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The Upcoming Blade Runner 2099 Board Game Will Feature a Different Story Than the TV Series

Last week and over the weekend, one of, if not the, largest board game and tabletop conventions, Spiel Essen, was held in Germany. Board game designers and publishers the world over made their way over to not only demo their games but also reveal brand new upcoming ones. One such game was Blade Runner 2099 from the folks over at Lucky Duck Games which is slated to launch on Kickstarter next year.

Lucky Duck Games, publisher of other such great titles as Unconscious Mind (a game we ranked as one of the best worker placement games you can play right now ) pulled back the cover -literally- of Blade Runner showing off the box during the show over the weekend. Details are still sparse about it but speaking with Lucky Duck, we were able to get a little more information to share. This latest tabletop adventure set in the Blade Runner universe will be a narrative-driven game that you will play alongside a digital app, providing the narration among other features. This time around humans will be the ones being persecuted the game and promises a detective-based cooperative adventure.

Fans of Ridley Scott’s neo-noir science fiction series have a lot to look forward to in the coming year. In addition to Lucky Duck Games’ Blade Runner 2099 Kickstarter campaign launch, a brand new Amazon Prime series is also inbound. Launching in the November, we recently had a chance to sit down and talk with showrunner Silka Luisa about the upcoming “undercover police story”. One thing to note, outside of the name, Lucky Duck’s board game will feature a separate story from that in the Amazon Prime series, though there is no word on whether or not characters may make appearances.

Stay tuned for more details coming in the coming months leading up to the Kickstarter launch next year. Currently, the page is live so head over there and make sure you are notified when it launches.

Masahiro Sakurai Shrugs Off AI Games as ‘Unprofitable Titles’ as Clones and Mods Boom

Super Smash Bros creator Masahiro Sakurai explained why the boom in AI-created games isn’t likely to create a lasting demand for such projects, comparing them to “low-quality goods” that could never compare to human-made titles like Shadow of the Colossus.

Sakurai made these remarks in an interview with Denfaminico Gamer after he was asked for his thoughts on the huge boom in games that have been released on Steam since 2010. The interviewer noted that, since 2010, this amount skyrocketed from 275 titles to 19,000 titles.

“19,000 is amazing, but I think that number will increase even more from now on. I'm sure of it. That's because AI will increase the number. However, I think most of them will become ‘unprofitable titles.’ There are too many to keep track of, and it's impossible to understand them all,” he said.

“When it comes to things created with AI... or things mass-produced with poor quality, I think most of them will simply be reproductions of systems seen in various other games. I think there are already a lot of those now.”

He went on to mention conceptually simple games that fall into the puzzle genre, even calling out the viral Needle in a Haystack Simulator as part of his example. According to Sakurai, these types of games are easy for AI to recreate, as artificial intelligence cannot make something original, but only iterate on what has come before.

“Titles like, ‘The supermarket has been turned upside down, let's rearrange the products,’ ‘Let's put the screws back in place,’ or ‘Let's find a needle in the haystack’ have become incredibly common. They're also part of the puzzle game genre. I think that kind of imitation should be very easy for AI. However, even if AI can create various works, it's possible that we might see AI creating something similar to the works that Ueda (Fumito) has created — for example, by studying the atmosphere of ICO or Shadow of the Colossus.

“But what Mr. Ueda plans to create in the future is something that AI simply cannot replicate. What kind of artistic style will his future works possess? That's something only he can create. I think that's where human creativity lies. Basically, AI refers to ‘things that have been created so far,’ but it can't refer to ‘things that haven't been created before.’ I think this is true not only for AI, but for various kinds of creative works, as well.”

Sakurai concluded this line of thought by saying that people like Ueda, who “forge their own path” and “can create their own unique flavor," will become "increasingly important from now on," saying this is “especially true in an era of mass production and low-quality goods.”

Sakurai’s remarks couldn’t come at a better time. Over the last few weeks, AI mods have become a wildly popular trend in the gaming space, with players using the technology to port games to web browsers, combine two totally different games into a single experience, and even create ‘new’ games using pre-existing properties. As more and more layoffs hit the industry, and giants like Epic shift to “AI-first” production models, it’s looking grim — but Sakurai’s humanistic vision for a future that prioritizes human-made games with originality and depth paints a brighter picture.

