while moving. As far as I know, that’s a bug that pops up under uncertain circumstances, and I haven’t found the right sweet spot for my setup yet.

I’ve played a lot of farming sims, even bad ones, for many hours. At this point, I have faith that I’m still climbing towards the peak of what Fields of Mistria has to offer, especially since the completion of the Town Repair Storyline and marriage were just added with the 1.0 update. It’s so early that I have yet to fill up a heart for any character, let alone a love interest. And yet, I’ve had more than enough time to know I really like what I’ve seen so far, and I’m eager to keep going until I'm ready for my final review.

Battlefield 6 Player With Over 400 Hours Gets Full Refund from Steam After Key Modes Were Removed

A Battlefield 6 player with hundreds of hours of playtime has scored a full refund of the game after Battlefield Studios removed key modes from its quick-play matchmaking.

Over on Reddit, the player revealed that Steam granted them a full $110 refund of the game's Phantom Edition, saying they got upset after developers continued to pull modes from the game's quick play matchmaking. They noted that it began with Squad Deathmatch and King of the Hill, but once Rush (a Battlefield staple) was pulled, they requested a refund.

Steam famously refuses to grant most refunds unless the game was purchased in the last two weeks and you've barely played it. However, the player wrote a note to a support agent explaining their feelings and why they wanted a refund. Valve seemingly thought it was a valid enough reason and granted the refund outside of the usual terms. Whether or not this will spark more refunds remains to be seen, but it does show that some fans are fed up with games radically changing throughout their life cycle.

The fan noted in their Reddit post that the developers "don't get to remove the game modes I play and still keep my money." The aforementioned modes are still available in the game, but they're only available through Portal/the server browser. When I went to find Rush matches in the server browser, all of the lobbies were completely empty. That may be an error, but even still, it makes it difficult to find a lobby with the mode you want to play. Quick play solves that by putting you into a game with enough players in a relatively close region to manage ping.

Battlefield 6 was the biggest game of 2025, but lost a lot of players in the weeks and months following its launch. Some were frustrated with the amount of content that was being released, others demanded quality-of-life changes, and some just moved on to other games. Battlefield 6 has managed to win some players back since the launch of Season 4, which added naval combat and massive new maps, but it remains to be seen if it can sustain or grow those player counts from here.

According to Steam Charts, Battlefield 6's player count rose nearly 20% on the platform alone with the launch of the latest season. However, the removal of modes like Rush aren't moves that will keep players, as evident with this story.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

Professional Smash Bros. Melee Payer Hungrybox Popped Off So Hard After Winning a Game That He Literally Fainted

Professional Super Smash Bros. Melee player Juan ‘Hungrybox’ Debiedma went viral over the weekend after fainting while celebrating a victory over fellow player Hugh ‘SluG’ Hegarty.

Supernova is a massive Smash Bros. tournament in Baltimore that takes place every summer. 33-year-old Hungrybox — known as one of the ‘Five Gods’ of the competitive Melee scene — was in attendance, and he celebrated a victory so hard that he literally passed out.

Hungrybox was facing off against SluG to secure a spot in the Top 16 bracket when the viral moment happened. It was an extremely close game, with Hbox saying he went down to the wire against his opponent in a nail-biting 3-2 set, going down to his last stock in game five.

just fainted for the second time ever playing melee, AMA

(Won game 5 last stock vs SluG for Top 16) pic.twitter.com/qc4W6fNH8Z

— hungrybox (@LiquidHbox) August 8, 2026

As is tradition within the fighting game community, Hungrybox popped off after winning the final game… but he might’ve popped off a little too hard, as he stumbled and fainted, falling to the floor.

Videos of the incident quickly went viral within the broader FGC, sparking concerns about the player’s health. Luckily, Hbox confirmed that he was unharmed, and even “had water and a very good lobster roll for lunch prior.”

In response to the influx of worried comments, Hungrybox opened up about his ongoing weight loss journey in another post, clarifying that he’d most likely fainted due to screaming very loudly after suddenly jumping up from his seat — something that happened once before in 2021 when he won a set against Avery ‘Ginger’ Wilson during a live stream.

Not that anyone cares, but I’m down 12 pounds since June and plan on losing 30 more by January with very strict diet and exercise (soccer or gym daily and finally learned how to cook at home with air fryer and other pieces)

Also I gotta say since this getting repetitive:

You…

— hungrybox (@LiquidHbox) August 10, 2026

“You can’t hear it in the video too well, but I basically scream as loud as I can for an extended period of time, and that’s what caused me to faint,” he wrote. “I think if anyone tries to yell for 10 seconds straight standing up without taking a breath, they’d get dizzy too, lol. [It] wasn’t about getting up too quick, and I’ve never passed out from just getting up from a chair lol.”

“When I went to the doctor last time about it a few years ago (first faint), there wasn’t really anything conclusive, apart from a slightly elevated red blood cell count. Blood pressure was normal and still is, but yeah, I’ll likely go again just to double check anyway. Just wanted to share in case people were curious.”

In the end, Hungrybox made it all the way to the Top 8 bracket in Losers side, ultimately finishing 4th with a loss to Zain.

This mf HBox forgot his badge, got stopped in front of VIP, and just pointed at a nearby ad with his fkn face on it and got in. pic.twitter.com/1JfQ0PgS5L

— XIF (@TheXIF) August 9, 2026

This wasn't the only wild thing that happened to Hungrybox at Supernova; the Melee god forgot his badge for the event and was stopped by security, prompting him to point at his face on a Zenni eyewear ad to confirm his identity.

This is the latest big moment to happen in the Smash Scene after two women won Doubles at a SuperMajor for the first time in history the previous weekend, a record-setting achievement that Hungrybox celebrated on social media.

Image Credit: Ian Witlen / Red Bull Content Pool

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.

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World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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