This is the latest news to come from Sakurai after he was forced to abandon his Game Designer Award for the Japan Game Awards when was unable to find a successor to take over his duties after a 16-year-run.

Image Credits: Masahiro Sakurai on Creating Games, YouTube

Save 47% Off Back to the Future Trilogy: 40th Anniversary Edition in Both 4K Ultra HD and Blu-Ray

Relive Marty McFly's time traveling adventures in glorious ultra high definition. Ahead of Black Friday, Amazon is offering the Back to the Future Trilogy: 40th Anniversary Edition in remastered 4K Ultra HD and Blu-ray for just $29.99 after a 47% off instant discount. That's the best price I've seen this year. Even if you already own it on Blu-ray, the 40th Anniversary Edition is still worth it because the 4K remaster is widely praised for its significantly upgraded visual fidelity.

Back to the Future Trilogy: 40th Anniversary Edition for $29.99

The 40th Anniversary Edition is an all-encompassing set that includes everything Back to the Future related across eight discs. This is the most comprehensive, definitive Back to the Future set you can get. All three movies are included as both physical 4K Ultra HD and Blu-ray discs. Two extra discs contain over nine hours of bonus features including a 6-part documentary, deleted scenes, actor interviews, music videos, a short film, and more.

There are two similar 4K Back to the Future editions floating around, the Ultimate Trilogy and the 40th Anniversary Edition. Both feature the same remastered editions of the original trilogy. The two main differences, then, are that the 40th Anniversary Edition includes additional bonus content that's not included in the Ultimate Trilogy and features better quality packaging. Both editions retail for about the same price but the 40th Anniversary Edition is the only one at sale.

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Resident Evil Executive Producer Says the Series' Story Could End 'In the Next 10 Years'

In an interview with Yahoo Japan, executive producer Jun Takeuchi outlined Capcom’s plans for its flagship horror franchise, revealing that its encompassing narrative has a definite conclusion — and that end could come shockingly soon.

Takeuchi began by explaining how the team had expanded on Resident Evil’s overarching story with every game, saying that a ten-year strategy was crafted during the planning stages for Resident Evil 2 Remake.

“The series' story wasn't planned out from the beginning; it expanded with each new game. When we were planning RE:2 and creating a 10-year branding concept, this was the most challenging aspect. If you play through all of them, I think you'll realize the meaning behind the order of the remakes,” he said.

“With the release of Requiem this year, I feel like the first 10 years have come to a close, so I think the conclusion will come in the next 10 years."

This is somewhat sad news for hardcore fans who were hoping to blast through hordes of zombies with Leon until the end of time, not to mention fans of all the other characters we’ve come to know and love over the years. And who’s to say if that means we won’t see these characters again in a new, different story?

As for how many Resident Evil games we can expect from Capcom in the interim, Takeuchi assured us that there will be several, though he didn’t describe any of them in depth.

"I can't say, because it would spoil the fun for everyone, but there won't be just one. There will be multiple titles,” he said.

Resident Evil has proven to be a massive hit for Capcom, particularly after RE7: Biohazard shocked life back into the series. Resident Evil 2 Remake is the best-selling game in the franchise, and its most recent addition, Resident Evil Requiem, passed $500 million in revenue after releasing earlier this year, becoming a driving factor in console sales within Japan.

Adding to this, Resident Evil 2 Remake was one of the top ten best-selling titles for Capcom in the first half of its 2027 fiscal year, with RE7 not far behind. Resident Evil 4 was also on that list, as was RE3 and Requiem — meaning that half of the company's top sellers in this period were in the Resident Evil franchise.

There’s lots for Resi fans to look forward to in the coming months; the Code Veronica remake launches early next year, and screenwriter Haris Orkin basically leaked a story mode DLC for Requiem that’s supposed to involve Spencer in some way. There’s also Zach Cregger’s Resident Evil movie to consider, which was met with rave reviews and a hit at the box office — though it's unlikely Cregger ever makes a sequel, even though he already has plans for what he’d do next.

David Hayter Opens Up About His 'Huge' Lost Planet Movie That Never Got Made

Acclaimed voice actor and screenwriter David Hayter opened up about his canceled Lost Planet movie adaptation, explaining why it never got off the ground in a throwaway tweet more than a decade after it was first confirmed.

Did you know that David Hayter, the voice of Solid Snake in the Metal Gear games, wrote the screenplay for a Lost Planet movie? I didn’t either, until he tweeted about it today — almost twenty years after the project fell through.

Hayter spoke up about the film on October 27, 2026, reminding fans that yes, he writes for movies, and one of those movies would have been an absolute dream for fans of Capcom’s long-forgotten sci-fi shooter series Lost Planet.

Fun Fact: I wrote a huge LOST PLANET movie for Warner Brothers in 2008, and then the entire financial world crashed, and that was the end of it.

— David Hayter (@DavidBHayter) October 27, 2026

“Fun Fact: I wrote a huge Lost Planet movie for Warner Brothers in 2008, and then the entire financial world crashed, and that was the end of it,” he wrote.

While Lost Planet’s demise has been thoroughly catalogued at this point — and it’s been so long that newer generations were completely unaware that it even existed, in the first place — this appears to be one of just a few times Hayter has spoken on the 2008 financial crisis playing a part in the project’s premature end.

Previously, Hayter said that internal company politics was to blame, telling MTV in 2010 that there were “some internal issues between a couple of the companies, which I think has caused a delay there.”

And in 2014, Hayter told IGN that the movie — which he described as a “Lawrence of Arabia on an ice planet” — was interrupted by the financial crisis. “Unfortunately, right about the time I was delivering the script, the financial crash hit, and it just devastated the business — in ways that I don't think people grasped. Like, I would get phone calls saying, ‘Well, Disney wants to do such-and-such, but they're out of money until August,’” he explained.

“I heard that about a number of studios. ‘Oh, they're out of money until January,’ or whatever, and I'd never heard that about a movie studio before. So in the midst of all of that turmoil, it just went away, as these things tend to do. So, you know, I guess Warners probably still owns it, and they have my script. I don't know if there are any plans to bring it back up or not. But that was just one of those Hollywood casualties, unfortunately.”

Hayter expounded on some details about his Lost Planet movie in his interview with MTV, saying it “had this incredible visual world. Great suits of armor, great creatures, and its story was about energy — the dwindling energy resources of the Earth and how we’re going to other planets to [solve that problem]. So I thought it was really timely and the world was beautiful. And the other thing that I really felt as a screenwriter made it ideal for adaptation was, the original story in the game was… not… great."

"It was sort of presented in a very Japanese storytelling fashion. It’s very elliptical and difficult to follow, and you’re not really sure who’s who. That’s fine in a game because… you’re really trying to get to the next level. It’s a great opportunity for me as a screenwriter to step in and infuse that incredible visual world with a really compelling — for lack of a better term — American-structured film."

For now, all fans can do is pine after what could have been… though, given Capcom’s renewed interest in “reactivating IPs that haven’t had a new title launch recently," on top of its successful movie adaptations for Resident Evil and Street Fighter, it’s possible that Hayter’s long-awaited Lost Planet flick could come to light. (But maybe that’s just me trying to cope.)

Primary Portal Games

World of Warcraft

Sturmgrenadier is more organised, more active, and more structured than most guilds you would come across in WoW. We believe this gives us a distinct advantage in being the best guild we can be for our members, because everyone knows where they stand, and are treated equally. Players with negative attitudes will not be tolerated. That means that there is no epeen measuring, no belittling of other players, and no trolling.

 

EVE

EVE Online is Sturmgrenadier’s longest-played game, with over 16 years of continuous influence throughout New Eden. Traditional hallmarks of our gaming syndicate; organization and leadership, have propelled our in-game history to include participation in many of the defining moments of EvE gameplay.

New World

New World is an upcoming massively multiplayer online role-playing video game by Amazon Game Studios set to release in May 2020. Set in the mid-1600s, players colonize a fictional land modeled after British America in the Atlantic Ocean. Players scavenge resources, craft items, and fight other players.

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